The death of [5 Monk] Nibcr (Orc)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [5 Monk] Nibcr (Orc)


The orc gate guard of the Shady Grove stands here on duty.

< 42h/42H 105v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
An orcish elite searches the area here for any signs of problems.
Crawling about, this baby orc is crying loudly.
An orcish street sweeper is here cleaning the streets from rubbish.

< 42h/42H 105v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north.  Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East -West
An orcish street sweeper is here cleaning the streets from rubbish.
A drunken orc wanders about lost out of his mind.

< 42h/42H 104v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path.  The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East -South# -West
A wandering orcish soul, flying about here, is searching for a new victim.

< 42h/42H 104v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East -South -West
The corpse of a stray dog is lying here.

< 42h/42H 103v/121V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
Akhbar Haseesh who is close by to your north.
A wandering soul who is close by to your east.
An orcish street sweeper who is not far off to your east.
A drunken orc who is not far off to your east.
An orcish elite who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
An orcish merchant who is not far off to your west.
An orcish guard who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
The town crier who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.

< 42h/42H 104v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West

< 42h/42H 104v/121V Pos: standing >
You quickly scan the area.
Zehla Malen who is close by to your north.
A wandering soul who is not far off to your east.
A drunken orc who is a brief walk away to your east.
An orcish thief who is close by to your south.
Xixermo who is close by to your south.
An orcish merchant who is close by to your west.
A baby orc who is close by to your west.
An orcish guard who is not far off to your west.
An orcish guard who is not far off to your west.
The town crier who is not far off to your west.
An orcish guard who is not far off to your west.
An orcish merchant who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.

< 42h/42H 104v/121V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
An orcish merchant is standing here completing his next transaction.
Crawling about, this baby orc is crying loudly.

< 42h/42H 104v/121V Pos: standing >
You quickly scan the area.
A wandering soul who is a brief walk away to your east.
A black skunk who is close by to your south.
A dark orcish priest who is close by to your south.
An orcish guard who is close by to your west.
An orcish guard who is close by to your west.
The town crier who is close by to your west.
An orcish guard who is close by to your west.
An orcish merchant who is not far off to your west.
An old orcish woman who is not far off to your west.
A baby orc who is a brief walk away to your west.

< 42h/42H 104v/121V Pos: standing >
The Holy Shrine of the Black Order
   This small shrine is dedicated to the Black Order of Orcs of the
city. A large altar can be seen along the south wall. Constructed from
dark marble, gold figures of many elders adorn this structure. Small
offerings can be found before the old marble sculpture. Many citizens can
be found praying and paying their respects in this quiet area. There are
exits to the west and north leading back into the city.
Obvious exits: -North -West
A small black skunk peers wearily at you.
A dark orcish priest rests here praying.

< 42h/42H 104v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/42H 104v/121V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your north.
A baby orc who is close by to your north.
An orcish elite who is close by to your west.
A wandering soul who is close by to your west.
An orcish elite who is not far off to your west.
An orcish warrior who is not far off to your west.
A cute kitten who is not far off to your west.
The mailman who is not far off to your west.

< 42h/42H 105v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
An orcish elite searches the area here for any signs of problems.
A wandering orcish soul, flying about here, is searching for a new victim.

< 42h/42H 105v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish assassin prowls the area hunting his new prey.
An orcish thief watches his next victim closely.

< 42h/42H 106v/121V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
A wandering soul who is close by to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is a brief walk away to your south.
A female orc who is close by to your west.
A baby orc who is close by to your west.
An orcish assassin who is not far off to your west.
A female orc who is not far off to your west.
An orcish altar boy who is not far off to your west.

< 42h/42H 106v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.

< 42h/42H 106v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orcish assassin prowls the area hunting his new prey.
Running about town, this female orc is restocking her low supplies.
An orcish altar boy is here cleaning the church.

< 42h/42H 105v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/42H 106v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the city from rubbish.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 42h/42H 106v/121V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Hodd Disciple of Lloth (Orc)(medium) stands in mid-air here.
Gukk (Troll)(large) stands in mid-air here.
Dh Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 42h/42H 105v/121V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your east.
An orcish altar boy who is close by to your south.
An orcish street sweeper who is close by to your south.
A dancing elven girl who is close by to your south.

< 42h/42H 106v/121V Pos: standing >
Gukk starts casting a spell.

< 42h/42H 106v/121V Pos: standing >
Gukk completes his spell...
Gukk utters the words 'buoblg qrunsoqpze yugh'
Gukk's fist beats the life out of Dh, blood pours from her body!

