The death of [46 Spiritualist] Luzz (Gnome)

in The Savannah of Broken Trusts

from the perspective of [56 Spiritualist] Ghuleh Disciple of Lloth (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helm of leadership (magic)
<worn on eyes>       a foggy visor [83%]             
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn on face>       a virulent case of herpes simplex [82%]             
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn around neck>   the fang of inhabitation (magic)
<worn on body>       a blazing suit of devil platemail (magic) (glowing) [77%]             
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [81%]             
<worn on tail>       some mithril ringlets (magic)
<worn as quiver>     a sigil of vile corruption (magic) (humming)
<worn about waist>   a darkmail belt (magic) [81%]             
<worn on belt buckle>the black heart of Morklar (magic) [81%]             
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     the shield of the Clavikord
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [63%]             
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     a spider-shaped diorite ring (magic)
<worn on finger>     a ring of twisted gray mist
<held>               a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       some high boots of the night elves (magic)

A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elven woman who is close by to your east.
An elite guard who is rather far off to your east.
An elven woman who is in the distance to your east.
A young girl who is not far off to your south.
A young guard who is a brief walk away to your south.
A young guard who is rather far off to your south.
A retired sailor who is in the distance to your south.
The Incarnate of Mischief who is in the distance to your south.
A retired sailor who is close by to your west.
A retired sailor who is not far off to your west.
A young guard who is not far off to your west.

< 720h/720H 242v/245V Pos: standing >
Chipane Street
Obvious exits: -E -W
An elven woman shops around town here.(Gold Aura)

< 720h/720H 242v/245V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W

< 720h/720H 241v/245V Pos: standing >
The sun rises over the northern horizon.

< 720h/720H 242v/245V Pos: standing >
Ok.

< 720h/720H 245v/245V Pos: standing >
A Lavish Home
Obvious exits: -N
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.

< 720h/720H 244v/245V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S -W

< 720h/720H 243v/245V Pos: standing >
Chipane Street
Obvious exits: -E -W
An elven woman shops around town here.(Gold Aura)

< 720h/720H 242v/245V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.

< 720h/720H 241v/245V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 720h/720H 241v/245V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young girl runs around here carelessly.

< 720h/720H 240v/245V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.

< 720h/720H 240v/245V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A young guard who is a brief walk away to your north.
A young guard who is in the distance to your north.
A young girl who is close by to your east.
A retired sailor who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is close by to your south.
A retired sailor who is not far off to your south.
The Incarnate of Mischief who is not far off to your south.
An elite guard who is a brief walk away to your south.
A young guard who is rather far off to your south.
A retired sailor who is close by to your west.
A dwarven merchant who is close by to your west.

< 720h/720H 241v/245V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.

< 720h/720H 243v/245V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
Something really naughty and mischievious is running around here.

< 720h/720H 243v/245V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S
An elite member of the city guard patrols the streets.

< 720h/720H 242v/245V Pos: standing >
A Smooth Pathway
Obvious exits: -N -S
A young member of the city guard strolls by here.

< 720h/720H 242v/245V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 720h/720H 241v/245V Pos: standing >
 
   .. ..**+***    
  ..   D**+*.*.   
 ..^    **+*....  
 .^^   ^**+.^.^.  
 ^^    +@++....^  
       **....^^^  
        ..^D^^MM  
         ..^^^M   
        ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 720h/720H 244v/245V Pos: standing >
 
   **+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 720h/720H 243v/245V Pos: standing >
 
  D**+  
   @*+  
  ^**+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 720h/720H 241v/245V Pos: standing >
 
 ..**+  
  D@*+  
   **+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 720h/720H 239v/245V Pos: standing >
 
 ****+  
 ..@*+  
  D**+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 720h/720H 238v/245V Pos: standing >
 
   .... ...+++    
  ^...  ..*+***   
 ^.... ****+****  
 ^.... ****+****  
 ..... .@**+****  
 ....   D**+*.*.  
 ...^    **+*...  
  .^^   ^**+.^.   
   ^    ++++..    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 720h/720H 236v/245V Pos: standing >
 
