The death of [22 Sorcerer] Mrdr (Gnome)

in The Path of the Su

from the perspective of [56 MaUleR] Hodt Disciple of Lloth (Goblin)

<worn as a badge>    a celestial ribbon [85%]             
<worn on head>       a fragile bone circlet from Ogre Raiders [87%]             
<worn on eyes>       a blood soaked eyepatch [84%]             
<worn in ear>        an orb of metorite (glowing) [83%]             
<worn in ear>        a runed medallion earring [88%]             
<worn on face>       a mask of watery ice
<worn around neck>   a pendant of fire
<worn around neck>   a glowing mithril collar (glowing)
<worn on body>       a shining golden breast plate
<worn about body>    a cloak of Eldros
<worn on back>       a large leather backpack
<worn as quiver>     a mystical serpent runed quiver
<worn about waist>   a food stained apron [86%]             
<worn on belt buckle>a silver belt-buckle of dragon teeth (glowing)
<worn on arms>       the vambraces of the Ebriham
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  an adamantium bracer of Tarkorsh of strength [82%]             
<worn on hands>      the gauntlets of the war giant Torg (humming)
<worn on finger>     the glorious titanium ring of physical resistance of constitution
<worn on finger>     the ring of destruction
<primary weapon>     a flaming whip of the balor lord (glowing) [71%]             
<secondary weapon>   the daemonite whip
<worn on legs>       a pair of spiked dragonscale leggings
<worn on feet>       some black leather boots fit with adamantium heel blades of dexterity

Alas, you cannot go that way. . . .

< 513h/513H 110v/110V Pos: standing >
A resting hunter guard completes his spell...
A resting hunter guard utters the word 'babratgtui'
A pretty woman's skin gains the texture and toughness of bark.

< 513h/513H 110v/110V Pos: standing >
Gate Road West
Obvious exits: -E -S -W
A pigeon, trained by animal empathists, flutters about.

< 513h/513H 110v/110V Pos: standing >
Gate Road West
Obvious exits: -N -E -W

< 513h/513H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 110v/110V Pos: standing >
Gate Road West
Obvious exits: -E -W -U
A self-righteous High Elf citizen travels the town.

< 513h/513H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 110v/110V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A black panther who is close by to your east.
A myrabolan hunter guard who is rather far off to your west.
An archer who is close by above you.

< 513h/513H 110v/110V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.

< 513h/513H 110v/110V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 513h/513H 110v/110V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A black panther who is close by to your north.
A myrabolan commoner who is not far off to your north.
A logger from desolate who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 513h/513H 110v/110V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 513h/513H 110v/110V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A black panther who is not far off to your north.
A wandering half-elf who is close by to your east.
A myrabolan commoner who is close by to your east.
An archer who is a brief walk away to your east.

< 513h/513H 110v/110V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.

< 513h/513H 110v/110V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 513h/513H 110v/110V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A small doe who is close by to your north.
A wandering half-elf who is not far off to your north.
An archer who is close by to your east.
An archer who is close by to your east.
A wandering half-elf who is close by to your west.

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A woman shopper travels the city.
A small doe stands on the road here, wary of travellers.

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A young Half-Elf wanders the road here.

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W
A common resident of the city travels down the road.

< 513h/513H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.

< 513h/513H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 513h/513H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.

< 513h/513H 110v/110V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W
A playful squirrel hops down the road here.

< 513h/513H 110v/110V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A small doe stands on the road here, wary of travellers.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 513h/513H 110v/110V Pos: standing >
The gates seems to be closed.

< 513h/513H 110v/110V Pos: standing >
I see no gate here.

< 513h/513H 110v/110V Pos: standing >
Ok.

< 513h/513H 110v/110V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S

< 513h/513H 110v/110V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
The dock master who is not far off to your north.
A small doe who is close by to your south.
A myrabolan gate guard who is close by to your south.
A myrabolan gate guard who is close by to your south.

< 513h/513H 110v/110V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.

< 513h/513H 110v/110V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop ShadowWeaver floats here.
The Sloop KREATOR floats here.
The Ketch HMS Victory floats here.
The Sloop Wench floats here.
The Clipper Veter floats here.
The Sloop Yamato floats here.
The Sloop VagSlammin' floats here.
The Sloop Sea Dog floats here.
The Yacht Black Widow floats here.
The Galleon Leaky Canoe floats here.
The Carrack Jaws floats here.
The Ketch Sea Sprite floats here.
The Yacht Sith Korr floats here.
The Galleon SuperFly floats here.
The Sloop glimooma floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 513h/513H 110v/110V Pos: standing >

< 513h/513H 110v/110V Pos: standing >
You board the Sloop ShadowWeaver.
Aboard the Sloop ShadowWeaver
Obvious exits: -N

< 513h/513H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 513h/513H 110v/110V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

< 356h/356H 110v/110V Pos: standing >
Your instincts force you into a BloodLust!

