The death of [33 Thief] Azo (Halfling)

in Hallway in the Fortress

from the perspective of [50 Shadowmage] Methaki Disciple of Lloth (Kobold)

<worn as a badge>    a glittering sapphire badge [89%]             
<worn on eyes>       a blood soaked eyepatch (magic)
<worn in ear>        a polished adamantite stud (magic)
<worn in ear>        a scale of pulsating darkness
<worn on face>       a splintered dragon scale
<worn around neck>   the pendant of the chaotic (magic) (glowing)
<worn around neck>   a collar made of solid gold [87%]             
<worn on body>       a fanged dragonscale platemail
<worn about body>    an inverted-cross ladened cloak (magic) [88%]             
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a girdle of giant strength (magic)
<worn on belt buckle>a chipped soulstone dagger (magic) [76%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       a set of spiked dragonscale arm plates (magic)
<worn around wrist>  a dracolich-bone bracelet (magic) (humming)
<worn around wrist>  a burnished couatl-hide bracer (magic) [63%]             
<worn on hands>      the gauntlets of spiderkind [86%]             
<worn on finger>     a finely crafted brass ring (magic)
<primary weapon>     the barb of an ancient green wyrm (magic) (glowing)
<held>               the instrument of lyrical mastery (magic)[86h 42m 33s]
<worn on legs>       a pair of rugged silk breeches
<worn on feet>       a fine pair of dragonscale sabatons (magic)

A guard of the upper level who is not far off to your west.
A guard of the upper level who is a brief walk away to your west.

< 825h/825H 156v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -E -W
The corpse of a Barbarian is lying here.
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A member of the maintenance crew surveys the hall.(Gold Aura)
WindRusher, the Prince's personal pegasus stands here.

< 825h/825H 155v/156V Pos: standing >
You quickly scan the area.
A member of the maintenance crew who is close by to your north.
A guard of the upper level who is close by to your north.
A guard of the upper level who is a brief walk away to your east.
A guard of the upper level who is close by to your west.
A guard of the upper level who is not far off to your west.

< 825h/825H 155v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -E -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 153v/156V Pos: standing >
You do not see that here.
Jair leaves east.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 825h/825H 155v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is a brief walk away to your north.
A member of the maintenance crew who is a brief walk away to your west.
WindRusher who is a brief walk away to your west.
A guard of the upper level who is rather far off to your west.

< 825h/825H 155v/156V Pos: standing >
You sing a song to lift the spirits high.
a guard of the upper level flies through the air, free as a bird!

< 825h/825H 155v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is a brief walk away to your north.
A member of the maintenance crew who is a brief walk away to your west.
WindRusher who is a brief walk away to your west.
A guard of the upper level who is rather far off to your west.
A guard of the upper level who is in the distance to your west.
Jair leaves north.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is close by to your north.
Jair leaves north.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 153v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is not far off to your south.

< 825h/825H 156v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is not far off to your south.
A guard of the upper level who is in the distance to your south.

< 825h/825H 156v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 825h/825H 154v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is a brief walk away to your south.
A hungry patron who is close by to your west.
A hungry patron who is close by to your west.
A hungry patron who is close by to your west.
Jair leaves south.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 153v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway of the Upper Level
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 825h/825H 154v/156V Pos: standing >
You quickly scan the area.
WindRusher who is a brief walk away to your west.
A guard of the upper level who is rather far off to your west.
A guard of the upper level who is in the distance to your west.
Jair leaves south.
You follow Jair.

Foyer Above the Staircase
Obvious exits: -N -D
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 153v/156V Pos: standing >
You quickly scan the area.
A guard of the upper level who is close by to your north.

< 825h/825H 156v/156V Pos: standing >
Jair leaves down.
You follow Jair.

Stairway in the Hall
Obvious exits: -U -D
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
You sing a song to lift the spirits high.
You feel less like a lion and more like your normal self.
You feel less like a lion and more like your normal self.
You quickly scan the area.
You see nothing.
Jair leaves down.
You follow Jair.

Stairway in the Hall
Obvious exits: -N -U
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
You quickly scan the area.
You see nothing.

< 825h/825H 156v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Bend in the Hallway in the Fortress
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
You quickly scan the area.
A priestess in training who is a brief walk away to your west.
A knight in training who is rather far off to your west.
A guard of the lower level who is in the distance to your west.
A LARGE water elemental who is in the distance to your west.
A LARGE water elemental who is in the distance to your west.
A LARGE water elemental who is in the distance to your west.
The grand water magus, D'renzd who is in the distance to your west.
A priestess in training who is in the distance to your west.
A member of the maintenance crew who is in the distance to your west.

< 825h/825H 155v/156V Pos: standing >
You quickly scan the area.
A priestess in training who is a brief walk away to your west.
A knight in training who is rather far off to your west.
A guard of the lower level who is in the distance to your west.
A LARGE water elemental who is in the distance to your west.
A LARGE water elemental who is in the distance to your west.
The grand water magus, D'renzd who is in the distance to your west.
A priestess in training who is in the distance to your west.

