The death of [50 Windtalker] Asf (Halfling)

in A Trade Path Cut From the Jungle

from the perspective of [50 Windtalker] Asf (Halfling)



< 1h/200H 52v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 1h/200H 52v/101V Pos: standing >

< 1h/200H 56v/101V Pos: standing >

< 1h/200H 57v/101V Pos: standing >

< 2h/200H 65v/101V Pos: standing >

< 2h/200H 67v/101V Pos: standing >
You should level anytime now!

< 2h/200H 68v/101V Pos: standing >

< 3h/200H 72v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 10   (  62 seconds)
  2nd circle:  0 of  9   (  81 seconds)
  3rd circle:  0 of  8   (  88 seconds)
  4th circle:  0 of  7   (  89 seconds)
  5th circle:  0 of  6   (  87 seconds)
  6th circle:  0 of  4   (  63 seconds)
  7th circle:  0 of  3   (  51 seconds)

< 3h/200H 76v/101V Pos: standing >

< 4h/200H 78v/101V Pos: standing >
A small chipmunk enters from the north.

< 4h/200H 80v/101V Pos: standing >
You should level anytime now!

< 5h/200H 91v/101V Pos: standing >
You quickly scan the area.
The muscular farmer who is not far off to your north.
A halfling woodcarver who is not far off to your north.
A halfling guard who is not far off to your north.
A halfling logger who is a brief walk away to your north.
The halfling adventurer who is a brief walk away to your north.
The wandering merchant who is close by to your east.
The halfling boy who is not far off to your east.
A halfling woodcarver who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
The halfling boy who is a brief walk away to your east.
A playful kitten who is a brief walk away to your east.
A lieutenant who is in the distance to your south.
A snapping turtle who is close by to your west.
A halfling guard who is close by to your west.
A sleepy drunk who is not far off to your west.
A sleepy drunk who is not far off to your west.
A drunk guard who is not far off to your west.
A drunken halfling who is not far off to your west.
A tipsy halfling woman who is not far off to your west.
A tipsy halfling woman who is not far off to your west.
A half-elf bard who is not far off to your west.
A burly bartender who is not far off to your west.

< 5h/200H 91v/101V Pos: standing >

< 5h/200H 93v/101V Pos: standing >

< 5h/200H 93v/101V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
An ornate fountain stands here shooting water into the air.
A small chipmunk searches for nuts among the flowers.

< 6h/200H 96v/101V Pos: standing >

< 6h/200H 101v/101V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 7h/200H 101v/101V Pos: standing >
You should level anytime now!

< 7h/200H 101v/101V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W

< 8h/200H 100v/101V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
Fernwalk Lane
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A well-muscled farmer walks through the market to deliver goods.
A halfling guard patrols the streets keeping the peace.

< 8h/200H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/200H 99v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
One of the halfling woodcarvers walks through the area.
A halfling adventurer wanders here humming to himself.

< 8h/200H 98v/101V Pos: standing >
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D

< 8h/200H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/200H 101v/101V Pos: standing >
Lakeside Path
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A hooded mage is here traveling to the tower to study.

< 8h/200H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/200H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/200H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/200H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/200H 100v/101V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A halfling guard patrols the streets keeping the peace.

< 8h/200H 99v/101V Pos: standing >
A Fisherman's Cottage
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A halfling fisherman is stretched out, sound asleep.

< 9h/200H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/200H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/200H 99v/101V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A halfling guard patrols the streets keeping the peace.

< 9h/200H 100v/101V Pos: standing >
Lakeside Path
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
An ugly frog is here eating insects.
A halfling merchant in bright red robes stands here.

< 9h/200H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/200H 99v/101V Pos: standing >
Lakeside Path
Obvious exits: -N -W -D

< 9h/200H 99v/101V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S

< 9h/200H 99v/101V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S

< 10h/200H 100v/101V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S

< 10h/200H 99v/101V Pos: standing >
The End of Lakeside Path
Obvious exits: -S -U

< 10h/200H 98v/101V Pos: standing >
A Narrow Mountain Path
Obvious exits: -U -D

< 10h/200H 100v/101V Pos: standing >
A Narrow Mountain Path
Obvious exits: -U -D

< 10h/200H 97v/101V Pos: standing >
A Narrow Mountain Path
Obvious exits: -N -E -D

< 10h/200H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/200H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/200H 95v/101V Pos: standing >
Inside the North Gates to Woodseer
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.

