The death of [28 Conjurer] Glimoc (Orc)

in A Small Pathway

from the perspective of [28 Conjurer] Glimoc (Orc)

<worn on face>       a mask of sewn flesh (magic)
<worn around neck>   a spiked softwood torque
<worn around neck>   a soldier's bone pendant from Bugentolen
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a well-used adamantium cloak from The Shadow Forest
<worn on arms>       some patched bone arm plates
<worn on finger>     a bent ring
<worn on finger>     a silvery ring studded with gems (magic)
<primary weapon>     an amber-colored rod
<worn on legs>       some jeweled bone leggings
<worn on feet>       some diabolical hardwood moccasins

   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish street sweeper is here cleaning the city from rubbish.

< 109h/151H 131v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 109h/151H 130v/136V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A cowardly orcish girl tries to hide herself in protection.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 109h/151H 130v/136V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Glimoc
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 0 items, this cost you 1 copper'
..but you don't have the money not even in your bank account!, GET OUT!

As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A cowardly orcish girl tries to hide herself in protection.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 110h/151H 134v/136V Pos: standing >

		Character attributes for Glimoc

Level: 20   Race: Orc   Class: Conjurer  
Age: 24 yrs / 0 mths  Height: 67 inches Weight: 158 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 101 ( 84)    Pow:  80 ( 84)
Dex:  80 ( 80)    Int:  87 ( 91)   
Agi:  80 ( 80)    Wis:  76 ( 80)
Con: 100 ( 80)    Cha:  84 ( 98)   Luc:  72
Equipped Items:  80     Carried weight:   14

Armor Points: -103  Reduces melee damage taken by 10.3% 
Melee Critical Percentage(int): 17%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 17% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly above average]
               BRE[slightly above average]  SPE[slightly below average]

Load carried: Paltry

< 110h/151H 136v/136V Pos: standing >
You get a few coins from your large leather backpack.
There were: 1 platinum coin, 7 gold coins, 1 silver coin, 5 copper coins. 

< 110h/151H 136v/136V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 1 silver, and 5 copper coins into a large leather backpack.

< 111h/151H 136v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 111h/151H 135v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish street sweeper is here cleaning the city from rubbish.

< 111h/151H 134v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Crawling about, this baby orc is crying loudly.

< 111h/151H 133v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Crawling about, this baby orc is crying loudly.
An orcish shaman is here practicing a new spell.
An orcish assassin prowls the area hunting his new prey.

< 111h/151H 132v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
An orcish assassin prowls the area hunting his new prey.
Crawling about, this baby orc is crying loudly.
(Q)An old orcish woman cries over the loss of her spouse.

< 111h/151H 131v/136V Pos: standing >
The Bakery of the Shady Grove
   This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
The corpse of a drunken orc is lying here.
An orcish shaman is here practicing a new spell.
An orcish merchant is standing here completing his next transaction.
A wandering orcish soul, flying about here, is searching for a new victim.
Meinar, the old baker, is here preparing another good.

< 111h/151H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/151H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/151H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/151H 132v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
An orc guard of the Black Order is here watching your every action.
An orcish assassin prowls the area hunting his new prey.
Crawling about, this baby orc is crying loudly.
(Q)An old orcish woman cries over the loss of her spouse.

< 112h/151H 134v/136V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Koky is made of flesh and appears to be of average quality.
The corpse of Koky has an item value of 1.
It appears to be the corpse of Koky.
a quill
a spellbook
a pair of tight black slippers
a shabby alligator skin jerkin
an amber-colored rod
[2] a light blue scarf
a spellbook
a quill
[5] a small bandage

< 112h/151H 136v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
The corpse of a stray dog is lying here.
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish merchant is standing here completing his next transaction.
An orcish street sweeper is here cleaning the city from rubbish.
An orc guard of the Black Order is here watching your every action.
An orcish assassin prowls the area hunting his new prey.

< 112h/151H 135v/136V Pos: standing >
The Holy Shrine of the Black Order
   This small shrine is dedicated to the Black Order of Orcs of the
city. A large altar can be seen along the south wall. Constructed from
dark marble, gold figures of many elders adorn this structure. Small
offerings can be found before the old marble sculpture. Many citizens can
be found praying and paying their respects in this quiet area. There are
exits to the west and north leading back into the city.
Obvious exits: -North -West
A wandering orcish soul, flying about here, is searching for a new victim.
A dark orcish priest rests here praying.

