The death of [29 Conjurer] Fx (Gnome)

in A Long Rough Road

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [69%]             
<worn on head>       a sparkling stone skull
<worn on eyes>       the eyes of undead fire (magic) (glowing)
<worn in ear>        a crystalized angel tear (magic) (glowing) [86%]             
<worn in ear>        a woven vine earring (magic) (illuminating) [89%]             
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a jade necklace (glowing)
<worn around neck>   a twined crystal amulet
<worn on body>       the platemail of the Nessus royal guard (magic) (glowing) (humming) [81%]             
<worn about body>    a neberi stomach (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a quiver smeared with blood [89%]             
<worn about waist>   an emerald green sash
<worn on arms>       some gleaming gem sleeves
<worn around wrist>  some polished endurium bracers (magic) [50%]             
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      some magical flesh claws from Verspin
<worn on finger>     a ring of the beholder
<worn on finger>     a shiny crimson ring (magic)
<primary weapon>     the rapier called 'Penetration' (magic)
<worn on legs>       some icy emerald leg plates
<worn on feet>       a pair of dusty boots (glowing)


< 308h/333H 89v/187V Pos: standing >
 
  ^^MMMMMMM   
 ^.^^MMMMMMM  
 ^^.^^^MMMMM  
 ^....@^^MMM  
 ^...^^.^^^M  
 .^^.^^.^^.^  
  ^.^^.^^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 308h/333H 90v/187V Pos: standing >
 
  .^^MMMMMM   
 ^^.^^^MMMMM  
 ^....^^^MMM  
 ^...^@.^^^M  
 .^^.^^.^^.^  
 .^.^^.^^..^  
  .^^^..^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 308h/333H 90v/187V Pos: standing >

< 308h/333H 90v/187V Pos: standing >

< 308h/333H 92v/187V Pos: standing >
 
  ^.^^^MMMM   
 ^....^^^MMM  
 ^...^^.^^^M  
 .^^.^@.^^.^  
 .^.^^.^^..^  
 ^.^^^..^..^  
  ...^^^.^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 308h/333H 92v/187V Pos: standing >
 
  ....^^^MM   
 ^...^^.^^^M  
 .^^.^^.^^.^  
 .^.^^@^^..^  
 ^.^^^..^..^  
 ^...^^^.^^^  
  ......^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 308h/333H 92v/187V Pos: standing >
 
  ...^^^MMM   
 ...^^.^^^MM  
 ^^.^^.^^.^^  
 ^.^^.@^..^^  
 .^^^..^..^.  
 ...^^^.^^^.  
  .....^^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 308h/333H 92v/187V Pos: standing >
 
  ..^^^MMMM   
 ..^^.^^^MMM  
 ^.^^.^^.^^M  
 .^^.^@..^^^  
 ^^^..^..^.^  
 ..^^^.^^^.^  
  ....^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 308h/333H 93v/187V Pos: standing >
 
  .^^^MMMMM   
 .^^.^^^MMMM  
 .^^.^^.^^MM  
 ^^.^^@.^^^M  
 ^^..^..^.^^  
 .^^^.^^^.^.  
  ...^^.^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 93v/187V Pos: standing >
 
  ^^^MMMMMM   
 ^^.^^^MMMMM  
 ^^.^^.^^MMM  
 ^.^^.@^^^MM  
 ^..^..^.^^M  
 ^^^.^^^.^.^  
  ..^^.^.^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 93v/187V Pos: standing >
 
  ^^MMMMMMM   
 ^.^^^MMMMMM  
 ^.^^.^^MMMM  
 .^^..@^^MMM  
 ..^..^.^^MM  
 ^^.^^^.^.^M  
  .^^.^.^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 93v/187V Pos: standing >
 
  ^MMMMMMMM   
 .^^^MMMMMMM  
 .^^.^^MMMMM  
 ^^..^@^MMMM  
 .^..^.^^MMM  
 ^.^^^.^.^MM  
  ^^.^.^.^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 93v/187V Pos: standing >
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North -South -West

< 309h/333H 93v/187V Pos: standing >
 
  ^^MMMMMMM   
 ^^.^^MMMMMM  
 ^..^^^MMMMM  
 ^..^.@^MMMM  
 .^^^.^.^MMM  
 ^^.^.^.^^MM  
  ^..^^.^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 94v/187V Pos: standing >
 
