The death of [56 Controller] Kesk Disciple of Lloth (Drow Elf)

in The Immense Caverns of the Elder Brain

from the perspective of [56 Controller] Kesk Disciple of Lloth (Drow Elf)


   A long twisting canyon snakes its way through the eastern
portion of the caverns housing the thriving illithid settlement
of Ixarkon. Flanked by walls nearly a hundred feet high, the
canyon is relatively isolated from the rest of the city.
Impressive mansions constructed by many of the city's elite dot
the canyon; many are surrounded by impressive gardens, some by
deadly looking gates.  The canyon is relatively free of traffic
except for the slaves that can be seen tending to the estates,
and the occasional illithid making his way westward to the heart
of the city.  The canyon bends here, continuing to the north and
east.
Obvious exits: -North -East
Fresh blood splatters cover the area.
A humanoid slave attends to the palatial mansions here.

< 3h/161H 125v/128V Pos: standing >
A Long Twisting Canyon
   A long somewhat narrow canyon winds its way through the
eastern parts of the illithid city of Ixarkon.  The high walls of
the canyon shelter the numerous mansions that dot the cavern; the
number of estates seems to trickle down this far east, with none
visible east of here.  The massive mansions house the upper
echelon of the cities merchantry as well as some of the elders
who run the city in accordance with the Elder Brain.  Slaves
attend to the lavish mansion in the otherwise peaceful canyon;
there is none of the bustling activity of the markets or
herdlands near these bastions of wealth.  The canyon continues to
the west and east here, and one of the mansions lies open to the
south.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A humanoid slave attends to the palatial mansions here.

< 3h/161H 124v/128V Pos: standing >
A Broad Twisting Canyon
   A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here.  The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city.  The canyon wall south of here has crumble away slightly,
revealing a small cave.  A few illithid look furtively around and
enter the cave; other than these travelers the canyon here is
relatively deserted as none of the fabulous mansions of the city
can be found this far east.  The canyon continues to the east and
west here.
Obvious exits: -East -South -West
A few coins lie scattered here.
a pile of purple silk lies in a heap on the ground.

< 3h/161H 124v/128V Pos: standing >
A Small Dark Cave
   A small cave has been revealed by past geologic forces; the
canyon walls have crumbled and laid bare this small hollow in the
walls.  Cracks run like jagged lightning bolts all around the
walls of the confined cave, one peculiar set of bolts vaguely
resembles the shape of a small door.  An occasional illithid
furtively ducks its head into the small cave and seems to
disappear into its murky depths.  The only apparent exit is back
out to the canyon north of here.
Obvious exits: -North

< 3h/161H 123v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/161H 123v/128V Pos: standing >
You find a secret entrance!

< 4h/161H 126v/128V Pos: standing >
Ok.

< 4h/161H 128v/128V Pos: standing >
A Dark Hidden Cave
   A small dark cave lies hidden from the majority of Ixarkon
behind a cleverly concealed hidden door.  The cave is neatly
decorated with a few icons of drow art which appeal to the caves
inhabitant, a slightly aging drow.  While many of the illithid
may pretend to not know of his existence, he is allowed freedom
from slavery for the important service he provides, namely
serving as a banker for the community's merchants.  Perhaps not
trusting one of their own, they turn to the only free thinking
non-illithid of the city to handle their monetary transactions.
A few tools of his trade such as weighing scales sit on top of
his small desk.  A cleverly concealed door leads north to a
somewhat larger cave.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
A large wooden counter is here, with a sign posted on it.
(Q)An aged drow inhabits this small cave.

< 4h/161H 127v/128V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Kesk
An unnatural silence fills this area.
Obvious exits: -North#
There is a small black hole in the ground here.
[2] a satchel used to hold various items lies here. (illuminating)
A small leather bag lies here.
[5] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 254 items, this cost you 7 gold, 6 silver, and 3 copper'

< 5h/161H 127v/128V Pos: standing >
You get a pitch black spellbook from a large wooden chest.

< 5h/161H 127v/128V Pos: standing >
You sit down and relax.

