The death of [52 Shadowmage] Dze -=Celestial Sigil=- (Gnome)

in Along a Crumbling Cobblestone Road

from the perspective of [52 Shadowmage] Dze -=Celestial Sigil=- (Gnome)

<worn as a badge>    the seal of Princess Rhithel (magic) [74%]
<worn in ear>        an earring woven of mandrake fiber [75%]
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the armor of the elements [poor] (glowing)
<worn as quiver>     a drow-made electrum quiver from The Hall of Knighthood
<worn about waist>   a silken sash of raw silk of constitution [74%]
<worn on belt buckle>a tome of immeasurable knowledge [poor] (magic) (glowing) (humming)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [79%]
<worn on arms>       some sleeves forged of malice (magic)
<held as shield>     a well-polished mithril body shield [superior] [76%]
<worn around wrist>  a bracelet of finger bones [poor] [83%]
<worn around wrist>  a centaurian bracelet of honor of endurance (magic) [83%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of the Neogi Lords of strength (glowing) [87%]
<held>               a shriveled and rotting human head [superior] [56%]
<worn on legs>       some bright blue leg plates [superior]
<worn on feet>       boots of brain golem skin of endurance (magic)

You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 478h/757H 147v/147V Pos: standing >
You complete your spell...
[Damage: 48 ] Your missile of force hits a Kobold soundly.
[Damage: 32 ] Your missile of force hits a Kobold soundly.
[Damage: 43 ] Your missile of force hits a Kobold soundly.
A Kobold starts casting an offensive spell called 'energy drain'.
Tiru gives an order to his followers.

< 478h/757H 147v/147V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 448h/757H 147v/147V Pos: standing >
A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
A Kobold starts casting an offensive spell.

< 417h/757H 147v/147V Pos: standing >
A drunk bugbear enters from the south.
A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Tiru attempts to flee.
Tiru leaves east.

< 384h/757H 147v/147V Pos: standing >
A Kobold stops invoking abruptly!
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell called 'arieks shattering iceball'.
A Troll snaps into visibility.
A Small Park
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
A drunk bugbear stumbles about here.(Red Aura)
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A small snake slithers through the vines here.(Red Aura)
An air elemental crouches in mid-air here, fighting a Kobold. (Minion) 
An air elemental crouches in mid-air here, fighting a Kobold. (Minion) 
An air elemental crouches in mid-air here, fighting a Kobold. (Minion) 
A Kobold (small)  *-* Warlords *-* stands in mid-air here. (Casting) (Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here, fighting an air elemental.(Red Aura)
A Troll (large)  *-* Warlords *-* stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Red Aura)
*An Ogre (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A bugbear cleaner cleans here, hating his job.(Red Aura)
A small snake slithers through the vines here.(Red Aura)

< 385h/757H 147v/147V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
You start chanting...

< 386h/757H 147v/147V Pos: standing >
A Kobold stops chanting abruptly!
An orcish merchant sneaks north.

< 386h/757H 147v/147V Pos: standing >
An air elemental rises to its feet.
An air elemental attacks a Kobold. [0 Hits]
An air elemental rises to its feet.
A Kobold attacks an air elemental. [1 Hits]
An air elemental attacks a Kobold. [0 Hits]
An Ogre leaves south.
A Drow Elf leaves south.

< 387h/757H 147v/147V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 206h/757H 147v/147V Pos: standing >
Casting: solbeeps missile barrage 

< 207h/757H 147v/147V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You complete your spell...
[Damage: 39 ] Your missile of force hits a Kobold soundly.
[Damage: 43 ] Your missile of force hits a Kobold soundly.
[Damage: 47 ] Your missile of force hits a Kobold soundly.

< 174h/757H 147v/147V Pos: standing >
A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 142h/757H 147v/147V Pos: standing >
A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
An air elemental rises to its feet.
An air elemental attacks a Kobold. [1 Hits]

< 107h/757H 147v/147V Pos: standing >
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell called 'arieks shattering iceball'.
A Troll snaps into visibility.

< 108h/757H 147v/147V Pos: standing >
The rain stops.

<map>
Zone: Bugentolen.
Room: Booger Street
</map>

<map>
Zone: Bugentolen.
Room: Booger Street
</map>
Booger Street
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A small snake slithers through the vines here.(Red Aura)
A bugbear youth stands here glaring at you.(Red Aura)
A bugbear youth stands here glaring at you.(Red Aura)
An Ogre enters from the east.
A Drow Elf enters from the east.

< 109h/757H 145v/147V Pos: standing >
Alas, you cannot go that way. . . .
An Ogre snaps into visibility.
You suddenly see an Ogre's foot in your chest.

< 108h/757H 145v/147V Pos: standing >
< T: Dze TP: sta TC: awful E: An Ogre sta EP: excellent >
 Impossible! You can't concentrate enough!