  ^.^^MMMMM   
 ^..^^^MMMMM  
 ^..^.^^MMMM  
 .^^^.@.^MMM  
 ^^.^.^.^^MM  
 .^..^^.^^MM  
  ..^.^.^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 94v/187V Pos: standing >
 
  ..^^^MMMM   
 ^..^.^^MMMM  
 .^^^.^.^MMM  
 ^^.^.@.^^MM  
 .^..^^.^^MM  
 M..^.^.^.^M  
  *M^^M^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 94v/187V Pos: standing >
 
  ..^.^^MMM   
 .^^^.^.^MMM  
 ^^.^.^.^^MM  
 .^..^@.^^MM  
 M..^.^.^.^M  
 **M^^M^^^^M  
  **....^^P   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 94v/187V Pos: standing >
 
  .^.^^MMMM   
 ^^^.^.^MMMM  
 ^.^.^.^^MMM  
 ^..^^@^^MMM  
 ..^.^.^.^MM  
 *M^^M^^^^MM  
  *....^^P^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 94v/187V Pos: standing >
 
  ^.^^MMMMM   
 ^^.^.^MMMMM  
 .^.^.^^MMMM  
 ..^^.@^MMMM  
 .^.^.^.^MMM  
 M^^M^^^^MMM  
  ....^^P^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 95v/187V Pos: standing >
 
  .^^MMMMMM   
 ^.^.^MMMMMM  
 ^.^.^^MMMMM  
 .^^.^@MMMMM  
 ^.^.^.^MMMM  
 ^^M^^^^MMMM  
  ...^^P^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 95v/187V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 309h/333H 95v/187V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 309h/333H 95v/187V Pos: standing >
 
  .^.^MMMMM   
 ^.^.^^MMMMM  
 .^^.^^MMMMM  
 ^.^.^@^MMMM  
 ^^M^^^^MMMM  
 ....^^P^MMM  
  ..^.^.^MM   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 95v/187V Pos: standing >
 
  .^.^^MMMM   
 .^^.^^MMMMM  
 ^.^.^.^MMMM  
 ^^M^^@^MMMM  
 ....^^P^MMM  
 *..^.^.^MMM  
  *.^.^^.MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 95v/187V Pos: standing >
You tell your racewar 'nod'

< 309h/333H 96v/187V Pos: standing >
 
  ^^.^^MMMM   
 ^.^.^.^MMMM  
 ^^.M^^^MMMM  
 ....^@P^MMM  
 *..^.^.^MMM  
 **.^.^^.MMM  
  *.^..^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 309h/333H 96v/187V Pos: standing >
 
  ^.^^MMMMM   
 .^.^.^MMMMM  
 ^.M^^^MMMMM  
 ...^^@^MMMM  
 ..^.^.^MMMM  
 *.^.^^.MMMM  
  .^..^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A greyish stone wall is here to the north. (magic)
A Gnome (tiny) stands, floating here (Newbie). (camping) 

< 309h/333H 97v/187V Pos: standing >
You say in goblin 'tracker'

< 310h/333H 97v/187V Pos: standing >
You are already standing.

< 310h/333H 98v/187V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 310h/333H 99v/187V Pos: standing >
You dismount a reddish colored squirrel.

< 311h/333H 101v/187V Pos: standing >
You start chanting...

< 311h/333H 101v/187V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Gnome!
[Damage: 15 ] [Damage: 15 ] The shadowy hand slashes a Gnome viciously.

< 311h/333H 101v/187V Pos: standing >
You start chanting...

< 311h/333H 102v/187V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Gnome!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes a Gnome viciously.

< 311h/333H 103v/187V Pos: standing >
Oof! a reddish colored squirrel bumps into a greyish stone wall...

< 311h/333H 103v/187V Pos: standing >
You dodge a Gnome's vicious attack.

< 311h/333H 103v/187V Pos: standing >
You see nothing special about him.
This Gnome has some big nasty wounds and scratches.
He's tiny in size.
He appears to be setting up camp.


< 311h/333H 104v/187V Pos: standing >
You start chanting...

< 311h/333H 104v/187V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Gnome!
[Damage:  6 ] [Damage:  6 ] The shadowy hand slashes a Gnome viciously.

