The death of [33 Thief] Azo (Halfling)

in The Southern Wall Road

from the perspective of [33 Thief] Azo (Halfling)

<worn as a badge>    a dark shadowy circle
<worn in ear>        a strangly glowing ivy leaf (glowing)
<worn in ear>        a tiger's tooth earring
<worn on face>       a ceramic mask painted like a tiger
<worn around neck>   an alligatorskin collar
<worn around neck>   the service tags of the squad (glowing)
<worn on body>       some robes of sand weaving
<worn as quiver>     the masters quiver (glowing)
<worn on arms>       some sandy sleeves
<held as shield>     a tower shield caked with blood
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn around wrist>  a length of zombie flesh
<worn on hands>      the gauntlets of immortality (glowing) (humming)
<worn on finger>     a spiked ring
<primary weapon>     sewing needle


< 153h/257H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 155h/257H 121v/121V Pos: standing >

< 158h/257H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 166h/257H 121v/121V Pos: standing >
You are still a very long way from your next level.

< 171h/257H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 174h/257H 121v/121V Pos: standing >
The the bartender gave you the following quest:
Go kill 3 an off-duty guard (3 left) in Golden Hall of the Crown!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 179h/257H 121v/121V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A leather backpack lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 182h/257H 120v/121V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.

< 183h/257H 119v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 183h/257H 119v/121V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 185h/257H 120v/121V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 186h/257H 119v/121V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 187h/257H 118v/121V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 187h/257H 118v/121V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 188h/257H 118v/121V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 189h/257H 119v/121V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 189h/257H 119v/121V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 193h/257H 120v/121V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 194h/257H 119v/121V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 194h/257H 118v/121V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 196h/257H 120v/121V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 197h/257H 119v/121V Pos: standing >
Hyle enters from the north.
Alas, you cannot go that way. . . .

< 198h/257H 119v/121V Pos: standing >
Hyle leaves east.

< 198h/257H 119v/121V Pos: standing >

< 202h/257H 121v/121V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 204h/257H 120v/121V Pos: standing >
Keats Street
Obvious exits: -N -S
A working-class whore is standing here, catwalking around.
A homeless child is here, scrounging around for some food.
A homeless child is here, scrounging around for some food.

< 204h/257H 119v/121V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 206h/257H 120v/121V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
The corpse of a militia guard is lying here.
The corpse of a commoner is lying here.

< 208h/257H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/257H 121v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 210h/257H 120v/121V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 212h/257H 119v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 214h/257H 120v/121V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
The corpse of a militia guard is lying here.
The corpse of a commoner is lying here.

< 214h/257H 119v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 216h/257H 120v/121V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 217h/257H 119v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 219h/257H 120v/121V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.

< 219h/257H 119v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 222h/257H 120v/121V Pos: standing >
A militia guard recognizes you, and charges to attack!
A militia guard suddenly attacks YOU!

< 215h/257H 120v/121V Pos: standing >
< T: Azo TP: sta TC: small wounds E: guard sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 215h/257H 120v/121V Pos: standing >
< T: Azo TP: sta TC: small wounds E: guard sta EP: excellent >
 The snow is coming down faster now.

< 215h/257H 120v/121V Pos: standing >
< T: Azo TP: sta TC: small wounds E: guard sta EP: excellent >
 You attempt to flee...
A Bend in the Road Wall
Obvious exits: -N# -E -S
You flee northward!

< 215h/257H 109v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 216h/257H 108v/121V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 216h/257H 107v/121V Pos: standing >
A militia guard enters from the south.

< 217h/257H 109v/121V Pos: standing >
A militia guard suddenly attacks YOU!

< 199h/257H 109v/121V Pos: standing >
< T: Azo TP: sta TC: small wounds E: guard sta EP: excellent >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [1 hits]

< 199h/257H 109v/121V Pos: standing >
< T: Azo TP: sta TC: small wounds E: guard sta EP: few scratches >
 You attempt to flee...
The Southern Wall Road
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
You flee eastward!

< 199h/257H 93v/121V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 199h/257H 93v/121V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
A young man in leather armor seems to be patrolling the area.

< 199h/257H 92v/121V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 199h/257H 92v/121V Pos: standing >
A militia guard enters from the west.

< 201h/257H 95v/121V Pos: standing >
A militia guard suddenly attacks YOU!

< 184h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP: few scratches >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [1 hits]

< 184h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP: few scratches >
 A militia guard's kick parts your hair but does little else.
A militia guard attacks you. [0 hits]

< 184h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP: few scratches >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [2 hits]

< 184h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP: few scratches >
 You do not seem to have the 'needle'.

< 184h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP: few scratches >
 You feel your skill in shield block improving.
A militia guard attacks you. [1 hits]
You are using:
<worn as a badge>    a dark shadowy circle (magic)
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn in ear>        a tiger's tooth earring
<worn on face>       a ceramic mask painted like a tiger
<worn around neck>   an alligatorskin collar
<worn around neck>   the service tags of the squad (glowing)
<worn on body>       some robes of sand weaving (magic)
<worn as quiver>     the masters quiver (magic) (glowing)
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a tower shield caked with blood (magic)
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn around wrist>  a length of zombie flesh
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a spiked ring
<worn on finger>     a pitted silver band from The Behemoth Herders
<primary weapon>     sewing needle

< 161h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP: few scratches >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [2 hits]

< 161h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP:  small wounds >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [2 hits]

< 161h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP:  small wounds >
 You play with a militia guard before lunging into an offensive routine!
Sewing needle slices through the air with incredible ease!
A militia guard's kick parts your hair but does little else.
A militia guard attacks you. [0 hits]

< 161h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP:  small wounds >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [3 hits]
You reach for the ground, quickly tossing a clump of dirt at a militia guard's face!

< 161h/257H 96v/121V Pos: standing >
< T: Azo TP: sta TC: few wounds E: guard sta EP:  small wounds >
 A goblin merchant dances an acrobatic maneuver in battle, tripping you.

< 161h/257H 96v/121V Pos: sitting >
< T: Azo TP: sit TC: few wounds E: guard sta EP:  small wounds >
 Before you can react a goblin merchant suddenly lashes at you.
OUCH!  That really did HURT!

< 114h/257H 96v/121V Pos: sitting >
< T: Azo TP: sit TC: nasty wounds E: guard sta EP:  small wounds >
 OUCH!  That really did HURT!
A militia guard attacks you. [2 hits]

< 74h/257H 96v/121V Pos: sitting >
< T: Azo TP: sit TC:pretty hurt E: guard sta EP:  small wounds >
 OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A goblin merchant attacks you. [4 hits]
Your improved dexterity allows you to swiftly attack your enemy!
You attack a militia guard. [0 hits]

< 26h/257H 96v/121V Pos: sitting >
< T: Azo TP: sit TC: awful E: guard sta EP:  small wounds >
 You feel your skill in shield block improving.
You wish that your wounds would stop BLEEDING so much!
You feel your skill in shield block improving.
You wish that your wounds would stop BLEEDING so much!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/257H 96v/121V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -5h/257H 96v/121V Pos: sitting >