The death of [56 Controller] Kazz (Kobold)

in Aboard the Sloop KaZziNaTeR

from the perspective of [56 Controller] Kazz (Kobold)

<worn on eyes>       a battle visor made of adamantium
<worn in ear>        a crucifix marbled earring
<worn in ear>        a crucifix marbled earring
<worn on face>       a blood-stained gem mask from Newhaven
<worn around neck>   an unearthly stone charm
<worn on body>       a torso vestment smeared with blood
<worn about body>    an exquisite bone cloak
<worn about waist>   a thri-kreen carapace belt
<worn around wrist>  an orc-skin wrist protector
<worn around wrist>  a marble and ivory bracer (magic)
<worn on hands>      some skin-wrapped copper talons
<worn on finger>     a feathered ring
<worn on finger>     a frost-rimed copper band
<held>               a spellbook
<held>               a quill
<worn on feet>       some boots of the northlands (magic)


Enchantments:    Ultravision Haste Levitation
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  497 

Active Spells:
--------------
Auctions Disabled (5 minutes)
minor globe of invulnerability (less than a minute remaining)
levitate (3 minutes)


< 189h/189H 115v/115V Pos: sitting >
Kazz appears to be Kobold and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!


< 189h/189H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               1 - slowness
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  4 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) teleport

You can memorize 1 5th circle spell(s).

< 189h/189H 115v/115V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 189h/189H 115v/115V Pos: sitting >
You clamber to your feet.

< 189h/189H 115v/115V Pos: standing >
You are already about as tense as you can get.

< 189h/189H 115v/115V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 189h/189H 115v/115V Pos: standing >
You quickly scan the area.
Nirrel who is not far off to your east.

< 189h/189H 115v/115V Pos: standing >
Llyren starts casting a spell.

< 189h/189H 115v/115V Pos: standing >
Llyren completes his spell...
Llyren utters the word 'haste'
A LARGE earth elemental starts to move with uncanny speed!

< 189h/189H 115v/115V Pos: standing >
The Room of Conjurers
Obvious exits: -E
A fire elemental is here blazing with heat! (minion) 
A LARGE earth elemental stands here, looking like a living rock.
A LARGE earth elemental stands here, looking like a living rock.
Llyren conjures up elementals here, smiling broadly.

< 189h/189H 115v/115V Pos: standing >
You quickly scan the area.
Nirrel who is not far off to your east.

< 189h/189H 115v/115V Pos: standing >
You sit down and relax.

< 189h/189H 115v/115V Pos: sitting >
You are sitting already.

< 189h/189H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               1 - slowness
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  4 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize 1 5th circle spell(s).

< 189h/189H 115v/115V Pos: sitting >
You start meditating...

< 189h/189H 115v/115V Pos: sitting >
You are memorizing slowness, which will take about 11 seconds.

< 189h/189H 115v/115V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 189h/189H 115v/115V Pos: sitting >
You have finished memorizing slowness.
Your studies are complete.

< 189h/189H 115v/115V Pos: sitting >
You clamber to your feet.

< 189h/189H 115v/115V Pos: standing >
You are already about as tense as you can get.

< 189h/189H 115v/115V Pos: standing >
You purge 'slowness' from your thoughts.

< 189h/189H 115v/115V Pos: standing >
You sit down and relax.

< 189h/189H 115v/115V Pos: sitting >
You are sitting already.

< 189h/189H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               1 - slowness
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  4 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize 1 5th circle spell(s).

< 189h/189H 115v/115V Pos: sitting >
You start meditating...

< 189h/189H 115v/115V Pos: sitting >
Llyren starts casting a spell called 'globe of invulnerability'.

< 189h/189H 115v/115V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 189h/189H 115v/115V Pos: sitting >
Llyren completes his spell...
a LARGE earth elemental begins to shimmer.

< 189h/189H 115v/115V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 189h/189H 115v/115V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 189h/189H 115v/115V Pos: sitting >
You are memorizing sense follower, which will take about 11 seconds.

< 189h/189H 115v/115V Pos: sitting >
Pardon?

< 189h/189H 115v/115V Pos: sitting >
You have finished memorizing sense follower.
Your studies are complete.

< 189h/189H 115v/115V Pos: sitting >
You clamber to your feet.

< 189h/189H 115v/115V Pos: standing >
You are already about as tense as you can get.

< 189h/189H 115v/115V Pos: standing >
You start chanting...