< 108h/757H 145v/147V Pos: standing >
< T: Dze TP: sta TC: awful E: An Ogre sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'solbeeps missile barrage'.

< 108h/757H 145v/147V Pos: standing >
< T: Dze TP: sta TC: awful E: An Ogre sta EP: excellent >
 An Ogre snaps into visibility.
-=[You attack an Ogre.]=- [0 Hits]

< 108h/757H 145v/147V Pos: standing >
< T: Dze TP: sta TC: awful E: An Ogre sta EP: excellent >
 You attempt to flee...

<map>
Zone: Bugentolen.
Room: Booger Street
</map>

<map>
Zone: Bugentolen.
Room: Booger Street
</map>
Booger Street
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A bugbear mercenary creeps around here.(Red Aura)
You flee eastward!

< 108h/757H 119v/147V Pos: standing >

< 108h/757H 119v/147V Pos: standing >
A bugbear mercenary leaves north.

< 108h/757H 120v/147V Pos: standing >

<map>
Zone: Bugentolen.
Room: City Gates of Bugentolen
</map>

<map>
Zone: Bugentolen.
Room: City Gates of Bugentolen
</map>
City Gates of Bugentolen
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)

< 109h/757H 120v/147V Pos: standing >

< 110h/757H 120v/147V Pos: standing >
       M^.....    
     M^^^+++++.   
    M^^^.+......  
  MM^...........  
 MM^...^@+....M.  
 M^..M..+.......  
 ^......+.....^^  
  ....**....^..   
   ..***+*.^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 110h/757H 120v/147V Pos: standing >

< 111h/757H 121v/147V Pos: standing >
You start chanting...

< 112h/757H 122v/147V Pos: standing >
You complete your spell...
You failed.

< 114h/757H 125v/147V Pos: standing >
      M^......    
    M^^^+++++..   
   M^^^.+.......  
 MM^............  
 M^...^+@....M..  
 ^..M..+........  
 ......+.....^^.  
  ...**....^..^   
   .***+*.^.^^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 116h/757H 126v/147V Pos: standing >
      M^......    
    M^^^+++++..   
   M^^^.+.......  
 MM^............  
 M^...^+@....M..  
 ^..M..+........  
 ......+.....^^.  
  ...**....^..^   
   .***+*.^.^^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 116h/757H 126v/147V Pos: standing >
     M^.......    
   M^^^+++++..+   
  M^^^.+........  
 M^.............  
 ^...^++@...M...  
 ..M..+.........  
 .....+.....^^.^  
  ..**....^..^.   
   ***+*.^.^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 116h/757H 126v/147V Pos: standing >
   M^^^+++++..    
  M^^^.+.......   
 M^.............  
 ^...^++....M...  
 ..M..+.@.......  
 .....+.....^^.^  
 ...**....^..^.^  
  .***+*.^.^^.^   
   ***+*M^^^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 117h/757H 125v/147V Pos: standing >
   ^^^.+......    
  ^............   
 ^...^++....M...  
 ..M..+.........  
 .....+.@...^^.^  
 ...**....^..^.^  
 ..***+*.^.^^.^M  
  .***+*M^^^.^M   
   ***+*...^^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 117h/757H 123v/147V Pos: standing >
   ...........    
  ...^++....M..   
 ..M..+.........  
 .....+.....^^.^  
 ...**..@.^..^.^  
 ..***+*.^.^^.^M  
 ..***+*M^^^.^MM  
  .***+*...^^^M   
   .**.**^^^^M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 118h/757H 122v/147V Pos: standing >
   ..^++....M.    
  .M..+........   
 .....+.....^^.^  
 ...**....^..^.^  
 ..***+*@^.^^.^M  
 ..***+*M^^^.^MM  
 ..***+*...^^^MM  
  ..**.**^^^^MM   
   .**+*.^.^MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 118h/757H 120v/147V Pos: standing >
   ..^P+....M.    
  .M..+........   
 .....+.....^^.^  
 ...**....^..^.^  
 ..***+*@^.^^.^M  
 ..***+*M^^^.^MM  
 ..***+*...^^^MM  
  ..**.**^^^^MM   
   .**+*.^.^MM    
   M..+.......    
  ....+.....^^.   
 ...**....^..^.^  
 ..***+*.^.^^.^M  
 ..***+*@^^^.^MM  
 ..***+*...^^^MM  
 ...**.**^^^^MMM  
  ..**+*.^.^MMM   
   .**.+.+M^MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An immature leucrotta wanders around looking for scraps of food.
You hear the sounds of movement in the distance.

