The death of [ 9 Monk] Raks (Human)

in An Immaculate Stone Highway

from the perspective of [ 9 Monk] Raks (Human)

<worn about body>    a frost-rimed reed bodycloak

A tired traveler is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
The last gasps of a tired traveler cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 38h/49H 82v/112V Pos: standing >
the corpse of a tired traveler does not contain the essence.

< 38h/49H 82v/112V Pos: standing >
You get a few coins from the corpse of a tired traveler.
There were: 2 gold coins, 7 silver coins, 7 copper coins. 

< 38h/49H 83v/112V Pos: standing >
You get an angelic clay shillelagh from the corpse of a tired traveler.

< 38h/49H 83v/112V Pos: standing >
You wear a frost-rimed reed bodycloak about your body.

< 38h/49H 84v/112V Pos: standing >
Examine what?

< 39h/49H 88v/112V Pos: standing >
A Side Hallway
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
The corpse of a tired traveler is lying here.
The corpse of a sex crazed prostitute is lying here.
The corpse of a grinning merchant is lying here.
A tired traveler staggers about looking for some relaxation.

< 39h/49H 88v/112V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 40h/49H 96v/112V Pos: standing >
[Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a tired traveler.]=-

< 40h/49H 97v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: tired sta EP:  few wounds >
 You easily lean out of range of a tired traveler's vicious attack.
-=[A tired traveler's kick crashes into your chest.]=-
OUCH!  That really did HURT!

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You miss a tired traveler.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You whirl around, just avoiding a tired traveler's vicious attack.
A tired traveler misses you.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You miss a tired traveler.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You whirl around, just avoiding a tired traveler's vicious attack.
You whirl around, just avoiding a tired traveler's vicious attack.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You whirl around, just avoiding a tired traveler's vicious attack.
A tired traveler misses you.
You dodge a bash from a tired traveler, who loses his balance and falls.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired kne EP:  few wounds >
 [Damage:  2 ] -=[Your punch strikes a tired traveler.]=-

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired kne EP:  few wounds >
 You miss a tired traveler.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired kne EP:  few wounds >
 
< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired kne EP:  few wounds >
 [Damage: 24 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a tired traveler.]=-

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired kne EP:  awful >
 A tired traveler rises to his feet.
A tired traveler dodges your futile attack.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  awful >
 You easily lean out of range of a tired traveler's vicious attack.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  awful >
 You miss a tired traveler.

< 36h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  awful >
 You easily lean out of range of a tired traveler's vicious attack.
-=[A tired traveler's kick hits you directly in the face.]=-
OUCH!  That really did HURT!

< 28h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  awful >
 [Damage:  3 ] -=[Your decent punch seriously wounds a tired traveler.]=-

< 28h/49H 98v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  awful >
 [Damage: 14 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a tired traveler.]=-
A tired traveler is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A tired traveler's death cry reverberates in your head as he falls to the ground.

< 36h/57H 98v/112V Pos: standing >

< 37h/57H 103v/112V Pos: standing >
the corpse of a tired traveler does not contain the essence.

< 37h/57H 106v/112V Pos: standing >
You get a few coins from the corpse of a tired traveler.
There were: 3 gold coins, 5 silver coins, 6 copper coins. 

< 37h/57H 106v/112V Pos: standing >
Monk - Last Edited: 2016-03-14 11:03:59 by gellz
================================================
Monks are practitioners of ancient martial arts which allows them to be lethal adversaries without the burden of cumbersome weaponry. Their hands and feet are deadly weapons in themselves, and monks are trained to use their body in harmony with their minds to destroy their enemies. Monks  are required to be strong and nimble of body as well as very quick witted to successfully practice their art. Monks  spend many years practicing to enhance their agility and dexterity in order to optimize their skills.  In addition to being formidable at hand-to-hand combat, Monks  have also mastered the ability to use certain specialized "chants" in and out of battle. Their chants further enhance the monk's abilities in and out of battle.

The following epic skills are available to this class:

   anatomy, shield combat, jin touch, ki strike, toughness, improved endurance, fix, smelt, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control

==Equipment usage==        
Monks  fall under a unique set of restrictions for equipment. Since monks rely
on using their bodies as their weapons, they cannot afford to have any part of
them weighted down by cumbersome armor or clothing. Therefore anything worn by
monks must be light. However, strong Monks  can wear slightly heavier garments.
Monks  usually favor very light warrior equipment to assist them in combat.

