The death of [56 Shadowmage] Soloren Disciple of Lloth (Troll)

in An Underground Tunnel

from the perspective of [56 Summoner] Serral The Empire (Dwarf)

<worn as a badge>    an oval of tattered flesh (magic) (humming) [38%]             
<worn on head>       the hood of cunning
<worn on eyes>       the goggles of hate (magic) [89%]             
<worn in ear>        an anti-matter earring [82%]             
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt>   the tome of an ancient prophecy (magic)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 9m 35s]
<worn around wrist>  a gnomish lifegiving wristband
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     the signet of Hammerhelm (magic)
<primary weapon>     the orb of the sea (glowing)[239h 23m 48s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)


< 601h/601H 129v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
Deathli begins to shimmer.
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 125v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 124v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -W -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 123v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 123v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 122v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 121v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 121v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N# -S# -U
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 120v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 121v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 124v/130V Pos: standing >
You start chanting...

< 601h/601H 130v/130V Pos: standing >
Deathli chitters 'invisible'

< 601h/601H 130v/130V Pos: standing >
Casting: wall of ice **

< 601h/601H 130v/130V Pos: standing >
Casting: wall of ice *

< 601h/601H 130v/130V Pos: standing >
Casting: wall of ice 

< 601h/601H 130v/130V Pos: standing >
You complete your spell...

< 601h/601H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 130v/130V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Deathli.

< 601h/601H 130v/130V Pos: standing >
You start chanting...

< 601h/601H 130v/130V Pos: standing >
You complete your spell...
Deathli slowly fades out of existence.

< 601h/601H 130v/130V Pos: standing >
You sit down and relax.

< 601h/601H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - wall of stone
               6 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  8 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) wall of ice
    8 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 601h/601H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 601h/601H 130v/130V Pos: sitting >
You start meditating...

< 601h/601H 130v/130V Pos: sitting >
Deathli nods.

< 601h/601H 130v/130V Pos: sitting >
You have finished memorizing wall of ice.

< 601h/601H 130v/130V Pos: sitting >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 130v/130V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 601h/601H 130v/130V Pos: sitting >
You clamber to your feet.

< 601h/601H 130v/130V Pos: standing >
You purge 'globe of invulnerability' from your thoughts.

< 601h/601H 130v/130V Pos: standing >

< 601h/601H 130v/130V Pos: standing >
You purge 'detect invisibility' from your thoughts.

< 601h/601H 130v/130V Pos: standing >
You sit down and relax.

< 601h/601H 130v/130V Pos: sitting >
A water elemental playing the banjo sings a song to protect him from the world.
You are memorizing disintegrate, which will take about 4 seconds.

< 601h/601H 130v/130V Pos: sitting >
You are memorizing disintegrate, which will take about 4 seconds.

< 601h/601H 130v/130V Pos: sitting >
You start meditating...

< 601h/601H 130v/130V Pos: sitting >
A faint hum can be heard from the orb of the sea you are carrying.

< 601h/601H 130v/130V Pos: sitting >
You have finished memorizing disintegrate.

< 601h/601H 130v/130V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 601h/601H 130v/130V Pos: sitting >
You clamber to your feet.

< 601h/601H 130v/130V Pos: standing >
The wall is closed.
The closed wall blocks your farsight.

< 601h/601H 130v/130V Pos: standing >
I see no trapdoor here.

< 601h/601H 130v/130V Pos: standing >
The wall seems to be closed.

< 601h/601H 130v/130V Pos: standing >
The wall seems to be closed.

< 601h/601H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 601h/601H 130v/130V Pos: standing >
That's not a container.

< 601h/601H 130v/130V Pos: standing >
The wall seems to be closed.

< 601h/601H 130v/130V Pos: standing >
That's not a container.

< 601h/601H 130v/130V Pos: standing >
The wall seems to be closed.

< 601h/601H 130v/130V Pos: standing >
Ok.

< 601h/601H 130v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -S -W
Deathli enters from the south.
A water elemental playing the banjo enters from the south.

< 601h/601H 128v/130V Pos: standing >
I see no wall here.

< 601h/601H 128v/130V Pos: standing >
Ok.

