The death of [56 Death Magus] Urlix Kingdom of Lich (Lich)

in A Burned-out Home

from the perspective of [56 Spiritualist] Daeros The Empire (Gnome)

<worn as a badge>    a blood-stained steel badge from The Church of the Eternal Dusk
<worn on head>       a well-crafted bone tiara
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[62h 48m 27s]
<worn in ear>        a tiny spider earring (glowing) [88%]             
<worn in ear>        a polished adamantite stud (magic)
<worn on face>       a knight's iron veil from The Temple to Skrentherlog
<worn around neck>   a necklace of swirling feathers (magic) (humming)
<worn around neck>   a symbol of domination (magic) (humming)
<worn on body>       some gleaming white robes
<worn about body>    a golden cloak of wool (magic)
<worn as quiver>     a knight's crystal quiver
<worn about waist>   a sheepskin belt [88%]             
<worn on belt buckle>an embroidered illithid-hide backsheath (magic) [52%]             
<worn on arms>       a set of unique redweave sleeves (magic)
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  a black and white zebra-hide wristband [84%]             
<worn around wrist>  a sapphire and gold bracelet
<worn on hands>      the gloves of warding (magic) [88%]             
<worn on finger>     a wispy astral-twined mindstone ring[51h 58m 13s]
<primary weapon>     a gem-studded mace (magic)
<worn on legs>       a pair of brimstone leggings (magic)
<worn on feet>       the boots of the rose glacier


< 1178h/1190H 141v/169V Pos: standing >
 
   **..^M^...+    
  *^*.^^.M^..+.   
 ******....M.+..  
 *M+**^**.^.^M..  
  ^M++++@MM+++..  
 *M+*^*.****.+..  
 ^******....^+..  
  ^***^..^MM.M.   
   *^*..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1178h/1190H 141v/169V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.^.^M.  
   ^M+++@M+M+++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.M   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1178h/1190H 140v/169V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^M  
    ^M++@M++M+++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1178h/1190H 139v/169V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@M+++M++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1179h/1190H 139v/169V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@M++++M+  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
There is a slight disturbance in nature.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1179h/1190H 138v/169V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@M+++++M  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1179h/1190H 137v/169V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A tough looking warrior is scanning the landscape beyond the walls.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1179h/1190H 136v/169V Pos: standing >
You start chanting...

< 1179h/1190H 137v/169V Pos: standing >
Casting: ironwood 

< 1179h/1190H 139v/169V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 1179h/1190H 139v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 140v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A doe grazes quietly in the area.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 138v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
A large rat is scurrying about here.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 136v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A black and white cat enters from above.
A grizzly bear enters from above.
A black wolf enters from above.

< 1180h/1190H 135v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A deer stands here, grazing on some grass.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 134v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 132v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A black and white cat enters from the north.
A grizzly bear enters from the north.
A black wolf enters from the north.

< 1180h/1190H 131v/169V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...

< 1180h/1190H 131v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 130v/169V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
There is a slight disturbance in nature.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1180h/1190H 128v/169V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1181h/1190H 127v/169V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1181h/1190H 125v/169V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A Kobold who is not far off to your north.
The lich of Deathli who is not far off to your north.
The lich of Urlix who is not far off to your north.
The lich of Dynomo who is not far off to your north.
Kann who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A street sweeper who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 1181h/1190H 126v/169V Pos: standing >

< 1181h/1190H 126v/169V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A greyish stone wall is here to the north. (Illusion) (magic)
A black and white cat enters from the south.
A grizzly bear enters from the south.
A black wolf enters from the south.

< 1181h/1190H 128v/169V Pos: standing >
Oof! You bump into a greyish stone wall...

< 1181h/1190H 128v/169V Pos: standing >
Bodyslam who?

