The death of [26 Mercenary] Gistel (Dwarf)

in Outside a Circle of Nomads' Wagons

from the perspective of [36 Thief] Pir Disciple of Lloth (Kobold)

<worn as a badge>    the mark of the saboteur [83%]             
<worn on head>       a black turban of circling flames
<worn on eyes>       a set of metal eye protectors [85%]             
<worn in ear>        a dangling whitestone earring
<worn in ear>        an orb of metorite of negativity [poor] made by Laz (glowing)
<worn on face>       the mask of deceptions (humming) [32%]             
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a necklace of halfling ears of sight [modified] made by Laz
<worn on body>       Lobos' leather coat
<worn about body>    a mithril breastplate with a golden cross (glowing)
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the vambraces of the vampire lords (humming) [79%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a black and white zebra-hide wristband [88%]             
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     the ring of the Netherworld (glowing)
<worn on finger>     a ring of the giantkind
<primary weapon>     a sleek adamantium dagger named 'Blight'
<worn on legs>       a pair of vapor leggings
<worn on feet>       some durethium boots

 
   MM^^^...^    
  MM^^^......   
 MM^^M....^...  
 ^^^..........  
 ^^...^@P.....  
 ^^..^..^^^^^^  
 ....M.^^MMMMM  
  ....MMMMMMM   
   .^MMM        
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 112v/116V Pos: standing >
 
   MMM^^^...    
  MMM^^^.....   
 MMM^^M....^..  
 M^^^.........  
 ^^^...@P.....  
 ^^^..^..^^^^^  
 .....M.^^MMMM  
  .....MMMMMM   
   ..^MMM       
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 111v/116V Pos: standing >
 
   MMMM^^^..    
  MMMM^^^....   
 MMMM^^M....^.  
 MM^^^........  
 M^^^..@P^....  
 M^^^..^..^^^^  
 ^.....M.^^MMM  
  ......MMMMM   
   ...^MMM      
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 109v/116V Pos: standing >
 
   MMMMM^^^.    
  ^MMMM^^^...   
 ^MMMM^^M....^  
 MMM^^^.......  
 MM^^^.@P^^...  
 MM^^^..^..^^^  
 ^^.....M.^^MM  
  .......MMMM   
   ....^MMM     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 108v/116V Pos: standing >
 
   ^MMMMM^^^    
  ^^MMMM^^^..   
 ^^MMMM^^M....  
 ^MMM^^^......  
 ^MM^^^@P.^^..  
 MMM^^^..^..^^  
 M^^.....M.^^M  
  ^.......MMM   
   .....^MMM    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 106v/116V Pos: standing >
 
   .^MMMMM^^    
  .^^MMMM^^^.   
 .^^MMMM^^M...  
 ^^MMM^^^.....  
 ^^MM^^@P..^^.  
 MMMM^^^..^..^  
 MM^^.....M.^^  
  ^^.......MM   
   ......^MM    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 105v/116V Pos: standing >
 
   ^^MMMM^^^    
  ^^MMMM^^M..   
 ^^MMM^^^.....  
 ^^MM^^P...^^.  
 MMMM^^@..^..^  
 MM^^.....M.^^  
 M^^.......MMM  
  ^......^MMM   
   ^.^^^^^^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the north.

< 296h/296H 105v/116V Pos: standing >
 
   ^MMMM^^M.    
  ^MMM^^^....   
 ^^MM^^^...^^.  
 MMMM^^P..^..^  
 MM^^..@..M.^^  
 M^^.......MMM  
 ^^......^MMM   
  ^^.^^^^^^     
   ^^^^^        
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the north.

< 296h/296H 103v/116V Pos: standing >
 
   MMM^^^...    
  ^MM^^^...^^   
 MMMM^^^..^..^  
 MM^^..P..M.^^  
 M^^...@...MMM  
 ^^......^MMM   
 ^^^.^^^^^^     
  ^^^^^^        
                
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the north.

