The death of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

in Road Beneath the Northern Tower

from the perspective of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

<worn on head>       a gem studded silver headband
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn on face>       an unique bone mask
<worn around neck>   a goblin unholy symbol (glowing)
<worn around neck>   a token of allegiance to Thrym [85%]             
<worn on body>       some spiked leather armor
<worn about body>    a dark-green bodycloak
<worn about waist>   a belt bearing the crest of Darkuul
<worn on belt buckle>a smoked flagon
<worn on arms>       some magical limestone sleeves [87%]             
<worn around wrist>  an angelic bone bracer
<worn on hands>      some misshaped platinum gauntlets [86%]             
<worn on finger>     a golden band set with a fire opal
<worn on finger>     a small fishbone signet ring
<primary weapon>     a glittering jeweled scepter (glowing)
<held>               an oval ice crystal (glowing)
<worn on legs>       some knight's dragonscale leggings

A fat woodchuck enters from the south.

< 643h/643H 154v/162V Pos: standing >
A Town Guardian has summoned you!
 
  .+.....D.   
 M.+..^...^^  
 .^+..^.....  
 +++..@..^..  
 *.+......^.  
 .^+....^...  
  .+.^^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.

< 643h/643H 155v/162V Pos: standing >
I see no one by that name here!

< 643h/643H 162v/162V Pos: standing >
 
  .+...   .   
 ..+.....D..  
 M.+..^...^^  
 .^+..@.....  
 +++..M..^..  
 *.+......^.  
  ^+....^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 160v/162V Pos: standing >
 
  .+... M .   
 ..+...   ..  
 ..+.....D..  
 M.+..@...^^  
 .^+..^.....  
 +++..M..^..  
  .+......^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 157v/162V Pos: standing >
 
  ..+... M    
 ...+...   .  
 ^..+.....D.  
 .M.+.@^...^  
 ^.^+..^....  
 P+++..M..^.  
  *.+......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 158v/162V Pos: standing >
 
  ...+... M   
 ^...+...     
 M^..+.....D  
 ..M.+@.^...  
 .^.^+..^...  
 +P+++..M..^  
  **.+.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 156v/162V Pos: standing >
 
  ...+...     
 M^..+.....D  
 ..M.+..^...  
 .^.^+@.^...  
 +P+++..M..^  
 ***.+......  
  ..^+....^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 157v/162V Pos: standing >
 
  ^..+.....   
 ..M.+..^...  
 .^.^+..^...  
 +P+++@.M..^  
 ***.+......  
 ...^+....^.  
  MM.+.^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 155v/162V Pos: standing >
 
  M^..+....   
 ...M.+..^..  
 *.^.^+..^..  
 ++P++@.M...  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 157v/162V Pos: standing >
 
  .M^..+...   
 ....M.+..^.  
 **.^.^+..^.  
 +M+P+@+.M..  
 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 156v/162V Pos: standing >
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 ++M+P@++M..  
 *.****.+...  
 **....^+...  
  M.^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 157v/162V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 M++M+@+++M.  
 ^*.****.+..  
 ***....^+..  
  ^M.^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.

< 643h/643H 157v/162V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 +M++M@P+++M  
 *^*.****.+.  
 ****....^+.  
  *^M.^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 156v/162V Pos: standing >
An elite highwayman enters from the west.

< 643h/643H 158v/162V Pos: standing >
None here are loyal subjects of yours!

< 643h/643H 159v/162V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 +M++P@++M..  
 ^*.****.+..  
 ***....^+..  
  ^M.^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 159v/162V Pos: standing >
An elite highwayman enters from the west.

< 643h/643H 162v/162V Pos: standing >
You failed.

< 643h/643H 162v/162V Pos: standing >
An elite highwayman leaves east.

< 643h/643H 162v/162V Pos: standing >
A highwayman enters from the west.

< 643h/643H 162v/162V Pos: standing >
You failed.

< 643h/643H 162v/162V Pos: standing >
A highwayman leaves east.

< 643h/643H 162v/162V Pos: standing >
You failed.

< 643h/643H 162v/162V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^M^+..  
 +++++@+MM..  
 ^*.****.+..  
 ***....^+..  
  ^M.^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 162v/162V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^M^M.  
 +++++@+++M.  
 *^*.****.+.  
 ****....^+.  
  *^M.^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
There is a slight disturbance in nature.

< 643h/643H 161v/162V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^M^M  
 +++++@++++M  
 +*^*.****.+  
 *****....^+  
  **^M.^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 160v/162V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 P+**^**.^M^  
 ^++++@+++++  
 M+*^*.****.  
 ******....^  
  ***^M.^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 643h/643H 160v/162V Pos: standing >
 
  ****....M   
 P+**^**.^M^  
 ^++++++++++  
 M+*^*@****.  
 ******....^  
 ^***^M.^MM.  
  *^*..^M^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 160v/162V Pos: standing >
 
  *****....   
 *P+**^**.^M  
  ^+++++++++  
 *M+*^@.****  
 ^******....  
 M^***^M.^MM  
  M*^*..^M^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 643h/643H 160v/162V Pos: standing >
 
  ******...   
  *P+**^**.^  
   ^++++++++  
  *M+*@*.***  
 M^******...  
 MM^***^M.^M  
  MM*^*..^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 643h/643H 158v/162V Pos: standing >
 
  *******..   
   *P+**^**.  
    ^M++++++  
   *M+@^*.**  
  M^******..  
 MMM^***^M.^  
  MMM*^*..^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 643h/643H 156v/162V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *P+**^**.  
    ^+@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^M.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.

