The death of [51 Guardian] Squin (Troll)

in Smash Street

from the perspective of [51 Guardian] Squin (Troll)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a fur cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


< 1h/1037H 140v/140V Pos: standing >

< 77h/1037H 140v/140V Pos: standing >
The Chamber of Combat Practice
Obvious exits: -South#
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[5] A two-handed sword, nearly six feet in length, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[25] A small bandage rests upon the ground here.
A troll warrior watches the area
A troll warrior watches the area
A troll warrior watches the area
A troll warrior watches the area
Ghoutk, guildmaster of the warriors, stands here ready to train you.

< 84h/1037H 140v/140V Pos: standing >

< 120h/1037H 140v/140V Pos: standing >

< 142h/1037H 140v/140V Pos: standing >
Experience till level: 16098500

< 145h/1037H 140v/140V Pos: standing >

< 149h/1037H 140v/140V Pos: standing >

< 168h/1037H 140v/140V Pos: standing >

< 184h/1037H 140v/140V Pos: standing >

< 265h/1037H 140v/140V Pos: standing >
The Chamber of Combat Practice
Obvious exits: -South#
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[5] A two-handed sword, nearly six feet in length, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[25] A small bandage rests upon the ground here.
A troll warrior watches the area
A troll warrior watches the area
A troll warrior watches the area
A troll warrior watches the area
Ghoutk, guildmaster of the warriors, stands here ready to train you.

< 348h/1037H 140v/140V Pos: standing >
Experience till level: 16098500

< 387h/1037H 140v/140V Pos: standing >

< 389h/1037H 140v/140V Pos: standing >
Saving Squin.

< 399h/1037H 140v/140V Pos: standing >
You are carrying: (26/10)
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a large snakeskin bag
a rolled section of tanned elf skin
a fur cloak
a belt of sewn ratskins
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 400h/1037H 140v/140V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a fur cloak about your body.
You wield a long steel sword.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.

< 409h/1037H 140v/140V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a large snakeskin bag.
You drop a rolled section of tanned elf skin.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 413h/1037H 140v/140V Pos: standing >
A large snakeskin bag crumbles to dust and blows away.
A rolled section of tanned elf skin crumbles to dust and blows away.

< 414h/1037H 140v/140V Pos: standing >
The Chamber of Combat Practice
Obvious exits: -South#
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[30] A small bandage rests upon the ground here.
A troll warrior watches the area
A troll warrior watches the area
A troll warrior watches the area
A troll warrior watches the area
Ghoutk, guildmaster of the warriors, stands here ready to train you.

< 416h/1037H 140v/140V Pos: standing >

< 438h/1037H 140v/140V Pos: standing >

< 444h/1037H 140v/140V Pos: standing >
Ok.

< 448h/1037H 140v/140V Pos: standing >
The Tavern of the Troll
    This tavern is very large and well organized,  it seems that trolls take
drinking quite serious indeed. Huge stone blocks have been lined up neatly to
form the bar. Stone blocks for tables and chairs are set up everywhere across
the room. The bar seems very well stocked with spirits of different varieties.
There is a door in the north wall and the exit lies east.
Obvious exits: -North -East
A bartender is here, ready to serve you.

< 449h/1037H 139v/140V Pos: standing >
Assist whom?

< 452h/1037H 139v/140V Pos: standing >
Ok.

< 453h/1037H 139v/140V Pos: standing >
A Dimly Lit Hallway In The Warriors Guild
   The hallway here continues north and east. Torches line both walls but very
few are lit. The entrance to the tavern is west.
Obvious exits: -North -East -West

< 464h/1037H 139v/140V Pos: standing >
A Dark Hallway In The Warriors Guild
   The hallway continues east and west here. Torches lines both wall but few
are lit. The noise of battle can be heard from the west. You notice the
faint smell of sweat in the air.
Obvious exits: -East -West
A troll warrior challenges you to a fight.

< 466h/1037H 138v/140V Pos: standing >
A Long, Dark Hallway in the Warriors Guild
   This hallway in the warriors guild is very dark. Torches line both walls,
but very few are lit. Noises of battle, screams and shouts can be heard west.
The hallway runs west. The entrance to the warriors guild is east.
Obvious exits: -East# -West

< 469h/1037H 137v/140V Pos: standing >

< 481h/1037H 139v/140V Pos: standing >

< 487h/1037H 140v/140V Pos: standing >

< 497h/1037H 140v/140V Pos: standing >

< 501h/1037H 140v/140V Pos: standing >

< 509h/1037H 140v/140V Pos: standing >

< 555h/1037H 140v/140V Pos: standing >
But you are a member of no group?!

< 563h/1037H 140v/140V Pos: standing >
A Long, Dark Hallway in the Warriors Guild
Obvious exits: -East# -West

< 578h/1037H 140v/140V Pos: standing >
Ok.

< 587h/1037H 140v/140V Pos: standing >
Entrance to the Warriors Guild of Ghore
   This room appears to have been a shop of some kind at one time, but has
been repaired and modified to serve as an entry way. The walls are covered
with trollish art and the shield of Ghore Warriors. The door to the
Warriors Guild is west.
Obvious exits: -North -West
A female troll grunts loudly, trying to attract a male.

< 599h/1037H 139v/140V Pos: standing >
Ok.

< 601h/1037H 139v/140V Pos: standing >
Pound Road
   This section of Pound Road is covered with muddy pot holes, rock and debris
litter the surface. Directly ahead can be seen many old decayed buildings, it
seems a wonder they are still standing. The remains of some old building that
once stood proud is north. The entrance to the warriors guild lies south. The
road continues east and west.
Obvious exits: -East -South -West
A young female troll plays in the mud.