< 5h/161H 127v/128V Pos: sitting >
You are currently memorizing the following spells:
    4 seconds:  ( 4th) wall of force
    9 seconds:  ( 4th) wall of force
   13 seconds:  ( 4th) wall of force
   19 seconds:  ( 6th) stone skin
   25 seconds:  ( 6th) stone skin
   30 seconds:  ( 6th) teleport
   36 seconds:  ( 6th) stone skin
   42 seconds:  ( 7th) dimension door
   49 seconds:  ( 8th) improved invisibility
   55 seconds:  ( 8th) disintegrate
   62 seconds:  ( 8th) disintegrate
   68 seconds:  ( 8th) disintegrate
   75 seconds:  ( 8th) disintegrate
   79 seconds:  ( 3rd) acidimmolate
   83 seconds:  ( 3rd) acidimmolate
   90 seconds:  ( 9th) gate
   97 seconds:  ( 9th) gate
  104 seconds:  ( 9th) gate
  111 seconds:  (11th) prismatic cube
  117 seconds:  ( 7th) dimension door
  121 seconds:  ( 3rd) agility
  125 seconds:  ( 3rd) strength
  131 seconds:  ( 5th) wall of stone
  136 seconds:  ( 6th) teleport
  142 seconds:  ( 5th) wall of stone
  147 seconds:  ( 5th) wall of stone
  151 seconds:  ( 3rd) dispel magic
  155 seconds:  ( 3rd) dispel magic
  161 seconds:  ( 6th) teleport
  164 seconds:  ( 2nd) chill touch
  167 seconds:  ( 2nd) chill touch
  170 seconds:  ( 2nd) chill touch
  178 seconds:  (10th) group stone skin
  180 seconds:  ( 1st) minor creation
  182 seconds:  ( 1st) minor creation
  187 seconds:  ( 4th) lightning bolt
  191 seconds:  ( 4th) lightning bolt
  196 seconds:  ( 4th) lightning bolt
  203 seconds:  (10th) group stone skin
  205 seconds:  ( 1st) detect magic
  207 seconds:  ( 1st) detect magic
  212 seconds:  ( 4th) lightning bolt
  216 seconds:  ( 4th) lightning bolt
  224 seconds:  (10th) group stone skin
  231 seconds:  (10th) farsee
  237 seconds:  ( 6th) teleport
  242 seconds:  ( 5th) contain being
  247 seconds:  ( 5th) contain being
  252 seconds:  ( 5th) contain being
  255 seconds:  ( 1st) magic missile
  257 seconds:  ( 1st) magic missile
  259 seconds:  ( 1st) magic missile
  261 seconds:  ( 1st) magic missile
  267 seconds:  ( 7th) wall of ice
  273 seconds:  ( 7th) wall of ice
  279 seconds:  ( 7th) wall of ice
  282 seconds:  ( 1st) minor creation
  284 seconds:  ( 1st) minor creation
  287 seconds:  ( 2nd) mirror image
  294 seconds:  ( 9th) fly
  299 seconds:  ( 5th) identify
  305 seconds:  ( 5th) identify
  309 seconds:  ( 3rd) dispel magic
  316 seconds:  ( 9th) relocate
  319 seconds:  ( 2nd) sleep
  322 seconds:  ( 2nd) sleep
  325 seconds:  ( 2nd) sleep
  329 seconds:  ( 2nd) sleep
  335 seconds:  ( 7th) haste
  339 seconds:  ( 3rd) acidimmolate
  343 seconds:  ( 3rd) acidimmolate
  346 seconds:  ( 2nd) mirror image
  349 seconds:  ( 2nd) mirror image
  351 seconds:  ( 1st) magic missile

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.

< 5h/161H 128v/128V Pos: sitting >
You start meditating...

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of force.

< 5h/161H 128v/128V Pos: sitting >
You stop meditating.
You get a bowl of white dragon egg soup from a large leather backpack.

< 5h/161H 128v/128V Pos: sitting >
You eat the bowl of white dragon egg soup.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of force.

