The death of [40 Brigand] Reeka (Halfling)

in On a Wide Baobab Limb

from the perspective of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (magic) (glowing)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a black silken skull eyepatch
<worn in ear>        a birdfeather earring (magic)
<worn in ear>        a birdfeather earring (magic)
<worn on face>       a pitch-black leather mask (magic)
<worn around neck>   a necklace with the symbol of the Quintaragon family (magic) (humming)
<worn around neck>   an enchanted feathered shawl (glowing)
<worn on body>       a long flowing black robe
<worn about body>    a long shadowy mane
<worn on back>       a meat pack
<worn on tail>       a sapphire ring (magic)
<worn about waist>   a belt of desert sands [54%]             
<worn on belt buckle>a ruby encrusted flute
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some light dragonscale sleeves
<held as shield>     a burnt dragonscale heater shield
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn around wrist>  a hunting bracer (magic)
<worn on hands>      some drow-made clay gloves from Khildarak Stronghold
<worn on finger>     a jade ring (magic) (illuminating)
<worn on finger>     a dwarven-made ruby band
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       a pair of spiked leather leggings
<worn on feet>       some legendary obsidian moccasins from The Underworld

A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 377h/377H 221v/228V Pos: standing >
You start chanting...

< 377h/377H 222v/228V Pos: standing >
A baboon enters from the east.

< 377h/377H 223v/228V Pos: standing >
You complete your spell...
Flowing ice encases you in a solid protective barrier!

< 377h/377H 224v/228V Pos: standing >
A baboon enters from the south.

< 377h/377H 225v/228V Pos: standing >
A baboon enters from the south.
Looks like an exit.
You extend your sights downward.
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 377h/377H 227v/228V Pos: standing >
A baboon leaves north.

< 377h/377H 227v/228V Pos: standing >
You sit down and relax.

< 377h/377H 228v/228V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  2 of  3   (   6 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 377h/377H 228v/228V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 377h/377H 228v/228V Pos: sitting >

< 377h/377H 228v/228V Pos: sitting >
You clamber to your feet.

< 377h/377H 228v/228V Pos: standing >

< 377h/377H 228v/228V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
A small fragment of ivory has been dropped here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 228v/228V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
A small fragment of ivory has been dropped here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 228v/228V Pos: standing >
A baboon leaves south.

< 377h/377H 228v/228V Pos: standing >

< 377h/377H 228v/228V Pos: standing >
A baboon leaves east.
A baboon enters from the east.

< 377h/377H 228v/228V Pos: standing >
A baboon leaves north.
A baboon leaves north.

< 377h/377H 228v/228V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 377h/377H 226v/228V Pos: standing >
You quickly scan the area.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A giraffe who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A loggerhead shrike who is close by to your east.
A thorn-root tree who is not far off to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is not far off to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is in the distance to your south.
Kralim who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 377h/377H 226v/228V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 377h/377H 224v/228V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 377h/377H 222v/228V Pos: standing >
A giraffe leaves north.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A mother lion sits here, keeping a watchful eye on her cubs.
(Q)A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
(Q)A youthful lion paces restlessly about the area.
(Q)A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.

< 377h/377H 220v/228V Pos: standing >
Easy.

< 377h/377H 222v/228V Pos: standing >
This youthful lion does not share the caution of its parents. It wonders why
it is not allowed to explore the Savannah, and grows restless in the company
of its siblings. An occasional bat from its mother helps keep it in line.
A young lion appears to be Carnivore and is in excellent condition.
It's medium in size.


< 377h/377H 224v/228V Pos: standing >

< 377h/377H 226v/228V Pos: standing >
You start chanting...
You snap into visibility.
A young lion suddenly attacks YOU!

< 376h/377H 227v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP: excellent >
 Casting: forked lightning *

< 376h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP: excellent >
 Casting: forked lightning 

< 376h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP: excellent >
 You complete your spell...
[Damage: 53 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage: 53 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage: 53 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage:  1 ] -=[You attack a young lion.]=- [1 hits]

< 376h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  few wounds >
 -=[a young lion attacks you.]=- [1 hits]

< 375h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  few wounds >
 You start chanting...

