The death of [46 Red Dragon] Suev The Empire (Halfling)

in Keats Street

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn on head>       a mithril tiara (illuminating)
<worn around neck>   an ancient symbol of elven ancestry
<worn around neck>   a dark amulet of Kraang
<worn on body>       a sparkling sapphire tunic
<worn about waist>   a transparent ectoplasmatic belt
<worn on arms>       some sandy sleeves
<worn around wrist>  a bracelet exclusive to the Llewyrr (illuminating)
<worn around wrist>  a band of pure negative energy (glowing)
<worn on finger>     a thick iron ring with jade inlays
<worn on finger>     a shadowsteel ring
<worn on legs>       some flaming marble leg plates
<worn on feet>       couatl-hide boots

Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard dodges your futile attack.
An elite guard dodges your futile attack.
You miss an elite guard.
You miss an elite guard.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 A militia guard assists an elite guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A militia guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A militia guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 539h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard's decent punch wounds you.
An elite guard's feeble punch grazes you.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A militia guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 525h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard's impressive crush grazes you.
An elite guard's crush grazes you.
An elite guard's fine crush grazes you.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A militia guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 512h/628H 100v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
 You try to fake your own demise..

< 512h/628H 100v/133V Pos: on your ass >

< 513h/628H 131v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/628H 133v/133V Pos: on your ass >
You clamber to your feet.

< 515h/628H 133v/133V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A black wolf who is not far off to your north.
A magnificent heavy warhorse who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
A militia guard who is rather far off to your west.

< 515h/628H 133v/133V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 515h/628H 132v/133V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!

< 516h/628H 131v/133V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 516h/628H 130v/133V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A tharnadian thief-hunter watches over the town streets intently.
A militia guard is posted here, keeping watch over the bazaar.

< 516h/628H 129v/133V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 515h/628H 129v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 515h/628H 129v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 515h/628H 129v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 515h/628H 129v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 515h/628H 129v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 You attempt to flee...
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
You flee eastward!

< 515h/628H 104v/133V Pos: standing >
You start chanting...

< 515h/628H 105v/133V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 515h/628H 106v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 515h/628H 107v/133V Pos: standing >
A human merchant leaves north.
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's punch wounds you.

< 509h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 You start chanting...

< 509h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 
< 509h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 A militia guard enters from the west.
You complete your spell...
You feel protected by powers from beyond the grave.

< 509h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 You don't feel up to faking it right now.

< 509h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 You start chanting...

< 509h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: excellent >
 You complete your spell...
[Damage: 81 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 574h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: thief sta EP: few scratches >
 A tharnadian thief-hunter's punch wounds you.
A tharnadian thief-hunter's weak punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter starts casting a spell.

< 559h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: few scratches >
 
< 559h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: few scratches >
 You start chanting...

< 559h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP: few scratches >
 You complete your spell...
[Damage: 80 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 623h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: thief sta EP:  small wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a tharnadian thief-hunter is almost too much...
Piercing light from a tharnadian thief-hunter's holy symbol hurts you!
OUCH!  That really did HURT!
You miss a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.
You start chanting...

< 479h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP:  small wounds >
 
< 479h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP:  small wounds >
 Casting: negative concussion blast 

< 479h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP:  small wounds >
 A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter starts casting an offensive spell.

< 475h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 88 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 545h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP:  small wounds >
 A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard misses you.

< 545h/628H 108v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: thief sta EP:  small wounds >
 You try to fake your own demise..
A tharnadian thief-hunter stops chanting abruptly!

< 545h/628H 108v/133V Pos: on your ass >
A tharnadian thief-hunter starts casting a spell.

< 545h/628H 121v/133V Pos: on your ass >
A tharnadian thief-hunter completes his spell...
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!

< 546h/628H 131v/133V Pos: on your ass >
You clamber to your feet.

< 546h/628H 133v/133V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 546h/628H 132v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 546h/628H 131v/133V Pos: standing >
You quickly scan the area.
A woman who is close by to your north.
A shady mercenary who is close by to your north.
The shady youth who is not far off to your north.
A shady mercenary who is not far off to your north.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 546h/628H 131v/133V Pos: standing >
A militia guard enters from the east.
You quickly scan the area.
A woman who is close by to your north.
A shady mercenary who is close by to your north.
The shady youth who is not far off to your north.
A shady mercenary who is not far off to your north.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 546h/628H 131v/133V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 546h/628H 131v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 546h/628H 131v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 546h/628H 131v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: militia sta EP: excellent >
 You start chanting...