< 601h/601H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
Obvious exits: -S -W

< 601h/601H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Underground Tunnel
Obvious exits: -N -E -S

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -S
Deathli enters from the south.
A water elemental playing the banjo enters from the south.

< 601h/601H 126v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 126v/130V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
Obvious exits: -N -E -W
The corpse of an enormous cave worm is lying here.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
The corpse of an enormous cave worm is lying here.
Deathli enters from the west.
A water elemental playing the banjo enters from the west.

< 601h/601H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Underground Tunnel
Obvious exits: -E -S

< 601h/601H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Tunnel
Obvious exits: -S -W
The corpse of an enormous cave worm is lying here.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -S -W
The corpse of an enormous cave worm is lying here.
Deathli enters from the west.
A water elemental playing the banjo enters from the west.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 126v/130V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Underground Tunnel
Obvious exits: -N -S

< 601h/601H 130v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -S
Deathli enters from the north.
A water elemental playing the banjo enters from the north.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -W -U#
Deathli enters from the north.
A water elemental playing the banjo enters from the north.

< 601h/601H 126v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
You quickly scan the area.
You see nothing.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -S
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -W -U#
Deathli enters from the west.
A water elemental playing the banjo enters from the west.

< 601h/601H 126v/130V Pos: standing >
It seems to be closed.

< 601h/601H 127v/130V Pos: standing >
Ok.

< 601h/601H 130v/130V Pos: standing >
The (null) is open.
You extend your sights upward.
An Underground Tunnel
Obvious exits: -E# -D

< 601h/601H 130v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E# -D
Deathli floats in from below.
A water elemental playing the banjo enters from below.

< 601h/601H 128v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 128v/130V Pos: standing >
Ok.

< 601h/601H 128v/130V Pos: standing >
The wall is open.
You extend your sights eastward.
An Underground Tunnel
Obvious exits: -E -S -W

< 601h/601H 128v/130V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Deathli.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -S -W
Deathli enters from the west.
A water elemental playing the banjo enters from the west.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
An enormous cave worm who is not far off to your south.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -D
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 128v/130V Pos: standing >
Ok.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -W -U
Deathli floats in from above.
A water elemental playing the banjo enters from above.

< 601h/601H 126v/130V Pos: standing >
Ok.

< 601h/601H 130v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -S
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
Deathli enters from the north.
A water elemental playing the banjo enters from the north.

< 601h/601H 126v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
You quickly scan the area.
You see nothing.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -W
Deathli enters from the west.
A water elemental playing the banjo enters from the west.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 126v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N# -E -S
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 124v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 126v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -W
Deathli enters from the north.
A water elemental playing the banjo enters from the north.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 130v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -S -W
Deathli enters from the south.
A water elemental playing the banjo enters from the south.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 126v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -S
Deathli enters from the south.
A water elemental playing the banjo enters from the south.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
Deathli enters from the north.
A water elemental playing the banjo enters from the north.

< 601h/601H 126v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -W
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 124v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 125v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -S -W
Deathli enters from the south.
A water elemental playing the banjo enters from the south.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -W
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -S
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 127v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -W
Deathli enters from the north.
A water elemental playing the banjo enters from the north.

< 601h/601H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 126v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 127v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -E -S
Deathli enters from the east.
A water elemental playing the banjo enters from the east.

< 601h/601H 128v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -E -W
Deathli enters from the west.
A water elemental playing the banjo enters from the west.

< 601h/601H 126v/130V Pos: standing >
An Underground Tunnel
Obvious exits: -N -S -W
A Troll (large) Disciple of Lloth stands in mid-air here.
Deathli enters from the south.
A water elemental playing the banjo enters from the south.

< 601h/601H 124v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 125v/130V Pos: standing >
Deathli snaps into visibility.
A Troll is knocked to the ground by Deathli's mighty bash!

< 601h/601H 130v/130V Pos: standing >
Deathli's feeble slash grazes a Troll.
Deathli's slash grazes a Troll.
Deathli's slash grazes a Troll.
Deathli's feeble slash grazes a Troll.
Deathli's feeble slash grazes a Troll.
Deathli's feeble slash grazes a Troll.
Deathli's slash grazes a Troll.
Deathli's slash grazes a Troll.
Deathli's slash grazes a Troll.
Deathli's fine slash wounds a Troll.
Deathli's fine slash wounds a Troll.
Deathli's crude slash grazes a Troll.
Deathli's slash wounds a Troll.
Deathli's impressive slash wounds a Troll.
Deathli's decent slash grazes a Troll.
Deathli's decent slash grazes a Troll.