< 312h/333H 105v/187V Pos: standing >
You dodge a Gnome's vicious attack.

< 312h/333H 105v/187V Pos: standing >
You start chanting...

< 312h/333H 106v/187V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Gnome!
[Damage: 23 ] [Damage: 23 ] The shadowy hand slashes a Gnome viciously.

< 312h/333H 106v/187V Pos: standing >
You start chanting...

< 312h/333H 107v/187V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Gnome!
[Damage: 10 ] [Damage: 10 ] The shadowy hand slashes a Gnome viciously.
A Gnome is mortally wounded, and will die soon, if not aided.

< 312h/333H 107v/187V Pos: standing >
You start chanting...

< 312h/333H 108v/187V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Gnome!
[Damage: 25 ] A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 25 ] The shadowy hand tears away the remaining life of a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Gnome.

< 312h/333H 108v/187V Pos: standing >
Experience till level: 9504265

< 313h/333H 109v/187V Pos: standing >
You failed.

< 313h/333H 109v/187V Pos: standing >
You quickly scan the area.
A huge rat who is in the distance to your south.

< 313h/333H 109v/187V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 313h/333H 105v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.

< 313h/333H 106v/187V Pos: standing >
 
  ^.^^MMMMM   
 .^.^.^MMMMM  
 ^.M^^^MMMMM  
 ...^^@^MMMM  
 ..^.^.^MMMM  
 *.^.^^.MMMM  
  .^..^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Gnome is lying here.
A greyish stone wall is here to the north. (magic)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 313h/333H 102v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 313h/333H 102v/187V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South -West

< 313h/333H 99v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.

< 313h/333H 99v/187V Pos: standing >
You tell your racewar 'do elites come again?'

< 314h/333H 101v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 314h/333H 101v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 314h/333H 101v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 314h/333H 101v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 314h/333H 102v/187V Pos: standing >
A Long Rough Road
Obvious exits: -East -South -West

< 314h/333H 102v/187V Pos: standing >
You tell your racewar 'or they disabled?'

< 314h/333H 104v/187V Pos: standing >

< 314h/333H 104v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 315h/333H 104v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 315h/333H 105v/187V Pos: standing >
Zone Name: Ashrumite Village             
Average mob level in zone: 21
 
< 315h/333H 105v/187V Pos: standing >
Zone Name: Ashrumite Village             
Average mob level in zone: 21
 
< 315h/333H 105v/187V Pos: standing >
Pardon?

< 315h/333H 106v/187V Pos: standing >
A Long Rough Road
Obvious exits: -East -South -West

< 315h/333H 106v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 315h/333H 107v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is rather far off to your west.

< 315h/333H 107v/187V Pos: standing >
Experience till level: 9504265

< 315h/333H 107v/187V Pos: standing >
Experience till level: 9504265

< 315h/333H 107v/187V Pos: standing >

< 315h/333H 108v/187V Pos: standing >
You tell your racewar 'in HT's'

< 316h/333H 109v/187V Pos: standing >

< 316h/333H 110v/187V Pos: standing >

< 317h/333H 115v/187V Pos: standing >

< 318h/333H 116v/187V Pos: standing >
A Long Rough Road
Obvious exits: -East -South -West

< 318h/333H 117v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is a brief walk away to your west.

< 318h/333H 117v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is a brief walk away to your west.

< 318h/333H 118v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is a brief walk away to your west.

< 318h/333H 118v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
A human traveller who is a brief walk away to your west.

< 318h/333H 119v/187V Pos: standing >
You are carrying: (6/12)
[6] a spellbook

< 318h/333H 119v/187V Pos: standing >

< 319h/333H 120v/187V Pos: standing >
You tell your racewar 'oh that will be fun when I get feign mastered'

< 319h/333H 123v/187V Pos: standing >
A Gnome enters from the east.

< 319h/333H 123v/187V Pos: standing >
A Gnome leaves west.

< 319h/333H 123v/187V Pos: standing >
A Gnome enters from the west.

< 320h/333H 124v/187V Pos: standing >
You start chanting...

< 320h/333H 125v/187V Pos: standing >
You complete your spell...
[Damage: 76 ] Your blast shatters a Gnome into a million pieces!
A Gnome is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Gnome's last actions in this world.