< 5h/161H 128v/128V Pos: sitting >
Experience till level: -4975309

< 5h/161H 128v/128V Pos: sitting >

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of force.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing stone skin.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing stone skin.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing teleport.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing stone skin.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing dimension door.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing improved invisibility.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing disintegrate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing disintegrate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing disintegrate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing disintegrate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing acidimmolate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing acidimmolate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing gate.

< 5h/161H 128v/128V Pos: sitting >
Saving Kesk.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing gate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing gate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing prismatic cube.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing dimension door.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing agility.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing strength.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of stone.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing teleport.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of stone.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of stone.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing dispel magic.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing dispel magic.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing teleport.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing chill touch.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing chill touch.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing chill touch.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing group stone skin.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing minor creation.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing minor creation.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing group stone skin.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing detect magic.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing detect magic.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing group stone skin.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing farsee.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing teleport.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing contain being.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing contain being.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing contain being.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing magic missile.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing magic missile.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing magic missile.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing magic missile.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of ice.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of ice.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing wall of ice.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing minor creation.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing minor creation.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing mirror image.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing fly.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing identify.

< 5h/161H 128v/128V Pos: sitting >
Autosaving...

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing identify.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing dispel magic.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing relocate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing sleep.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing sleep.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing sleep.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing sleep.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing haste.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing acidimmolate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing acidimmolate.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing mirror image.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing mirror image.

< 5h/161H 128v/128V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 5h/161H 128v/128V Pos: sitting >
You clamber to your feet.

< 5h/161H 128v/128V Pos: standing >
The Storage Locker for Kesk
Obvious exits: -North#
There is a small black hole in the ground here.
[2] a satchel used to hold various items lies here. (illuminating)
A small leather bag lies here.
[5] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 5h/161H 128v/128V Pos: standing >
Saving Kesk.

< 5h/161H 128v/128V Pos: standing >
Ok.

< 5h/161H 128v/128V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
A Dark Hidden Cave
   A small dark cave lies hidden from the majority of Ixarkon
behind a cleverly concealed hidden door.  The cave is neatly
decorated with a few icons of drow art which appeal to the caves
inhabitant, a slightly aging drow.  While many of the illithid
may pretend to not know of his existence, he is allowed freedom
from slavery for the important service he provides, namely
serving as a banker for the community's merchants.  Perhaps not
trusting one of their own, they turn to the only free thinking
non-illithid of the city to handle their monetary transactions.
A few tools of his trade such as weighing scales sit on top of
his small desk.  A cleverly concealed door leads north to a
somewhat larger cave.
Obvious exits: -North
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
(Q)An aged drow inhabits this small cave.

< 5h/161H 127v/128V Pos: standing >
You don't have that spell memorized.

< 5h/161H 127v/128V Pos: standing >
You start chanting...

< 5h/161H 127v/128V Pos: standing >
You complete your spell...
You vanish.

< 5h/161H 127v/128V Pos: standing >
You start chanting...

< 7h/161H 128v/128V Pos: standing >
Casting: fly 

< 12h/161H 128v/128V Pos: standing >
You complete your spell...
You fly through the air, free as a bird!

< 14h/161H 128v/128V Pos: standing >
You can't find it!

< 20h/161H 128v/128V Pos: standing >
You are carrying: (1/11)
a pitch black spellbook (glowing) [70%]             

< 27h/161H 128v/128V Pos: standing >
You sit down and relax.

< 34h/161H 128v/128V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               3 - gate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - haste
               2 - dimension door
               3 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               3 - wall of stone
               3 - contain being
( 4th circle)  5 - lightning bolt
               3 - wall of force
( 3rd circle)  1 - strength
               3 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) improved invisibility
   12 seconds:  ( 9th) fly

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.

< 37h/161H 128v/128V Pos: sitting >
You start meditating...

< 38h/161H 128v/128V Pos: sitting >
You have finished memorizing improved invisibility.