< 825h/825H 155v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
You quickly scan the area.
A priestess in training who is not far off to your west.
A knight in training who is a brief walk away to your west.
A LARGE water elemental who is rather far off to your west.
A LARGE water elemental who is rather far off to your west.
A LARGE water elemental who is rather far off to your west.
The grand water magus, D'renzd who is rather far off to your west.
A priestess in training who is rather far off to your west.
A member of the maintenance crew who is rather far off to your west.

< 825h/825H 156v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -E -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A training priestess walks about here, in total prayer.(Gold Aura)

< 825h/825H 154v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)

< 825h/825H 153v/156V Pos: standing >
You sing a song to lift the spirits high.
You finish your song.

< 825h/825H 156v/156V Pos: standing >
You start playing your instrument of lyrical mastery and singing aloud.
Jair leaves east.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A training priestess walks about here, in total prayer.(Gold Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -E -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 153v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Bend in the Hallway in the Fortress
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 152v/156V Pos: standing >
Looks like an exit.
You extend your sights westward.
Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 825h/825H 153v/156V Pos: standing >
Jair suddenly looks ravenous! and takes a huge bite out of their the severed wings of a turkey named 'Dinner'!
Jair appears invigorated.

< 825h/825H 153v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 825h/825H 152v/156V Pos: standing >
You quickly scan the area.
A knight in training who is rather far off to your north.
Jair leaves north.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 151v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -E# -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 151v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 150v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)

< 825h/825H 151v/156V Pos: standing >

< 825h/825H 151v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Bend in the Hallway in the Fortress
Obvious exits: -N# -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 151v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)

< 825h/825H 150v/156V Pos: standing >
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
(Q)A valiant knight walks about the barraks, teaching his students.(Gold Aura)

< 825h/825H 149v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)

< 825h/825H 149v/156V Pos: standing >
You sing a song to lift the spirits high.
a knight in training flies through the air, free as a bird!
Jair leaves east.
You follow Jair.

Bend in the Hallway in the Fortress
Obvious exits: -N# -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 148v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
A lightly armored knight in training waits his turn for the next battle.(Gold Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -E# -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 153v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves south.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 825h/825H 154v/156V Pos: standing >
You quickly scan the area.
A knight in training who is rather far off to your north.
Jair leaves south.
You follow Jair.

Bend in the Hallway in the Fortress
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Bend in the Hallway in the Fortress
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
You sing a song to lift the spirits high.
Looks like an exit.
You extend your sights westward.
Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 825h/825H 155v/156V Pos: standing >
Methaki n

< 825h/825H 155v/156V Pos: standing >
Looks like an exit.
You extend your sights northward.
Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
You sense a lifeform nearby.

< 825h/825H 155v/156V Pos: standing >
Jair attempts to flee.
Jair leaves west.
You follow Jair.

Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 154v/156V Pos: standing >
Jair swings her weapon wide...
...but in the end she fails to impress anyone.

< 825h/825H 154v/156V Pos: standing >
You sing a song to lift the spirits high.

< 825h/825H 156v/156V Pos: standing >
You see nothing special...

< 825h/825H 156v/156V Pos: standing >
Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 156v/156V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Bend in the Hallway in the Fortress
Obvious exits: -N -S -W

< 825h/825H 156v/156V Pos: standing >
Jair leaves east.
You follow Jair.

Bend in the Hallway in the Fortress
Obvious exits: -N -S -W
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)

< 825h/825H 155v/156V Pos: standing >
Jair leaves north.
You follow Jair.

Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
*Jair (Revenant)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 825h/825H 154v/156V Pos: standing >
Jair swings her weapon wide...
...but in the end she fails to impress anyone.

< 825h/825H 156v/156V Pos: standing >
You sing a song to lift the spirits high.
You suddenly break out a quick verse from your repitiore of songs...
You play a discordant song, one so bad it actually hurts people to listen to it.
You do a ritual dance of joy!
You snap into visibility.
[Damage: 60 ] A Halfling is withered and begins to DECREASE in size by your touch!

< 825h/825H 156v/156V Pos: standing >
Autosaving...

< 825h/825H 156v/156V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

[Damage:  3 ] 
< 825h/825H 126v/156V Pos: standing >
< T: Methaki TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 A Halfling misses you.
A Halfling misses you.
You parry a Halfling's lunge at you.

< 825h/825H 126v/156V Pos: standing >
< T: Methaki TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 Jair snaps into visibility.
Jair trips over a Halfling, in a futile attempt to slam him down even further.

< 825h/825H 126v/156V Pos: standing >
< T: Methaki TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 You sing a song to lift the spirits high.

< 825h/825H 126v/156V Pos: standing >
< T: Methaki TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 You snap into visibility.
[Damage: 46 ] Your mighty pierce seriously wounds a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 107 ] Your pierce critically injures a Halfling.
[Damage: 34 ] Your pierce critically injures a Halfling.
A Halfling is incapacitated and will slowly die, if not aided.

< 825h/825H 126v/156V Pos: standing >
You sing a song to lift the spirits high.
Strike at whom?

< 825h/825H 156v/156V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 68 ] A Halfling makes a strange sound but is suddenly very silent as you place the barb of an ancient green wyrm in his back.
A Halfling's fanged dragonscale knife was completely destroyed by the massive blow!
A Halfling's dented stone leggings was completely destroyed by the massive blow!
A Halfling's thick belt of trollhide was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.