< 296h/296H 103v/116V Pos: standing >
 
   MM^^^...^    
  MMM^^^..^..   
 MM^^.....M.^^  
 M^^...P...MMM  
 ^^....@.^MMM   
 ^^^.^^^^^^     
 ^^^^^^^        
                
                
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the north.

< 296h/296H 101v/116V Pos: standing >
 
   MM^^^..^.    
  M^^.....M.^   
 M^^.......MMM  
 ^^....P.^MMM   
 ^^^.^^@^^^     
 ^^^^^^^        
 M              
                
                
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the north.

< 296h/296H 100v/116V Pos: standing >
 
   MMM^^^..^    
  MM^^.....M.   
 MM^^.......MM  
 M^^......^MMM  
 M^^^.^@P^^^    
 M^^^^^^^       
 MM             
                
                
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
Jair enters from the east.

< 296h/296H 100v/116V Pos: standing >
You quickly scan the area.
A Cimmerian warrior who is close by to your west.

< 296h/296H 101v/116V Pos: standing >
You quickly scan the area.
A Cimmerian warrior who is close by to your west.

< 296h/296H 102v/116V Pos: standing >
East Side of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East -South
A man stands here, focusing his martial energies.
Jair enters from the east.

< 296h/296H 103v/116V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is close by to your north.
A Cimmerian of the Master's Path who is not far off to your north.
A young Cimmerian woman who is not far off to your north.
A young Cimmerian woman who is not far off to your north.
A Cimmerian toddler who is not far off to your south.
An ancient Cimmerian who is a brief walk away to your south.

< 296h/296H 105v/116V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is close by to your north.
A Cimmerian of the Master's Path who is not far off to your north.
A young Cimmerian woman who is not far off to your north.
A Cimmerian toddler who is not far off to your south.
An ancient Cimmerian who is a brief walk away to your south.

< 296h/296H 105v/116V Pos: standing >
Near a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West
Jair enters from the north.

< 296h/296H 106v/116V Pos: standing >
You quickly scan the area.
A Cimmerian warrior who is close by to your north.
A Cimmerian toddler who is not far off to your north.
A Cimmerian of the Master's Path who is a brief walk away to your north.
A young Cimmerian woman who is a brief walk away to your north.
A young Cimmerian woman who is a brief walk away to your north.
A Cimmerian toddler who is close by to your south.
An ancient Cimmerian who is not far off to your south.

< 296h/296H 107v/116V Pos: standing >
Behind a Nomad's Wagon
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South
A very young Cimmerian toddles about the camp here.
Jair enters from the north.

< 296h/296H 108v/116V Pos: standing >
You quickly scan the area.
A Cimmerian warrior who is not far off to your north.
A Cimmerian toddler who is a brief walk away to your north.
A Cimmerian of the Master's Path who is rather far off to your north.
A young Cimmerian woman who is rather far off to your north.
A young Cimmerian woman who is rather far off to your north.
An ancient Cimmerian who is close by to your south.

< 296h/296H 109v/116V Pos: standing >
Southeast Corner of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -West
An ancient Cimmerian walks about, instructing the others.
Jair enters from the north.

< 296h/296H 109v/116V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is close by to your north.
A Cimmerian toddler who is a brief walk away to your north.
A Cimmerian warrior who is a brief walk away to your north.
A Cimmerian of the Master's Path who is in the distance to your north.
A young Cimmerian woman who is in the distance to your north.
A young Cimmerian woman who is in the distance to your north.
A youthful Cimmerian who is not far off to your west.
A mature Cimmerian who is not far off to your west.
A mature Cimmerian who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A Cimmerian of the Master's Path who is in the distance to your west.
A team of horses who is in the distance to your west.
A team of horses who is in the distance to your west.
A team of horses who is in the distance to your west.

< 296h/296H 111v/116V Pos: standing >
Outside a Circle of Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -East -West
Jair enters from the east.