< 189h/189H 115v/115V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 189h/189H 115v/115V Pos: standing >

		Score information for Kazz

Level: 30   Race: Kobold   Class: Conjurer / Controller Sex: Male
Hit points: 189(189)  Moves: 115(115)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  159 platinum   421 gold   415 silver     0 copper
Playing time: 1 days / 18 hours/ 45 minutes
Received data: 2.2571 MB this session.
Send data:     0.0185 MB this session.
Compression ratio: none
Send data:     0.0185 MB this session.
Followers:
   a fire elemental
Status:  Standing.
Epic points: 101  Skill points: 1
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +2.00   Deaths:   9
Detecting:       Magic
Protected from:  Cold Low Circle spells
Enchantments:    Ultravision Haste Levitation
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  497 

Active Spells:
--------------
sense follower (30 minutes)
Auctions Disabled (4 minutes)
minor globe of invulnerability (less than a minute remaining)
levitate (2 minutes)


< 189h/189H 115v/115V Pos: standing >
You start chanting...

< 189h/189H 115v/115V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 189h/189H 115v/115V Pos: standing >
You sit down and relax.

< 189h/189H 115v/115V Pos: sitting >
You are sitting already.

< 189h/189H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               1 - slowness
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  4 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 5th) sense follower
   24 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 189h/189H 115v/115V Pos: sitting >
You start meditating...

< 189h/189H 115v/115V Pos: sitting >

		Score information for Kazz

Level: 30   Race: Kobold   Class: Conjurer / Controller Sex: Male
Hit points: 189(189)  Moves: 115(115)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  159 platinum   421 gold   415 silver     0 copper
Playing time: 1 days / 18 hours/ 45 minutes
Received data: 2.2607 MB this session.
Send data:     0.0185 MB this session.
Compression ratio: none
Send data:     0.0185 MB this session.
Followers:
   a fire elemental
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points: 101  Skill points: 1
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +2.00   Deaths:   9
Detecting:       Magic
Protected from:  Cold Low Circle spells
Enchantments:    Ultravision Haste Levitation
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  497 

Active Spells:
--------------
stone skin (4 minutes)
sense follower (30 minutes)
Auctions Disabled (4 minutes)
minor globe of invulnerability (less than a minute remaining)
levitate (2 minutes)


< 189h/189H 115v/115V Pos: sitting >
You have finished memorizing sense follower.

< 189h/189H 115v/115V Pos: sitting >
Autosaving...

< 189h/189H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               1 - slowness
               3 - wall of stone
               1 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  4 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) stone skin

You can memorize no more spells.

< 189h/189H 115v/115V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 189h/189H 115v/115V Pos: sitting >
You clamber to your feet.

< 189h/189H 115v/115V Pos: standing >
You are already about as tense as you can get.

< 189h/189H 115v/115V Pos: standing >
You have just begun the trek to your next level!

< 189h/189H 115v/115V Pos: standing >
The Room of Conjurers
Obvious exits: -E
A fire elemental is here blazing with heat! (minion) 
A LARGE earth elemental stands here, looking like a living rock.
A LARGE earth elemental stands here, looking like a living rock.
Llyren conjures up elementals here, smiling broadly.

< 189h/189H 115v/115V Pos: standing >
You quickly scan the area.
Nirrel who is not far off to your east.

< 189h/189H 115v/115V Pos: standing >

< 189h/189H 115v/115V Pos: standing >
The Room of Conjurers
Obvious exits: -E
A fire elemental is here blazing with heat! (minion) 
A LARGE earth elemental stands here, looking like a living rock.
A LARGE earth elemental stands here, looking like a living rock.
Llyren conjures up elementals here, smiling broadly.

< 189h/189H 115v/115V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
A fire elemental enters from the west.

< 189h/189H 114v/115V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
Nirrel who is close by to your east.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A wild horse who is close by above you.
A blue dracolich who is close by above you.
A red dracolich who is close by above you.
A blue dracolich who is close by above you.
Tamor who is close by above you.

< 189h/189H 114v/115V Pos: standing >
Your minor globe shimmers and fades into thin air.
The Room of Necromancers
Obvious exits: -D
A wild horse stands here ready to go for a run.
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
A fire elemental enters from below.

< 189h/189H 113v/115V Pos: standing >
You climb up and ride a wild horse.
You feel your skill in mount improving.

< 189h/189H 109v/115V Pos: standing >
Tamor starts casting a spell called 'protect undead'.

< 189h/189H 110v/115V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
A fire elemental enters from above.

< 189h/189H 112v/115V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
A fire elemental enters from above.

< 189h/189H 113v/115V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
A fire elemental enters from above.