< 49h/161H 128v/128V Pos: sitting >
You stop meditating.
You purge 'improved invisibility' from your thoughts.

< 50h/161H 128v/128V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 55h/161H 128v/128V Pos: sitting >
You are memorizing detect invisibility, which will take about 6 seconds.

< 61h/161H 128v/128V Pos: sitting >
You start meditating...

< 67h/161H 128v/128V Pos: sitting >
You have finished memorizing fly.

< 75h/161H 128v/128V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.

< 86h/161H 128v/128V Pos: sitting >
You clamber to your feet.

< 88h/161H 128v/128V Pos: standing >
A Dark Hidden Cave
Obvious exits: -North
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
(Q)An aged drow inhabits this small cave.

< 89h/161H 128v/128V Pos: standing >
You start chanting...

< 91h/161H 128v/128V Pos: standing >
You complete your spell...
Your eyes tingle.

< 96h/161H 128v/128V Pos: standing >
You start chanting...

< 107h/161H 128v/128V Pos: standing >
Casting: farsee 

< 112h/161H 128v/128V Pos: standing >
You complete your spell...
Your eyes begin to tingle.

< 115h/161H 128v/128V Pos: standing >
A Small Dark Cave
   A small cave has been revealed by past geologic forces; the
canyon walls have crumbled and laid bare this small hollow in the
walls.  Cracks run like jagged lightning bolts all around the
walls of the confined cave, one peculiar set of bolts vaguely
resembles the shape of a small door.  An occasional illithid
furtively ducks its head into the small cave and seems to
disappear into its murky depths.  The only apparent exit is back
out to the canyon north of here.
Obvious exits: -North -South

< 122h/161H 126v/128V Pos: standing >
A Broad Twisting Canyon
   A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here.  The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city.  The canyon wall south of here has crumble away slightly,
revealing a small cave.  A few illithid look furtively around and
enter the cave; other than these travelers the canyon here is
relatively deserted as none of the fabulous mansions of the city
can be found this far east.  The canyon continues to the east and
west here.
Obvious exits: -East -South -West
A few coins lie scattered here.
a pile of purple silk lies in a heap on the ground.

< 123h/161H 124v/128V Pos: standing >
A Broad Twisting Canyon
   A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here.  The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city. A great slab of rock rises in the middle of the canyon
here, splitting it off into two forks, one of which leads north
off from the main body of the canyon.  The canyon slopes down
rather steeply as it heads farther east; the cavern ceiling far
above seems to slope down lower over there.
Obvious exits: -North -West -Down

< 124h/161H 122v/128V Pos: standing >
A Narrow Rock-Strewn Canyon
   Walls nearly a hundred feet high loom imposingly over this
narrow twisting canyon.  The rocky strewn floor proves hard to
travel over as many sharp rocks seem to jut from every space of
ground not covered by some massive boulder.  The canyon seems
unearthly quiet as no sounds of animals or any other occupants
can be heard echoing off the stone walls.  The narrow canyon
leads north here, and to the south connects to a much broader
canyon.
Obvious exits: -North -South

< 125h/161H 120v/128V Pos: standing >
A Narrow Rock-Strewn Canyon
   The high stone walls of this canyon seem to nearly scrape
together, as the canyon narrows incredibly to only about ten feet
in width. Traversing the canyon is extremely difficult due to the
rubble and debris that has accumulated within its narrow confines
over the years.  The canyon seens somewhat unusual as no sounds
of animals can be heard reverberating off its stone edges.  The
canyon twists here, heading to the east and south.
Obvious exits: -East -South

< 129h/161H 121v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/161H 121v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/161H 122v/128V Pos: standing >
A Narrow Rock-Strewn Canyon
   The sheer rock walls of the canyon clash together, scraping to
a point scant inches across.  Chunks of rock and dirt have been
torn from the canyon walls; the rubble lies strewn about the
ground making traversal of the canyon exceedingly difficult.  The
particularly dusty air here makes surveyance of the canyon
somewhat difficult as the dust seems to sting and slightly
prickle any exposed flesh. The unearthly quiet seems even odder
in this section of the canyon, although there does not seem to be
any apparent reason for it.  The only way to continue is to
follow the canyon as it widens to the west.
Obvious exits: -East -West

