The death of [23 Monk] Muug (Halfling)

in High Atop the Southeast Tower

from the perspective of [23 Monk] Muug (Halfling)

<worn on body>       a set of loose fitting robes
<worn about waist>   a deerskin belt
<worn on finger>     a well-used clay signet
<worn on legs>       some static hide leg plates
<worn on feet>       some thin leather sandals


< 65h/110H 101v/101V Pos: standing >
On Top of a Decaying Northeastern Tower
Obvious exits: -D
A simple shield lies in the dirt here. (magic)
A skeletal member of the Hammers of Grim Jaw
The zombie-lord of Riverlan Stromtorlin is standing here.

< 65h/110H 100v/101V Pos: standing >
Spiked blond hair crowns a wide skull of flesh and bone.  Large
oval blue eyes peer from under a visor of highly polished silver
plated steel.  A huge blue and white streaked plume protrudes
from the top of the visor helm as the knight's armor clad body
ripples with muscular tension.  His right hand grips a longsword
while a tower shield has been strapped onto his left arm.  The
symbol of a scale and balance has been emblazoned on a blue tabard
that drapes across his torso and back.  A small tattoo of a weight
scale can be seen under his right eye.
The zombie-lord, Riverlan Stromtorlin appears to be Zombie and looks pretty hurt.
It's medium in size.


< 66h/110H 100v/101V Pos: standing >
The zombie-lord, Riverlan Stromtorlin attempts to flee.
The zombie-lord, Riverlan Stromtorlin leaves down.

< 66h/110H 100v/101V Pos: standing >
Consider killing who?

< 66h/110H 100v/101V Pos: standing >
On Top of a Decaying Northeastern Tower
Obvious exits: -D
A simple shield lies in the dirt here. (magic)
A skeletal member of the Hammers of Grim Jaw

< 67h/110H 100v/101V Pos: standing >
You quickly scan the area.
The zombie-lord, Riverlan Stromtorlin who is close by below you.

< 67h/110H 100v/101V Pos: standing >
The zombie-lord, Riverlan Stromtorlin enters from below.
You raise your eyebrow. Hmmm..

< 68h/110H 100v/101V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   burrow
  *perception
  *quick thinker
  *calming

< 68h/110H 100v/101V Pos: standing >
You miss the zombie-lord, Riverlan Stromtorlin.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss the zombie-lord, Riverlan Stromtorlin.
You miss the zombie-lord, Riverlan Stromtorlin.
Your decent punch strikes the zombie-lord, Riverlan Stromtorlin.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP: pretty hurt >
 You completely sidestep the zombie-lord, Riverlan Stromtorlin's blow, shift your balance, and strike back at it!
Your weak punch grazes the zombie-lord, Riverlan Stromtorlin.
The zombie-lord, Riverlan Stromtorlin's kick parts your hair but does little else.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP: pretty hurt >
 WHAP!  For a moment, you feel just like a dragon must as you punch the zombie-lord, Riverlan Stromtorlin.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You feel your skill in unarmed damage improving.
You miss the zombie-lord, Riverlan Stromtorlin.
The zombie-lord, Riverlan Stromtorlin dodges your futile attack.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP:  awful >
 You completely sidestep the zombie-lord, Riverlan Stromtorlin's blow, shift your balance, and strike back at it!
You miss the zombie-lord, Riverlan Stromtorlin.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP:  awful >
 Your improved dexterity grants you an additional attack!
The zombie-lord, Riverlan Stromtorlin dodges your futile attack.
The zombie-lord, Riverlan Stromtorlin dodges your futile attack.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: zombie sta EP:  awful >
 You punch forcefully at the zombie-lord, Riverlan Stromtorlin, causing its face to collapse under the blow, blood everywhere.  Hmm, doesn't look like the zombie-lord, Riverlan Stromtorlin will recover. Ever.
The zombie-lord, Riverlan Stromtorlin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the zombie-lord, Riverlan Stromtorlin.
The zombie-lord, Riverlan Stromtorlin shambles for a moment, and falls to pieces.

< 68h/110H 100v/101V Pos: standing >
The day has begun.

< 68h/110H 100v/101V Pos: standing >
You are almost ready to attain your next level!

< 68h/110H 100v/101V Pos: standing >
On Top of a Decaying Northeastern Tower
Obvious exits: -D
A simple shield lies in the dirt here. (magic)
A skeletal member of the Hammers of Grim Jaw

< 68h/110H 100v/101V Pos: standing >
You would need some luck!

