The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Northern Keats Intersection

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn as a badge>    a sigil of the Village of New Hope
<worn on head>       the turban of power
<worn on eyes>       some eyes of charming
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a frost-rimed silver torque from Nizari
<worn on body>       a long flowing black robe [84%]             
<worn about body>    a black silken cloak
<worn as quiver>     a soldier's softwood quiver
<worn around wrist>  a glowing fiery bracer (glowing)
<worn around wrist>  a glowing emerald bracelet (glowing) (humming)
<worn on finger>     a ring of sandstone
<held>               a wizard's staff (humming)
<worn on feet>       a pair of red suede boots

Ok.

< 571h/571H 132v/133V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
The shady youth who is close by to your south.

< 571h/571H 132v/133V Pos: standing >
A Bend in a Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.  Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia.  Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector.  The alley continues to the south and
to the east.  A community scathouse wafts its odors from the north.
Obvious exits: -North -East -South
A street sweeper is cleaning here, singing songs of labor.
A shady looking youth is standing here, eyeing you with a devious glance.

< 571h/571H 131v/133V Pos: standing >
You quickly scan the area.
A shitting youth who is close by to your north.

< 571h/571H 131v/133V Pos: standing >
You quickly scan the area.
A shitting youth who is close by to your north.

< 571h/571H 131v/133V Pos: standing >
You quickly scan the area.
A shitting youth who is close by to your north.

< 571h/571H 131v/133V Pos: standing >
A Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 571h/571H 130v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 571h/571H 130v/133V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
A militia guard who is not far off to your north.
A stray dog who is a brief walk away to your north.
A homeless child who is close by to your south.
A street sweeper who is not far off to your west.
The shady youth who is not far off to your west.

< 571h/571H 130v/133V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
A militia guard who is not far off to your north.
A stray dog who is a brief walk away to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A street sweeper who is not far off to your west.
The shady youth who is not far off to your west.

< 571h/571H 130v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 571h/571H 132v/133V Pos: standing >
You failed.

< 571h/571H 132v/133V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of the shady youth is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.
*A Gnome (tiny) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.
*A Barbarian (large) Legionary of The Empire stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 571h/571H 131v/133V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A Gnome leaves east.
A green dracolich leaves east.
A red dracolich leaves east.
A green dracolich leaves east.
You start chanting...

< 571h/571H 131v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 Casting: negative concussion blast 
A Gnome enters from the east.
A green dracolich enters from the east.
A red dracolich enters from the east.
A green dracolich enters from the east.

< 571h/571H 131v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 You complete your spell...
A Barbarian snaps into visibility.
[Damage: 85 ] Your concussion blast rips into a Barbarian, shattering his soul!

< 628h/571H 131v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 A faint hum can be heard from the crown of Aramus carried by a Gnome.
A Gnome gives an order to his followers.
A green dracolich's kick hits you directly in the face.
A red dracolich's kick crashes into your chest.
A green dracolich's kick hits you in your side.

< 625h/571H 131v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 A Barbarian's weak slash grazes you.
A Barbarian's weak slash grazes you.
A Barbarian's weak slash grazes you.
A Barbarian misses you.
A Barbarian's weak slash grazes you.

< 620h/571H 131v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A playing card with a black face lies here.
Kieta is stocking the shelves of her store.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee eastward!

< 620h/571H 107v/133V Pos: standing >
Kieta suddenly attacks YOU!
Kieta's feeble punch grazes you.

< 619h/571H 107v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: kieta sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 619h/571H 107v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: kieta sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 619h/571H 107v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: kieta sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 619h/571H 107v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: kieta sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 619h/571H 107v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: kieta sta EP: excellent >
 You attempt to flee...
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of the shady youth is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.
*A Gnome (tiny) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.
*A Barbarian (large) Legionary of The Empire stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
You flee westward!

< 619h/571H 83v/133V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 619h/571H 83v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
A Barbarian's slash grazes you.
A Barbarian's decent slash grazes you.
Sorry, you aren't allowed to do that in combat.

< 614h/571H 83v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 614h/571H 83v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 614h/571H 83v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 614h/571H 83v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 512h/571H 83v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
 You attempt to flee...
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!
You flee northward!

< 512h/571H 56v/133V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Alarm bells sound, signalling an invasion!

< 512h/571H 55v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/571H 56v/133V Pos: standing >
A Gnome enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.
A green dracolich enters from the south.
Alas, you cannot go that way. . . .

< 512h/571H 56v/133V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 513h/571H 56v/133V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!

< 513h/571H 55v/133V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A green dracolich who is not far off to your west.
A red dracolich who is not far off to your west.
A green dracolich who is not far off to your west.
A Grey Elf who is not far off to your west.
A Gnome who is not far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.

< 514h/571H 56v/133V Pos: standing >
A green dracolich enters from the west.
A red dracolich enters from the west.
A green dracolich enters from the west.
A Grey Elf suddenly attacks YOU!
A Grey Elf's weak pierce grazes you.

< 515h/571H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 You start chanting...

< 516h/571H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Gnome gives an order to his followers.
A green dracolich's sweep catches you in the side and you almost stumble.
A red dracolich's sweep catches you in the side and you almost stumble.
A red dracolich's mighty kick sends you flying out of the room!
You abort your spell before it's done!
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 514h/571H 57v/133V Pos: on your ass >
You clamber to your feet.

< 514h/571H 57v/133V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
The corpse of a militia guard is lying here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
*A Gnome (tiny) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.