< 375h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  few wounds >
 Casting: forked lightning 

< 375h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a young lion.

< 375h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 [Damage:  2 ] [Damage:  2 ] -=[You attack a young lion.]=- [2 hits]

< 375h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 You start chanting...

< 375h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 -=[a young lion attacks you.]=- [2 hits]

< 373h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 Casting: forked lightning 

< 373h/377H 228v/228V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 You complete your spell...
[Damage: 49 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage: 49 ] You unleash a powerful blast of forked lightning directed at a young lion.
[Damage: 49 ] Your deadly blast of forked lightning ends a young lion's life abruptly.
A young lion is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a young lion's gurgling and choking signals its demise.
Congratulations, you found the right mob, but you're not done yet.

< 373h/377H 228v/228V Pos: standing >

< 373h/377H 228v/228V Pos: standing >
the corpse of a young lion appears to be empty.

< 373h/377H 228v/228V Pos: standing >
You stop using a meat pack.

< 373h/377H 228v/228V Pos: standing >
You don't have anything to put in it.

< 373h/377H 228v/228V Pos: standing >
You strap a meat pack on your back.

< 373h/377H 228v/228V Pos: standing >
It appears to be the corpse of a young lion.
a tarnished and abused ring
some obsidian dust

< 373h/377H 228v/228V Pos: standing >
You should level anytime now!

< 373h/377H 228v/228V Pos: standing >
You get a tarnished and abused ring from the corpse of a young lion.
You get some obsidian dust from the corpse of a young lion.

< 373h/377H 228v/228V Pos: standing >
This ring has been cut from a good piece of jade. It is large for a ring,
and has the noble head of a panther and one of its clawed paws on the signet.

A tarnished and abused ring is made of iron and appears to be of average quality.
A tarnished and abused ring has an item value of 4.

< 374h/377H 228v/228V Pos: standing >
You stop using a meat pack.

< 375h/377H 228v/228V Pos: standing >
The snow is coming down faster now.

< 375h/377H 228v/228V Pos: standing >
You put 2 items into a meat pack.

< 376h/377H 228v/228V Pos: standing >
You strap a meat pack on your back.

< 376h/377H 228v/228V Pos: standing >

< 376h/377H 228v/228V Pos: standing >
You should level anytime now!

< 376h/377H 228v/228V Pos: standing >
You sit down and relax.

< 377h/377H 228v/228V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  1 of  4   (  18 seconds)
  8th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 377h/377H 228v/228V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 377h/377H 228v/228V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 377h/377H 228v/228V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 377h/377H 228v/228V Pos: sitting >
You clamber to your feet.

< 377h/377H 228v/228V Pos: standing >
A black rift in space opens next to you, and Kralim steps out of it grinning.

< 377h/377H 228v/228V Pos: standing >

< 377h/377H 228v/228V Pos: standing >
Kralim starts casting a spell.
Kralim completes his spell...
Kralim utters the words 'oculoinfra uizuguburuhl'

< 377h/377H 228v/228V Pos: standing >
Kralim starts casting a spell.
Kralim completes his spell...
Kralim utters the word 'paghz'
A mother lion starts to move with uncanny speed!

< 377h/377H 228v/228V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A gargantuan bird soars over the Savannah here.

< 377h/377H 226v/228V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a young lion is lying here.
A decrepit old human man moves through the area, undead minions in tow.(Red Aura)
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
(Q)A youthful lion paces restlessly about the area.
(Q)A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.

< 377h/377H 226v/228V Pos: standing >
A giraffe enters from the north.

< 377h/377H 226v/228V Pos: standing >
A roc leaves east.

