The death of [52 Enslaver] Dermo Disciple of Lloth (Orc)

in Bank of Nax'Varan

from the perspective of [56 Channeler] Abue The Empire (Human)

<worn as a badge>    a badge of promise (glowing) [88%]             
<worn on head>       a crown of despair [84%]             
<worn on eyes>       a sand visor (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a blue Cimmerian earring
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a drow-made dragonscale torque [84%]             
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a sparkling granite chainmail from The Great Realm of Duris [87%]             
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   a belt of desert sands [71%]             
<worn on belt buckle>an angelic steel belt buckle from The Forest City of Aravne
<attached to belt>   a dark bound tome (magic)
<worn on arms>       some sandy sleeves (magic) [85%]             
<held as shield>     the shield of the Clavikord
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn around wrist>  a shriveled band of human flesh [87%]             
<worn on hands>      a pair of delicate spider silk gloves (magic)
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a ring of citizenship (magic)
<primary weapon>     a glittering jeweled scepter (glowing)
<worn on legs>       some superior limestone leg plates from Valley of Crushk
<worn on feet>       some boots of forest running


< 491h/491H 273v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 273v/273V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.

< 491h/491H 273v/273V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 491h/491H 273v/273V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 491h/491H 273v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 273v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A huge grey ape swings lumbers through here with stern confidence.

< 491h/491H 273v/273V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 491h/491H 273v/273V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 491h/491H 273v/273V Pos: standing >
The door seems to be closed.

< 491h/491H 273v/273V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your north.
A huge grey ape who is in the distance to your east.

< 491h/491H 273v/273V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 491h/491H 273v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 491h/491H 273v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 491h/491H 273v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
An commoner who is close by to your south.

< 491h/491H 273v/273V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 491h/491H 273v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is a brief walk away to your east.
An agitated minotaur who is rather far off to your east.
An commoner who is not far off to your south.
An agitated minotaur who is close by to your west.

< 491h/491H 273v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 491h/491H 273v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is a brief walk away to your south.
An Orc who is close by to your west.
A deadly nightmare who is close by to your west.
An commoner who is close by to your west.
Gonx who is close by to your west.

< 491h/491H 273v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 491h/491H 273v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is rather far off to your south.
Brukish who is close by to your west.

< 491h/491H 273v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 491h/491H 273v/273V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 491h/491H 273v/273V Pos: standing >
You dismount a large stag.

< 491h/491H 273v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.
An agitated minotaur who is rather far off to your east.
An commoner who is not far off to your south.
An agitated minotaur who is not far off to your west.

< 491h/491H 273v/273V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W

< 491h/491H 272v/273V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your east.
An agitated minotaur who is a brief walk away to your east.
A large stag who is close by to your west.
An agitated minotaur who is a brief walk away to your west.

< 491h/491H 272v/273V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A large stag grazes in the field.(Gold Aura)

< 491h/491H 271v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 491h/491H 270v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 491h/491H 269v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
A large stag who is not far off to your south.
An commoner who is rather far off to your south.
Brukish who is close by to your west.

< 491h/491H 273v/273V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 491h/491H 272v/273V Pos: standing >
Pardon?

< 491h/491H 272v/273V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
Grym who is close by above you.

< 491h/491H 272v/273V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 491h/491H 271v/273V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 491h/491H 271v/273V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 491h/491H 272v/273V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 491h/491H 271v/273V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 491h/491H 271v/273V Pos: standing >
You see nothing special...

< 491h/491H 272v/273V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 491h/491H 272v/273V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 491h/491H 272v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 491h/491H 271v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
A large stag who is not far off to your south.
An commoner who is rather far off to your south.
Brukish who is close by to your west.

< 491h/491H 271v/273V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 491h/491H 272v/273V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A large stag who is close by to your south.
An commoner who is a brief walk away to your south.
An Orc who is close by to your west.
A deadly nightmare who is close by to your west.
An commoner who is close by to your west.
Gonx who is close by to your west.

< 491h/491H 272v/273V Pos: standing >

< 491h/491H 272v/273V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 271v/273V Pos: standing >
You start chanting...

< 491h/491H 271v/273V Pos: standing >
Casting: wall of stone ****

< 491h/491H 273v/273V Pos: standing >
Casting: wall of stone ***

< 491h/491H 273v/273V Pos: standing >
Casting: wall of stone **

< 491h/491H 273v/273V Pos: standing >
An commoner leaves east.

< 491h/491H 273v/273V Pos: standing >
Casting: wall of stone *

< 491h/491H 273v/273V Pos: standing >
Casting: wall of stone 

< 491h/491H 273v/273V Pos: standing >
You complete your spell...

< 491h/491H 273v/273V Pos: standing >
You start chanting...

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental **

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental *

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental 

< 491h/491H 273v/273V Pos: standing >
The night has begun.
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental sulkily says 'Your wish is my command, master!'
A fire elemental starts following you.

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >
You start chanting...

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental **

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental *

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental 

< 491h/491H 273v/273V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 491h/491H 273v/273V Pos: standing >
A water elemental is now a member of your group.
A fire elemental is now a member of your group.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
You sit down and relax.

