The death of [56 Enslaver] Nyra The Empire (Gnome)

in A Wide Swath of Plain

from the perspective of [56 Enslaver] Nyra The Empire (Gnome)

<worn as a badge>    a jeweled softwood badge
<worn on head>       a headband of woven peryton feathers (glowing)
<worn in ear>        the skull of the Magi
<worn in ear>        a tiny water wisp (magic)
<worn on body>       the flowing robes of vitality (magic) (glowing)
<worn about body>    a shroud of ethereal winds (magic)
<worn on back>       a large leather backpack
<worn on arms>       some patched leather vambraces
<worn around wrist>  a crude granite wristguard from Sarmiz'Duul
<worn around wrist>  a band of pure negative energy (glowing)
<worn on hands>      some dented silver talons from The Behemoth Herders
<worn on finger>     a static obsidian signet from Myrabolus
<worn on finger>     a two-fingered gold band of focusing (magic) (glowing)

(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 599h/660H 91v/91V Pos: standing >

< 599h/660H 91v/91V Pos: standing >
You quickly scan the area.
A proud lion who is rather far off to your east.
A cheetah who is in the distance to your east.

< 600h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are residual brain waves in the area.

< 604h/660H 91v/91V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your east.
A proud lion who is rather far off to your east.
A cheetah who is in the distance to your east.

< 605h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 607h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 607h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 609h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 609h/660H 91v/91V Pos: standing >

< 616h/660H 91v/91V Pos: standing >
What's bothering you?

< 617h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are residual brain waves in the area.

< 618h/660H 91v/91V Pos: standing >
You quickly scan the area.
A proud lion who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is in the distance to your east.

< 619h/660H 91v/91V Pos: standing >
Luncke seems to have overcome his battle madness.

< 619h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are residual brain waves in the area.

< 620h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 621h/660H 91v/91V Pos: standing >
Gellz gets a slab of beef from his portable hole.

< 625h/660H 91v/91V Pos: standing >
Your group consists of ( 2/30):
( Head)   625/660   hit,   91/91   move Nyra
(Front)  1322/1322  hit,  159/159  move Gellz

< 625h/660H 91v/91V Pos: standing >
Gellz eats a slab of beef.

< 626h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are residual brain waves in the area.

< 626h/660H 91v/91V Pos: standing >
Luncke fills with BloodLust

< 628h/660H 91v/91V Pos: standing >
Alas, you cannot go that way. . . .

< 628h/660H 91v/91V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 629h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Gellz sneaks in from the west.

< 630h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 630h/660H 91v/91V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is not far off to your east.
A loggerhead shrike who is a brief walk away to your east.
A giraffe who is close by to your south.
A wild horse who is rather far off to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 631h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West
Gellz sneaks in from the west.

< 633h/660H 91v/91V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A loggerhead shrike who is not far off to your east.
A bull elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
An elephant who is in the distance to your south.
A proud lion who is close by to your west.
A cheetah who is close by to your west.
A proud lion who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 633h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
A sinewy cheetah slinks through the grasses, waiting to strike.
There are residual brain waves in the area.

< 634h/660H 91v/91V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your east.
A roc who is close by to your south.
A cheetah who is not far off to your south.
A thorn-root tree who is not far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
A cheetah who is not far off to your west.
A proud lion who is a brief walk away to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.
Dromis who is in the distance to your west.

< 634h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West
A tiny bird skims just above the grasses here.
Gellz sneaks in from the west.

< 635h/660H 91v/91V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is rather far off to your south.
A cheetah who is close by to your west.
A proud lion who is a brief walk away to your west.
A cheetah who is a brief walk away to your west.
A proud lion who is rather far off to your west.

< 636h/660H 91v/91V Pos: standing >
Alas, you cannot go that way. . . .

< 637h/660H 91v/91V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is rather far off to your south.
A cheetah who is close by to your west.
A proud lion who is a brief walk away to your west.
A cheetah who is rather far off to your west.
A proud lion who is rather far off to your west.