< 601h/601H 130v/130V Pos: standing >
Ok.
A water elemental playing the banjo suddenly attacks a Troll!
A water elemental playing the banjo's fine pierce grazes a Troll.

< 601h/601H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 601h/601H 130v/130V Pos: standing >
Deathli's slash grazes a Troll.
Deathli's fine slash wounds a Troll.
Deathli's fine slash wounds a Troll.
Deathli's impressive slash wounds a Troll.
Deathli's powerful slash strikes a Troll.
Deathli's slash wounds a Troll.
Deathli glares at a Troll, and begins emanating a HORRIBLE sound!
You wince as Deathli sends out an agonizing wave of sound at a Troll!
Deathli's slash wounds a Troll.
Deathli's powerful slash strikes a Troll.
A Troll's body quivers as Deathli's hit strikes deep!
Deathli's powerful slash strikes a Troll.
Deathli's slash wounds a Troll.
Deathli's slash strikes a Troll.
Deathli's fine slash wounds a Troll.
Deathli glares at a Troll, and begins emanating a HORRIBLE sound!
A Troll's a steel ring cracks attacked by the sound wave.
A Troll's decent dragonscale gorget cracks attacked by the sound wave.
A Troll's magical dragonscale robe cracks attacked by the sound wave.
A Troll's boreal ivory arm plates from the Valoisian Castle cracks attacked by the sound wave.
A Troll's fragile mithril bodycloak cracks attacked by the sound wave.
A Troll's black and silver cord cracks attacked by the sound wave.
A Troll's knight's iron wristguard from the Behemoth Herders shattered into a million pieces as the sound wave hit it!
A Troll's oval seastone cracks attacked by the sound wave.
A Troll's robin's tail feather cracks attacked by the sound wave.
A Troll's earring of jade cracks attacked by the sound wave.
A Troll's mysterious tome cracks attacked by the sound wave.
You wince as Deathli sends out an agonizing wave of sound at a Troll!
Deathli's slash wounds a Troll.
Deathli's slash wounds a Troll.
Deathli's slash wounds a Troll.

< 601h/601H 130v/130V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Deathli.
You start chanting...
You snap into visibility.

< 601h/601H 130v/130V Pos: standing >
Deathli dodges a Troll's attack.

< 601h/601H 130v/130V Pos: standing >
A water elemental playing the banjo's pierce wounds a Troll.
A water elemental playing the banjo's decent pierce grazes a Troll.

< 601h/601H 130v/130V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
[Damage: 87 ] You smile happily as your disintegration ray hits a Troll!

< 601h/601H 130v/130V Pos: standing >
A Troll clambers to his feet.

< 601h/601H 130v/130V Pos: standing >
You start chanting...

< 601h/601H 130v/130V Pos: standing >
A Troll attempts to flee.
A Troll leaves north.

< 601h/601H 130v/130V Pos: standing >
A Troll enters from the north.

< 601h/601H 130v/130V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
[Damage: 164 ] You smile happily as your disintegration ray hits a Troll!
A Troll is knocked to the ground by Deathli's mighty bash!

< 601h/601H 130v/130V Pos: standing >
Deathli's crude slash strikes a Troll.
Deathli's fine slash strikes a Troll hard.
Deathli's slash strikes a Troll very hard.
Deathli's slash seriously wounds a Troll.
Deathli's slash seriously wounds a Troll.
Deathli's crude slash strikes a Troll.
A Troll's body quivers as Deathli's hit strikes deep!
Deathli's powerful slash causes a Troll to grimace in pain.
Deathli's decent slash seriously wounds a Troll.
Deathli's decent slash enshrouds a Troll in a mist of blood.
Deathli's decent slash causes a Troll to grimace in pain.
A Troll is incapacitated and will slowly die, if not aided.
A Troll is slashed into two by a master stroke performed by Deathli.
A Troll's decent dragonscale gorget was completely destroyed by the massive blow!
A Troll's pair of insulated pants was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.