< 189h/189H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 113v/115V Pos: standing >
A Short Hallway
Obvious exits: -N -E -S -W
A fire elemental enters from the south.

< 189h/189H 114v/115V Pos: standing >
The Room of Anti-Paladins
Obvious exits: -E
Derm, the anti-paladin, looks wistfully out of a window.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
A Short Hallway
Obvious exits: -N -E -S -W
A fire elemental enters from the west.

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
The Room of Warriors
Obvious exits: -S
Draloth flexes his bulging muscles, trying to impress someone.
A fire elemental enters from the south.

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
A Short Hallway
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 189h/189H 115v/115V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
A fire elemental enters from the north.

< 189h/189H 115v/115V Pos: standing >
The Room of Rangers
Obvious exits: -E
Shahala, the great ranger, teaches her students here.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
A fire elemental enters from the west.

< 189h/189H 115v/115V Pos: standing >
The Room of Paladins
Obvious exits: -W
A tower guard keeps a close eye on the area.
Plaron, the mighty paladin, enjoys teaching here.
A fire elemental enters from the west.

< 189h/189H 115v/115V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -S -W
A fire elemental enters from the north.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An elite member of the city guard patrols the streets.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Market
Obvious exits: -S -W
An old sailor looks uneasy on land here.
A halfling stands here, smiling and showing you his fine fruit.
A fire elemental enters from the south.

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/189H 115v/115V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
An elven woman shops around town here.
A fire elemental enters from the north.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
A young member of the city guard strolls by here.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Destroyer Apocayptyc Wawe floats here.
The Sloop KaZziNaTeR floats here.
The Ketch Gold Tooth Grin floats here.
The Sloop testcolor Poop Sloop floats here.
The Sloop 'Teakwood Cross' floats here.
The Yacht Necrosis floats here.
The Corvette Holy Cow! floats here.
The Sloop Yard Gnome floats here.
The Sloop Northern Thunder floats here.
The Sloop TheCrawlingEye floats here.
The Sloop -Wave-Cutter- floats here.
The Sloop Headbanger floats here.
The Sloop High Times floats here.
The Sloop sloopy floats here.
The boat merchant enjoys the ocean sounds here.
A fire elemental enters from the east.

< 189h/189H 115v/115V Pos: standing >
Find a dock to swim from!

< 189h/189H 115v/115V Pos: standing >
Find a dock to swim from!

< 189h/189H 115v/115V Pos: standing >
You board the Sloop KaZziNaTeR.
Aboard the Sloop KaZziNaTeR
Obvious exits: -N
A greyish stone wall is here to the north. (magic)
An archon created to guard the crypt wanders here. (minion) 
One of the construction engineers looks over some blueprints here. (minion) 

< 189h/189H 115v/115V Pos: standing >
A clansdwarf quickly slides off a rabbit's back.
I'm afraid you aren't quite up to mounted combat.
You stop riding a wild horse.
A clansdwarf disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 189h/189H 115v/115V Pos: standing >
< T: Kazz TP: sta TC:excellent E: a clansdwarf sta EP: excellent >
 -=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
OUCH!  That really did HURT!

< 122h/189H 115v/115V Pos: standing >
< T: Kazz TP: sta TC: few wounds E: a clansdwarf sta EP: excellent >
 You're in no position to disembark!

< 122h/189H 115v/115V Pos: standing >
< T: Kazz TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone gives an order to his followers.
An archon guard suddenly attacks YOU!
-=[An archon guard's weak punch strikes you.]=-
A gnomish engineer suddenly attacks YOU!
-=[A gnomish engineer's feeble punch grazes you.]=-

< 116h/189H 115v/115V Pos: standing >
< T: Kazz TP: sta TC: few wounds E: someone sta EP: excellent >
 -=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
You miss a clansdwarf.

< 90h/189H 115v/115V Pos: standing >
< T: Kazz TP: sta TC: nasty wounds E: a clansdwarf sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 90h/189H 115v/115V Pos: standing >
< T: Kazz TP: sta TC: nasty wounds E: a clansdwarf sta EP: excellent >
 You feel your skin soften and return to normal.
-=[An archon guard's punch strikes you hard.]=-
-=[An archon guard's punch strikes you very hard.]=-
-=[An archon guard's punch strikes you hard.]=-
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[You scream in pain as a clansdwarf's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A clansdwarf's stab causes massive blood-loss and you fall to the ground, lifeless.
Your superior stone coif was completely destroyed by the massive blow!
Your dangling spider necklace was completely destroyed by the massive blow!
Your badge of Darvanu was completely destroyed by the massive blow!
Your group has been disbanded.