< 377h/377H 226v/228V Pos: standing >
You quickly scan the area.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A giraffe who is in the distance to your north.
A roc who is close by to your east.
A loggerhead shrike who is close by to your east.
A giraffe who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A loggerhead shrike who is a brief walk away to your east.
A cheetah who is in the distance to your east.
A thorn-root tree who is in the distance to your east.
Kralim who is close by to your south.
A mother lion who is close by to your south.
A mother lion who is close by to your south.
A young lion who is close by to your south.
A young lion who is close by to your south.
A mother lion who is close by to your south.
A giraffe who is not far off to your south.
A giraffe who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A loggerhead shrike who is close by to your west.
A thorn-root tree who is close by to your west.

< 377h/377H 226v/228V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 377h/377H 224v/228V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 377h/377H 222v/228V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 377h/377H 220v/228V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 377h/377H 219v/228V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A small fragment of ivory has been dropped here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 218v/228V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A Barbarian who is close by to your west.
A beautiful pegasus who is close by to your west.
A Halfling who is close by to your west.
A lion who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 377h/377H 219v/228V Pos: standing >
A baboon enters from the north.
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A Barbarian who is close by to your west.
A beautiful pegasus who is close by to your west.
A Halfling who is close by to your west.
A lion who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 377h/377H 219v/228V Pos: standing >
A baboon leaves east.
Pardon?

< 377h/377H 225v/228V Pos: standing >
A baboon enters from the south.

< 377h/377H 227v/228V Pos: standing >
A baboon leaves west.
You start chanting...

< 377h/377H 227v/228V Pos: standing >
A baboon leaves east.

< 377h/377H 228v/228V Pos: standing >
Casting: wall of ice ***

< 377h/377H 228v/228V Pos: standing >
Casting: wall of ice **

< 377h/377H 228v/228V Pos: standing >
A baboon leaves north.
Casting: wall of ice *

< 377h/377H 228v/228V Pos: standing >
A baboon enters from the north.

< 377h/377H 228v/228V Pos: standing >
You complete your spell...

< 377h/377H 228v/228V Pos: standing >
You start chanting...

< 377h/377H 228v/228V Pos: standing >
A baboon enters from the south.

< 377h/377H 228v/228V Pos: standing >
Casting: wall of ice ***

< 377h/377H 228v/228V Pos: standing >
Casting: wall of ice **

< 377h/377H 228v/228V Pos: standing >
A baboon leaves east.
You complete your spell...

< 377h/377H 228v/228V Pos: standing >

< 377h/377H 228v/228V Pos: standing >
You sit down and relax.

< 377h/377H 228v/228V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  2 of  4   (  12 seconds)
  8th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 377h/377H 228v/228V Pos: sitting >

< 377h/377H 228v/228V Pos: sitting >

< 377h/377H 228v/228V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 377h/377H 228v/228V Pos: sitting >
A baboon leaves west.

< 377h/377H 228v/228V Pos: sitting >
Looks like an exit.
You extend your sights westward.
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East
Puddles of fresh blood cover the ground.
The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A Barbarian (large) sits resting.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A Halfling (small), floating sits atop a lion.(Gold Aura)
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 228v/228V Pos: sitting >

< 377h/377H 228v/228V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 377h/377H 228v/228V Pos: sitting >
A baboon enters from the north.

< 377h/377H 228v/228V Pos: sitting >
You clamber to your feet.

< 377h/377H 228v/228V Pos: standing >
A baboon leaves west.

< 377h/377H 228v/228V Pos: standing >
A baboon leaves west.

< 377h/377H 228v/228V Pos: standing >
A baboon leaves west.

< 377h/377H 228v/228V Pos: standing >
A baboon leaves west.

< 377h/377H 228v/228V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East
Puddles of fresh blood cover the ground.
The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon sits here, fighting a Halfling.
A baboon clings to a baobab limb, watching the savannah below.
A Barbarian (large) stands in mid-air here (Newbie).(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A Halfling (small) stands, floating here, fighting a baboon.(Gold Aura)
A lion roars loudly.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 226v/228V Pos: standing >
A Halfling attacks a baboon. [5 hits]
You start chanting...
You snap into visibility.

< 377h/377H 226v/228V Pos: standing >
A Barbarian starts casting a spell.