< 356h/356H 110v/110V Pos: standing >

< 508h/508H 110v/110V Pos: standing >
Aboard the Sloop ShadowWeaver
Obvious exits: -N

< 508h/508H 110v/110V Pos: standing >

< 508h/508H 110v/110V Pos: standing >
Aboard the Sloop ShadowWeaver
Obvious exits: -N

< 508h/508H 110v/110V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Sloop ShadowWeaver floats here.
The Sloop KREATOR floats here.
The Ketch HMS Victory floats here.
The Sloop Wench floats here.
The Clipper Veter floats here.
The Sloop Yamato floats here.
The Sloop VagSlammin' floats here.
The Sloop Sea Dog floats here.
The Yacht Black Widow floats here.
The Galleon Leaky Canoe floats here.
The Carrack Jaws floats here.
The Ketch Sea Sprite floats here.
The Yacht Sith Korr floats here.
The Galleon SuperFly floats here.
The Sloop glimooma floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 508h/508H 110v/110V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.

< 508h/508H 110v/110V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S

< 508h/508H 110v/110V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 508h/508H 110v/110V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W

< 508h/508H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.

< 508h/508H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W
A common resident of the city travels down the road.

< 508h/508H 110v/110V Pos: standing >

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S

< 508h/508H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
A young Half-Elf wanders the road here.

< 508h/508H 110v/110V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A woman shopper travels the city.

< 508h/508H 110v/110V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 508h/508H 110v/110V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.

< 508h/508H 110v/110V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 508h/508H 110v/110V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
A myrabolan commoner who is not far off to your north.
A wandering half-elf who is close by to your east.

< 508h/508H 110v/110V Pos: standing >
 
                    
                    
                    
                MM  
               MMM  
    MMMMM@^  MMMM^  
 MMMMMM^....MMM^^^  
 MMMM..^M.^^MMM^^.  
  ...^....^MMM^..   
   .^...^**MMM^^    
    .^..*^*MM^^     
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Sneaky Sloop floats here.
The Sloop death floats here.
The Yacht S.S. Minnow floats here.
The Sloop SpecialForce floats here.
The Yacht You make me wanna... floats here.
The Sloop White Flour!  floats here.
The Sloop Thunderstorm floats here.
The Sloop Yo Ho! floats here.
The Sloop !Murder! floats here.
The Sloop Slurper floats here.
The Yacht yup floats here.
The Sloop Rip floats here.
The Sloop DaggerBoat floats here.
The Sloop King Frost floats here.
The Sloop SsCargo,,.... floats here.
The Sloop I Peed in Your Poo floats here.

< 508h/508H 110v/110V Pos: standing >
You quickly scan the area.
A wandering half-elf who is not far off to your east.
A myrabolan commoner who is not far off to your east.
An archer who is rather far off to your east.
An archer who is rather far off to your east.

< 508h/508H 110v/110V Pos: standing >
 
                    
                    
                M   
               MMM  
    MMMMMS^  MMMM^  
 MMMMMM^.@..MMM^^^  
 MMMM..^M.^^MMM^^.  
 ^...^....^MMM^...  
  ..^...^**MMM^^.   
   ..^..*^*MM^^*    
    .^.****M^*^     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 508h/508H 110v/110V Pos: standing >
 
                    
                    
               MM   
    MMMMMS^  MMMM^  
 MMMMMM^....MMM^^^  
 MMMM..^M@^^MMM^^.  
 ^...^....^MMM^...  
 M..^...^**MMM^^..  
  ...^..*^*MM^^**   
   ..^.****M^*^*    
    M^^^^*MM^**     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 508h/508H 110v/110V Pos: standing >
 
                    
               M    
    MMMMMS^  MMMM   
 MMMMMM^....MMM^^^  
 MMMM..^M.^^MMM^^.  
 ^...^...@^MMM^...  
 M..^...^**MMM^^..  
 ....^..*^*MM^^***  
  ^..^.****M^*^**   
   ^M^^^^*MM^***    
    MMMMMMMMM.*     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 508h/508H 110v/110V Pos: standing >
 
 ...^M  
 .^@*M  
 .*^*M  
A Dark Jungle
Obvious exits: -N -E -W

< 508h/508H 110v/110V Pos: standing >
 
                    
     MMMMMS^  MM    
  MMMMMM^....MMM^   
 MMMMM..^M.^^MMM^^  
 ^^...^....^MMM^..  
 ^M..^...@**MMM^^.  
 ^....^..*^*MM^^**  
 ..^..^.****M^*^**  
  ^^^M^^^^*MM^***   
   MMMMMMMMMMM.*    
    MMMMMMMMMM^     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 508h/508H 110v/110V Pos: standing >
 
 ..^**  
 ..@^*  
 .****  
A Dark Jungle
Obvious exits: -N -E -S -W

< 508h/508H 110v/110V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.
A su-monster who is a brief walk away to your east.

