The death of [56 Shadowmage] Soloren Disciple of Lloth (Troll)

in A Dark Tavern

from the perspective of [56 Thief] Dywer The Empire (Halfling)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a crown of burning flames of sight [superior] made by Tolm [52%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn on face>       the blessed mask of the Rrakkma (magic) (humming)
<worn around neck>   a diabolical dragonscale necklace from Lost Temple of Tikitzopl [41%]             
<worn around neck>   a necklace of giant strength (magic) (glowing) [80%]             
<worn on body>       the chameleon suit of transformation
<worn about body>    a mithril breastplate with a golden cross (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [77%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [85%]             
<worn about waist>   a thick belt of trollhide (magic) [88%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing) [71%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a blackened bluestone bracelet (magic) [89%]             
<worn around wrist>  a duergar-made adamantine bracelet
<worn on hands>      a pair of pale, misty gloves[187h 55m 7s]
<worn on finger>     a glowing white-gold ring (magic) [87%]             
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[187h 55m 7s]
<secondary weapon>   a tricksters dagger of deception and illusions (magic)
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[187h 55m 7s]
<worn on feet>       some enchanted boots (magic)

A cavern snake coils and strikes

< 534h/519H 213v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 213v/219V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is not far off to your north.
A large steeder who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A duergar merchant who is close by to your south.
A clansdwarf who is close by to your south.

< 534h/519H 213v/219V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A duergar merchant watches his cart closely
A clansdwarf watches the area closely(Red Aura)

< 534h/519H 213v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 214v/219V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A cavern snake who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is close by to your west.
A cavern snake who is a brief walk away to your west.

< 534h/519H 214v/219V Pos: standing >

< 534h/519H 216v/219V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf looks through the merchants carts(Red Aura)

< 534h/519H 214v/219V Pos: standing >
A duergar merchant enters from the east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 214v/219V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S -W

< 534h/519H 213v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 213v/219V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A cavern snake coils and strikes

< 534h/519H 211v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 211v/219V Pos: standing >

< 534h/519H 213v/219V Pos: standing >
Northwest Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf sits atop a large cave bear.(Red Aura)

< 534h/519H 211v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 212v/219V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 534h/519H 214v/219V Pos: standing >

< 534h/519H 214v/219V Pos: standing >
Strongstone Circle
Obvious exits: -N -S

< 534h/519H 213v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 213v/219V Pos: standing >
Southwest Corner of Strongstone Circle
Obvious exits: -N -E
A cavern snake coils and strikes
An intent duergar inquisitor searches the town for invaders.(Red Aura)
A cavern snake coils and strikes
A cavern snake coils and strikes

< 534h/519H 211v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 211v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/519H 212v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 212v/219V Pos: standing >
A clansdwarf rides in on a large steeder from the east.

< 534h/519H 213v/219V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes

< 534h/519H 212v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 534h/519H 213v/219V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.

< 533h/519H 212v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 212v/219V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U

< 533h/519H 211v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 211v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 210v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 210v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 208v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 208v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 207v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 207v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 205v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 205v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 204v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 204v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 202v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 203v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 201v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 201v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 533h/519H 199v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 200v/219V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D

< 533h/519H 198v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 198v/219V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S -D

< 533h/519H 196v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 197v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/519H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 197v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/519H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 198v/219V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N -S
You sense a lifeform nearby.
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 533h/519H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 198v/219V Pos: standing >
Ok.

< 533h/519H 199v/219V Pos: standing >
The Top Of A Sloping Passage
Obvious exits: -N -E -W
You sense a lifeform nearby.

< 533h/519H 198v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 198v/219V Pos: standing >
A Sloping Passage
Obvious exits: -E -W

< 533h/519H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 197v/219V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
A clansdwarf sits atop a large steeder.(Red Aura)

< 533h/519H 195v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 195v/219V Pos: standing >
A Sloping Passage
Obvious exits: -E -W

< 533h/519H 194v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 194v/219V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
You sense a lifeform nearby.
A clansdwarf sits atop a large steeder.(Red Aura)

< 533h/519H 192v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 192v/219V Pos: standing >
The Base Of A Steep Slope
Obvious exits: -E -S
You sense a lifeform nearby.