< 11h/200H 95v/101V Pos: standing >
Outside the North Gates of Woodseer
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 11h/200H 92v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/200H 93v/101V Pos: standing >
A Mountain Trail
Obvious exits: -N -S

< 11h/200H 92v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/200H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/200H 94v/101V Pos: standing >
 
   .....***^    
  .....***MMM   
 ......^^^MMMM  
 ......^^^MM^^  
 ......@^MMM^^  
 ++++++^MMM^^^  
 ...*^^MMMM^^.  
  .**^MMM^^^.   
   *^^MMM^^.    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 11h/200H 91v/101V Pos: standing >
 
   ......***    
  ......***MM   
 .......^^^MMM  
 .......^^^MM^  
 ......@^^MMM^  
 +++++++^MMM^^  
 ....*^^MMMM^^  
  ..**^MMM^^^   
   **^^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 11h/200H 90v/101V Pos: standing >
 
   ^......**    
  .......***M   
 ........^^^MM  
 ........^^^MM  
 ......@.^^MMM  
 ++++++++^MMM^  
 .....*^^MMMM^  
  ...**^MMM^^   
   ***^^MMM^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 11h/200H 89v/101V Pos: standing >
 
   ......***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 ++++++@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 11h/200H 89v/101V Pos: standing >
 
   .....***M    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 11h/200H 88v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 12h/200H 88v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/200H 89v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 12h/200H 89v/101V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 12h/200H 90v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 12h/200H 89v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Fresh blood splatters cover the area.
A black and white dairy cow stands here eating some grass.

< 12h/200H 88v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 12h/200H 86v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 12h/200H 86v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/200H 86v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/200H 86v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/200H 87v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/200H 87v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/200H 88v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/200H 90v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/200H 90v/101V Pos: standing >

< 13h/200H 91v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 10   (  62 seconds)
  2nd circle:  0 of  9   (  81 seconds)
  3rd circle:  0 of  8   (  88 seconds)
  4th circle:  0 of  7   (  89 seconds)
  5th circle:  0 of  6   (  87 seconds)
  6th circle:  0 of  4   (  63 seconds)
  7th circle:  2 of  3   (  17 seconds)

< 13h/200H 91v/101V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 13h/200H 94v/101V Pos: standing >

< 14h/200H 98v/101V Pos: standing >

< 14h/200H 101v/101V Pos: standing >

< 15h/200H 101v/101V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 15h/200H 101v/101V Pos: standing >
You should level anytime now!

< 16h/200H 101v/101V Pos: standing >
You quickly scan the area.
A yellow vampire vine who is a brief walk away to your north.
A red vampire vine who is a brief walk away to your north.
A yellow vampire vine who is a brief walk away to your north.
A halfling sentinel who is rather far off to your north.
A yellow flower who is rather far off to your north.
A giant beetle who is in the distance to your north.
A violet fungus who is in the distance to your north.
A giant snake who is close by to your east.

< 16h/200H 101v/101V Pos: standing >

< 16h/200H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 17h/200H 101v/101V Pos: standing >
You should level anytime now!

< 18h/200H 101v/101V Pos: standing >
You chuckle politely.

< 19h/200H 101v/101V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 19h/200H 101v/101V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Asf =-=-=-=-=-=-=-=-=-=-=-

                                     (PvP)
  Achievement            Requirement                               Affect/Reward
  -----------            -------------                             -------------
  Soul Reaper            Obtain 20 Frags                           Access to the soulbind ability
  Serial Killer          Obtain 10.00 Frags                        Gain 2 points in every attribute
  Let's Get Dirty!       Obtain 1.00 Frags                         Gain 2 CON points

                                     (PvE)
  The Journey Begins     Gain level 5                              a rugged adventurers satchel
  Dragon Slayer          Kill 1000 Dragons                         10% damage increase vs Dragons 0%
  You Strahd Me At Hello see help achievements                     an unknown reward
  May I Heals You?       Heal 1,000,000 points of player damage    Access to the salvation command 0%
  Master of Deception    Successfully use 500 disguise kits        Disguise without disguise kits  0%
  Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 66%

=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


< 19h/200H 101v/101V Pos: standing >

		Character attributes for Asf

Level: 33   Race: Halfling   Class: Druid / Storm Druid 
Age: 38 yrs / 2 mths  Height: 39 inches Weight: 48 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  76 ( 80)    Pow:  56 ( 80)
Dex: 120 ( 82)    Int:  77 ( 85)   
Agi:  98 ( 81)    Wis: 112 ( 97)
Con:  94 ( 94)    Cha:  72 ( 80)   Luc:  86
Equipped Items:  95     Carried weight:    0

Armor Points: 8  Increases melee damage taken by 0.8%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Hitroll: 1   Damroll: 2
Alignment: 11  (-1000 to 1000)

Saving Throws: PAR[47]  FEA[47]
               BRE[48]  SPE[48]

Load carried: What load?

< 19h/200H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 22h/200H 101v/101V Pos: standing >

< 22h/200H 101v/101V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
Out of nowhere, a goblin guard stabs you in the back, RIP...