< 508h/508H 110v/110V Pos: standing >
It is 1am, on the Day of BloodLust
The 32nd Day of the Month of EverFreeze, Year 1690.
Time elapsed since boot-up: 4:58:05
Current time is: Mon Jan 13 00:09:40 2014 (EDT)

< 508h/508H 110v/110V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >

< 508h/508H 110v/110V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.

< 508h/508H 110v/110V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.

< 508h/508H 110v/110V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.

< 508h/508H 110v/110V Pos: standing >

< 508h/508H 110v/110V Pos: standing >
A Tribal Path
Obvious exits: -E -W

< 508h/508H 110v/110V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.

< 508h/508H 110v/110V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W

< 508h/508H 110v/110V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is not far off to your north.
A su-monster who is close by to your south.
A su-monster who is close by to your south.
A su-monster who is a brief walk away to your west.

< 508h/508H 110v/110V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.
A su-monster stands here.

< 508h/508H 110v/110V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
A su-monster who is not far off to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is rather far off to your north.
A su-monster who is close by to your east.
A su-monster who is close by to your east.

< 508h/508H 110v/110V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.

< 508h/508H 110v/110V Pos: standing >
You dismount a snarling warg.

< 508h/508H 110v/110V Pos: standing >
A su-monster enters from the west.

< 508h/508H 110v/110V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.

< 508h/508H 108v/110V Pos: standing >
You quickly scan the area.
A su-monster who is a brief walk away to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is rather far off to your north.
The su-elder who is rather far off to your north.
A snarling warg who is close by to your east.
A su-monster who is close by to your east.

< 508h/508H 108v/110V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W

< 508h/508H 106v/110V Pos: standing >
Maul who?

< 508h/508H 106v/110V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A Gnome (tiny) is lying in mid-air here. (casting) 
A su-monster stands here, fighting a Gnome.
A su-monster stands here.

< 508h/508H 104v/110V Pos: standing >
A Gnome stops invoking abruptly!
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Gnome!
You growl as a Gnome avoids your maul, and you become FURIOUS when you hit the ground!

< 508h/508H 104v/110V Pos: kneeling >
< T: Hodt TP: kne TC:excellent E: A Gnome ass EP:  small wounds >
 A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
A Gnome misses you.

< 508h/508H 104v/110V Pos: kneeling >
< T: Hodt TP: kne TC:excellent E: A Gnome ass EP:  small wounds >
 a su-monster swoops from one tree branch to another with great speed.


< 508h/508H 104v/110V Pos: kneeling >
< T: Hodt TP: kne TC:excellent E: A Gnome ass EP:  small wounds >
 A su-monster's fine punch strikes a Gnome hard.
A su-monster's fine punch strikes a Gnome very hard.

< 508h/508H 104v/110V Pos: kneeling >
< T: Hodt TP: kne TC:excellent E: A Gnome ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 42 ] -=[Your powerful whip enshrouds a Gnome in a mist of blood.]=-

< 508h/508H 104v/110V Pos: kneeling >
< T: Hodt TP: kne TC:excellent E: A Gnome ass EP:  nasty wounds >
 A Gnome clambers to his feet.

< 508h/508H 104v/110V Pos: kneeling >
< T: Hodt TP: kne TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome leaves up.

< 508h/508H 104v/110V Pos: kneeling >
Maybe you should get up off your knees first?

< 508h/508H 104v/110V Pos: kneeling >
You rise to your feet.

< 508h/508H 104v/110V Pos: standing >
Maul who?

< 508h/508H 104v/110V Pos: standing >
A Gnome enters from above.
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Gnome!
You knock a Gnome down with a mighty blow!
[Damage: 64 ] 
< 508h/508H 104v/110V Pos: standing >
< T: Hodt TP: sta TC:excellent E: A Gnome kne EP:  awful >
 A su-monster suddenly attacks a Gnome!
A su-monster's decent punch causes a Gnome to grimace in pain.
A Gnome is stunned!

< 508h/508H 104v/110V Pos: standing >
< T: su TP: sta TC: nasty wounds E: A Gnome kne EP:  bleeding, close to death >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] The crack of your whip is the last thing a Gnome hears before death.
A Gnome's twined steel dirk from Turolopolis Zoo was completely destroyed by the massive blow!
A Gnome's sandy leggings was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.