< 514h/571H 55v/133V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 514h/571H 54v/133V Pos: standing >
The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North

< 515h/571H 54v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/571H 54v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/571H 54v/133V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 517h/571H 54v/133V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 518h/571H 53v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.

< 518h/571H 53v/133V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of the shady youth is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.

< 519h/571H 52v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!

< 519h/571H 51v/133V Pos: standing >
A militia guard enters from the north.

< 520h/571H 52v/133V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 520h/571H 52v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 520h/571H 52v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 520h/571H 52v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 You try to fake your own demise..

< 520h/571H 52v/133V Pos: on your ass >
A Thri-Kreen enters from the north.

< 520h/571H 53v/133V Pos: on your ass >
A Thri-Kreen leaves north.

< 522h/571H 58v/133V Pos: on your ass >
A Thri-Kreen enters from the north.

< 523h/571H 61v/133V Pos: on your ass >
A Thri-Kreen leaves east.

< 524h/571H 62v/133V Pos: on your ass >
A Thri-Kreen enters from the east.

< 532h/571H 81v/133V Pos: on your ass >
A Thri-Kreen leaves south.

< 533h/571H 83v/133V Pos: on your ass >
A Gnome enters from the north.
A Grey Elf enters from the north.
A Gnome enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
A green dracolich enters from the north.

< 541h/571H 101v/133V Pos: on your ass >
A Human nogs.

< 542h/571H 104v/133V Pos: on your ass >
A Gnome leaves north.
A Grey Elf leaves north.
A Gnome leaves north.
A green dracolich leaves north.
A red dracolich leaves north.
A green dracolich leaves north.

< 544h/571H 108v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 546h/571H 114v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 548h/571H 118v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 549h/571H 119v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 549h/571H 121v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 549h/571H 122v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 550h/571H 123v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 550h/571H 124v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 551h/571H 125v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 551h/571H 126v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 552h/571H 127v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 552h/571H 129v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 553h/571H 130v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 553h/571H 131v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 554h/571H 132v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 555h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 555h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 556h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 556h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 557h/571H 133v/133V Pos: on your ass >
The town crier shouts 'Blessed be the glorious gods of Duris!'
You feel your mind recover from the assault.
Your globe shimmers and fades into thin air.
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 557h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 558h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 558h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 559h/571H 133v/133V Pos: on your ass >
Keats Street
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.

< 559h/571H 133v/133V Pos: on your ass >
A militia guard leaves north.

< 565h/571H 133v/133V Pos: on your ass >
You clamber to your feet.

< 565h/571H 133v/133V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of the shady youth is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
A Halfling (small) stands here (Newbie).

< 566h/571H 132v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.

< 566h/571H 131v/133V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 567h/571H 130v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 567h/571H 130v/133V Pos: standing >
You start chanting...

< 569h/571H 131v/133V Pos: standing >
A Gnome enters from the west.
A Gnome enters from the west.
A Grey Elf enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.
A green dracolich enters from the west.

< 570h/571H 132v/133V Pos: standing >
You feel your skin soften and return to normal.
You are knocked to the ground by a Gnome's skillful bash!

< 570h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
A Grey Elf finishes his song.
You can't do this sitting!
You abort your spell before it's done!
A Gnome's feeble slash grazes you.
A Gnome's feeble slash grazes you.
A Gnome's slash grazes you.
A Gnome's feeble slash grazes you.
A Gnome's slash grazes you.
A Gnome's feeble slash grazes you.
A Gnome leaves south.
A Grey Elf leaves south.
A green dracolich leaves south.
A red dracolich leaves south.
A green dracolich leaves south.

< 564h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Grey Elf enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.
A green dracolich enters from the south.

< 564h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 564h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome parries your futile lunge at him.
A Gnome parries your futile lunge at him.

< 564h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome gives an order to his followers.
A green dracolich's kick hits you in your side.
A red dracolich's kick hits you in your side.
A green dracolich's kick crashes into your chest.

< 561h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome's fine slash wounds you.
A Gnome's feeble slash grazes you.
A Gnome's feeble slash grazes you.
You feel your skin soften and return to normal.
A Gnome's feeble slash grazes you.
A Gnome's slash grazes you.
A Gnome's feeble slash grazes you.

< 548h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Grey Elf's weak pierce grazes you.

< 547h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome enters from the south.

< 547h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: A Gnome sta EP: excellent >
 A militia guard enters from the west.
A red dracolich's claw strikes you.
A red dracolich's weak claw wounds you.
A red dracolich's fine claw strikes you.
A Thri-Kreen enters from the south.

< 472h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: A Gnome sta EP: excellent >
 A green dracolich's fine claw strikes you.
A green dracolich's weak claw wounds you.
A green dracolich's crude claw wounds you.
A Gnome parries your futile lunge at him.
A Gnome deflects your blow and strikes back at YOU!
A Gnome's feeble slash grazes you.
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's weak crush grazes you.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 419h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: A Gnome sta EP: excellent >
 A militia guard enters from the west.
A Gnome's feeble slash grazes you.
A Gnome's slash grazes you.
A Gnome's feeble slash grazes you.
A Gnome's feeble slash grazes you.
You feel your skin soften and return to normal.
A Gnome's feeble slash grazes you.
A Gnome's slash grazes you.

< 413h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 280h/571H 132v/133V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: A Gnome sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
You turn green and puke...chunks everywhere!!! 
A green dracolich's powerful claw causes you to grimace in pain.
OUCH!  That really did HURT!
A green dracolich's crude claw strikes you hard.
A green dracolich's claw hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/571H 132v/133V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -4h/571H 132v/133V Pos: on your ass >