< 491h/491H 273v/273V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               2 - spirit jump
( 8th circle)  1 - globe of invulnerability
               1 - improved invisibility
               3 - greater soul disturbance
( 7th circle)  1 - fireball
               1 - haste
               4 - greater mending
( 6th circle)  2 - teleport
               1 - stone skin
               3 - molten spray
( 5th circle)  1 - identify
               2 - wall of stone
               1 - pantherspeed
               1 - mending
( 4th circle)  2 - lightning bolt
               1 - infravision
               2 - wall of force
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - spirit armor
               2 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) stone skin
    8 seconds:  ( 5th) wall of stone
   11 seconds:  ( 5th) conjure elemental
   15 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               2 - spirit jump
( 8th circle)  1 - globe of invulnerability
               1 - improved invisibility
               3 - greater soul disturbance
( 7th circle)  1 - fireball
               1 - haste
               4 - greater mending
( 6th circle)  2 - teleport
               1 - stone skin
               3 - molten spray
( 5th circle)  1 - identify
               2 - wall of stone
               1 - pantherspeed
               1 - mending
( 4th circle)  2 - lightning bolt
               1 - infravision
               2 - wall of force
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - spirit armor
               2 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) stone skin
    8 seconds:  ( 5th) wall of stone
   11 seconds:  ( 5th) conjure elemental
   15 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
You have finished memorizing stone skin.
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
You have finished memorizing wall of stone.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
You have finished memorizing conjure elemental.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
You have finished memorizing conjure elemental.
You snap out of your meditative trance, memorization complete.
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An commoner walks the road, intent on his destination.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
Autosaving...
Ok.

< 491h/491H 273v/273V Pos: sitting >
Ok.

< 491h/491H 273v/273V Pos: sitting >
You have to write quit - no less, to quit!

< 491h/491H 273v/273V Pos: sitting >
You clamber to your feet.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
You start chanting...

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental **

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental *

< 491h/491H 273v/273V Pos: standing >
Casting: conjure elemental 

< 491h/491H 273v/273V Pos: standing >
Lathander the Morninglord's grace flows down on you restoring the power of conjure elemental.
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental sulkily says 'Your wish is my command, master!'
A fire elemental starts following you.

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >
Pardon?

< 491h/491H 273v/273V Pos: standing >
Order who to do what?

< 491h/491H 273v/273V Pos: standing >
A fire elemental is now a member of your group.
A water elemental already grouped by you.
A fire elemental already grouped by you.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Pardon?

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.

< 491h/491H 273v/273V Pos: standing >
Ok.
An Orc enters from elsewhere.

< 491h/491H 273v/273V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 273v/273V Pos: standing >
Ok.
Oof! an Orc bumps into a greyish stone wall...

< 491h/491H 273v/273V Pos: standing >
Ok.
A fire elemental suddenly attacks an Orc!
A fire elemental misses an Orc.
A water elemental suddenly attacks an Orc!
A water elemental's crush wounds an Orc.
A fire elemental suddenly attacks an Orc!
A fire elemental's crude crush wounds an Orc.

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >
An Orc salutes briskly.

< 491h/491H 273v/273V Pos: standing >
You start chanting...
You snap into visibility.

< 491h/491H 273v/273V Pos: standing >
A fire elemental's crush wounds an Orc.
A fire elemental's decent crush wounds an Orc.
An Orc dodges a fire elemental's attack.
A fire elemental's fine crush wounds an Orc.

< 491h/491H 273v/273V Pos: standing >
A water elemental misses an Orc.

< 491h/491H 273v/273V Pos: standing >
Casting: arieks shattering iceball 

< 491h/491H 273v/273V Pos: standing >
You complete your spell...
You point at an Orc.
Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
A fire elemental dodges an Orc's attack.

< 491h/491H 273v/273V Pos: standing >
You start chanting...

< 491h/491H 273v/273V Pos: standing >
Casting: arieks shattering iceball 
A fire elemental misses an Orc.
A fire elemental's fine crush strikes an Orc.
A fire elemental misses an Orc.
A fire elemental's fine crush strikes an Orc.

< 491h/491H 273v/273V Pos: standing >
You complete your spell...
You point at an Orc.
Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.

< 491h/491H 273v/273V Pos: standing >
A water elemental misses an Orc.
A water elemental's crush seriously wounds an Orc.

< 491h/491H 273v/273V Pos: standing >

< 491h/491H 273v/273V Pos: standing >
You start chanting...

< 491h/491H 273v/273V Pos: standing >
The globe around your body flares as it bears the brunt of an Orc's assault!
A fire elemental dodges an Orc's attack.

< 491h/491H 273v/273V Pos: standing >
< T: fire TP: sta TC:excellent E: An Orc sta EP:  awful >
 Casting: arieks shattering iceball 

< 491h/491H 273v/273V Pos: standing >
< T: fire TP: sta TC:excellent E: An Orc sta EP:  awful >
 You complete your spell...
You point at an Orc.
Your iceball shatters any hopes an Orc had of living a long and happy life.
An Orc's misshaped leather boots freezes and shatters into million pieces from the intense cold!
An Orc's symbol of Malch'hor Ganl freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.