The death of [1 Cleric] Naor (Orc)

in The Inn of the Shady Grove

from the perspective of [56 Summoner] Serral The Empire (Dwarf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the hood of cunning [86%]             
<worn on eyes>       the goggles of hate (magic) [87%]             
<worn in ear>        a lightning earring
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a magical dragonscale robe
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid of agility
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [70%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 26m 12s]
<worn around wrist>  the bangle of immunity (magic) (glowing)
<worn around wrist>  the divine bracer of greater defense of intelligence (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     a ring of twisted gray mist of charisma
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of the sea (glowing)[237h 26m 12s]
<worn on legs>       some leggings of red flames (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)

A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

		Score information for Serral

Level: 52   Race: Grey Elf   Class: Conjurer / Summoner Sex: Male
Hit points: 657(657)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  146 platinum     0 gold     0 silver     0 copper
Playing time: 9 days / 4 hours/ 30 minutes
Received data: 0.2243 MB this session.
Send data:     0.0053 MB this session.
Compression ratio: 86%
Title: Legionary of The Empire
Followers:
   Serral
   Serral
   Serral
   a water elemental
   a water elemental playing the banjo
Status:  Standing.
Epic points: 3391  Skill points: 66
Epic Bonus: Epic Points Bonus (23.49%)
Frags:   +3.70   Deaths:   56
Consenting: water elemental banjo player
Detecting:       Invisible Evil Magic Life Heat
Protected from:  Evil Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Waterbreathing Tower of Iron Will
Songs:    Song of Protection Song of Protection
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   15 Spell Pulse:  0.69 
Leaderboard Points: 1098 

Active Spells:
--------------
spirit armor (28 minutes)
minor globe of invulnerability (3 minutes)
globe of invulnerability (5 minutes)
fly (101 minutes)
stone skin (less than a minute remaining)
strength (45 minutes)
agility (45 minutes)
barkskin (16 minutes)
bless (14 minutes)
armor (11 minutes)
detect invisibility (16 minutes)
farsee (18 minutes)
elemental aura (5 minutes)


< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
*Solp (Githzerai)(medium) stands in mid-air here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion) 
Serral (Grey Elf)(medium) stands in mid-air here.
Serral (Grey Elf)(medium) stands in mid-air here.
Serral (Grey Elf)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the hood of cunning [86%]             
<worn on eyes>       the goggles of hate (magic) [87%]             
<worn in ear>        a lightning earring
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a magical dragonscale robe
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid of agility
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [70%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 31m 7s]
<worn around wrist>  the bangle of immunity (magic) (glowing)
<worn around wrist>  the divine bracer of greater defense of intelligence (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     a ring of twisted gray mist of charisma
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of the sea (glowing)[237h 31m 7s]
<worn on legs>       some leggings of red flames (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)

< 657h/657H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
  *The Battlefield                               (very good)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (very good)
   Pits of Cerberus                              (slightly evil)
  *Orrak                                         (slightly evil)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (good)
   Myrloch Vale                                  (slightly evil)
   Village of Werrun                             (evil)
   The Dark Stone Tower of the Northern Realms   (good)
   The Stone Tomb of Kelek                       (slightly evil)
   Tower of High Sorcery                         (good)
   Nizari                                        (pure good)
   Bloodstone Keep                               (slightly good)
   The Elemental Groves                          (good)
   Faerie Realm                                  (good)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly good)
   The High Moor Forest                          (slightly good)
   Fort Boyard                                   (very good)
   Labyrinth of No Return                        (slightly evil)
  *Drustl's Yerdonia Enslaved                    (good)
  *The Obsidian Citadel                          (good)
   The Temple of the Sun                         (good)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly good)
   The Ruins of Undermountain                    (slightly evil)
  *The Outcasts Tower                            (evil)
   The Lair of the Swamp Troll King              (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly good)
   Crystalspyre Mountains                        (slightly evil)
  *The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   Rogue Plains                                  (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *City of Torrhan                               (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (good)
   IceCrag Castle                                (slightly good)
   Quintaragon Castle                            (good)
   The Ethereal Plane                            (slightly evil)
   Plane of Fire                                 (slightly good)
   Prison of Fort Boyard                         (extremely good)
   The Sky City of Ultarium                      (slightly good)
   The Jade Empire                               (slightly good)
   Jotunheim                                     (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Water                                (slightly evil)
   The Kingdom of Torg                           (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly good)
   Forest of Mir                                 (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
  *Plane of Earth                                (slightly good)
   Tribal Oasis                                  (good)
   The Trakkia Mountains                         (slightly good)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly good)
   Sea Kingdom                                   (slightly evil)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly good)
   The Temple to Skrentherlog                    (good)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     (slightly good)
   Lost Temple of Tikitzopl                      (good)
   Alatorin - the Forge City                     (slightly good)
   Temple of the Earth                           (slightly good)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (good)
   The Depths of Duris                           (slightly evil)
   The Astral Plane                              (good)
   Pit of Dragons                                (slightly evil)
   The Keep of Evil                              (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (extremely good)
   Ny'Neth                                       (slightly good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   The Realm of Barovia                          (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (good)
   Dragonnia                                     (slightly good)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly good)
  *The Realm of Barovia Continued                (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
  *The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   Castle Ravenloft                              (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
  *The Royal Mausoleum of Castle IceCrag         (slightly good)