< 533h/519H 191v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 191v/219V Pos: standing >
A Carved Passage
Obvious exits: -N -S

< 533h/519H 189v/219V Pos: standing >
A Narrow Passage
Obvious exits: -N -S

< 533h/519H 187v/219V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -N -D
You sense a lifeform nearby.

< 533h/519H 186v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/519H 186v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/519H 186v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/519H 187v/219V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -E -U

< 533h/519H 185v/219V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W

< 533h/519H 185v/219V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S

< 533h/519H 184v/219V Pos: standing >
A Soaring Mushroom Cavern
Obvious exits: -N -D
A swarm of insects sneaks in from the north.

< 533h/519H 184v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/519H 184v/219V Pos: standing >
 
    MMM,,,,M    
  ,MM....MM     
  ,,M.oo..MM    
   M,M...o.M,   
   M.Mo@.M.M,   
  MM..oMo..,M   
   MM..ooMM,,,  
    MMM..MMM    
       ,MM      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -N -E -S -W -U

< 533h/519H 183v/219V Pos: standing >

< 533h/519H 185v/219V Pos: standing >

< 533h/519H 187v/219V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (slightly good)
   Clan Stoutdorf Settlement                     (very good)
   Kobold Settlement                             (very good)
   Pits of Cerberus                              (slightly evil)
   Orrak                                         (good)
   Pharr Valley Swamp                            
  *The Swamp Laboratory of Khul'Lor              (very good)
   Myrloch Vale                                  (slightly good)
   Village of Werrun                             (good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   The Stone Tomb of Kelek                       (extremely good)
   Tower of High Sorcery                         (extremely good)
   Nizari                                        (very good)
   Bloodstone Keep                               (slightly good)
   The Elemental Groves                          (extremely good)
   Faerie Realm                                  (extremely good)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly good)
   The High Moor Forest                          (pure good)
   Fort Boyard                                   (extremely good)
   Labyrinth of No Return                        (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Temple of the Sun                         (slightly good)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (good)
   The Ruins of Undermountain                    (slightly good)
   The Outcasts Tower                            (slightly good)
   The Lair of the Swamp Troll King              (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   Rogue Plains                                  (slightly good)
   The Desert City of Venan'Trut                 (extremely good)
   The Ruins of Tharnadia's Old Quarter          (pure good)
   City of Torrhan                               (extremely good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (very good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (good)
   IceCrag Castle                                (very good)
   Quintaragon Castle                            (slightly good)
   The Ethereal Plane                            (slightly evil)
   Plane of Fire                                 (slightly good)
   Prison of Fort Boyard                         (extremely good)
   The Sky City of Ultarium                      (good)
   The Jade Empire                               (good)
   Jotunheim                                     (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Water                                (slightly good)
   The Kingdom of Torg                           (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly evil)
  *Forest of Mir                                 (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly good)
   Tribal Oasis                                  (good)
  *The Trakkia Mountains                         (slightly evil)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (good)
   Krethik Keep                                  (good)
   Sea Kingdom                                   (slightly good)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (good)
   The Temple to Skrentherlog                    (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (pure good)
   Alatorin - the Forge City                     (slightly good)
   Temple of the Earth                           (slightly evil)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Depths of Duris                           (slightly evil)
   The Astral Plane                              (slightly evil)
   Pit of Dragons                                (slightly evil)
   The Keep of Evil                              (good)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (very good)
   Ny'Neth                                       (good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   The Realm of Barovia                          (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   Castle Ravenloft                              (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)

* = already completed this boot.

< 533h/519H 187v/219V Pos: standing >

< 533h/519H 188v/219V Pos: standing >
A swarm of insects starts casting a spell.

< 533h/519H 194v/219V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax hgruzzr'
a swarm of insects appears to become one with the shadows and silently starts to move away.