< 112h/151H 134v/136V Pos: standing >
A wandering soul leaves north.
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish thief watches his next victim closely.
A stray dog runs around searching for someone to play with.
Crawling about, this baby orc is crying loudly.

< 113h/151H 133v/136V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
Sorry, you aren't allowed to do that in combat.

< 113h/151H 133v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 113h/151H 133v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: stray sta EP: excellent >
 You start chanting...

< 113h/151H 133v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: stray sta EP: excellent >
 Casting: magic missile 

< 113h/151H 133v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: stray sta EP: excellent >
 A stray dog misses you.

< 113h/151H 133v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: stray sta EP: excellent >
 You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a stray dog.
[Damage:  7 ] You watch with self-pride as the magic missile hits a stray dog.
[Damage:  7 ] You watch with self-pride as the magic missile hits a stray dog.
A stray dog is stunned!
[Damage:  7 ] You watch with self-pride as the magic missile hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
[Damage:  7 ] The magic missile tears away the remaining life of a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.

< 113h/151H 133v/136V Pos: standing >
the corpse of a stray dog does not contain the coins.

< 113h/151H 133v/136V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a stray dog is made of flesh and appears to be of average quality.
The corpse of a stray dog has an item value of 1.
It appears to be the corpse of a stray dog.
Nothing.

< 113h/151H 133v/136V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West
The corpse of a stray dog is lying here.
(Q)An old orcish woman cries over the loss of her spouse.

< 113h/151H 132v/136V Pos: standing >
The Armory of the Shady Grove
   This store of armor is rather large in size. Constructed all from
wood, the armory has a well-known reputation of selling items of great
quality.  Hanging from the walls are some of the many well-polished suits
of mail. On the shelves in the corner of the store, many different types
of hats and helmets can be found. The rest of the body armor sits on
display on a large service counter along the north wall of the store.  A
little sign indicating that the store also buys old and used equipment
rests on this counter. There is only one exit out of the store leading
back to the Path of Prosperity.
This area seems to be devoid of magic!
Obvious exits: -South
An orcish merchant is standing here completing his next transaction.
Zehla Malen, shopkeeper of the Shady Armory, is here ready to serve you.

< 113h/151H 133v/136V Pos: standing >
You are carrying: (7/10)
a miner's helmet (illuminating)
a crude robe inscribed with magical runes (magic)
[2] a quill
a spellbook
a large leather backpack
a spellbook

< 113h/151H 136v/136V Pos: standing >
The shopkeeper now has a miner's helmet.
The shopkeeper gives you 4 gold, 5 silver, and 8 copper.

< 114h/151H 136v/136V Pos: standing >
The shopkeeper now has a crude robe inscribed with magical runes.
The shopkeeper gives you 7 gold, 3 silver, and 9 copper.

< 114h/151H 136v/136V Pos: standing >
Ok.
You put 0 platinum, 11 gold, 8 silver, and 17 copper coins into a large leather backpack.

< 114h/151H 136v/136V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West
The corpse of a stray dog is lying here.
An orcish assassin prowls the area hunting his new prey.
(Q)An old orcish woman cries over the loss of her spouse.

< 114h/151H 135v/136V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a stray dog is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.
Crawling about, this baby orc is crying loudly.

< 114h/151H 134v/136V Pos: standing >
The Holy Shrine of the Black Order
   This small shrine is dedicated to the Black Order of Orcs of the
city. A large altar can be seen along the south wall. Constructed from
dark marble, gold figures of many elders adorn this structure. Small
offerings can be found before the old marble sculpture. Many citizens can
be found praying and paying their respects in this quiet area. There are
exits to the west and north leading back into the city.
Obvious exits: -North -West
An orcish assassin prowls the area hunting his new prey.
An orc guard of the Black Order is here watching your every action.
A dark orcish priest rests here praying.

< 115h/151H 133v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
The corpse of a stray dog is lying here.
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.