< 132h/161H 120v/128V Pos: standing >
North-West Edge of a Cavern Wall
   The ledge ends here as the great cavern curves around to the
west, heading off into the distance.  From this great height, no way
can be seen to descend to the cavern floor below without flight of
some form.  The ledge continues back to the south.
Obvious exits: -South -West -Down

< 133h/161H 119v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/161H 121v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 121v/128V Pos: standing >
Thin Ledge on a Cavern Wall
   This part of the ledge is only about three feet wide, and runs a
considerable distance both the north and south.  The solid nature
of the rock in this great cavern makes this ledge quite stable,
despite its small size.  The ground level of this mammoth cavern
is about a hundred feet below, necessitating extreme caution
when traveling along this precarious ledge.
Obvious exits: -North -East# -South

< 138h/161H 121v/128V Pos: standing >
Ok.

< 142h/161H 123v/128V Pos: standing >
Rough Corridor
   This five foot wide passageway look as though they were mined out
in a hurry, with roughly chipped out walls and floor.  The corridor
heads to the east from the great cavern about twenty feet where it
comes upon a small cave.  The backside of what must be a secret
door is set into the western wall here, leading out onto the thin
ledge.
This area seems to be exceptionally narrow!
Obvious exits: -East -West

< 143h/161H 122v/128V Pos: standing >
Rough Cave
   This twenty foot circular cave has a low ceiling, and looks as
though it was mined out in a hurry.  Hundreds of circular tracks
lead down into a small rounded shaft that burrows into the cave
floor here, and a thin corridor runs to the west.  The shaft is not
a natural feature of this cave, and appears to have been mined
out as well.
Obvious exits: -West -Down

< 144h/161H 120v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 145h/161H 121v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/161H 121v/128V Pos: standing >
Rounded Shaft
   This vertical tube runs straight up and down about thirty feet,
and continues to descend.  Directly above the shaft opens into a
small cave.  A sticky black substance covers the rocky walls of
this shaft, looking like some kind of tar or glue.
Obvious exits: -Up -Down

< 150h/161H 122v/128V Pos: standing >
Rounded Shaft
   The thin shaft is about six feet in diameter here, heading upwards
about eighty more feet before ending in a small cave.  There is a larger
cavern directly below here that is totally dark.  The jagged walls
of this tube are covered with a sticky, odorless black substance.
Obvious exits: -Up -Down

< 151h/161H 120v/128V Pos: standing >
Large Cavernous Lair
   This rounded cavern is about a hundred feet in diameter, with a
single hole leading upwards into the ceiling above.  Hundreds of
thick gray webs hang everywhere, covering all the walls and floor.
There is a faint odor on the air as well, that smells like rotten eggs.
Obvious exits: -North -East -Up
A large black steeder spider is crawling around the cavern here.
A large black steeder spider is crawling around the cavern here.
A large black steeder spider is crawling around the cavern here.
A large black steeder spider is crawling around the cavern here.

< 152h/161H 119v/128V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 156h/161H 121v/128V Pos: standing >
 
      .M...  M    
    M.Mo..o.,,,   
  MMM,..ooo.MMMM  
 M,,,,M.MoP.M     
 ,,,,MM^@..MM     
 ,MMMMM ..^       
 MMM              
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 160h/161H 122v/128V Pos: standing >
 
     .M...  MM    
   M.Mo..o.,,,,   
 MMM,..ooo.MMMMM  
 ,,,,M.Poo.M      
 ,,,MM^.@.MM      
 MMMMM ..^        
 MM               
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 125v/128V Pos: standing >
 
    .M...  MMM    
  M.Mo..o.,,,,,   
 MM,..ooo.MMMMMM  
 ,,,M.MPo.M       
 ,,MM^..@MM       
 MMMM ..^         
 M                
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 123v/128V Pos: standing >
 