< 533h/519H 194v/219V Pos: standing >

< 533h/519H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 533h/519H 198v/219V Pos: standing >

< 533h/519H 199v/219V Pos: standing >

< 533h/519H 200v/219V Pos: standing >

< 533h/519H 208v/219V Pos: standing >
 
    MMM,,,,M    
  MMM....MM     
  ,,M.oo..MM    
   M,M...o.M,   
   MMoo@.o.M,   
  MM..oMoM.,M   
   MM..ooMM,,M  
    MMM.MMMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -N -E -S -W -U

< 533h/519H 212v/219V Pos: standing >
 
   MMM,,,,MM    
  MM....MM      
 ,,M.oo..MM     
  M,M...o.M,    
  MMoo^@o.M,    
 MM..oMoM.,M    
  MM..ooMM,,M,  
   MMM.MMMM ,   
      ,,M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 533h/519H 212v/219V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by to your east.
A crimson death mist who is not far off to your south.
An adolescent purple worm who is a brief walk away to your south.
A small purple worm who is rather far off to your west.

< 533h/519H 214v/219V Pos: standing >
 
   MMM,,,,MM    
  MM....MM      
 ,,M.oo..MM     
  M,M...o.M,    
  MMoo^@M.M,    
 MM..oMo..,M    
  MM..ooMM,,M,  
   MMM.MMMM ,   
      ,,M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 533h/519H 216v/219V Pos: standing >

< 533h/519H 217v/219V Pos: standing >

< 533h/519H 219v/219V Pos: standing >

< 533h/519H 219v/219V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
Blierthro's Supplies
Obvious exits: -E
*A swarm of insects flies through the air.(Illusion)(Illusion)(Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)
Are you really here?  It must be a dream, you must be sleeping.

< 533h/519H 219v/219V Pos: standing >

< 533h/519H 219v/219V Pos: on your ass >
You wake up.

< 533h/519H 219v/219V Pos: on your ass >
You clamber to your feet.

< 533h/519H 219v/219V Pos: standing >
You are already about as tense as you can get.

< 533h/519H 219v/219V Pos: standing >
Blierthro's Supplies
Obvious exits: -E
A human sailor walks cautiously through the streets.(Red Aura)
A tall orcish pirate wanders the town.(Red Aura)
*A swarm of insects flies through the air.(Illusion)(Illusion) (casting) (Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)

< 533h/519H 219v/219V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax wzfouio'
A swarm of insects fades in to the shadow of a rakshasa tribesman.
You quickly scan the area.
An orcish pirate who is close by to your east.
An orcish pirate who is not far off to your east.
A Troll who is not far off to your east.
A drow prostitute who is not far off to your east.
An old quartermaster who is not far off to your east.
An experienced canoneer who is not far off to your east.
A burly duergar who is not far off to your east.
An orcish merchant who is not far off to your east.
An orcish merchant who is not far off to your east.
A rakshasa bartender who is not far off to your east.

< 533h/519H 219v/219V Pos: standing >

< 533h/519H 219v/219V Pos: standing >

< 532h/519H 219v/219V Pos: standing >

< 532h/519H 219v/219V Pos: standing >
Blierthro starts casting a spell.
Broad Street
Obvious exits: -N -E -S -W
A tall orcish pirate wanders the town.(Red Aura)

< 532h/519H 217v/219V Pos: standing >
A Dark Tavern
Obvious exits: -W
A tall orcish pirate wanders the town.(Red Aura)
A Troll (large) stands, floating here.(Red Aura)
A gaunt drow woman attempts to sell her body here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 532h/519H 215v/219V Pos: standing >
You think you noticed an opening in your victim defenses...

< 532h/519H 215v/219V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Troll, circling him.

< 532h/519H 215v/219V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Troll sta EP: excellent >
 A swarm of insects starts casting a spell.

< 532h/519H 215v/219V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Troll sta EP: excellent >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage:  8 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 27 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 10 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Troll!
[Damage: 153 ] A Troll makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 28 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 31 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-

< 532h/519H 215v/219V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Troll sta EP:  awful >
 You snap into visibility.
[Damage: 76 ] You find an open spot in a Troll's defenses and finish them off with a swift strike.
A Troll is dead! R.I.P.
You receive your share of experience.