< 115h/151H 132v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
An orcish street sweeper is here cleaning the city from rubbish.
An orc guard of the Black Order is here watching your every action.
(Q)An old orcish woman cries over the loss of her spouse.

< 115h/151H 133v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
Crawling about, this baby orc is crying loudly.
An orcish shaman is here practicing a new spell.

< 115h/151H 133v/136V Pos: standing >
The night has begun.

< 115h/151H 133v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
An orcish street sweeper is here cleaning the city from rubbish.
An orc guard of the Black Order is here watching your every action.
(Q)An old orcish woman cries over the loss of her spouse.

< 115h/151H 133v/136V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish assassin prowls the area hunting his new prey.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.

< 115h/151H 133v/136V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orcish elite in mid-air sits atop a large warhorse.

< 115h/151H 132v/136V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
Running about town, this female orc is restocking her low supplies.
An orcish elite searches the area here for any signs of problems.
Crawling about, this baby orc is crying loudly.
An orcish elite searches the area here for any signs of problems.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 116h/151H 133v/136V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 1 platinum coin, 18 gold coins, 9 silver coins, 22 copper coins. 

< 116h/151H 136v/136V Pos: standing >
Ixie says in orc 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 116h/151H 136v/136V Pos: standing >
An orcish elite leaves down.

< 116h/151H 136v/136V Pos: standing >
Ixie says in orc 'OH NO, you've cost me alot of time and money, but toss me 1 platinum, 9 gold, and 8 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 117h/151H 136v/136V Pos: standing >
Ixie says in orc 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold.'
You hand over the money.
The Ixie gave you the following quest:
Go ask the quartermaster in Bloodstone Keep about the Month of The Harvest Moon.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Ixie says in orc 'Remember, you can always type 'quest' to see your current quest.'

< 117h/151H 136v/136V Pos: standing >
You say in orc 'quartermaster'

< 118h/151H 136v/136V Pos: standing >
You say in orc 'FUCK!!!'

< 119h/151H 136v/136V Pos: standing >
Ixie starts casting a spell called 'minor globe of invulnerability'.

< 119h/151H 136v/136V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 119h/151H 136v/136V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orcish elite searches the area here for any signs of problems.

< 120h/151H 135v/136V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish elite in mid-air sits atop a large warhorse.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish assassin prowls the area hunting his new prey.

< 120h/151H 134v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.
(Q)An old orcish woman cries over the loss of her spouse.

< 120h/151H 133v/136V Pos: standing >
An orcish shaman leaves south.
A prong-horned antelope leaves south.
A prong-horned antelope leaves south.
A prong-horned antelope leaves south.

< 120h/151H 133v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.
Crawling about, this baby orc is crying loudly.
An orcish shaman is here practicing a new spell.

< 120h/151H 133v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Running about town, this female orc is restocking her low supplies.
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.

< 120h/151H 132v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish street sweeper is here cleaning the city from rubbish.

< 120h/151H 132v/136V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A very large warg is wandering about here, snarling viciously at you.

< 120h/151H 131v/136V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a wandering hill giant is lying here.
A cowardly orcish girl tries to hide herself in protection.
An orcish assassin prowls the area hunting his new prey.
An archon created to guard the crypt wanders here. (minion) 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 120h/151H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 120h/151H 131v/136V Pos: standing >
the corpse of a wandering hill giant appears to be empty.

< 121h/151H 136v/136V Pos: standing >
A baby orc enters from the west.

< 121h/151H 136v/136V Pos: standing >
An archon guard leaves down.
An orcish assassin leaves down.

< 121h/151H 136v/136V Pos: standing >
An archon guard enters from below.
An orcish assassin enters from below.

< 121h/151H 136v/136V Pos: standing >
A large warg enters from the north.

< 122h/151H 136v/136V Pos: standing >
A cowardly orcish girl leaves north.

< 122h/151H 136v/136V Pos: standing >
You snicker softly.

< 122h/151H 136v/136V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
The corpse of a wandering hill giant is lying here.
A very large warg is wandering about here, snarling viciously at you.
An orcish assassin prowls the area hunting his new prey.
An archon created to guard the crypt wanders here. (minion) 
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 122h/151H 136v/136V Pos: standing >
You climb up and ride a large warg.