< 42h/42H 109v/121V Pos: standing >
You see nothing special about her.
Dh appears to be Duergar and has some small wounds and bruises.
She's medium in size.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She is glowing with malevolent power!
She's encased in a shimmering globe!
She has little gills in her neck!

<worn as a badge>    a sigil of the Village of New Hope
<worn on head>       a dreadveil helm
<worn on eyes>       a foggy visor
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        a holy earring (humming)
<worn on face>       a magenta mask
<worn around neck>   a tekan amulet of dragon's blood
<worn around neck>   the medallion of kossuth
<worn on body>       the platemail of the DragonLord
<worn about body>    a black bodycloak (glowing)
<worn on back>       a well crafted backpack
<worn as quiver>     a drow-made ruby quiver
<worn about waist>   a belt of braided mithril
<worn on arms>       some polished sleeves of Dagon
<held as shield>     a blue fire shield
<worn around wrist>  an ancient rune enscribed bracer
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [88%]             
<worn on hands>      some drow-made brass gauntlets from Phantasmagoric Caverns
<worn on finger>     a ring of citizenship
<worn on finger>     an ablazed gold ring of fire
<primary weapon>     the glorious rod of sanctity
<worn on legs>       some enchanted mithril leggings
<worn on feet>       some high boots of the night elves

< 42h/42H 111v/121V Pos: standing >
Hodd says in orc 'cant rent'

< 42h/42H 112v/121V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Hodd Disciple of Lloth (Orc)(medium) stands in mid-air here.
Gukk (Troll)(large) stands in mid-air here.
Dh Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 42h/42H 112v/121V Pos: standing >
Gukk starts casting an offensive spell.

< 42h/42H 113v/121V Pos: standing >
Gukk sings a song to protect him from the world.

< 42h/42H 114v/121V Pos: standing >
Gukk completes his spell...
Gukk utters the words 'buoblg qrunsoqpze yugh'
Gukk's fist beats the life out of Dh, blood pours from her body!
The Inn of the Shady Grove
Obvious exits: -East -South
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Hodd Disciple of Lloth (Orc)(medium) stands in mid-air here.
Gukk (Troll)(large) stands in mid-air here.
Dh Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 42h/42H 116v/121V Pos: standing >
Gukk starts casting a spell.

< 42h/42H 119v/121V Pos: standing >
Hodd looks at Dh.

< 42h/42H 120v/121V Pos: standing >
Gukk completes his spell...
Gukk utters the words 'buoblg qrunsoqpze yugh'
Gukk's fist beats the life out of Dh, blood pours from her body!
You say in orc 'store his gear on locker'

< 42h/42H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
The Inn of the Shady Grove
Obvious exits: -East -South
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Hodd Disciple of Lloth (Orc)(medium) stands in mid-air here.
Gukk (Troll)(large) stands in mid-air here.
Dh Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 42h/42H 121v/121V Pos: standing >
Gukk sings a song to protect him from the world.

< 42h/42H 121v/121V Pos: standing >
You say in orc 'in locker'

< 42h/42H 121v/121V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Hodd Disciple of Lloth (Orc)(medium) stands in mid-air here.
Gukk (Troll)(large) stands in mid-air here.
Dh Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 42h/42H 121v/121V Pos: standing >
Gukk starts casting a spell.

< 42h/42H 121v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish assassin prowls the area hunting his new prey.
An orcish altar boy is here cleaning the church.
An orcish street sweeper is here cleaning the city from rubbish.
(Q)Ixie, the bartender, stands behind the counter ready to serve you. (casting) 
A dancing elven girl dances along her way through the bar.

< 42h/42H 120v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Running about town, this female orc is restocking her low supplies.

< 42h/42H 119v/121V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
A baby orc who is close by to your east.
An orcish thief who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
An orcish assassin who is close by above you.
An orcish altar boy who is close by above you.
An orcish street sweeper who is close by above you.
A dancing elven girl who is close by above you.

< 42h/42H 119v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.

< 42h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish thief watches his next victim closely.

< 42h/42H 117v/121V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
Meinar, the old baker who is close by to your east.
A drunken orc who is not far off to your south.
A baby orc who is a brief walk away to your south.
A female orc who is close by to your west.
A baby orc who is close by to your west.
A female orc who is not far off to your west.

< 42h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a stray dog is lying here.

< 42h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A drunken orc wanders about lost out of his mind.

< 42h/42H 117v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Crawling about, this baby orc is crying loudly.

< 42h/42H 116v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 42h/42H 115v/121V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.