< 637h/660H 91v/91V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Travel even ten
feet into the jungle would be impossible without a razor-sharp machete and
about three weeks.
Obvious exits: -North -South -West

< 638h/660H 91v/91V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A loggerhead shrike who is a brief walk away to your south.
A roc who is close by to your west.
A giraffe who is a brief walk away to your west.
A loggerhead shrike who is rather far off to your west.
A cheetah who is in the distance to your west.
A proud lion who is in the distance to your west.

< 638h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Gellz sneaks in from the north.

< 639h/660H 91v/91V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A loggerhead shrike who is not far off to your south.
A cheetah who is close by to your west.
A thorn-root tree who is close by to your west.
A giraffe who is in the distance to your west.

< 639h/660H 91v/91V Pos: standing >
A Gigantic Termite Mound
   The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down

< 640h/660H 91v/91V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
An undead horse who is rather far off to your west.
A giant termite who is close by below you.

< 641h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 643h/660H 91v/91V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A thorn-root tree who is close by to your north.
A roc who is not far off to your north.
A cheetah who is a brief walk away to your north.
A giraffe who is a brief walk away to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A giraffe who is close by to your south.
A loggerhead shrike who is not far off to your south.
A proud lion who is a brief walk away to your south.
The Watcher of the Contest who is a brief walk away to your west.
A giraffe who is rather far off to your west.

< 643h/660H 91v/91V Pos: standing >
A giraffe enters from the south.

< 646h/660H 91v/91V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 648h/660H 91v/91V Pos: standing >
A Gigantic Termite Mound
   The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down

< 648h/660H 91v/91V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is a brief walk away to your north.
A giraffe who is not far off to your east.
A loggerhead shrike who is close by to your south.
A giraffe who is close by to your west.
The Watcher of the Contest who is rather far off to your west.
An undead horse who is rather far off to your west.
A giraffe who is in the distance to your west.
A giant worker termite who is close by below you.
A giant termite who is close by below you.

< 649h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 655h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Gellz sneaks in from the east.

< 655h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 655h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.(Gold Aura)
An undead horse stands here.(Red Aura)
There are residual brain waves in the area.

< 655h/660H 91v/91V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
Gellz sneaks in from the east.

< 656h/660H 91v/91V Pos: standing >
Autosaving...

< 657h/660H 91v/91V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.(Gold Aura)
An undead horse stands here.(Red Aura)

< 657h/660H 91v/91V Pos: standing >
You are already riding on something.

< 658h/660H 91v/91V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
Gellz sneaks in from the east.

< 660h/660H 91v/91V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/660H 91v/91V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/660H 91v/91V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
There are residual brain waves in the area.
Gellz sneaks in from the south.

< 660h/660H 91v/91V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
A sinewy cheetah slinks through the grasses, waiting to strike.

< 660h/660H 91v/91V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 660h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here. (casting) (Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are residual brain waves in the area.
Gellz sneaks in from the east.

< 660h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here. (casting) (Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 660h/660H 91v/91V Pos: standing >
Kylian Brightstar completes his spell...
Kylian Brightstar utters the word 'paghz'
Ange de Morte starts to move with uncanny speed!

< 660h/660H 91v/91V Pos: standing >
You gag in disgust.

< 660h/660H 91v/91V Pos: standing >
You shrug helplessly.

< 660h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
*Gellz Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are residual brain waves in the area.

< 660h/660H 91v/91V Pos: standing >

< 660h/660H 91v/91V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your east.

< 660h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 660h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 660h/660H 91v/91V Pos: standing >
Luncke is overwhelmed with HATRED, and begins to grow to enormous proportions!


< 660h/660H 91v/91V Pos: standing >

< 660h/660H 91v/91V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 660h/660H 91v/91V Pos: standing >
You quickly scan the area.
A proud lion who is a brief walk away to your east.
A proud lion who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A half-elf guard who is not far off to your west.
A Kobold who is not far off to your west.

< 660h/660H 91v/91V Pos: standing >
A Kobold enters from the west.
A half-elf guard sneaks in from the west.

< 660h/660H 91v/91V Pos: standing >
A Kobold leaves east.

< 660h/660H 91v/91V Pos: standing >
A Kobold enters from the east.