< 1181h/1190H 129v/169V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A greyish stone wall is here to the west. (Illusion) (magic)
A greyish stone wall is here to the south. (Illusion) (magic)
A young man in leather armor seems to be patrolling the walls.
The lich of Deathli stands in mid-air here, fighting Kann. (minion)  (casting) (Red Aura)
The lich of Urlix stands in mid-air here, fighting Kann. (minion)  (casting) (Red Aura)
The lich of Dynomo stands in mid-air here, fighting Kann. (minion)  (casting) (Red Aura)
*Kann Legionary of The Empire (Revenant)(large) stands in mid-air here, fighting the lich of Deathli.(Gold Aura)

< 1182h/1190H 130v/169V Pos: standing >
Sgen enters from the south.

< 1182h/1190H 132v/169V Pos: standing >
Oof! Sgen bumps into a greyish stone wall...

< 1182h/1190H 133v/169V Pos: standing >
Sgen opens the door.

< 1182h/1190H 134v/169V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A greyish stone wall is here to the west. (Illusion) (magic)
A greyish stone wall is here to the south. (Illusion) (magic)
A Kobold (tiny) DeMoN Disciple of Lloth stands in mid-air here, fighting Sarn, the banker.(Red Aura)
Sarn, the banker stands here, fighting a Kobold.(Gold Aura)
A militia guard stands here, fighting a Kobold.
The lich of Deathli stands in mid-air here, fighting Kann. (minion)  (casting) (Red Aura)
The lich of Urlix stands in mid-air here, fighting Kann. (minion)  (casting) (Red Aura)
The lich of Dynomo stands in mid-air here, fighting Kann. (minion)  (casting) (Red Aura)
Kann Legionary of The Empire (Revenant)(large) stands in mid-air here.(Gold Aura)

< 1183h/1190H 135v/169V Pos: standing >

< 1183h/1190H 136v/169V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1183h/1190H 136v/169V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A greyish stone wall is here to the west. (Illusion) (magic)
A greyish stone wall is here to the south. (Illusion) (magic)
You sense a lifeform nearby.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The lich of Deathli stands in mid-air here, fighting Kann. (minion) (Red Aura)
The lich of Urlix stands in mid-air here, fighting Kann. (minion) (Red Aura)
The lich of Dynomo stands in mid-air here, fighting Kann. (minion) (Red Aura)
Kann Legionary of The Empire (Revenant)(large) stands in mid-air here, fighting the lich of Deathli.(Gold Aura)

< 1184h/1190H 140v/169V Pos: standing >
Oof! Sgen bumps into a greyish stone wall...

< 1184h/1190H 145v/169V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A greyish stone wall is here to the south. (Illusion) (magic)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here, fighting a Kobold.(Gold Aura)
*Deathli Magister Militum of The Empire (Thri-Kreen)(small) stands in mid-air here.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A Kobold (tiny) DeMoN Disciple of Lloth stands in mid-air here, fighting Kann.(Red Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The lich of Deathli stands in mid-air here, fighting Kann. (minion) (Red Aura)
The lich of Urlix stands in mid-air here, fighting Kann. (minion) (Red Aura)
The lich of Dynomo stands in mid-air here, fighting Kann. (minion) (Red Aura)
Kann Legionary of The Empire (Revenant)(large) stands in mid-air here, fighting a Kobold.(Gold Aura)

< 1184h/1190H 145v/169V Pos: standing >
A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1185h/1190H 146v/169V Pos: standing >
Sgen enters from the east.

< 1185h/1190H 146v/169V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A greyish stone wall is here to the north. (Illusion) (magic)
A black and white cat enters from the west.
A grizzly bear enters from the west.
A black wolf enters from the west.

< 1185h/1190H 146v/169V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A black and white cat enters from the north.
A grizzly bear enters from the north.
A black wolf enters from the north.

< 1185h/1190H 145v/169V Pos: standing >
Pardon?

< 1185h/1190H 148v/169V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1186h/1190H 147v/169V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1186h/1190H 146v/169V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1186h/1190H 146v/169V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.

< 1186h/1190H 145v/169V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A black and white cat enters from the east.
A grizzly bear enters from the east.
A black wolf enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1186h/1190H 144v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 1186h/1190H 144v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 1186h/1190H 145v/169V Pos: standing >
Colorful rays of light streak throughout the sky!
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A black and white cat enters from the south.
A grizzly bear enters from the south.
A black wolf enters from the south.

