The death of [5 Monk] Nibcr (Orc)

in The Inn of the Shady Grove

from the perspective of [5 Monk] Nibcr (Orc)



< 1h/42H 121v/121V Pos: standing >
Gukk sings a song to protect him from the world.
Gukk finishes his song.

< 1h/42H 121v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish assassin prowls the area hunting his new prey.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/42H 120v/121V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Gukk (Troll)(large) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 1h/42H 119v/121V Pos: standing >
Gukk starts playing a small wooden horn and singing aloud.

< 1h/42H 119v/121V Pos: standing >
It appears to be the corpse of Dh.
Nothing.

< 1h/42H 120v/121V Pos: standing >
Hodd suddenly fades into this reality, muttering a word of thanks.

< 1h/42H 121v/121V Pos: standing >
You see nothing special about him.
Gukk appears to be Troll and is in excellent condition.
He's large in size.
His body seems to be made of stone!
He's encased in a shimmering globe!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    a human-made gold badge
<worn on head>       an elaborate headdress
<worn on face>       the mask of hatred
<worn around neck>   a long green cape of emeralds
<worn around neck>   a cape of laced pearl [85%]             
<worn on body>       a suit of Bloodstone bonemail
<worn on back>       a large leather backpack
<worn as quiver>     a drow-made gem quiver
<worn about waist>   a belt of holding
<worn on belt buckle>a tome of wizardry
<worn around wrist>  a fragile dragonscale wristguard from The Twin Keeps of Devastated Tharnadia
<worn on finger>     a blue ring of crystal ice
<worn on finger>     a ring of Bloodstone Knighthood
<primary weapon>     a royal Bloodstone dagger
<held>               a small wooden horn
<worn on legs>       some shiny green chain leggings
<worn on feet>       some soldier boots with spurs

< 2h/42H 121v/121V Pos: standing >
Hodd leaves south.

< 2h/42H 121v/121V Pos: standing >
You tell your racewar 'you store dh's gear?'

< 2h/42H 121v/121V Pos: standing >
Gukk leaves south.

< 2h/42H 121v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish assassin prowls the area hunting his new prey.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 2h/42H 120v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
Running about town, this female orc is restocking her low supplies.

< 3h/42H 119v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish altar boy is here cleaning the church.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.

< 3h/42H 118v/121V Pos: standing >
An orcish altar boy leaves west.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A cute kitten rolls on the ground here playing with a ball of yarn.

< 3h/42H 118v/121V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
Meinar, the old baker who is close by to your east.
An orcish street sweeper who is close by to your west.
A baby orc who is close by to your west.
An orcish thief who is close by to your west.
An orcish altar boy who is not far off to your west.
A female orc who is not far off to your west.

< 3h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.

< 3h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 3h/42H 117v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.

< 3h/42H 116v/121V Pos: standing >
You quickly scan the area.
A cute kitten who is a brief walk away to your north.
An orcish elite who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.

< 3h/42H 116v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 3h/42H 116v/121V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
The corpse of an Orc is lying here.
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.

< 3h/42H 115v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/42H 116v/121V Pos: standing >
You quickly scan the area.
The grinning bobcat who is not far off to your east.
An orcish guard who is close by to your west.

< 3h/42H 116v/121V Pos: standing >

< 4h/42H 117v/121V Pos: standing >

< 4h/42H 119v/121V Pos: standing >

< 5h/42H 121v/121V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
The corpse of an Orc is lying here.
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.

< 5h/42H 121v/121V Pos: standing >

< 5h/42H 121v/121V Pos: standing >

< 7h/42H 121v/121V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
The corpse of an Orc is lying here.
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.

< 7h/42H 121v/121V Pos: standing >
You tell your racewar 'ok'

< 8h/42H 121v/121V Pos: standing >

< 8h/42H 121v/121V Pos: standing >
Ok.

< 8h/42H 121v/121V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
A bright light fills this area.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish assassin is lying here.

< 8h/42H 120v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 8h/42H 120v/121V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
A bright light fills this area.
Obvious exits: -North -South

< 8h/42H 119v/121V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an orcish elite is lying here.