   ..... ...++    
  .^...  ..*+**   
 .^.... ****+***  
 .^.... ****+***  
 ...... @.**+***  
 .....   D**+*.*  
 ....^    **+*..  
  ..^^   ^**+.^   
   ^^    ++++.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 720h/720H 235v/245V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 720h/720H 233v/245V Pos: standing >
 
   ^...^. ...*    
  .^..... ...++   
 ...^...  ..*+**  
 ..^.... ****+**  
 ..^....@****+**  
 ^...... ..**+**  
 ......   D**+*.  
  ....^    **+*   
   ..^^   ^**+    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 720h/720H 232v/245V Pos: standing >
 
   ^^.... ...*    
  ^^...^. ...**   
 ..^..... ...+++  
 ...^...  ..*+**  
 ..^....@****+**  
 ..^.... ****+**  
 ^...... ..**+**  
  .....   D**+*   
   ...^    **+    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 720h/720H 230v/245V Pos: standing >
 
   ^.^^.. ....    
  .^^.... ...**   
 .^^...^. ...***  
 ..^..... ...+++  
 ...^...@ ..*+**  
 ..^.... ****+**  
 ..^.... ****+**  
  ...... ..**+*   
   ....   D**+    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 720h/720H 229v/245V Pos: standing >
 
   ^^^^.. ^...    
  ^^.^^.. .....   
 ^.^^.... ...***  
 .^^...^. ...***  
 ..^....@ ...+++  
 ...^...  ..*+**  
 ..^.... ****+**  
  .^.... ****+*   
   ..... ..**+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 228v/245V Pos: standing >
 
   ^^^^^.  ...    
  ^^^^^.. ^....   
 ^^^.^^.. .....*  
 ^.^^.... ...***  
 .^^...^@ ...***  
 ..^..... ...+++  
 ...^...  ..*+**  
  .^.... ****+*   
   ^.... ****+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 226v/245V Pos: standing >
 
   M^^.^^. ...    
  M^^^^^.  ....   
 M^^^^^.. ^....*  
 ^^^.^^.. .....*  
 ^.^^...@ ...***  
 .^^...^. ...***  
 ..^..... ...+++  
  ..^...  ..*+*   
   ^.... ****+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 225v/245V Pos: standing >
 
   MM^^.^. ...    
  MM^^.^^. ....   
 MM^^^^^.  ....*  
 M^^^^^.. ^....*  
 ^^^.^^.@ .....*  
 ^.^^.... ...***  
 .^^...^. ...***  
  .^..... ...++   
   .^...  ..*+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 223v/245V Pos: standing >
 
   MM^^.^.  ..    
  MMM^^.^. ....   
 MMM^^.^^. ....*  
 MM^^^^^.  ....*  
 M^^^^^.@ ^....*  
 ^^^.^^.. .....*  
 ^.^^.... ...***  
  ^^...^. ...**   
   ^..... ...+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 222v/245V Pos: standing >
 
   ^MM^^^^. ..    
  ^MM^^.^.  ...   
 ^MMM^^.^. ....*  
 MMM^^.^^. ....*  
 MM^^^^^@  ....*  
 M^^^^^.. ^....*  
 ^^^.^^.. .....*  
  .^^.... ...**   
   ^...^. ...*    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 220v/245V Pos: standing >
 
   ^^M^^^^. ..    
  ^^MM^^^^. ...   
 ^^MM^^.^.  ...*  
 ^MMM^^.^. ....*  
 MMM^^.^@. ....*  
 MM^^^^^.  ....*  
 M^^^^^.. ^....*  
  ^^.^^.. .....   
   ^^.... ...*    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 720h/720H 219v/245V Pos: standing >
You don't have that spell memorized.

< 720h/720H 221v/245V Pos: standing >
You sit down.

< 720h/720H 224v/245V Pos: sitting >
You wiggle to find the most comfortable position.

< 720h/720H 224v/245V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               4 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               1 - malison
               5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) greater mending
    3 seconds:  ( 8th) spirit jump
    5 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 720h/720H 225v/245V Pos: sitting >
You start meditating...