< 1186h/1190H 144v/169V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A black and white cat enters from the south.
A grizzly bear enters from the south.
A black wolf enters from the south.

< 1186h/1190H 143v/169V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A black and white cat enters from the south.
A grizzly bear enters from the south.
A black wolf enters from the south.

< 1186h/1190H 143v/169V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A black and white cat enters from the west.
A grizzly bear enters from the west.
A black wolf enters from the west.

< 1186h/1190H 143v/169V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A black and white cat enters from the west.
A grizzly bear enters from the west.
A black wolf enters from the west.

< 1186h/1190H 142v/169V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the walls.
A black and white cat enters from the west.
A grizzly bear enters from the west.
A black wolf enters from the west.

< 1186h/1190H 141v/169V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A stray tomcat is darting after rodents, here.
A black and white cat enters from the north.
A grizzly bear enters from the north.
A black wolf enters from the north.

< 1187h/1190H 141v/169V Pos: standing >
Grutan enters from the east.
Varg enters from the east.

< 1187h/1190H 141v/169V Pos: standing >
Colorful rays of light streak throughout the sky!
Cora sneaks south.

< 1187h/1190H 142v/169V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (tiny) DeMoN Disciple of Lloth stands in mid-air here, fighting Cora.(Red Aura)
A black and white cat enters from the north.
A grizzly bear enters from the north.
A black wolf enters from the north.

< 1187h/1190H 142v/169V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1187h/1190H 144v/169V Pos: standing >
You failed.

< 1187h/1190H 144v/169V Pos: standing >
Aktosh enters from the north.

< 1187h/1190H 145v/169V Pos: standing >
Bodyslam who?

< 1188h/1190H 146v/169V Pos: standing >
Bodyslam who?

< 1188h/1190H 146v/169V Pos: standing >
Bodyslam who?
Grutan enters from the north.
Varg enters from the north.

< 1188h/1190H 146v/169V Pos: standing >
Bodyslam who?

< 1188h/1190H 147v/169V Pos: standing >
Cora leaves down.
Bodyslam who?
Aktosh wants to snuggle.

< 1188h/1190H 147v/169V Pos: standing >
Bodyslam who?
A Kobold enters from below.

< 1188h/1190H 147v/169V Pos: standing >
You may as well try and bodyslam a speck of dust!  Too small..
Varg suddenly attacks a Kobold!

< 1188h/1190H 117v/169V Pos: sitting >
Gellz suddenly attacks a Kobold!

< 1188h/1190H 118v/169V Pos: sitting >
Cora enters from below.

< 1188h/1190H 121v/169V Pos: sitting >
A tharnadian thief-hunter enters from below.
A Kobold attacks Varg. [0 hits]

< 1189h/1190H 122v/169V Pos: sitting >
Cora starts casting an offensive spell.

< 1189h/1190H 122v/169V Pos: sitting >

< 1189h/1190H 123v/169V Pos: sitting >
Varg attacks a Kobold. [3 hits]

< 1189h/1190H 123v/169V Pos: sitting >
Gellz starts casting a spell.

< 1189h/1190H 123v/169V Pos: sitting >
A tharnadian thief-hunter suddenly attacks a Kobold!
Cora completes her spell...
Cora utters the words 'buoblg qfjgpuio paie'
A Kobold is encircled by a huge fist sent by Cora, which begins to crush his body.

< 1189h/1190H 124v/169V Pos: sitting >
The last gasps of a Kobold cause a sickening chill to run up your spine.
A Kobold is dead! R.I.P.

< 1189h/1190H 124v/169V Pos: sitting >
Gellz completes his spell...
Gellz utters the words 'yjrr pzar'
The power of Gellz's god destroys a Kobold's body which explodes, leaving only a pool of blood and sinew!
A Kobold is dead! R.I.P.
You receive your share of experience.