The death of [50 Psycheporter] Kanos Disciple of Lloth (Goblin)

in Bank of Sarmiz'Duul

from the perspective of [50 Psycheporter] Kanos Disciple of Lloth (Goblin)

<worn on eyes>       a soft eyepatch made of squirrel hide
<worn on face>       a mask of white feathers
<worn about waist>   a belt of ragged flesh
<worn on arms>       some tree bark sleeves
<worn around wrist>  a tarnished bracelet of platinum links
<worn around wrist>  a leather wrist pouch
<worn on finger>     a band of bright light (glowing) (illuminating)
<worn on finger>     a ring of power (magic)
<primary weapon>     a storm hammer
<worn on legs>       some tempered mithril leg plates (magic)


< 214h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 214h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 215h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 215h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 215h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
You are already standing.

< 215h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 215h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
An aging but brawny half-orc stands here enjoying life.
A male commoner stands here.

< 215h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 216h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 216h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 216h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 216h/220H 111v/111V Pos: standing >
You are already standing.

< 216h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 216h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 216h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 216h/220H 111v/111V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E

< 216h/220H 111v/111V Pos: standing >
You are already standing.

< 216h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 216h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 216h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 217h/220H 111v/111V Pos: standing >
Lawter's Fine Weapons
Obvious exits: -E
(Q)Lawter, the weaponsmith, stands here.

< 217h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/220H 111v/111V Pos: standing >
This half-orc is shorter than most of his fellows, but has overly-developed
arms for his race; the result of a lifetime of making weapons.  His
manner is one of keen observation, easily taking in his surroundings and
the customers who walk in.
Lawter appears to be Half Orc and is in excellent condition.
He's medium in size.


< 217h/220H 111v/111V Pos: standing >
You are already standing.

< 217h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 217h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 217h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 217h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 217h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 217h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
Rjinal, the alchemist wanders here.

< 217h/220H 111v/111V Pos: standing >
The door seems to be closed.

< 217h/220H 111v/111V Pos: standing >
Otten's Stout Armor
Obvious exits: -S
Otten, the smith, stands here.

< 218h/220H 111v/111V Pos: standing >
This half-orc is lanky for his race.  His manner is one of a supervisor
watching his men work.  He is short on talk, and keeps glancing back to the
work being done.
Otten appears to be Half Orc and is in excellent condition.
He's medium in size.


< 218h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
Rjinal, the alchemist wanders here.

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 218h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S

< 218h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S

< 219h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W#

< 219h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 219h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W
A man composed entirely of fire burns before you.

< 219h/220H 111v/111V Pos: standing >
You see nothing special about it.
The Incarnate of Fire appears to be Fire Elemental and is in excellent condition.
It's huge in size.


< 219h/220H 111v/111V Pos: standing >
You are already standing.

< 219h/220H 111v/111V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 219h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 219h/220H 111v/111V Pos: standing >
Argh!!! The sun is too bright.

< 219h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 219h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 219h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 219h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A half-orc mercenary stands here.
There are residual brain waves in the area.

< 220h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
A male commoner stands here.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
A male commoner stands here.
A male commoner stands here.
A male commoner stands here.

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
A commoner leaves north.
Red Brick Road
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 220h/220H 111v/111V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S
You sense a lifeform nearby.

< 220h/220H 111v/111V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
An aging but brawny half-orc stands here enjoying life.

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Commoners Dwelling
Obvious exits: -W

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 220h/220H 111v/111V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -W
An aging but brawny half-orc stands here enjoying life.
An orcish adventurer stands here.(Red Aura)
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
An aging but brawny half-orc stands here enjoying life.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
Severne's Apothecary
Obvious exits: -W
(Q)Severne, the witch, stands here.

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
You can buy:
 1) A black leather spellbook with silver engravings for 3 platinum, 5 gold, 2 silver, and 3 copper.
 2) A scroll with silver and black letters   for 14 platinum, 5 gold, 7 silver, and 4 copper.
 3) A silvery potion                         for 17 platinum, 1 gold, 6 silver, and 9 copper.
 4) A pitch black potion                     for 45 platinum, 2 gold, 7 silver, and 2 copper.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -W
An orcish adventurer stands here.(Red Aura)
A half-orc shaman stands here, lost in contemplation.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 220h/220H 111v/111V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 220h/220H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 220h/220H 111v/111V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 220h/220H 111v/111V Pos: standing >
Bank of Sarmiz'Duul
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A half-orc banker stands here, counting his money.

< 220h/220H 111v/111V Pos: standing >

		Score information for Kanos

Level: 36   Race: Goblin   Class: Psionicist  Sex: Female
Hit points: 220(220)   Mana: 448(448)   Moves: 111(111)
Coins carried:   30 platinum     5 gold     4 silver     1 copper
Coins in bank:   45 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 16 hours/ 4 minutes
Received data: 0.2213 MB this session.
Send data:     0.0113 MB this session.
Compression ratio: 83%
83%
Followers:
   a snarling warg
Status:  Standing in a snarling warg's saddle.
Epic points: 73  Skill points: 0
Epic Bonus: Epic Points Bonus (0.38%)
Frags:   +0.00   Deaths:   49
Consenting: warg
Detecting:       Evil Good Magic Life
Enchantments:    Ultravision Fly
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  349 

Active Spells:
--------------
aura sight (34 minutes)
intellect fortress (14 minutes)
fly (25 minutes)
flesh armor (13 minutes)
energy containment (13 minutes)
enhance constitution (24 minutes)
enhance agility (24 minutes)
enhance strength (24 minutes)
enhance dexterity (24 minutes)
Auctions Disabled (2 minutes)


< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
Anders sings a song to protect him from the world.

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >

< 220h/220H 111v/111V Pos: standing >
You are already standing.

< 220h/220H 111v/111V Pos: standing >
Anders sings a song to protect him from the world.

< 220h/220H 111v/111V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 220h/220H 111v/111V Pos: standing >
Anders sings a song to protect him from the world.

< 220h/220H 111v/111V Pos: standing >
Anders sings a song to protect him from the world.

< 220h/220H 111v/111V Pos: standing >
Anders sings a song to protect him from the world.

< 220h/220H 111v/111V Pos: standing >
Someone completes his spell...
Someone utters the words 'urrjguaiabral xarr'

< 220h/220H 111v/111V Pos: standing >
Anders finds an illusionary wall!

< 220h/220H 111v/111V Pos: standing >
The spectre of a bloated carcass completes his spell...
The spectre of a bloated carcass utters the word 'pawwzf'
The spectre of a bloated carcass creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
I'm afraid you aren't quite up to mounted combat.
You stop riding a snarling warg.

< 112h/220H 111v/111V Pos: standing >
<Anders sings a song to protect him from the world.

< 112h/220H 111v/111V Pos: standing >
<The spectre of a bloated carcass completes his spell...
The spectre of a bloated carcass utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting wounds you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's weak sting wounds you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's weak sting wounds you.

< 103h/220H 111v/111V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
You miss someone.
The spectre of a bloated carcass dodges your futile attack.

< 103h/220H 111v/111V Pos: standing >
< T: Kanos TP: sta TC: nasty wounds E: the spectre of a bloated carcass sta EP: excellent >
 Anders starts casting an offensive spell.

< 103h/220H 111v/111V Pos: standing >
< T: Kanos TP: sta TC: nasty wounds E: someone sta EP: excellent >
 The spectre of a bloated carcass completes his spell...
The spectre of a bloated carcass utters the word 'pawwzf'
The spectre of a bloated carcass creates a hammer out of thin air that smashes into you!
Your consciousness begins to fade in and out as your mortality
slips away.....