< 546h/628H 131v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: militia sta EP: excellent >
 You complete your spell...
[Damage: 112 ] A militia guard crumples as you kill him by draining his energy.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 635h/628H 131v/133V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 635h/628H 131v/133V Pos: standing >
You quickly scan the area.
A woman who is close by to your north.
A shady mercenary who is close by to your north.
The shady youth who is not far off to your north.
A shady mercenary who is not far off to your north.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 635h/628H 131v/133V Pos: standing >
You quickly scan the area.
A woman who is close by to your north.
A shady mercenary who is close by to your north.
The shady youth who is not far off to your north.
A shady mercenary who is not far off to your north.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 635h/628H 131v/133V Pos: standing >
You sit down and relax.

< 635h/628H 131v/133V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (  14 seconds)
  8th circle:  2 of  5   (  23 seconds)
  9th circle:  4 of  5   (   8 seconds)
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 635h/628H 131v/133V Pos: sitting >
You start meditating...

< 635h/628H 131v/133V Pos: sitting >

< 635h/628H 133v/133V Pos: sitting >
You are already meditating.

< 635h/628H 133v/133V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 635h/628H 133v/133V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 635h/628H 133v/133V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 635h/628H 133v/133V Pos: sitting >
A Halfling enters from the east.

< 635h/628H 133v/133V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 635h/628H 133v/133V Pos: sitting >
A Halfling leaves east.

< 635h/628H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 635h/628H 133v/133V Pos: sitting >
The night has begun.
A Halfling enters from the east.

< 635h/628H 133v/133V Pos: sitting >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
Your mind reels in confusion as your link with negative powers is disturbed!
A Halfling's feeble punch grazes you.

< 634h/628H 133v/133V Pos: sitting >
< T: Orp TP: sit TC:excellent E: A Halfling sta EP: excellent >
 You clamber to your feet.

< 634h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You start chanting...

< 634h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling's punch grazes you.
A Halfling's feeble punch grazes you.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
A Halfling's feeble punch grazes you.
A Halfling's punch grazes you.
A Halfling's weak punch grazes you.
You dodge a Halfling's vicious attack.

< 628h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Casting: negative concussion blast 

< 628h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling begins moving into position for a combination...

< 628h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You complete your spell...
A Halfling snaps into visibility.
[Damage: 84 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling's faded dragonscale quiver is blasted by the negative energy!
A Halfling snaps into visibility.
A Halfling's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.

< 656h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 
< 656h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You start chanting...

< 656h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 A Halfling misses you.
You dodge a Halfling's vicious attack.
You feel your skin soften and return to normal.
A Halfling snaps into visibility.
A Halfling's feeble punch grazes you.
A Halfling's feeble punch grazes you.
A Halfling's feeble punch grazes you.
A Halfling's feeble punch grazes you.
A Halfling's feeble punch grazes you.
A Halfling's feeble punch grazes you.

< 650h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You complete your spell...
[Damage: 89 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling's spiked dragonnian monk robe is blasted by the negative energy!

< 690h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Halfling nimbly swivels out of the path of your attack.
You miss a Halfling.
A Halfling nimbly swivels out of the path of your attack.
A Halfling snaps into visibility.

< 690h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You start chanting...

< 690h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You complete your spell...
A Halfling snaps into visibility.
[Damage: 83 ] Your concussion blast rips into a Halfling, shattering his soul!

< 690h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A Halfling snaps into visibility.
A Halfling's punch grazes you.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling's feeble punch grazes you.
A Halfling's punch grazes you.
A Halfling's feeble punch grazes you.
A Halfling's feeble punch grazes you.

< 685h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 You start chanting...

< 685h/628H 133v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A Halfling's limbs begin to blur...
A Halfling snaps into visibility.
A Halfling pulls Orp's head down and brings his knee up, smashing it...
You feel your skin soften and return to normal.
...then spins around and roundkicks you in the solar plexus...
...then pounds your face with a series of swift jabs...
...then drops to the ground and makes a sweeping kick to your thigh...
...then launches a mighty kick to your groin...
You complete your spell...
[Damage: 92 ] Your blast shatters a Halfling into a million pieces!
A Halfling's mysterious hooded white robe emitting black smoke was disintegrated by the negative energy!
A Halfling's little dragon cap was disintegrated by the negative energy!
A Halfling's ring of agility was disintegrated by the negative energy!
A Halfling's royal clasp of Bloodstone was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.