* = already completed this boot.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
You feel your skin soften and return to normal.
The taste of blood slowly fades from your body.
Solp's pupils dialate and return to normal.

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
Autosaving...
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
a water elemental playing the banjo's skin seems to turn to stone.
a water elemental's skin seems to turn to stone.
Bands of AMAZINGLY strong armor wrap around you.

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               5 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 2nd) mirror image
    6 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 657h/657H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing mirror image.

< 657h/657H 130v/130V Pos: sitting >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
Ok.
A water elemental playing the banjo starts casting a spell.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo completes his spell...
A water elemental playing the banjo utters the words 'wuiaf qfzahuai'
A steel dagger suddenly appears.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
Ok.
A water elemental playing the banjo starts casting a spell.

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo completes his spell...
A water elemental playing the banjo utters the words 'wuiaf qfzahuai'
A steel dagger suddenly appears.

< 657h/657H 130v/130V Pos: standing >
Ok.
A water elemental playing the banjo gets a steel dagger.
A water elemental gets a steel dagger.

< 657h/657H 130v/130V Pos: standing >
Ok.
A water elemental playing the banjo wields a steel dagger.
A water elemental wields a steel dagger.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
Casting: wall of ice **

< 657h/657H 130v/130V Pos: standing >
Casting: wall of ice *

< 657h/657H 130v/130V Pos: standing >
Casting: wall of ice 

< 657h/657H 130v/130V Pos: standing >
You complete your spell...

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
The Bar of the Eleventh Hour lies just south of this house.
You extend your sights southward.
The Bar of Dancing Flame
Obvious exits: -N -D
A huge block of solid ice is here to the north. (magic)
The corpse of Ixie is lying here.
The corpse of a dancing elven girl is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 657h/657H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.

< 657h/657H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
*Solp (Githzerai)(medium) stands in mid-air here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion) 
Serral (Grey Elf)(medium) stands in mid-air here.
Serral (Grey Elf)(medium) stands in mid-air here.
Serral (Grey Elf)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
Casting: wall of ice **

< 657h/657H 130v/130V Pos: standing >
Casting: wall of ice *

< 657h/657H 130v/130V Pos: standing >
Casting: wall of ice 

< 657h/657H 130v/130V Pos: standing >
You complete your spell...

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               3 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) dispel magic
    7 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.

< 657h/657H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing dispel magic.

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the hood of cunning [86%]             
<worn on eyes>       the goggles of hate (magic) [87%]             
<worn in ear>        a lightning earring
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a magical dragonscale robe
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid of agility
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [70%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 29m 54s]
<worn around wrist>  the bangle of immunity (magic) (glowing)
<worn around wrist>  the divine bracer of greater defense of intelligence (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     a ring of twisted gray mist of charisma
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of the sea (glowing)[237h 29m 54s]
<worn on legs>       some leggings of red flames (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
You purge 'farsee' from your thoughts.