< 42h/42H 115v/121V Pos: standing >
You quickly scan the area.
A drunken orc who is a brief walk away to your north.
The grinning bobcat who is not far off to your east.
A baby orc who is not far off to your east.
An orcish shaman who is close by to your west.
An orcish guard who is not far off to your west.

< 42h/42H 115v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/42H 116v/121V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A baby orc who is not far off to your east.
An orcish shaman who is close by to your west.
An orcish guard who is not far off to your west.

< 42h/42H 117v/121V Pos: standing >
You can't use the GCC channel!

< 42h/42H 121v/121V Pos: standing >
You tell your racewar 'they luring south gates'

< 42h/42H 121v/121V Pos: standing >
Ok.

< 42h/42H 121v/121V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
A bright light fills this area.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish assassin is lying here.
An umber hulk stands in mid-air here, fighting someone.
A young orc sentinel stands in mid-air here, fighting someone.
The orc gate guard stands in mid-air here, fighting someone.
The orc gate guard stands in mid-air here, fighting someone.
The orc gate guard stands in mid-air here, fighting someone.
A Minotaur (large)  The Empire stands in mid-air here.
A Gnome (small) Tinker Belle of The Empire sits resting.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here. (casting) 
A Gnome (tiny) Legionary of The Empire sits resting.

< 42h/42H 120v/121V Pos: standing >
The orc gate guard's slash wounds a Thri-Kreen.
The orc gate guard ignites into black flames as he hits a Thri-Kreen!
A Thri-Kreen parries the orc gate guard's lunge at him.
The orc gate guard's mighty slash strikes a Thri-Kreen.
The orc gate guard ignites into black flames as he hits a Thri-Kreen!
A Thri-Kreen parries the orc gate guard's lunge at him.
A Thri-Kreen easily ducks under the orc gate guard's lame kick.

< 42h/42H 120v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 42h/42H 120v/121V Pos: standing >
Someone leaps over an umber hulk's attack.
An umber hulk's maul strikes a Thri-Kreen.
An umber hulk ignites into black flames as it hits a Thri-Kreen!
An umber hulk's fine maul strikes a Thri-Kreen.
An umber hulk ignites into black flames as it hits a Thri-Kreen!
A Thri-Kreen parries an umber hulk's lunge at him.

< 42h/42H 120v/121V Pos: standing >
A young orc sentinel's eyes briefly cloud over as his body is painfully ripped apart from within.

< 42h/42H 120v/121V Pos: standing >
A Thri-Kreen's bludgeon wounds an umber hulk.
A Thri-Kreen's impressive slash wounds an umber hulk.
A Thri-Kreen's impressive slash wounds an umber hulk.
A Thri-Kreen's powerful bludgeon strikes an umber hulk.
A Thri-Kreen's powerful bludgeon wounds an umber hulk.
A Thri-Kreen's powerful bludgeon wounds an umber hulk.
A Thri-Kreen's powerful bludgeon strikes an umber hulk.
A Thri-Kreen's fine bludgeon wounds an umber hulk.
A Thri-Kreen's bludgeon strikes an umber hulk.
A Thri-Kreen's fine bludgeon grazes an umber hulk.
A Thri-Kreen's bludgeon strikes an umber hulk.
A Thri-Kreen's fine bludgeon wounds an umber hulk.
A Thri-Kreen's powerful bludgeon strikes an umber hulk.
The orc gate guard's powerful slash wounds a Thri-Kreen.
The orc gate guard ignites into black flames as he hits a Thri-Kreen!
A Thri-Kreen parries the orc gate guard's lunge at him.
A Thri-Kreen parries the orc gate guard's lunge at him.
A Thri-Kreen parries the orc gate guard's lunge at him.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 41h/42H 120v/121V Pos: sitting >
< T: umber TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 A Barbarian trips over you, in a futile attempt to slam you down even further.

< 41h/42H 120v/121V Pos: sitting >
< T: umber TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Someone easily blocks your futile lunge at him.
You dodge a bash from a Minotaur, who loses his balance and falls.

< 41h/42H 120v/121V Pos: sitting >
< T: umber TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 Someone leaps over a young orc sentinel's attack.
Someone parries a young orc sentinel's lunge at him.
Someone easily ducks under a young orc sentinel's lame kick.
A Thri-Kreen parries the orc gate guard's lunge at him.
The orc gate guard suddenly appears a bit confused!
The orc gate guard's powerful slash wounds a Thri-Kreen.
The orc gate guard ignites into black flames as he hits a Thri-Kreen!

< 41h/42H 120v/121V Pos: sitting >
< T: umber TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.