The death of [34 Diabolis] Dum (Kobold)

in End of a Dark Tunnel

from the perspective of [56 Thief] Dywer The Empire (Halfling)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a crown of burning flames
<worn on eyes>       a worn pair of sandstorm goggles (illuminating)
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        an enchanted earring of strength
<worn on face>       the blessed mask of the Rrakkma (magic) (humming)
<worn around neck>   a diabolical dragonscale necklace from Lost Temple of Tikitzopl [88%]             
<worn around neck>   a necklace of giant strength (magic) (glowing)
<worn on body>       the chameleon suit of transformation
<worn about body>    a mithril breastplate with a golden cross (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [86%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a thick belt of trollhide (magic) [72%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing) [74%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a duergar-made adamantine bracelet
<worn around wrist>  a duergar-made adamantine bracelet
<worn on hands>      a pair of pale, misty gloves[239h 11m 20s]
<worn on finger>     a ring of constitution
<worn on finger>     a glowing white-gold ring (magic) [87%]             
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[239h 11m 20s]
<secondary weapon>   a tricksters dagger of deception and illusions (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       some enchanted boots (magic)

 
   MMM^^....    
  MMMM^..^..*   
 MMMM^^.^..*M*  
 MMMM^..^M****  
 MMMM^.@^.****  
 MMMM^.M.*****  
 MMM^.^..*****  
  MM.^^..****   
   ^.^..****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 202v/219V Pos: standing >
 
   MMM^^^.^.    
  MMMM^^.....   
 MMMMM^..^..*M  
 MMMM^^.^..*M*  
 MMMM^.@^M****  
 MMMM^..^.****  
 MMMM^.M.*****  
  MM^.^..****   
   M.^^..***    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 200v/219V Pos: standing >
 
   MMMM^^***    
  MMMM^^^.^..   
 MMMMM^^......  
 MMMMM^..^..*M  
 MMMM^^@^..*M*  
 MMMM^..^M****  
 MMMM^..^.****  
  MMM^.M.****   
   M^.^..***    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 199v/219V Pos: standing >
 
   MMMM^^^**    
  MMMMM^^***^   
 MMMMM^^^.^...  
 MMMMM^^......  
 MMMMM^@.^..*M  
 MMMM^^.^..*M*  
 MMMM^..^M****  
  MMM^..^.***   
   MM^.M.***    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 197v/219V Pos: standing >
 
    MMMM^^^^    
   MMMM^^^**.   
  MMMMM^^***^^  
 MMMMM^^^.^...  
 MMMMM^@......  
 MMMMM^..^..*M  
 MMMM^^.^..*M*  
  MMM^..^M***   
   MM^..^.**    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 727h/727H 196v/219V Pos: standing >
Saving Dywer.

< 727h/727H 198v/219V Pos: standing >
 
   MMMM^^^^.    
  MMMM^^^**.^   
 MMMMM^^***^^.  
 MMMM^^^.^....  
 MMMM^^@.....*  
 MMMM^..^..*M*  
 MMM^^.^..*M*M  
  MM^..^M****   
   M^..^.***    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 197v/219V Pos: standing >
 
   MMM^^^^..    
  MMM^^^**.^^   
 MMMM^^***^^..  
 MMM^^^.^....*  
 MMM^^.@....**  
 MMM^..^..*M**  
 MM^^.^..*M*M*  
  M^..^M*****   
   ^..^.****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 196v/219V Pos: standing >
 
   MMMMMM^^^    
  MMMM^^^^...   
 MMMM^^^**.^^.  
 MMMM^^***^^..  
 MMM^^^@^....*  
 MMM^^......**  
 MMM^..^..*M**  
  M^^.^..*M*M   
   ^..^M****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 727h/727H 194v/219V Pos: standing >
 
 ^^^**  
 ^^@*M  
 ^^.^.  
Inside a Dark Forest
Obvious exits: -N -E -S -W

< 727h/727H 193v/219V Pos: standing >
 
      MMMMMM    
     MMMMM^^^   
   MMMMMM^^^..  
  MMMM^^^^....  
 MMMM^^@**.^^.  
 MMMM^^***^^..  
 MMM^^^.^....*  
  MM^^......*   
   M^..^..*M    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 727h/727H 192v/219V Pos: standing >
 
 ^^^^.  
 ^^@*.  
 ^***M  
Inside a Dark Forest
Obvious exits: -N -E -S -W

< 727h/727H 193v/219V Pos: standing >
A Game Trail
Obvious exits: -N -S

< 727h/727H 192v/219V Pos: standing >
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 727h/727H 191v/219V Pos: standing >
The iron seems to be closed.

< 727h/727H 191v/219V Pos: standing >
The iron seems to be closed.

< 727h/727H 192v/219V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.

< 727h/727H 192v/219V Pos: standing >

< 727h/727H 195v/219V Pos: standing >
You grin as the shadows slowly coalesce around you.

< 727h/727H 198v/219V Pos: standing >

< 727h/727H 203v/219V Pos: standing >
Behind the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the south.
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 727h/727H 202v/219V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -N -E -S# -W
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
There are residual brain waves in the area.