< 8h/42H 118v/121V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 8h/42H 117v/121V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .....+...**  
 ..^..+....*  
  ^*..+.M..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 9h/42H 116v/121V Pos: standing >
You quickly scan the area.
An immature leucrotta who is in the distance to your east.
An immature leucrotta who is almost out of sight to your south.

< 9h/42H 117v/121V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 9h/42H 117v/121V Pos: standing >
You quickly scan the area.
An immature leucrotta who is almost out of sight to your south.

< 9h/42H 118v/121V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an orcish elite is lying here.

< 9h/42H 117v/121V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
A bright light fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 9h/42H 117v/121V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
A bright light fills this area.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish assassin is lying here.

< 9h/42H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/42H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/42H 117v/121V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of an orcish shaman is lying here.
The corpse of an Orc is lying here.
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.

< 9h/42H 116v/121V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is close by to your west.
An orcish guard who is a brief walk away to your west.

< 9h/42H 116v/121V Pos: standing >
Ok.

< 10h/42H 119v/121V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is close by to your west.
An orcish guard who is a brief walk away to your west.

< 10h/42H 120v/121V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is close by to your west.
An orcish guard who is a brief walk away to your west.

< 10h/42H 120v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 10h/42H 120v/121V Pos: standing >
You quickly scan the area.
An orcish thief who is a brief walk away to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 10h/42H 120v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.

< 10h/42H 119v/121V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish elite who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.

< 10h/42H 119v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 10h/42H 118v/121V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your north.
A baby orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
Khazar, the jeweler who is close by to your east.
A baby orc who is close by to your west.
A drunken orc who is close by to your west.
The orc gate guard who is close by to your west.

< 11h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
An orcish thief watches his next victim closely.

< 11h/42H 119v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.

< 11h/42H 118v/121V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish warrior who is not far off to your north.
A baby orc who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish elite who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish thief who is close by to your south.
A female orc who is close by to your west.
An orcish altar boy who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish thief who is close by to your west.
An orcish assassin who is not far off to your west.
A female orc who is not far off to your west.

< 11h/42H 118v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Running about town, this female orc is restocking her low supplies.
An orcish altar boy is here cleaning the church.
A cute kitten rolls on the ground here playing with a ball of yarn.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish thief watches his next victim closely.

< 11h/42H 118v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
An orcish assassin prowls the area hunting his new prey.
Running about town, this female orc is restocking her low supplies.

< 11h/42H 118v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 11h/42H 117v/121V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a Duergar Dwarf is lying here.
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 11h/42H 117v/121V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your east.
Ixie who is close by to your south.
A dancing elven girl who is close by to your south.

< 11h/42H 117v/121V Pos: standing >

< 13h/42H 121v/121V Pos: standing >

< 14h/42H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 15h/42H 121v/121V Pos: standing >
You tell your racewar 'heh sucks i'm at work'

< 15h/42H 121v/121V Pos: standing >

< 15h/42H 121v/121V Pos: standing >

< 19h/42H 121v/121V Pos: standing >

< 20h/42H 121v/121V Pos: standing >

< 20h/42H 121v/121V Pos: standing >

< 21h/42H 121v/121V Pos: standing >

< 23h/42H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 30h/42H 121v/121V Pos: standing >

< 34h/42H 121v/121V Pos: standing >
A Minotaur enters from the south.

< 35h/42H 121v/121V Pos: standing >
You are knocked to the ground by a Minotaur's mighty bash!

< 33h/42H 121v/121V Pos: sitting >
< T: Nibcr TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 An orc anti-paladin suddenly attacks a Minotaur!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin's fine punch wounds a Minotaur.
An orc anti-paladin is burned severely as he hits a Minotaur!

< 33h/42H 121v/121V Pos: sitting >
< T: Nibcr TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 A Githzerai enters from the south.

< 33h/42H 121v/121V Pos: sitting >
< T: Nibcr TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 A Minotaur blocks your futile lunge at him.

< 33h/42H 121v/121V Pos: sitting >
< T: Nibcr TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.