     M..M    M    
    .M...  MMM,   
  M.Mo..o.,,,,,M  
 MM,..ooo.MMMMMM  
 ,,,M.Mo@.M       
 ,,MM^.P.MM       
 MMMM ..^         
                  
                  
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West

< 161h/161H 122v/128V Pos: standing >
 
    .M...  MMM    
  M.Mo..o.,,,,,   
 MM,..ooo.MMMMMM  
 ,,,M.Moo.M       
 ,,MM^.P@MM       
 MMMM ..^         
 M                
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 121v/128V Pos: standing >
 
     .M...  MM    
   M.oo..o.,,,,   
 MMM,M.ooo.MMMMM  
 ,,,,M.Moo.M      
 ,,,MM^.@.MM      
 MMMMM ..^        
 MM               
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 121v/128V Pos: standing >
 
      .M...  M    
    M.oo..o.,,,   
  MMM,M.ooo.MMMM  
 M,,,,M.Moo.M     
 ,,,,MM^@..MM     
 ,MMMMM ..^       
 MMM              
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 119v/128V Pos: standing >
Large Cavernous Lair
   This rounded cavern is about a hundred feet in diameter, with a
single hole leading upwards into the ceiling above.  Hundreds of
thick gray webs hang everywhere, covering all the walls and floor.
There is a faint odor on the air as well, that smells like rotten eggs.
Obvious exits: -North -East -Up
A large black steeder spider is crawling around the cavern here.
A large black steeder spider is crawling around the cavern here.
A large black steeder spider is crawling around the cavern here.
A large black steeder spider is crawling around the cavern here.

< 161h/161H 119v/128V Pos: standing >

< 161h/161H 121v/128V Pos: standing >
 
      .M...  M    
    M.oo..o.,,,   
  MMM,M.ooo.MMMM  
 M,,,,M.Moo.M     
 ,,,,MM^@P.MM     
 ,MMMMM ..^       
 MMM              
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 121v/128V Pos: standing >
 
     .M...  MM    
   M.oo..o.,,,,   
 MMM,M.ooo.MMMMM  
 ,,,,M.Moo.M      
 ,,,MM^.@.MM      
 MMMMM ..^        
 MM               
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
*A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.

< 161h/161H 120v/128V Pos: standing >
 
    .M...  MMM    
  M.oo..o.,,,,,   
 MM,M.ooo.MMMMMM  
 ,,,M.Moo.M       
 ,,MM^.P@MM       
 MMMM ..^         
 M                
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West

< 161h/161H 119v/128V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your west.
A black steeder spider who is a brief walk away to your west.
A black steeder spider who is a brief walk away to your west.
A black steeder spider who is a brief walk away to your west.
A black steeder spider who is a brief walk away to your west.

< 161h/161H 119v/128V Pos: standing >
 
     .M...  MM    
   M.oo..o.,,,,   
 MMM,M.ooo.MMMMM  
 ,,,,M.Moo.M      
 ,,,MM^.@.MM      
 MMMMM ..^        
 MM               
                  
                  
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
*A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.

< 161h/161H 119v/128V Pos: standing >
A Thri-Kreen snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 159h/161H 120v/128V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen winces in pain, as the flames surrounding his sword are too much for him to handle!
A Thri-Kreen snaps into visibility.

< 159h/161H 120v/128V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A faint hum can be heard from Sunblade, longsword of Justice carried by a Thri-Kreen.

< 159h/161H 120v/128V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's fine slash strikes you.
A Thri-Kreen's frost brand named 'Stormbringer' burns you with a godly fire!
A Thri-Kreen's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A Thri-Kreen's barb of an ancient green wyrm burns you with a godly fire!
A Thri-Kreen's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A Thri-Kreen's barb of an ancient green wyrm burns you with a godly fire!
A Thri-Kreen's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Thri-Kreen's frost brand named 'Stormbringer' burns you with a godly fire!
A Thri-Kreen's attack causes you to gush blood!
Your upper body is disconnected from your legs as a Thri-Kreen slashes you.