< 643h/643H 159v/162V Pos: standing >
 
  M^***..^M   
 M^**^*.^^.M  
  *******...  
   *P+@*^**.  
    ^+M+++++  
   *M+*^*.**  
  M^******.   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 643h/643H 159v/162V Pos: standing >
A Town Guardian enters from the south.

< 643h/643H 161v/162V Pos: standing >
 
  M^**^.^MM   
 MM^***.m^M^  
 M^**^*.^^.M  
  ****@**...  
   *P+M*^**.  
    ^+++++++  
   *M+*^*.*   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 643h/643H 159v/162V Pos: standing >
 
  MM^**^.^M   
 MMM^***..^M  
  M^**^*.^^.  
   ***@***..  
    *P+M*^**  
     ^++++++  
    *M+*^*.   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 643h/643H 158v/162V Pos: standing >
 
  MMM^**^.^   
 MMMM^***..^  
   M^**^*.^^  
    **@****.  
     *P+M*^*  
      ^+++++  
     *M+*^*   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 643h/643H 157v/162V Pos: standing >
 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@+**^*  
      ^+++++  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 643h/643H 156v/162V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.

< 637h/643H 157v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 637h/643H 157v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 None here are loyal subjects of yours!

< 637h/643H 157v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 A Town Guardian is waving a platinum coin around wanting to make a bet on the outcome.
You attempt to flee...
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!

< 637h/643H 133v/162V Pos: standing >
A controller suddenly attacks YOU!

< 637h/643H 133v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: controller sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
An elite guard suddenly attacks YOU!

< 606h/643H 133v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!

< 587h/643H 133v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 564h/643H 133v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 555h/643H 133v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: controller sta EP: excellent >
 You attempt to flee...
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!

< 555h/643H 108v/162V Pos: standing >
An elite guard suddenly attacks YOU!

< 507h/643H 108v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!

< 497h/643H 108v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
You attempt to flee...
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!

< 480h/643H 78v/162V Pos: standing >
An elite guard suddenly attacks YOU!
A tharnadian illusionist suddenly attacks YOU!

< 407h/643H 78v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: elite sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard suddenly attacks YOU!

< 325h/643H 78v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: elite sta EP: excellent >
 A controller suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 315h/643H 78v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 298h/643H 78v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!

< 280h/643H 78v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 Pardon?

< 280h/643H 78v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 You attempt to flee...
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee southward!

< 280h/643H 56v/162V Pos: standing >
An elite guard suddenly attacks YOU!

< 268h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!

< 248h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!

< 242h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 A Githzerai enters from the north.

< 242h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 242h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 242h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 You attack an elite guard. [0 hits]

< 242h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 An elite guard attacks you. [3 hits]

< 219h/643H 56v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: elite sta EP: excellent >
 You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
You flee southward!

< 219h/643H 34v/162V Pos: standing >
A Northern Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone.  A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance.  A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 220h/643H 36v/162V Pos: standing >
A militia archer suddenly attacks YOU!

< 215h/643H 36v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 A militia archer suddenly attacks YOU!

< 216h/643H 37v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 A militia archer suddenly attacks YOU!

< 216h/643H 37v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 A militia archer suddenly attacks YOU!
A militia archer suddenly attacks YOU!

< 209h/643H 37v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 A militia archer suddenly attacks YOU!

< 206h/643H 37v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 206h/643H 37v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 206h/643H 37v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: archer sta EP: excellent >
 You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
Alarm bells sound, signalling an invasion!
You flee downward!

< 206h/643H 14v/162V Pos: standing >
A Githzerai leaves north.
Strange... nothing happens.

< 206h/643H 17v/162V Pos: standing >
A Githzerai enters from the north.

< 210h/643H 23v/162V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A shady looking mercenary stands here, eyeing you with open contempt.
A homeless peasant is here, looking lost and hungry.
Alarm bells sound, signalling an invasion!

< 212h/643H 24v/162V Pos: standing >
The glass seems to be closed.

< 213h/643H 25v/162V Pos: standing >
The glass seems to be closed.

< 213h/643H 25v/162V Pos: standing >
A Githzerai enters from the east.

< 216h/643H 29v/162V Pos: standing >
Help
=========================================

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alone to see a list of major topics.

                      Duris DikuMUD - Main Help Menu

  Type:                   Produces:
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  and HELP RULES    *must* read for all players.
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  Help topics can be reached by using the entire spell/skill name, race/class name,
  or by short form query.  If you cannot find help for a term using short form, use
  the entire name.
The following character attributes are used in execution of this ability (if any):

< 218h/643H 30v/162V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 218h/643H 30v/162V Pos: standing >
A Githzerai enters from the west.

< 221h/643H 33v/162V Pos: standing >
You start chanting...

< 222h/643H 34v/162V Pos: standing >
A Githzerai suddenly attacks YOU!

< 217h/643H 34v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 You complete your spell...
The warmth of nature fills your body.

< 218h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 You stop regenerating.

< 236h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 You start chanting...

< 307h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 You complete your spell...
The warmth of nature fills your body.
A Githzerai snaps into visibility.

< 307h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.

< 377h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 You start chanting...

< 395h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 191h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 You complete your spell...
The warmth of nature fills your body.

< 191h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A militia guard enters from the east.
A Githzerai snaps into visibility.
You attack a Githzerai. [0 hits]

< 191h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
You start chanting...

< 279h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 179h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 Casting: vines 
A Githzerai snaps into visibility.
A Githzerai attacks you. [5 hits]

< 139h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 You complete your spell...
You must have a green herb in your inventory.

< 139h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 You attack a Githzerai. [0 hits]

< 139h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.

< 139h/643H 35v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.