< 377h/377H 226v/228V Pos: standing >
You snap into visibility.

< 377h/377H 227v/228V Pos: standing >
You complete your spell...
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a Halfling.
A Halfling's pair of demon-bone leggings is filled with electrical energy!

< 377h/377H 227v/228V Pos: standing >
A Barbarian completes his spell...
A Barbarian utters the words 'ofzahzf wunsoeuio'
A Barbarian points at a Halfling.
A Halfling shudders as an immense rush of life flows into his body!

< 377h/377H 228v/228V Pos: standing >
A baboon clambers to its feet.
A baboon kicks a Halfling in the stomach, rendering him breathless.
A baboon shivers as it hits a Halfling.
A baboon attacks a Halfling. [0 hits]

< 377h/377H 228v/228V Pos: standing >
A baboon's face turns pale as a Halfling slams his head into its face.
A baboon stumbles side to side with starry eyes and a lost expression... finally collapsing.
You start chanting...
You snap into visibility.

< 377h/377H 228v/228V Pos: standing >
A Halfling attacks a baboon. [5 hits]

< 377h/377H 228v/228V Pos: standing >
You snap into visibility.
Casting: forked lightning 

< 377h/377H 228v/228V Pos: standing >
You complete your spell...
[Damage: 48 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 48 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 48 ] You unleash a powerful blast of forked lightning directed at a Halfling.

< 377h/377H 228v/228V Pos: standing >
A black rift in space opens next to you, and Kralim steps out of it grinning.

< 377h/377H 228v/228V Pos: standing >
You start chanting...
You snap into visibility.

< 377h/377H 228v/228V Pos: standing >
Autosaving...

< 377h/377H 228v/228V Pos: standing >
A baboon is mortally wounded, and will die soon, if not aided.
A Halfling stabs viciously at a baboon, whose lifeless body falls to the ground.
A baboon is dead! R.I.P.
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.
A Barbarian starts casting a spell.

< 377h/377H 228v/228V Pos: standing >
You snap into visibility.
Casting: forked lightning 

< 377h/377H 228v/228V Pos: standing >
You complete your spell...
[Damage: 25 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 25 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 25 ] You unleash a powerful blast of forked lightning directed at a Halfling.

< 377h/377H 228v/228V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves east.

< 377h/377H 228v/228V Pos: standing >
A Barbarian stops invoking abruptly!

< 377h/377H 228v/228V Pos: standing >
You failed.

< 377h/377H 228v/228V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the east. (magic)
A huge block of solid ice is here to the down. (magic)
A small fragment of ivory has been dropped here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 226v/228V Pos: standing >
A Halfling enters from the south.

< 377h/377H 226v/228V Pos: standing >
Oof! a Halfling bumps into a wall of ice...

< 377h/377H 226v/228V Pos: standing >
A Halfling leaves west.

< 377h/377H 226v/228V Pos: standing >

< 377h/377H 226v/228V Pos: standing >
You failed.

< 377h/377H 226v/228V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East
Puddles of fresh blood cover the ground.
[2] The corpse of a baboon is lying here.
A Halfling (small) stands, floating here.(Gold Aura)
A decrepit old human man moves through the area, undead minions in tow.(Red Aura)
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A Barbarian (large) stands in mid-air here (Newbie).(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A lion roars loudly.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 377h/377H 224v/228V Pos: standing >
You start chanting...
You snap into visibility.

< 377h/377H 224v/228V Pos: standing >
A baboon leaves east.

< 377h/377H 226v/228V Pos: standing >
Casting: forked lightning 

< 377h/377H 226v/228V Pos: standing >
You complete your spell...
[Damage: 25 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 25 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 25 ] Your deadly blast of forked lightning ends a Halfling's life abruptly.
A Halfling's large spiked metal collar exploded spreading charges of electrical energy!
A Halfling's spit-shined pair of military boots exploded spreading charges of electrical energy!
A Halfling's belt bearing the symbol of Baphomet exploded spreading charges of electrical energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!