< 727h/727H 204v/219V Pos: standing >
A kobold youth enters from the west.
A Trail
Obvious exits: -N -S

< 727h/727H 207v/219V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W

< 727h/727H 206v/219V Pos: standing >
You quickly scan the area.
A kobold youth who is a brief walk away to your east.
A kobold guard who is rather far off to your east.
A kobold guard who is rather far off to your east.
A kobold youth who is not far off to your south.
A kobold guard who is not far off to your south.
A kobold youth who is not far off to your west.
A wild horse who is in the distance to your west.

< 727h/727H 208v/219V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W

< 727h/727H 210v/219V Pos: standing >

< 727h/727H 210v/219V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 727h/727H 209v/219V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 727h/727H 208v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 727h/727H 208v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 727h/727H 209v/219V Pos: standing >
Shaman's Mound
Obvious exits: -N -E -W
The corpse of a kobold guard is lying here.

< 727h/727H 211v/219V Pos: standing >
Inside the Shaman's Mound
Obvious exits: -S
A large desk, unadorned and fairly free of clutter, sits here.

< 727h/727H 209v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 727h/727H 214v/219V Pos: standing >

< 727h/727H 216v/219V Pos: standing >
You feel like a potion could do you good once again.

< 727h/727H 219v/219V Pos: standing >

< 727h/727H 219v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 727h/727H 219v/219V Pos: standing >
Inside the Shaman's Mound
Obvious exits: -S
A large desk, unadorned and fairly free of clutter, sits here.

< 727h/727H 219v/219V Pos: standing >
Shaman's Mound
Obvious exits: -N -E -W
The corpse of a kobold guard is lying here.
There are residual brain waves in the area.

< 727h/727H 218v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 727h/727H 218v/219V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
To the east runs ill-kept trail.
You extend your sights eastward.
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 727h/727H 218v/219V Pos: standing >
You see an overgrown field to the west.
You extend your sights westward.
An Overgrown Field
Obvious exits: -N -E -S -W
The corpse of a thick-haired buffalo is lying here.
A wild horse stands here.
There are residual brain waves in the area.

< 727h/727H 218v/219V Pos: standing >

< 727h/727H 218v/219V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
The corpse of a thick-haired buffalo is lying here.
A wild horse stands here.

< 727h/727H 216v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 727h/727H 217v/219V Pos: standing >
Western End of an Overgrown Field
Obvious exits: -N -E -S

< 727h/727H 217v/219V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your east.

< 727h/727H 217v/219V Pos: standing >
You see an overgrown field.
You extend your sights northward.
Something seems to be blocking your line of sight.

< 727h/727H 217v/219V Pos: standing >
You see an overgrown field.
You extend your sights southward.
Something seems to be blocking your line of sight.

< 727h/727H 217v/219V Pos: standing >
Northern End of an Overgrown Field
Obvious exits: -E -S -W

< 727h/727H 215v/219V Pos: standing >
Obvious exits:
East- Shaman's Mound
South- An Overgrown Field
West- Western End of an Overgrown Field

< 727h/727H 215v/219V Pos: standing >
Shaman's Mound
Obvious exits: -N -E -W
The corpse of a kobold guard is lying here.
There are residual brain waves in the area.

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your west.

< 727h/727H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
There are residual brain waves in the area.

< 727h/727H 215v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 215v/219V Pos: standing >
You quickly scan the area.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is close by to your south.
The Incarnate of Mischief who is not far off to your south.
A kobold treasure seeker who is not far off to your south.
A kobold treasure seeker who is not far off to your south.
A kobold fisherman who is a brief walk away to your south.
A kobold fisherman who is a brief walk away to your south.
A wild horse who is not far off to your west.

< 727h/727H 216v/219V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 727h/727H 216v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 216v/219V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
Fresh blood covers everything in the area.
Something really naughty and mischievious is running around here.
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
You quickly scan the area.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is close by to your north.
A kobold fisherman who is close by to your south.
A kobold fisherman who is close by to your south.

< 727h/727H 217v/219V Pos: standing >
The Incarnate of Mischief leaves north.

< 727h/727H 217v/219V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
Something really naughty and mischievious is running around here.
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 727h/727H 215v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 215v/219V Pos: standing >
You see nothing special about it.
The Incarnate of Mischief appears to be Ghost and is in excellent condition.
It's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 727h/727H 218v/219V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
Fresh blood covers everything in the area.
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
The kobold is a scruffy looking guy barely coming up past your
stomach.  He holds a battered tin pan and an greedy grin, hoping to
strike it rich finding precious metals among the bed of the murky
stream.
A kobold treasure seeker appears to be Humanoid and is in excellent condition.
He's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 727h/727H 217v/219V Pos: standing >
The kobold is a scruffy looking guy barely coming up past your
stomach.  He holds a battered tin pan and an greedy grin, hoping to
strike it rich finding precious metals among the bed of the murky
stream.
A kobold treasure seeker appears to be Humanoid and is in excellent condition.
He's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 727h/727H 217v/219V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
A small wooden raft has been left here.
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)

< 727h/727H 215v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 215v/219V Pos: standing >
You quickly scan the area.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is close by to your north.
The Incarnate of Mischief who is not far off to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is not far off to your north.