< 605h/1037H 138v/140V Pos: standing >
A Curve in Pound Road
   The road is dotted with deep, muddy pot holes and littered with stones and
debris. Looking far to the south you can see where the buildings seem to
suddenly stop and a huge swamp begins. Several tops of buildings can be seen
protruding from the surface of the murky water. The air is almost drinkable
here and the smell of decaying life dominates the senses. The road continues
to the south and west.
Obvious exits: -South -West
A troll warrior challenges you to a fight.

< 612h/1037H 138v/140V Pos: standing >
Pound Road
   This section of Pound Road has huge muddy pot holes dotted about the surface
Rocks and debris lie everywhere. A rubble filled area is east of here and the
side of a building is west. The air is thick with moisture and insects swarm.
The road continues to the north and south.
Obvious exits: -North -South
A female troll grunts loudly, trying to attract a male.

< 617h/1037H 138v/140V Pos: standing >
Pound Road
   This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South

< 620h/1037H 137v/140V Pos: standing >
Pound Road
   This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West

< 621h/1037H 136v/140V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South
A sickly troll picks bugs off of you and eats them.

< 623h/1037H 136v/140V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South
A swamp snake coils and strikes.

< 624h/1037H 135v/140V Pos: standing >
A swamp snake suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 625h/1037H 135v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 627h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP: excellent >
 [Damage: 20 ] 
< 631h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  few wounds >
 
< 633h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  few wounds >
 A swamp snake attacks you. [0 hits]

< 635h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  few wounds >
 [Damage:  3 ] [Damage:  3 ] You attack a swamp snake. [2 hits]

< 637h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  nasty wounds >
 A swamp snake attacks you. [0 hits]

< 645h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  nasty wounds >
 You attack a swamp snake. [0 hits]

< 649h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  nasty wounds >
 [Damage: 15 ] 
< 651h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  awful >
 A swamp snake attacks you. [0 hits]

< 655h/1037H 136v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: swamp sta EP:  awful >
 [Damage:  1 ] [Damage:  5 ] A swamp snake is incapacitated and will slowly die, if not aided.
You attack a swamp snake. [2 hits]

< 661h/1037H 136v/140V Pos: standing >
<A sickly troll enters from the north.

< 662h/1037H 136v/140V Pos: standing >
<Pound Road
Obvious exits: -North -South
A sickly troll picks bugs off of you and eats them.
A swamp snake is lying here, incapacitated.

< 672h/1037H 136v/140V Pos: standing >
<[Damage:  4 ] A swamp snake is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You beautifully slash a swamp snake into two parts - both dead.
A swamp snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a swamp snake's gurgling and choking signals its demise.

< 673h/1037H 136v/140V Pos: standing >
the corpse of a swamp snake does not contain the coins.

< 674h/1037H 136v/140V Pos: standing >
Into what?

< 675h/1037H 136v/140V Pos: standing >
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West

< 678h/1037H 135v/140V Pos: standing >

< 731h/1037H 140v/140V Pos: standing >

< 732h/1037H 140v/140V Pos: standing >

< 741h/1037H 140v/140V Pos: standing >

< 764h/1037H 140v/140V Pos: standing >
A rakshasa guard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 821h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
 You deflect a rakshasa guard's blow and strike back at him!
A rakshasa guard attacks you. [3 hits]

< 807h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
 Before you can react a rakshasa guard suddenly lashes at you.
A rakshasa guard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 740h/1037H 140v/140V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attack someone. [0 hits]

< 744h/1037H 140v/140V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone attacks you. [5 hits]

< 678h/1037H 140v/140V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.

< 680h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: someone sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!

< 594h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: someone sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 597h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: someone sta EP: excellent >
 You deflect a rakshasa guard's blow and strike back at him!
A rakshasa guard attacks you. [3 hits]

< 562h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a rakshasa guard sta EP: excellent >
 You attack a rakshasa guard. [0 hits]

< 564h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a rakshasa guard sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!

< 476h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: a rakshasa guard sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 480h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A rakshasa guard attacks you. [4 hits]

< 468h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: a rakshasa guard sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!

< 378h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 381h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attack a rakshasa guard. [0 hits]

< 383h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: a rakshasa guard sta EP: excellent >
 You deflect a rakshasa guard's blow and strike back at him!
Spinning around you slam your elbow into a rakshasa guard's throat.
[Damage:  1 ] A rakshasa guard attacks you. [5 hits]

< 360h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: a rakshasa guard sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!

< 273h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Before you can react a rakshasa guard suddenly lashes at you.
A rakshasa guard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 186h/1037H 140v/140V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 
< 190h/1037H 140v/140V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the word 'pawwzf'
Someone creates a hammer out of thin air that smashes into you!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
Someone attacks you. [7 hits]

< 60h/1037H 140v/140V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 You feel a cloak of blindness dissolve.

< 64h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: awful E: someone sta EP: few scratches >
 You feel your skill in blindfighting improving.
You feel your skill in blindfighting improving.
You attack a rakshasa guard. [0 hits]
A Gnome starts casting an offensive spell.

< 64h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: awful E: a rakshasa guard sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'bajroculof'
A huge boulder created by a Gnome hits you causing you to scream out in agony!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A rakshasa guard attacks you. [3 hits]

< 5h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: awful E: a rakshasa guard sta EP: few scratches >
 
< 6h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: awful E: someone sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 8h/1037H 140v/140V Pos: standing >
< T: Squin TP: sta TC: awful E: someone sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'bajroculof'
A Gnome's giant boulder is the last thing you ever see.