The death of [1 Warrior] Gellztoo (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn on head>       a black crown encrusted with mindstones (glowing)
<worn on eyes>       a troglodyte eyepatch
<worn in ear>        the earring of the gods
<worn in ear>        a masterly-crafted dragonscale stud
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a spiked steel gorget
<worn on body>       the tethered robe of the universe (magic) [82%]             
<worn about body>    a blood red robe of linked bones (humming)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a fine dragonscale belt
<worn on arms>       some blue dragonscale sleeves
<worn around wrist>  a crimson braid of rank [58%]             
<worn around wrist>  a glowing emerald bracelet (glowing) (humming)
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     a ring of absorption (magic)
<worn on finger>     a soldier's dragonscale ring from Zalkapfaan, City of the Headless Horde
<primary weapon>     the globe of stars (glowing) (humming)
<held>               a shriveled and rotting human head
<worn on legs>       some dwarven-made crystal greaves
<worn on feet>       a pair of fur lined boots

You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
You block a militia guard's feeble kick with your arm.
You start chanting...

< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 82 ] Your concussion blast rips into a militia guard, shattering his soul!

< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 The lich of a tharnadian thief-hunter says 'Prepare to fight me, too!'
The lich of a tharnadian thief-hunter suddenly attacks a militia guard!
The lich of a tharnadian thief-hunter's punch wounds a militia guard.

< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 The lich of Jonti says 'For glory!'
The lich of Jonti suddenly attacks a militia guard!

< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A militia guard enters from the west.
You start chanting...

< 280h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 88 ] You drain a militia guard of some of his energy.

< 350h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You tell your racewar '*Zloin* it popped on me :p'

< 350h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 The lich of a tharnadian thief-hunter's crude punch wounds a militia guard.
The lich of a tharnadian thief-hunter's punch wounds a militia guard.
A militia guard's feeble punch grazes you.
A militia guard misses you.

< 349h/374H 59v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You try to fake your own demise..
You feel your skill in feign death improving.

< 349h/374H 59v/163V Pos: on your ass >
The lich of a tharnadian thief-hunter's weak punch wounds a militia guard.
The lich of a tharnadian thief-hunter's decent punch strikes a militia guard.

< 349h/374H 65v/163V Pos: on your ass >
The lich of a tharnadian illusionist stops following you.
the lich of A tharnadian illusionist is no longer in your group.

< 349h/374H 66v/163V Pos: on your ass >
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks the lich of a tharnadian thief-hunter!
A militia guard's impressive punch strikes the lich of a tharnadian thief-hunter.

< 350h/374H 68v/163V Pos: on your ass >
The lich of a tharnadian thief-hunter's punch strikes a militia guard.
The lich of a tharnadian thief-hunter's crude punch strikes a militia guard.
You clamber to your feet.

< 350h/374H 73v/163V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!
The lich of Jonti enters from the east.

< 350h/374H 73v/163V Pos: standing >
The door seems to be closed.

< 350h/374H 73v/163V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 349h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 The town crier suddenly attacks YOU!
The town crier's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 348h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 348h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 A Human enters from the south.

< 348h/374H 73v/163V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
 You attempt to flee...
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of Jonti enters from the north.
You flee southward!

< 348h/374H 43v/163V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of Jonti enters from the south.

< 348h/374H 42v/163V Pos: standing >
The town crier suddenly attacks YOU!
The town crier's decent punch strikes you.
A Human enters from the east.
Sorry, you aren't allowed to do that in combat.

< 332h/374H 42v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
 A Human closes the door.

< 332h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard's impressive punch strikes you.

< 308h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 308h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: excellent >
 The lich of Jonti says 'Prepare to fight me, too!'
The lich of Jonti suddenly attacks the town crier!
The lich of Jonti's decent punch grazes the town crier.

< 308h/374H 43v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: crier sta EP: few scratches >
 You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
You flee westward!