< 296h/296H 111v/116V Pos: standing >
You quickly scan the area.
An ancient Cimmerian who is close by to your east.
A mature Cimmerian who is close by to your west.
A mature Cimmerian who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A Cimmerian of the Master's Path who is rather far off to your west.
A Cimmerian toddler who is rather far off to your west.
A team of horses who is rather far off to your west.
A team of horses who is rather far off to your west.
A team of horses who is rather far off to your west.
A mature Cimmerian who is in the distance to your west.
A mature Cimmerian who is in the distance to your west.

< 296h/296H 113v/116V Pos: standing >
Close to a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East -South -West
A young Cimmerian man stands here, practicing his kicks.
A mature Cimmerian man is walking about- on his hands!
Jair enters from the east.

< 296h/296H 112v/116V Pos: standing >
You quickly scan the area.
A youthful Cimmerian who is close by to your north.
A mature Cimmerian who is close by to your north.
A young Cimmerian woman who is rather far off to your north.
A Cimmerian toddler who is in the distance to your north.
An ancient Cimmerian who is not far off to your east.
A mature Cimmerian who is close by to your west.
A team of horses who is close by to your west.
A team of horses who is close by to your west.
A team of horses who is close by to your west.
A team of horses who is close by to your west.
A Cimmerian of the Master's Path who is a brief walk away to your west.
A Cimmerian toddler who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A team of horses who is a brief walk away to your west.
A mature Cimmerian who is rather far off to your west.
A mature Cimmerian who is rather far off to your west.

< 296h/296H 113v/116V Pos: standing >
A mature Cimmerian leaves east.
South Side of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
   A long hitching-post is mounted along the wagon to the north.
Obvious exits: -East -West
A mature Cimmerian man is walking about- on his hands!
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
Jair enters from the east.

< 296h/296H 111v/116V Pos: standing >
You quickly scan the area.
A youthful Cimmerian who is close by to your east.
A mature Cimmerian who is not far off to your east.
An ancient Cimmerian who is a brief walk away to your east.
A Cimmerian of the Master's Path who is not far off to your west.
A Cimmerian toddler who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A mature Cimmerian who is a brief walk away to your west.
A mature Cimmerian who is a brief walk away to your west.

< 296h/296H 113v/116V Pos: standing >
Near a Circle of Nomads' Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East -West
Jair enters from the east.

< 296h/296H 112v/116V Pos: standing >
You quickly scan the area.
A Cimmerian woman who is a brief walk away to your north.
A Cimmerian toddler who is a brief walk away to your north.
A mature Cimmerian who is close by to your east.
A team of horses who is close by to your east.
A team of horses who is close by to your east.
A team of horses who is close by to your east.
A team of horses who is close by to your east.
A youthful Cimmerian who is not far off to your east.
A mature Cimmerian who is a brief walk away to your east.
An ancient Cimmerian who is rather far off to your east.
A Cimmerian of the Master's Path who is close by to your west.
A Cimmerian toddler who is close by to your west.
A team of horses who is close by to your west.
A team of horses who is close by to your west.
A team of horses who is close by to your west.
A team of horses who is close by to your west.
A mature Cimmerian who is not far off to your west.

< 296h/296H 113v/116V Pos: standing >
South Side of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
   A long hitching-post is mounted along the wagon to the north.
Obvious exits: -East -West
A mature Cimmerian man is walking about- on his hands!
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
Jair enters from the west.

< 296h/296H 112v/116V Pos: standing >
Close to a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East -South -West
A young Cimmerian man stands here, practicing his kicks.
Jair enters from the west.

< 296h/296H 110v/116V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South
A young Cimmerian man stands here, practicing his kicks.
A mature Cimmerian man is walking about- on his hands!
Jair enters from the south.

< 296h/296H 109v/116V Pos: standing >
You quickly scan the area.
A young Cimmerian woman who is a brief walk away to your north.
A Cimmerian toddler who is rather far off to your north.
A youthful Cimmerian who is close by to your south.