< 123h/151H 130v/136V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 123h/151H 133v/136V Pos: standing >
Someone completes his spell...
Someone utters the words 'detect invisibility'
Your eyes tingle.

< 123h/151H 134v/136V Pos: standing >

< 124h/151H 136v/136V Pos: standing >
Kesk starts casting a spell called 'fly'.
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
The corpse of a wandering hill giant is lying here.
*Ghuleh Disciple of Lloth (Kobold)(tiny) stands in mid-air here.
An orcish assassin prowls the area hunting his new prey.
An archon created to guard the crypt wanders here. (minion) 
*Kesk Disciple of Lloth (Drow Elf)(medium) stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near Kesk's head.
Crawling about, this baby orc is crying loudly.
*An orcish thief watches his next victim closely.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 124h/151H 136v/136V Pos: standing >
You clap your small hands together.

< 124h/151H 136v/136V Pos: standing >
Kesk completes his spell...
Kesk utters the word 'yrl'
You fly through the air, free as a bird!

< 124h/151H 136v/136V Pos: standing >
An orcish thief just tried to steal something from Kesk!
An orcish thief tries to steal gold from Kesk.
Kesk sits down in a comfortable spot.

< 124h/151H 136v/136V Pos: standing >
An orcish assassin looks at you.

< 125h/151H 136v/136V Pos: standing >
Kesk opens a massive tome and begins studying it intently.

< 125h/151H 136v/136V Pos: standing >

< 125h/151H 136v/136V Pos: standing >
A baby orc leaves west.

< 125h/151H 136v/136V Pos: standing >
Kesk closes his book and grins malevolently.

< 125h/151H 136v/136V Pos: standing >
Kesk clambers to his feet.

< 125h/151H 136v/136V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 126h/151H 136v/136V Pos: standing >
An orcish thief tries to steal gold from Ghuleh.
An orcish assassin leaves down.

< 126h/151H 136v/136V Pos: standing >
You sit down and relax.

< 126h/151H 136v/136V Pos: sitting >
An orcish assassin enters from below.

< 126h/151H 136v/136V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  6 - shocking grasp
( 2nd circle)  4 - burning hands
               3 - chill touch
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 126h/151H 136v/136V Pos: sitting >
You start meditating...

< 126h/151H 136v/136V Pos: sitting >
Hey! an orcish thief just tried to steal your jeweled bone leggings!
You discover that an orcish thief has his hands in your wallet.

< 128h/151H 136v/136V Pos: sitting >

< 129h/151H 136v/136V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 129h/151H 136v/136V Pos: sitting >
You clamber to your feet.

< 129h/151H 136v/136V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of a baby orc is lying here.
The corpse of a female orc is lying here.

< 129h/151H 136v/136V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 129h/151H 136v/136V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A greyish stone wall is here to the south. (magic)
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
*A Grey Elf (medium) Grand Inquisitor - The Dark Horizon stands in mid-air here.
An archon created to guard the crypt wanders here. (minion) 
A Grey Elf (medium) Protectores Augusti of The Empire stands in mid-air here.
*A Barbarian (medium) Magister Militum of The Empire in mid-air sits atop a beautiful pegasus.
*A Minotaur (huge) Magister Equitum of The Empire in mid-air sits atop a beautiful pegasus.
An impenetrable globe of darkness floats near a Minotaur's head.
*A Thri-Kreen (small) Magister Militum of The Empire stands in mid-air here.

< 129h/151H 136v/136V Pos: standing >
Oof! You bump into a greyish stone wall...
A Minotaur snaps into visibility.
A halo of white light descends upon a Minotaur burning your soul.
I'm afraid you aren't quite up to mounted combat.
You stop riding a large warg.
A beautiful pegasus's hooves crash into you with a stunning force!
OUCH!  That really did HURT!

< 88h/151H 136v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/151H 136v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.
A Minotaur snaps into visibility.

< 88h/151H 136v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 88h/151H 136v/136V Pos: standing >
< T: Glimoc TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
A Minotaur's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Minotaur's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your small round wooden shield was completely destroyed by the massive blow!
Your static hide crown was completely destroyed by the massive blow!
Your belt of ragged flesh was completely destroyed by the massive blow!