< 308h/374H 20v/163V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
 You don't feel up to faking it right now.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
 A Human enters from the east.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
 Colorful rays of light streak throughout the sky!

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: excellent >
 [Damage:  1 ] Your weak crush grazes a militia guard.
You miss a militia guard.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You block a Human's feeble kick with your arm.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 The Grand Tharnadian Way
Obvious exits: -North -East -West
A Human (medium) stands here, fighting YOU!
A human merchant from another town stands here, perusing Tharnadia.
A militia guard stands here, fighting YOU!

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You don't feel up to faking it right now.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A Human misses you.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 Colorful rays of light streak throughout the sky!

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You don't feel up to faking it right now.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 [Damage:  1 ] Your crush grazes a militia guard.
[Damage:  1 ] Your weak crush grazes a militia guard.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 Colorful rays of light streak throughout the sky!

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You don't feel up to faking it right now.

< 307h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You dodge a militia guard's vicious attack.
A militia guard's kick hits you in your side.

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You don't feel up to faking it right now.

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A Human misses you.
You don't feel up to faking it right now.

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A militia guard dodges your futile attack.
[Damage:  3 ] Your crude crush grazes a militia guard.

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A Human attempts to flee.
A Human leaves north.

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You start chanting...

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A Human enters from the north.

< 306h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human merchant!
[Damage: 30 ] A human merchant is stunned!
[Damage: 30 ] The shadowy hand tears away the remaining life of a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
You feel your skin soften and return to normal.
A Human's sweep catches you in the side and you almost stumble.

< 305h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A militia guard's punch grazes you.
A militia guard's punch grazes you.

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 Umm. I don't believe there is anything that direction.
You failed.

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A militia guard dodges your futile attack.
[Damage:  1 ] Your weak crush grazes a militia guard.

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 Colorful rays of light streak throughout the sky!

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 Colorful rays of light streak throughout the sky!

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You start chanting...

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 A Human misses you.

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 22 ] A Human is stunned!
[Damage: 22 ] The shadowy hand tears away the remaining life of a Human.
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.
You are not willing to summon pets from death blows.

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 [Damage:  3 ] Your crude crush grazes a militia guard.
[Damage:  2 ] Your weak crush grazes a militia guard.
The Grand Tharnadian Way
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The corpse of a human merchant is lying here.
A militia guard stands here, fighting YOU!

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You start chanting...

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 Casting: negative concussion blast 
Colorful rays of light streak throughout the sky!

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: few scratches >
 You complete your spell...
[Damage: 85 ] Your concussion blast rips into a militia guard, shattering his soul!

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP:  small wounds >
 Colorful rays of light streak throughout the sky!

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP:  small wounds >
 The lich of Jonti stops following you.
the lich of Jonti is no longer in your group.
[Damage:  1 ] Your weak crush grazes a militia guard.
[Damage:  3 ] Your crude crush grazes a militia guard.
You start chanting...

< 303h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP:  small wounds >
 A militia guard's weak punch grazes you.
A militia guard's punch strikes you hard.
A militia guard's kick hits you in your side.

< 273h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 81 ] Your concussion blast rips into a militia guard, shattering his soul!

< 273h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.

< 273h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.

< 273h/374H 20v/163V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You miss a militia guard.
You feel your skill in 1h bludgeon improving.
You miss a militia guard.
You try to fake your own demise..

< 273h/374H 20v/163V Pos: on your ass >
Colorful rays of light streak throughout the sky!

< 273h/374H 24v/163V Pos: on your ass >
You clamber to your feet.

< 274h/374H 35v/163V Pos: standing >
You start chanting...

< 274h/374H 36v/163V Pos: standing >
You complete your spell...
The lich of a tharnadian thief-hunter stops following you.
Your group has been disbanded.
You take on the shape of undead...

< 275h/374H 37v/163V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 458h/557H 37v/163V Pos: standing >
Ok.

< 458h/557H 37v/163V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!

< 458h/557H 37v/163V Pos: standing >
Ok.