< 296h/296H 111v/116V Pos: standing >
Before a Dilapidated Wagon
   Most of the wagons in this circle are sturdy, simple, and well-kept, but
the one lying to the south-east is a nightmare. The wood is rotted in many
places, and there are large gaps between many of the planks that make up the
wagon's sides. The door is nearly off its hinges, and to top it all off,
there is some sort of odor emanating from the wagon. It's apparent that even
the other nomads avoid this wagon, as the grass is somewhat less trampled
than elsewhere in the circle.
Obvious exits: -North -East -South -West -Southeast#
Jair enters from the south.

< 296h/296H 110v/116V Pos: standing >
You quickly scan the area.
A young Cimmerian woman who is not far off to your north.
A Cimmerian toddler who is rather far off to your north.
A youthful Cimmerian who is close by to your south.
A mature Cimmerian who is close by to your south.
A youthful Cimmerian who is not far off to your south.
A Cimmerian warrior who is close by to your west.

< 296h/296H 112v/116V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East# -South -West
Jair enters from the south.

< 296h/296H 111v/116V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is a brief walk away to your north.
A youthful Cimmerian who is not far off to your south.
A mature Cimmerian who is not far off to your south.
A youthful Cimmerian who is a brief walk away to your south.
A Cimmerian woman who is not far off to your west.
A Cimmerian toddler who is not far off to your west.

< 296h/296H 113v/116V Pos: standing >
Inside the Circle of Wagons
   From this vantage point one can see all eight of the wagons that make up
this nomads' camp, and the huge bonfire at its center. The grass here has
been trampled utterly flat; it would appear these people have been settled
here for some time. To the north and east one can pass between the wagons
and away from the camp, and to the west a makeshift forge has been set up.
Obvious exits: -North -East -South -West -Northeast#
A young Cimmerian woman stands here, throwing a flurry of punches.
Jair enters from the south.

< 296h/296H 113v/116V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is not far off to your north.
A youthful Cimmerian who is a brief walk away to your south.
A mature Cimmerian who is a brief walk away to your south.
A youthful Cimmerian who is rather far off to your south.
A Cimmerian of the Master's Path who is close by to your west.
A mature Cimmerian who is not far off to your west.
A mature Cimmerian who is rather far off to your west.

< 296h/296H 114v/116V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South
Jair enters from the south.

< 296h/296H 114v/116V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is close by to your north.
A young Cimmerian woman who is close by to your south.
A youthful Cimmerian who is rather far off to your south.
A mature Cimmerian who is rather far off to your south.
A youthful Cimmerian who is in the distance to your south.

< 296h/296H 116v/116V Pos: standing >
Entering a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -East -South -West
A very young Cimmerian toddles about the camp here.
Jair enters from the south.

< 296h/296H 115v/116V Pos: standing >
You quickly scan the area.
A Cimmerian of the Master's Path who is close by to your east.
An ancient Cimmerian who is close by to your east.
A young Cimmerian woman who is not far off to your south.
A youthful Cimmerian who is in the distance to your south.
A mature Cimmerian who is in the distance to your south.
A Cimmerian woman who is close by to your west.
A Halfling who is rather far off to your west.
A Dwarf who is rather far off to your west.
A Dwarf who is rather far off to your west.
A Barbarian who is rather far off to your west.
A mature Cimmerian who is rather far off to your west.

< 296h/296H 115v/116V Pos: standing >
North Side of a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East -West
A Cimmerian woman watches the surrounding bustle calmly.
Jair enters from the east.

< 296h/296H 113v/116V Pos: standing >
Entering a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -East -South -West
Jair enters from the east.

< 296h/296H 113v/116V Pos: standing >
Behind a Wagon in the Endless Plains
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -East -West
Jair enters from the east.