< 68h/110H 100v/101V Pos: standing >
You miss the skeletal member.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: skeletal sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your punch wounds the skeletal member.
You feel your skill in unarmed damage improving.
Your crude punch wounds the skeletal member.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 You easily lean out of range of the skeletal member's vicious attack.
The skeletal member's kick parts your hair but does little else.
WHAP!  For a moment, you feel just like a dragon must as you punch the skeletal member.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: skeletal sta EP:  nasty wounds >
 Your punch strikes the skeletal member.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: skeletal sta EP:  nasty wounds >
 The skeletal member misses you.
You whirl around, just avoiding the skeletal member's vicious attack.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: skeletal sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
The skeletal member dodges your futile attack.
Your crude punch strikes the skeletal member.

< 68h/110H 100v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: skeletal sta EP: pretty hurt >
 You punch forcefully at the skeletal member, causing its face to collapse under the blow, blood everywhere.  Hmm, doesn't look like the skeletal member will recover. Ever.
The skeletal member is dead! R.I.P.
You receive your share of experience.
You raise a level!
Autosaving...
The smell of fresh blood enters your body, infusing you with power!
The skeletal member's death cry reverberates in your head as it falls to the ground.
The skeletal member crumbles to dust.

< 72h/114H 100v/101V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
On Top of a Decaying Northeastern Tower
Obvious exits: -D
A simple shield lies in the dirt here. (magic)

< 73h/114H 101v/101V Pos: standing >
You have just begun the trek to your next level!

< 73h/114H 101v/101V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
A skeletal acolyte stands here.

< 73h/114H 100v/101V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
The vampire of a grand knight strolls along here.
A skeletal acolyte stands here.

< 73h/114H 99v/101V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S

< 74h/114H 98v/101V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W

< 74h/114H 98v/101V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W

< 74h/114H 98v/101V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W

< 74h/114H 99v/101V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.

< 74h/114H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/114H 99v/101V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W

< 75h/114H 100v/101V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W

< 75h/114H 99v/101V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W

< 75h/114H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 76h/114H 99v/101V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W

< 76h/114H 99v/101V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A resilient membrane of thick, glossy chitin has been left here.
A tiny diamond has been left here.

< 76h/114H 98v/101V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 76h/114H 99v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A skeletal citizen of Newhaven is walking here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 76h/114H 99v/101V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The zombie of an old man sits here.

< 76h/114H 99v/101V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W

< 77h/114H 98v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A zombie of a brother of the faith is walking here.
The vampire of a grand knight strolls along here.

< 77h/114H 99v/101V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W

< 77h/114H 99v/101V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S

< 77h/114H 99v/101V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The skeleton of a small boy is here.
A skeletal citizen of Newhaven is walking here.

< 77h/114H 98v/101V Pos: standing >
The skeletal man leaves north.
The skeleton of a boy leaves north.
The skeleton of a girl leaves north.
The zombie of a woman leaves north.

< 77h/114H 99v/101V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 78h/114H 99v/101V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A Warder of Newhaven strolls along here.

< 80h/114H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 80h/114H 101v/101V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A Warder of Newhaven roams the streets here.

< 80h/114H 100v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A Warder of Newhaven roams the streets here.

< 80h/114H 99v/101V Pos: standing >

< 81h/114H 101v/101V Pos: standing >
Are you mad!?

< 81h/114H 101v/101V Pos: standing >
Rings of highly polished steel have been sewn onto a suit of well
made leather armor offering its protective nature to this soldier
of justice.  His hair has been cut very short so that no locks of
hair would protrude form under his open-faced helm.  A blue tabard
has been draped across his front and back emblazoned with a balance
and scale symbol in white.  His eyes constantly scan the surrounding
area looking for any signs of trouble or law breaking individuals.
A warder appears to be Human and is in excellent condition.
He's medium in size.


< 81h/114H 101v/101V Pos: standing >
Your punch grazes a warder.

< 81h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP: few scratches >
 A warder dodges your futile attack.

< 81h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP: few scratches >
 WHAP!  For a moment, you feel just like a dragon must as you punch a warder.

< 81h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 A warder's decent punch strikes you.
You whirl around, just avoiding a warder's vicious attack.
A warder's kick parts your hair but does little else.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 You miss a warder.
A warder dodges your futile attack.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 A warder misses you.
You easily lean out of range of a warder's vicious attack.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a warder.
You miss a warder.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 
< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 You begin moving into position for a combination...

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You feel your skill in unarmed damage improving.
Your decent punch wounds a warder.
You miss a warder.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 You whirl around, just avoiding a warder's vicious attack.
A warder misses you.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  few wounds >
 You feel your skill in dragon punch improving.
WHAP!  For a moment, you feel just like a dragon must as you punch a warder.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A warder dodges your futile attack.
A warder dodges your futile attack.

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 Your limbs begin to blur...
You attempt a combination, but fall flat on your face!

< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 
< 74h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 A warder misses you.
You suddenly see a warder's foot in your chest.

< 68h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your punch wounds a warder.
A warder dodges your futile attack.

< 68h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 WHAP!  For a moment, you feel just like a dragon must as you punch a warder.

< 68h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a warder.
Your punch wounds a warder.
You score a CRITICAL HIT!!!!!
Your fine punch seriously wounds a warder.

< 68h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder's fine punch strikes you very hard.
OUCH!  That really did HURT!

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A warder dodges your futile attack.
You miss a warder.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You easily lean out of range of a warder's vicious attack.
You whirl around, just avoiding a warder's vicious attack.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You punch forcefully at a warder, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a warder will recover. Ever.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a warder's last actions in this world.

< 56h/114H 101v/101V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 56h/114H 101v/101V Pos: standing >
It appears to be the corpse of a warder.
a small pile of coins

< 56h/114H 101v/101V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 4 gold coins, 12 silver coins, 15 copper coins. 

< 57h/114H 101v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.

< 57h/114H 101v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.

< 57h/114H 100v/101V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 58h/114H 100v/101V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 58h/114H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/114H 100v/101V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 58h/114H 99v/101V Pos: standing >
Do you feel lucky, punk?

< 59h/114H 101v/101V Pos: standing >
Are you mad!?

< 59h/114H 101v/101V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 60h/114H 101v/101V Pos: standing >
You score a CRITICAL HIT!!!!!
Your punch strikes the lieutenant.

< 60h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: lieutenant sta EP: few scratches >
 The lieutenant dodges your futile attack.

< 61h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: lieutenant sta EP: few scratches >
 You begin moving into position for a combination...

< 61h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: few wounds E: lieutenant sta EP: few scratches >
 You whirl around, just avoiding the lieutenant's vicious attack.
You easily lean out of range of the lieutenant's vicious attack.
You suddenly see the lieutenant's foot in your chest.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You feel your skill in unarmed damage improving.
You miss the lieutenant.
The lieutenant dodges your futile attack.
You feel your skill in unarmed damage improving.
Your weak punch grazes the lieutenant.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP: few scratches >
 WHAP!  For a moment, you feel just like a dragon must as you punch the lieutenant.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 You feel your skill in martial arts improving.
The lieutenant misses you.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
The lieutenant dodges your futile attack.
You miss the lieutenant.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 Your limbs begin to blur...
You pull the lieutenant's head down and bring your knee up, smashing it...
...then swing your elbow around, smashing the lieutenant's face...

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
The lieutenant dodges your futile attack.
You feel your skill in unarmed damage improving.
Your punch wounds the lieutenant.

< 56h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 The lieutenant's fine punch seriously wounds you.
You easily lean out of range of the lieutenant's vicious attack.
You suddenly see the lieutenant's foot in your chest.

< 38h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
The lieutenant dodges your futile attack.
The lieutenant dodges your futile attack.

< 38h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  few wounds >
 WHAP!  For a moment, you feel just like a dragon must as you punch the lieutenant.

< 38h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  nasty wounds >
 The lieutenant misses you.
You whirl around, just avoiding the lieutenant's vicious attack.

< 38h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
The lieutenant dodges your futile attack.
Your crude punch strikes the lieutenant.

< 38h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your weak punch wounds the lieutenant.
The lieutenant dodges your futile attack.

< 38h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC: nasty wounds E: lieutenant sta EP: pretty hurt >
 You easily lean out of range of the lieutenant's vicious attack.
You whirl around, just avoiding the lieutenant's vicious attack.
You suddenly see the lieutenant's foot in your chest.

< 28h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC:pretty hurt E: lieutenant sta EP: pretty hurt >
 WHAP!  For a moment, you feel just like a dragon must as you punch the lieutenant.

< 28h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC:pretty hurt E: lieutenant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
The lieutenant dodges your futile attack.
You miss the lieutenant.
The lieutenant dodges your futile attack.

< 28h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC:pretty hurt E: lieutenant sta EP:  awful >
 You easily lean out of range of the lieutenant's vicious attack.

< 28h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC:pretty hurt E: lieutenant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
The lieutenant dodges your futile attack.
You miss the lieutenant.
You miss the lieutenant.

< 28h/114H 101v/101V Pos: standing >
< T: Muug TP: sta TC:pretty hurt E: lieutenant sta EP:  awful >
 You feel your skill in dragon punch improving.
You punch forcefully at the lieutenant, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like the lieutenant will recover. Ever.
The lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the lieutenant's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 28h/114H 101v/101V Pos: standing >
You are well on your way towards your next level.