< 720h/720H 226v/245V Pos: sitting >
You have finished memorizing greater mending.

< 720h/720H 233v/245V Pos: sitting >
You have finished memorizing spirit jump.

< 720h/720H 238v/245V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 720h/720H 243v/245V Pos: sitting >
You clamber to your feet.

< 720h/720H 245v/245V Pos: standing >
You start chanting...

< 720h/720H 245v/245V Pos: standing >
Casting: spirit jump 

< 720h/720H 245v/245V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 720h/720H 245v/245V Pos: standing >
You quickly scan the area.
A goshawk who is not far off to your east.
A cheetah who is not far off to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is rather far off to your east.

< 720h/720H 245v/245V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 720h/720H 243v/245V Pos: standing >
You quickly scan the area.
A grazing giraffe who is not far off to your north.
A giraffe who is not far off to your north.
A goshawk who is close by to your east.
A cheetah who is close by to your east.
A cheetah who is not far off to your east.
A giraffe who is not far off to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is in the distance to your east.
A cheetah who is close by to your south.
A giraffe who is close by to your south.
A loggerhead shrike who is close by to your south.
A cheetah who is not far off to your south.
A giraffe who is in the distance to your south.
A proud lion who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 720h/720H 243v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A goshawk swoops out of the sky to attack.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 720h/720H 241v/245V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A cheetah who is close by to your east.
A giraffe who is close by to your east.
A cheetah who is not far off to your east.
A giraffe who is rather far off to your east.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A crazed zebra who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 720h/720H 241v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.

< 720h/720H 241v/245V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is close by to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is close by to your south.
A Gnome who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A goshawk who is close by to your west.
A cheetah who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 720h/720H 242v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A goshawk swoops out of the sky to attack.
A sinewy cheetah slinks through the grasses, waiting to strike.
You barely sense a lifeform nearby.

< 720h/720H 243v/245V Pos: standing >
Autosaving...

< 720h/720H 243v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.

< 720h/720H 241v/245V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is close by to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is close by to your south.
A Gnome who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A goshawk who is close by to your west.
A cheetah who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 720h/720H 242v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
A tiny bird skims just above the grasses here.

< 720h/720H 242v/245V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
There is a slight disturbance in the spirit realm here.

< 720h/720H 240v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a loggerhead shrike is lying here.

< 720h/720H 239v/245V Pos: standing >
You failed.

< 720h/720H 240v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 720h/720H 239v/245V Pos: standing >
You failed.

< 720h/720H 241v/245V Pos: standing >
You failed.

< 720h/720H 241v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a loggerhead shrike is lying here.
[3] The corpse of a young lion is lying here.
A Gnome (tiny) sits resting.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.

< 720h/720H 242v/245V Pos: standing >
A Watering Hole
Obvious exits: -N -E -S -W
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 720h/720H 241v/245V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is in the distance to your north.
A giraffe who is not far off to your south.
A Gnome who is close by to your west.
A mother lion who is close by to your west.
A mother lion who is close by to your west.
A mother lion who is close by to your west.
A crazed zebra who is not far off to your west.
A proud lion who is a brief walk away to your west.
A proud lion who is a brief walk away to your west.

< 720h/720H 242v/245V Pos: standing >
You failed.

< 720h/720H 244v/245V Pos: standing >
You failed.

< 720h/720H 245v/245V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a loggerhead shrike is lying here.
[3] The corpse of a young lion is lying here.
A tiny bird skims just above the grasses here.
A Gnome (tiny) sits resting.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.

< 720h/720H 243v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 720h/720H 243v/245V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 114 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 720h/720H 243v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 720h/720H 244v/245V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Gnome.
[Damage: 124 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's glittering clay cloak from Vella's Bordello freezes and shatters into million pieces from the intense cold!
A Gnome's pair of dusty boots freezes and shatters into million pieces from the intense cold!
A Gnome's bloody bark stud from Vella's Bordello freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.