< 727h/727H 215v/219V Pos: standing >
A dark, muddy hole traveling beneath the kobold settlement.
You extend your sights downward.
A Dark Tunnel
Obvious exits: -E -U

< 727h/727H 219v/219V Pos: standing >
You can go onto the small pond in that direction.
You extend your sights southward.
On the Murky Pond
Obvious exits: -N

< 727h/727H 219v/219V Pos: standing >
A Dark Tunnel
Obvious exits: -E -U

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
You see a dark tunnel.
You extend your sights eastward.
A Dark Tunnel
Obvious exits: -E -W
The corpse of a kobold warrior is lying here.
A torch is here fastened to the tunnel wall, flickering in the dark.

< 727h/727H 217v/219V Pos: standing >
A Dark Tunnel
Obvious exits: -E -W
The corpse of a kobold warrior is lying here.
A torch is here fastened to the tunnel wall, flickering in the dark.

< 727h/727H 216v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 216v/219V Pos: standing >
You see a dark tunnel.
You extend your sights eastward.
A Dark Tunnel
Obvious exits: -E -S -W

< 727h/727H 216v/219V Pos: standing >
A Dark Tunnel
Obvious exits: -E -S -W

< 727h/727H 218v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 218v/219V Pos: standing >
You see a dark tunnel.
You extend your sights eastward.
A Three Way Intersection
Obvious exits: -N -E -W

< 727h/727H 218v/219V Pos: standing >
Too dark to see...
You extend your sights southward.
A Freshly Dug Tunnel
Obvious exits: -N -D

< 727h/727H 218v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 727h/727H 218v/219V Pos: standing >
A Three Way Intersection
Obvious exits: -N -E -W

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
You quickly scan the area.
A kobold hunter who is close by to your north.
The spectre of a kobold sentry who is a brief walk away to your north.
The spectre of the kobold shaman who is a brief walk away to your north.
The spectre of a prong-horned antelope who is a brief walk away to your north.
A Kobold who is a brief walk away to your north.
A kobold youth who is a brief walk away to your north.

< 727h/727H 218v/219V Pos: standing >
A Dark Tunnel
Obvious exits: -N -E -S -W
A kobold hunter is here coming back from his trek into the forest.(Red Aura)

< 727h/727H 218v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 218v/219V Pos: standing >
You see a dark tunnel.
You extend your sights northward.
A Dark Tunnel
Obvious exits: -N -S -W
A torch is here fastened to the tunnel wall, flickering in the dark.

< 727h/727H 218v/219V Pos: standing >
A Dark Tunnel
Obvious exits: -N -S -W
A torch is here fastened to the tunnel wall, flickering in the dark.

< 727h/727H 217v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 727h/727H 217v/219V Pos: standing >
You quickly scan the area.
The spectre of a kobold sentry who is close by to your north.
The spectre of the kobold shaman who is close by to your north.
The spectre of a prong-horned antelope who is close by to your north.
A Kobold who is close by to your north.
A kobold youth who is close by to your north.
A kobold hunter who is close by to your south.
A kobold male who is close by to your west.

< 727h/727H 218v/219V Pos: standing >
You see a dark tunnel.
You extend your sights northward.
End of a Dark Tunnel
Obvious exits: -S -U#
The spectre of a kobold sentry stands here. (minion) (Red Aura)
The spectre of the kobold shaman stands here. (minion) (Red Aura)
The spectre of a prong-horned antelope stands here. (minion) (Red Aura)
A Kobold (tiny) sits resting.(Red Aura)
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 727h/727H 219v/219V Pos: standing >
A kobold hunter enters from the south.

< 727h/727H 219v/219V Pos: standing >
End of a Dark Tunnel
Obvious exits: -S -U#
The spectre of a kobold sentry stands here. (minion) (Red Aura)
The spectre of the kobold shaman stands here. (minion) (Red Aura)
The spectre of a prong-horned antelope stands here. (minion) (Red Aura)
A Kobold (tiny) sits resting.(Red Aura)
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 727h/727H 218v/219V Pos: standing >
Backstab who?

< 727h/727H 218v/219V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 727h/727H 218v/219V Pos: standing >
Backstab who?

< 727h/727H 218v/219V Pos: standing >
You see nothing special about him.
This Kobold is in excellent condition.
He's tiny in size.
He is in the front rank.

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a mottled brown cloak (magic)
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<held>               a quill
<worn on feet>       some boots of water-walking (magic)

You attempt to peek at the inventory:
a spellbook
a psychomia plant
a bonefinger key (magic)
a crumpled note
a bronzed perian helmet
a large moth-eaten leather sack

< 727h/727H 218v/219V Pos: standing >
You feel your skin soften and return to normal.

< 727h/727H 218v/219V Pos: standing >
You snap into visibility.
A Kobold is disrupted from meditation.
A Kobold, looking very frustrated, packs up his book.
A Kobold makes a strange sound but is suddenly very silent as you place a gladius called 'Backstabber' in his back.
A Kobold's boots of water-walking was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.