< 320h/333H 126v/187V Pos: standing >
You failed.

< 320h/333H 126v/187V Pos: standing >
You failed.

< 320h/333H 126v/187V Pos: standing >
Experience till level: 7629265

< 320h/333H 127v/187V Pos: standing >
You sit down and relax.

< 320h/333H 127v/187V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - energy drain
               1 - raise vampire
( 8th circle)  3 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  1 - cone of cold
               3 - vitalize undead
               2 - enervation
( 5th circle)  1 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - wither
               5 - life leech
( 3rd circle)  7 - dispel magic
               2 - embalm
( 2nd circle)  7 - chill touch
               3 - sleep
( 1st circle)  2 - minor creation
               1 - detect magic
               2 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) protect undead
   18 seconds:  ( 7th) protect undead
   21 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   27 seconds:  ( 1st) slashing darkness
   31 seconds:  ( 1st) slashing darkness
   34 seconds:  ( 1st) slashing darkness
   37 seconds:  ( 1st) slashing darkness
   47 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 320h/333H 127v/187V Pos: sitting >
You start meditating...

< 320h/333H 127v/187V Pos: sitting >
You have finished memorizing protect undead.

< 321h/333H 136v/187V Pos: sitting >
You tell your racewar 'will be living in tharn :p'

< 322h/333H 144v/187V Pos: sitting >

< 322h/333H 145v/187V Pos: sitting >
You have finished memorizing protect undead.

< 322h/333H 145v/187V Pos: sitting >
You are already meditating.

< 323h/333H 145v/187V Pos: sitting >
You have finished memorizing slashing darkness.

< 323h/333H 148v/187V Pos: sitting >
You have finished memorizing slashing darkness.

< 323h/333H 151v/187V Pos: sitting >
You have finished memorizing slashing darkness.

< 324h/333H 154v/187V Pos: sitting >
You have finished memorizing slashing darkness.

< 324h/333H 157v/187V Pos: sitting >
You have finished memorizing slashing darkness.

< 324h/333H 160v/187V Pos: sitting >
You have finished memorizing slashing darkness.

< 325h/333H 163v/187V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.

< 326h/333H 172v/187V Pos: sitting >

< 326h/333H 172v/187V Pos: sitting >
You clamber to your feet.

< 326h/333H 173v/187V Pos: standing >
You must sit down before meditating!

< 326h/333H 173v/187V Pos: standing >
You are carrying: (6/12)
[6] a spellbook

< 326h/333H 175v/187V Pos: standing >
Experience till level: 7629265

< 327h/333H 176v/187V Pos: standing >

< 327h/333H 176v/187V Pos: standing >
A Long Rough Road
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Gnome is lying here.

< 327h/333H 177v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is not far off to your west.

< 327h/333H 178v/187V Pos: standing >

< 327h/333H 178v/187V Pos: standing >
Experience till level: 7629265

< 328h/333H 183v/187V Pos: standing >
A Gnome enters from the east.

< 328h/333H 183v/187V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is not far off to your west.

< 329h/333H 184v/187V Pos: standing >
A Gnome leaves west.

< 329h/333H 184v/187V Pos: standing >
You failed.

< 329h/333H 184v/187V Pos: standing >
 
  ^.^^MMMMM   
 .^.^.^MMMMM  
 ^.^^^^MMMMM  
 ...^^@^MMMM  
 ..^.M.^MMMM  
 *.^.^^.MMMM  
  .^..^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
A greyish stone wall is here to the north. (magic)
A Gnome (tiny) stands here (Newbie).

< 329h/333H 181v/187V Pos: standing >
You start chanting...

< 329h/333H 181v/187V Pos: standing >
A Gnome tries to drag the corpse of Fx out of the room.
A Gnome leaves east.

< 329h/333H 181v/187V Pos: standing >
You abort your spell before it's done!

< 329h/333H 182v/187V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a Gnome is lying here.
A Gnome (tiny) stands here (Newbie).

< 329h/333H 178v/187V Pos: standing >
You start chanting...

< 329h/333H 178v/187V Pos: standing >
You complete your spell...
[Damage: 73 ] Your blast shatters a Gnome into a million pieces!
A Gnome is dead! R.I.P.
You receive your share of experience.