< 296h/296H 114v/116V Pos: standing >
Outside a Circle of Nomads' Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a mature Cimmerian is lying here.
A Halfling (small) stands here (Newbie).(Gold Aura)
A Dwarf (medium) stands here.(Gold Aura)
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A Barbarian (large) stands here.
Jair enters from the east.

< 296h/296H 112v/116V Pos: standing >
Jair suddenly attacks a Dwarf!
Jair snaps into visibility.
As Jair attempts to attack a Dwarf, a Dwarf intercepts the attack with their hands and twist Jair's arm!
Jair's slash strikes a Dwarf.

< 296h/296H 112v/116V Pos: standing >
Pardon?

< 296h/296H 113v/116V Pos: standing >
You think you noticed an opening in your victim defenses...

< 296h/296H 116v/116V Pos: standing >
Jair snaps into visibility.
A Dwarf's decent pierce grazes Jair.
A Dwarf suffers from contact with the aura about Jair.
Jair parries a Dwarf's lunge at her.
Jair parries a Dwarf's lunge at her.
Jair parries a Dwarf's lunge at her.

< 296h/296H 116v/116V Pos: standing >
Jair snaps into visibility.
Jair's slash strikes a Dwarf.
Jair's impressive slash strikes a Dwarf.
In his haste to slam Jair around, a Barbarian slips and falls!
A Barbarian is stunned!

< 296h/296H 116v/116V Pos: standing >
Jair snaps into visibility.
Jair's face turns pale as a Dwarf slams his head into her face.
A Dwarf suffers from contact with the aura about Jair.

< 296h/296H 116v/116V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.

< 296h/296H 116v/116V Pos: standing >
You snap into visibility.
[Damage: 47 ] You find weakness in a Dwarf's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Dwarf right in the face, causing them to temporarily black out.
A Dwarf seems to be blinded!

< 296h/296H 116v/116V Pos: standing >
< T: Jair TP: sta TC:few scratches E: A Dwarf sta EP:  few wounds >
 A Dwarf misses Jair.
A Dwarf misses Jair.
Jair snaps into visibility.
A Dwarf's powerful pierce strikes Jair.
A Dwarf suffers from contact with the aura about Jair.

< 296h/296H 116v/116V Pos: standing >
< T: Jair TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 Jair's impressive slash strikes a Dwarf hard.
Jair's mighty slash enshrouds a Dwarf in a mist of blood.

< 296h/296H 116v/116V Pos: standing >
< T: Jair TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage:  3 ] -=[Your crude pierce wounds a Dwarf.]=-
[Damage:  5 ] -=[Your decent pierce strikes a Dwarf.]=-
[Damage: 12 ] -=[Your pierce strikes a Dwarf hard.]=-
[Damage: 12 ] -=[Your pierce strikes a Dwarf hard.]=-
[Damage: 12 ] -=[Your impressive pierce strikes a Dwarf very hard.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a Dwarf very hard.]=-
Jair snaps into visibility.
A Dwarf is knocked to the ground by Jair's skillful bash!

< 296h/296H 116v/116V Pos: standing >
< T: Jair TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 A Barbarian clambers to his feet.

< 296h/296H 116v/116V Pos: standing >
< T: Jair TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 27 ] -=[Your pierce enshrouds a Dwarf in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive pierce enshrouds a Dwarf in a mist of blood.]=-
[Damage: 11 ] -=[Your fine pierce enshrouds a Dwarf in a mist of blood.]=-
[Damage: 12 ] -=[Your impressive pierce grievously wounds a Dwarf.]=-
[Damage:  9 ] -=[Your fine pierce hits a Dwarf.]=-
A Dwarf is mortally wounded, and will die soon, if not aided.

< 296h/296H 116v/116V Pos: standing >
A Barbarian starts casting a spell.

< 296h/296H 116v/116V Pos: standing >
Circle whom?

< 296h/296H 116v/116V Pos: standing >
Jair snaps into visibility.
Jair neatly performs a coup de grace and beheads a Dwarf.
A Dwarf's eyepatch of despair was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.