< 660h/660H 91v/91V Pos: standing >

< 660h/660H 91v/91V Pos: standing >
A Kobold leaves west.
A half-elf guard sneaks west.

< 660h/660H 91v/91V Pos: standing >
A Kobold enters from the west.
A half-elf guard sneaks in from the west.

< 660h/660H 91v/91V Pos: standing >
The sun hangs low on the southern sky.

< 660h/660H 91v/91V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 660h/660H 91v/91V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'hafwunsohuio gsufuhg'
A Kobold looks at you, then closes his eyes, and begins to chant...!
I'm afraid you aren't quite up to mounted combat.
You stop riding the mount.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] -=[You attack a Kobold.]=- [1 hits]
You begin to focus your will...

< 660h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A half-elf guard snaps into visibility.
A half-elf guard knee's you right in the stomach, knocking the wind out of you.

< 610h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A half-elf guard snaps into visibility.
-=[a half-elf guard attacks you.]=- [1 hits]

< 593h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Casting: psychic crush 
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 593h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 162 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 593h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'hafwunsohuio gsufuhg'
A Kobold looks at you, then closes his eyes, and begins to chant...!
-=[a Kobold attacks you.]=- [0 hits]

< 593h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 You begin to focus your will...

< 593h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold snaps into visibility.
The ghosts of a Kobold lost ancestors shred your inner being!

< 585h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold leaves east.

< 585h/660H 91v/91V Pos: standing >
You abort your mental image before it has become reality!

< 585h/660H 91v/91V Pos: standing >
A half-elf guard snaps into visibility.
-=[a half-elf guard attacks you.]=- [3 hits]

< 531h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
 Kylian Brightstar watches the battle in amusement.
You failed.

< 531h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
 Luncke frowns in boredom at the obviously one-sided struggle.
The ghosts of a Kobold lost ancestors shred your inner being!

< 523h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
 You begin to focus your will...

< 523h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
 A Kobold enters from the east.

< 523h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
 Casting: psychic crush 
A Kobold starts casting an offensive spell.

< 523h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
 A half-elf guard snaps into visibility.
Before you can react a half-elf guard suddenly lashes at you.

< 460h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP: few scratches >
 Your mental manipulations become a reality...
A half-elf guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 78 ] A half-elf guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A half-elf guard snaps into visibility.
-=[a half-elf guard attacks you.]=- [0 hits]

< 460h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 387h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP:  small wounds >
 A faint hum can be heard from Tsunami, the trident of storms carried by Gellz.

< 387h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP:  small wounds >
 A Kobold snaps into visibility.
The ghosts of a Kobold lost ancestors shred your inner being!

< 372h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP:  small wounds >
 You begin to focus your will...

< 372h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 372h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: few wounds E: a half-elf guard sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 298h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: nasty wounds E: a half-elf guard sta EP:  small wounds >
 Casting: psychic crush 

< 298h/660H 91v/91V Pos: standing >
< T: Nyra TP: sta TC: nasty wounds E: a half-elf guard sta EP:  small wounds >
 Your mental manipulations become a reality...
A half-elf guard snaps into visibility.
[Damage: 79 ] A half-elf guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A half-elf guard attempts to flee.
A half-elf guard leaves east.

< 298h/660H 91v/91V Pos: standing >
A Kobold snaps into visibility.
The ghosts of a Kobold lost ancestors shred your inner being!
Gellz stops using the cloak of woven time.

< 282h/660H 91v/91V Pos: standing >
Well you DO have a fishing pole, but where do you plan to fish???

< 282h/660H 91v/91V Pos: standing >
A half-elf guard sneaks in from the east.
Into what?

< 282h/660H 91v/91V Pos: standing >
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a half-elf guard stabs you in the back, RIP...
Your mining pick was completely destroyed by the massive blow!
Your drow-made gold shield was completely destroyed by the massive blow!
Your superior hardwood medallion was completely destroyed by the massive blow!
Your crude marble amulet from Kvark's Great Connector was completely destroyed by the massive blow!
Your torn obsidian belt was completely destroyed by the massive blow!