< 458h/557H 38v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 458h/557H 39v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 458h/557H 39v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 458h/557H 40v/163V Pos: standing >
A Human enters from above.
Umm. I don't believe there is anything that direction.
You failed.

< 459h/557H 42v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 459h/557H 43v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 459h/557H 43v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 459h/557H 43v/163V Pos: standing >
You start chanting...

< 459h/557H 44v/163V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 33 ] A Human is stunned!
[Damage: 33 ] The shadowy hand tears away the remaining life of a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
You are not willing to summon pets from death blows.

< 478h/557H 45v/163V Pos: standing >
Autosaving...

< 478h/557H 46v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 478h/557H 47v/163V Pos: standing >
It's already closed!

< 478h/557H 48v/163V Pos: standing >
It's already closed!

< 478h/557H 48v/163V Pos: standing >
It's already closed!

< 478h/557H 48v/163V Pos: standing >
You sit down and relax.

< 478h/557H 49v/163V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 11   (   2 seconds)
  2nd circle: 10 of 10
  3rd circle:  8 of  9   (   3 seconds)
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 479h/557H 49v/163V Pos: sitting >
You start meditating...

< 479h/557H 50v/163V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 479h/557H 63v/163V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 480h/557H 67v/163V Pos: sitting >
You clamber to your feet.

< 480h/557H 70v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 480h/557H 73v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 480h/557H 73v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 480h/557H 74v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 480h/557H 74v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 480h/557H 74v/163V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North# -Up -Down
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 480h/557H 75v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 480h/557H 75v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 75v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 76v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 76v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 76v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 77v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 77v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 78v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 78v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 78v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 79v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 79v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 79v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 80v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 80v/163V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 481h/557H 80v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 481h/557H 80v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 481h/557H 81v/163V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 481h/557H 81v/163V Pos: standing >
You failed.

< 482h/557H 83v/163V Pos: standing >
You failed.

< 482h/557H 83v/163V Pos: standing >
You failed.

< 482h/557H 84v/163V Pos: standing >
You failed.

< 482h/557H 84v/163V Pos: standing >
You failed.

< 482h/557H 84v/163V Pos: standing >
You failed.

< 482h/557H 85v/163V Pos: standing >
You failed.

< 482h/557H 85v/163V Pos: standing >
You failed.

< 482h/557H 85v/163V Pos: standing >
You failed.

< 482h/557H 86v/163V Pos: standing >
You failed.

< 482h/557H 88v/163V Pos: standing >
You failed.

< 482h/557H 88v/163V Pos: standing >
You failed.

< 482h/557H 88v/163V Pos: standing >
You failed.

< 482h/557H 88v/163V Pos: standing >
You failed.

< 482h/557H 89v/163V Pos: standing >
You failed.

< 482h/557H 89v/163V Pos: standing >
You failed.

< 482h/557H 89v/163V Pos: standing >
You failed.

< 482h/557H 90v/163V Pos: standing >
You failed.

< 483h/557H 90v/163V Pos: standing >
You failed.

< 483h/557H 90v/163V Pos: standing >
You failed.

< 483h/557H 91v/163V Pos: standing >
You failed.

< 483h/557H 91v/163V Pos: standing >
You failed.

< 483h/557H 91v/163V Pos: standing >
You failed.

< 483h/557H 92v/163V Pos: standing >
You failed.

< 483h/557H 92v/163V Pos: standing >
You failed.

< 483h/557H 92v/163V Pos: standing >
You failed.

< 483h/557H 93v/163V Pos: standing >
You failed.

< 483h/557H 93v/163V Pos: standing >
You failed.

< 483h/557H 93v/163V Pos: standing >
A Human enters from above.
You failed.

< 483h/557H 94v/163V Pos: standing >
You start chanting...

< 483h/557H 94v/163V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 35 ] [Damage: 35 ] The shadowy hand tears away the remaining life of a Human.
A Human is dead! R.I.P.
You receive your share of experience.