< 119h/757H 119v/147V Pos: standing >
   M..+.......    
  ....+.....^^.   
 ...**....^..^.^  
 ..***+*.^.^^.^M  
 ..***+*@^^^.^MM  
 ..***+*...^^^MM  
 ...**.**^^^^MMM  
  ..**+*.^.^MMM   
   .**.+.+M^MM    
   ..+........    
  ...+.....^^.^   
 ..**....^..^.^M  
 .***+*.^.^^.^MM  
 .***+*M@^^.^MMM  
 .***+*...^^^MMM  
 ..**.**^^^^MMMM  
  .**+*.^.^MMMM   
   **.+.+M^MMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 119h/757H 117v/147V Pos: standing >
An immature leucrotta enters from the west.
   ..+........    
  ...+.....^^.^   
 ..**....^..^.^M  
 .***+*.^.^^.^MM  
 .***+*.@^^.^MMM  
 .***+*...^^^MMM  
 ..**.**^^^^MMMM  
  .**+*.^.^MMMM   
   **.+.+M^MMM    
   ..+.....^^.    
  .**....^..^.^   
 .***+*.^.^^.^MM  
 .***+*.M^^.^MMM  
 .***+*.@.^^^MMM  
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
  .**.+.+M^MMMM   
   ****.^+MMMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 120h/757H 116v/147V Pos: standing >
An immature leucrotta enters from the north.
   ..+.....^^.    
  .**....^..^.^   
 .***+*.^.^^.^MM  
 .***+*.^^^.^MMM  
 .***+*.@.^^^MMM  
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
  .**.+.+M^MMMM   
   ****.^+MMMM    
   **....^..^.    
  ***+*.^.^^.^M   
 .***+*.^^^.^MMM  
 .***+*.M.^^^MMM  
 ..**.**@^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.+M^MMMM^  
  *****.^+MMMMM   
   **  ^^+MMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 120h/757H 115v/147V Pos: standing >
An immature leucrotta enters from the north.
   **....^..^.    
  ***+*.^.^^.^M   
 .***+*.^^^.^MMM  
 .***+*...^^^MMM  
 ..**.**@^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.+M^MMMM^  
  *****.^+MMMMM   
   **  ^^+MMMM    
   **+*.^.^^.^    
  ***+*.^^^.^MM   
 .***+*...^^^MMM  
 ..**.**M^^^MMMM  
 ..**+*.@.^MMMM^  
 ..**.+.+M^MMMM^  
 .*****.^+MMMMM^  
  ***  ^^+MMMM^   
   ** M ^^MMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 120h/757H 113v/147V Pos: standing >
An immature leucrotta enters from the north.
   **+*.^.^^.^    
  ***+*.^^^.^MM   
 .***+*...^^^MMM  
 ..**.**^^^^MMMM  
 ..**+*.@.^MMMM^  
 ..**.+.+M^MMMM^  
 .*****.^+MMMMM^  
  ***  ^^+MMMM^   
   ** M ^^MMMM    
   **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.M.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 121h/757H 112v/147V Pos: standing >
An immature leucrotta enters from the north.
An immature leucrotta suddenly attacks YOU!
   **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Sorry, you aren't allowed to do that in combat.
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Sorry, you aren't allowed to do that in combat.
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Sorry, you aren't allowed to do that in combat.
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^P^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Sorry, you aren't allowed to do that in combat.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*..P^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^P^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^P^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.P.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Pardon?
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*P^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
You hear the sounds of movement in the distance.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+P@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
Sorry, you aren't allowed to do that in combat.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
An Ogre enters from the west.
A Kobold enters from the west.
A Drow Elf enters from the west.
A Troll enters from the west.
A Kobold sneaks in from the west.
A Kobold enters from the west.

< 121h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
    **+*.^^^.^M    
  ***+*...^^^MM   
 ..**.**^^^^MMMM  
 ..**+*.^.^MMMM^  
 ..**.+.@M^MMMM^  
 .*****.^+MMMMM^  
 .***  ^^+MMMM^^  
  *** M ^^MMMM^   
   *    .+MMMM    
A Drow Elf starts casting an offensive spell called 'immolate'.
A Kobold suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 120h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 120h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 120h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: excellent >
 [Damage:  1 ] -=[You attack an immature leucrotta.]=- [1 Hits]
Sorry, you aren't allowed to do that in combat.

< 120h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: few scratches >
 A Troll starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
An Ogre's kick parts your hair but does little else.
An Ogre snaps into visibility.

< 120h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 120h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC:pretty hurt E: immature sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'uwwarahz'
A flaming conflagration spews from a Drow Elf striking you full on!
You wish that your wounds would stop BLEEDING so much!
Your ring of the Neogi Lords of strength is burned from the blast!
An immature leucrotta's kick parts your hair but does little else.
-=[An immature leucrotta attacks you.]=- [0 Hits]
A Kobold starts casting an offensive spell called 'energy drain'.
A Kobold snaps into visibility.

< 72h/757H 112v/147V Pos: standing >
< T: Dze TP: sta TC: awful E: immature sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold snaps into visibility.
A Kobold creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/757H 112v/147V Pos: standing >
An Ogre snaps into visibility.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.