The death of [1 Warrior] Gellztoo (Human)

in The Ogre's Foot Lounge

from the perspective of [1 Warrior] Gellztoo (Human)



< 3h/26H 117v/117V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A huge club embedded with stone spikes lies here.
An ashen glass hand axe lies here on the ground.
A shield lies on the ground here.
[4] The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 3h/26H 117v/117V Pos: standing >
You quickly scan the area.
A cottontail rabbit who is not far off to your west.
A Kobold who is close by below you.
The mailman who is not far off below you.

< 3h/26H 117v/117V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the up.
A greyish stone wall is here to the west.
The corpse of a Human is lying here.

< 3h/26H 116v/117V Pos: standing >
Room #1
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 4h/26H 115v/117V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is not far off to your north.

< 4h/26H 115v/117V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is not far off to your north.

< 4h/26H 117v/117V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is not far off to your north.

< 4h/26H 117v/117V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is not far off to your north.

< 4h/26H 117v/117V Pos: standing >

< 5h/26H 117v/117V Pos: standing >
Room #1
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 5h/26H 117v/117V Pos: standing >
You gasp for air instead.. that person isn't present.

< 5h/26H 117v/117V Pos: standing >
Room #1
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 6h/26H 117v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 6h/26H 117v/117V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
A greyish stone wall is here to the up.
A greyish stone wall is here to the west.
The corpse of a Human is lying here.

< 6h/26H 116v/117V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A cottontail rabbit who is close by to your west.

< 6h/26H 116v/117V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A huge club embedded with stone spikes lies here.
An ashen glass hand axe lies here on the ground.
A shield lies on the ground here.
[4] The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 6h/26H 115v/117V Pos: standing >
You quickly scan the area.
A cottontail rabbit who is not far off to your west.
A Kobold who is close by below you.
The mailman who is not far off below you.

< 6h/26H 115v/117V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
Puddles of fresh blood cover the ground.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Kobold (tiny) stands in mid-air here.

< 7h/26H 116v/117V Pos: standing >
Tharnadia Postal Servics
  This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
A soft leather jacket has been discarded here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A suit of spiked leather armor lies here.
[5] A spellbook lies here, discarded.
The postal master of Tharnadia sorts piles of letters.

< 7h/26H 115v/117V Pos: standing >
You quickly scan the area.
A Kobold who is close by above you.
An elite guard who is not far off above you.
An elite guard who is not far off above you.

< 7h/26H 116v/117V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A clawed darkness rushing at you is the last thing you before everything goes dark...