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: sitting >
You are memorizing group stone skin, which will take about 5 seconds.

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing group stone skin.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
A dark chill from beyond the grave permeates the air around Solp.
Serral's skin seems to turn to stone.
Serral's skin seems to turn to stone.
Serral's skin seems to turn to stone.

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
Serral appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He has little gills in his neck!


< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
Casting: stornogs spheres *

< 657h/657H 130v/130V Pos: standing >
Casting: stornogs spheres 

< 657h/657H 130v/130V Pos: standing >
You complete your spell...
Spheres begin rotating around you.

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  2 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  (11th) stornogs spheres

You can memorize no more spells.
You continue your study.

< 657h/657H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing stornogs spheres.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the hood of cunning [86%]             
<worn on eyes>       the goggles of hate (magic) [87%]             
<worn in ear>        a lightning earring
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a magical dragonscale robe
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid of agility
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [70%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 29m 2s]
<worn around wrist>  the bangle of immunity (magic) (glowing)
<worn around wrist>  the divine bracer of greater defense of intelligence (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     a ring of twisted gray mist of charisma
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of the sea (glowing)[237h 29m 2s]
<worn on legs>       some leggings of red flames (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
a water elemental playing the banjo finishes his song.

< 657h/657H 130v/130V Pos: standing >
Ok.
a water elemental playing the banjo starts singing aloud with a beautiful voice.

< 657h/657H 130v/130V Pos: standing >

		Character attributes for Serral

Level: 52   Race: Grey Elf   Class: Conjurer / Summoner 
Age: 302 yrs / 11 mths  Height: 70 inches Weight: 126 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  66 ( 73)    Pow:  84 ( 98)
Dex: 110 (104)    Int: 105 (105)   
Agi: 240 (200)    Wis:  91 ( 82)
Con: 161 (178)    Cha: 110 ( 91)   Luc:  81
Equipped Items:  90     Carried weight:   24

Armor Points: -587  Reduces melee damage taken by 58.7% 
Melee Critical Percentage(int): 21%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 21% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 9   Damroll: 3
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[-17]  FEA[28]
               BRE[-34]  SPE[-29]

Load carried: Light

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 657h/657H 130v/130V Pos: standing >

		Character attributes for Serral

Level: 52   Race: Grey Elf   Class: Conjurer / Summoner 
Age: 302 yrs / 11 mths  Height: 70 inches Weight: 126 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  66 ( 73)    Pow:  84 ( 98)
Dex: 110 (104)    Int: 105 (105)   
Agi: 240 (200)    Wis:  91 ( 82)
Con: 161 (178)    Cha: 110 ( 91)   Luc:  81
Equipped Items:  90     Carried weight:   24

Armor Points: -654  Reduces melee damage taken by 65.4% 
Melee Critical Percentage(int): 21%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 21% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 9   Damroll: 3
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[-17]  FEA[28]
               BRE[-34]  SPE[-29]

Load carried: Light

< 657h/657H 130v/130V Pos: standing >
a small pile of coins
[3] an ethereal soul shard (humming) (illuminating)
[5] a scroll of Numbla
[17] a silvery potion (magic)
a high quality mining pick
[204] a slab of beef
[20] the potion of spiritual protection
a glowing quill (glowing) [74%]             
the eyepiece of Kohlinar (glowing)
a small snowflake
the earthen hammer of forging (magic) (glowing) (humming) (illuminating)
a tiny shard of volcanic rock
a metallic dragonscale
a small leather bag
some deathweave leggings (magic) (glowing)
a tribal warlord mask
an enchanted ring of stone (magic)
a pitted clay helmet

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
Solp begins to shimmer.
a water elemental playing the banjo begins to shimmer.
a water elemental begins to shimmer.
You begin to shimmer.
Serral begins to shimmer.
Serral begins to shimmer.
Serral begins to shimmer.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 657h/657H 130v/130V Pos: standing >
An Orc has entered the game.

< 657h/657H 130v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
[Damage:  2 ] Your weak crush strikes an Orc.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from an Orc's ears as his mind is torn to pieces.
An Orc is dead! R.I.P.
You receive your share of experience.