< 28h/114H 101v/101V Pos: standing >
It appears to be the corpse of the lieutenant.
a small pile of coins
a glowing leather robe

< 28h/114H 101v/101V Pos: standing >
You get a glowing leather robe from the corpse of the lieutenant.

< 28h/114H 101v/101V Pos: standing >

This item is from the zone: Heaven.
'a glowing leather robe'
Weight 2, Item type: TRASH
Item is: NOREPAIR FLOAT 
This item will also affect your MOVE positively.
A glowing leather robe is made of leather and appears to be of average quality.
A glowing leather robe has an item value of 61.

< 28h/114H 101v/101V Pos: standing >
You drop a glowing leather robe.

< 29h/114H 101v/101V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A glowing leather robe lies here on the ground.
Fresh blood splatters cover the area.
The corpse of the lieutenant is lying here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 30h/114H 101v/101V Pos: standing >
Bandaging again wont do any good now.

< 30h/114H 101v/101V Pos: standing >
You are carrying: (3/12)
a rugged adventurers satchel (magic) (illuminating)
a dark magical tome (magic) (glowing) (illuminating)
a sturdy basket woven of reeds

< 31h/114H 101v/101V Pos: standing >
You get a small bandage from a sturdy basket woven of reeds.

< 32h/114H 101v/101V Pos: standing >
Bandaging again wont do any good now.

< 32h/114H 101v/101V Pos: standing >
You no longer feel like a hero!
You no longer feel like a hero!

< 32h/114H 101v/101V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 33h/114H 101v/101V Pos: standing >
You sit down and relax.

< 33h/114H 101v/101V Pos: sitting >
Skill
awareness                     27
bandage                       27
blindfighting                 27
buddha palm                   27
calm                          27
chant                         27
chi purge                 (obtained at level 21)
climb                         27
combination attack            27
diamond soul                  27
dragon punch                  32
expert parry                  36
feign death                   27
fishing                       27
heroism                       27
kick                          27
martial arts                  35
mount                         27
quivering palm                27
regenerate                (obtained at level 20)
retreat                       27
roundkick                     27
safe fall                     27
salvage                       27
springleap                    27
swim                          27
switch opponents              27
unarmed damage                31

< 33h/114H 101v/101V Pos: sitting >

		Score information for Muug

Level: 18   Race: Halfling   Class: Monk  Sex: Male
Hit points: 35(114)  Moves: 101(101)
Coins carried:    5 platinum     9 gold    31 silver    44 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 44 minutes
Received data: 0.1252 MB this session.
Send data:     0.0045 MB this session.
Compression ratio: 81%
81%
Status:  Sitting around, resting.
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Magic
Bartender Quests Remaining: 6
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points:  180 

Active Spells:
--------------
detect magic (11 minutes)


< 35h/114H 101v/101V Pos: sitting >
You get a glowing leather robe.

< 36h/114H 101v/101V Pos: sitting >
You clamber to your feet.

< 36h/114H 101v/101V Pos: standing >
That item cannot be salvaged.

< 37h/114H 101v/101V Pos: standing >
You drop a glowing leather robe.

< 37h/114H 101v/101V Pos: standing >
You are carrying: (4/12)
a small bandage
a rugged adventurers satchel (magic) (illuminating)
a dark magical tome (magic) (glowing) (illuminating)
a sturdy basket woven of reeds

< 38h/114H 101v/101V Pos: standing >
Your throat suddenly becomes dry.

< 38h/114H 101v/101V Pos: standing >
The snow is coming down faster now.

< 39h/114H 101v/101V Pos: standing >
You start to chant in a deep voice.
Your inner thoughts are in turmoil.

< 41h/114H 101v/101V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A glowing leather robe lies here on the ground.
Fresh blood splatters cover the area.
The corpse of the lieutenant is lying here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 42h/114H 101v/101V Pos: standing >
You sit down and relax.

< 42h/114H 101v/101V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 43h/114H 101v/101V Pos: sitting >
You clamber to your feet.

< 44h/114H 101v/101V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 44h/114H 101v/101V Pos: standing >
You sit down and relax.

< 45h/114H 101v/101V Pos: sitting >
You stop sitting around and lay down.

< 45h/114H 101v/101V Pos: on your ass >
You drift off to sleep.

< 45h/114H 101v/101V Pos: on your ass >

< 46h/114H 101v/101V Pos: on your ass >
Autosaving...

< 49h/114H 101v/101V Pos: on your ass >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 52h/114H 101v/101V Pos: on your ass >
Your rest is violently disturbed!
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your apprentice monk robes freezes and shatters into million pieces from the intense cold!
Your whisper-thin helm freezes and shatters into million pieces from the intense cold!
Your set of loose fitting sleeves freezes and shatters into million pieces from the intense cold!