==See also==
* Chants
* Classes 
* Fighter
* Monk Skills


==Allowed races==
* Human, Orc

==Innate abilities==
None.

==Specializations==
* Red Dragon
* Elaphidist


The following help topics also matched your search:
 Monk Skills
 Monkey


< 37h/57H 107v/112V Pos: standing >

< 38h/57H 112v/112V Pos: standing >
A Side Hallway
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a tired traveler is lying here.
The corpse of a sex crazed prostitute is lying here.
The corpse of a grinning merchant is lying here.

< 41h/57H 112v/112V Pos: standing >
A Room of Imagination
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -South

< 41h/57H 111v/112V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 41h/57H 111v/112V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a tired traveler is lying here.
The corpse of a sex crazed prostitute is lying here.
The corpse of a grinning merchant is lying here.

< 41h/57H 110v/112V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -West 
A grinning merchant stands here, looking over the merchandise.

< 41h/57H 109v/112V Pos: standing >

< 42h/57H 110v/112V Pos: standing >
[Damage: 23 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a grinning merchant.]=-
A grinning merchant is stunned!

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  awful >
 You easily lean out of range of a grinning merchant's vicious attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage:  3 ] -=[Your decent punch enshrouds a grinning merchant in a mist of blood.]=-

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 A grinning merchant misses you.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 A grinning merchant dodges your futile attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 You easily lean out of range of a grinning merchant's vicious attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 A grinning merchant dodges your futile attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 You whirl around, just avoiding a grinning merchant's vicious attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 A grinning merchant dodges your futile attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 
< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 
		Score information for Raks

Level: 6   Race: Human   Class: Monk Sex: Male
Hit points: 42(57)  Moves: 112(112)
Coins carried:    0 platinum     7 gold    20 silver    22 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 4 minutes
Received data: 0.0300 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: 76%
76%
Status:  Standing, fighting a grinning merchant.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Bartender Quests Remaining: 8.
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:   60 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: merchant sta EP:  bleeding, close to death >
 [Damage:  2 ] -=[Your punch seriously wounds a grinning merchant.]=-
A grinning merchant is incapacitated and will slowly die, if not aided.

< 42h/57H 112v/112V Pos: standing >
<A grinning merchant slumps to the ground.

< 42h/57H 112v/112V Pos: standing >
<[Damage:  5 ] -=[Your fine punch critically injures a grinning merchant.]=-
A grinning merchant is mortally wounded, and will die soon, if not aided.

< 42h/57H 112v/112V Pos: standing >
<A Side Hallway
Obvious exits: -North -West 
A grinning merchant is lying here, mortally wounded.

< 42h/57H 112v/112V Pos: standing >
<A tired traveler enters from the north.

< 42h/57H 112v/112V Pos: standing >
<[Damage:  2 ] -=[Your punch hits a grinning merchant.]=-
A grinning merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A grinning merchant's death cry reverberates in your head as he falls to the ground.

< 42h/57H 112v/112V Pos: standing >
the corpse of a grinning merchant does not contain the essence.

< 42h/57H 112v/112V Pos: standing >
You get a handful of coins from the corpse of a grinning merchant.
There were: 3 silver coins, 3 copper coins. 

< 42h/57H 112v/112V Pos: standing >
[Damage: 22 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a tired traveler.]=-

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 A tired traveler misses you.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 Autosaving...

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You whirl around, just avoiding a tired traveler's vicious attack.
You block a tired traveler's feeble kick with your arm.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 42h/57H 112v/112V Pos: standing >
< T: Raks TP: sta TC: few wounds E: tired sta EP:  few wounds >
 You raise a level!
[Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a tired traveler.]=-

< 47h/62H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: tired sta EP: pretty hurt >
 You whirl around, just avoiding a tired traveler's vicious attack.
A tired traveler misses you.

< 47h/62H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 47h/62H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 47h/62H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 47h/62H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: tired sta EP: pretty hurt >
 [Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a tired traveler.]=-
A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a tired traveler cause a sickening chill to run up your spine.

< 47h/62H 112v/112V Pos: standing >
Padh, the big black bouncer enters from the north.

< 47h/62H 112v/112V Pos: standing >
the corpse of a tired traveler does not contain the essence.

< 48h/62H 112v/112V Pos: standing >
You get a few coins from the corpse of a tired traveler.
There were: 2 gold coins, 7 silver coins, 6 copper coins. 

< 48h/62H 112v/112V Pos: standing >
Skill
awareness                     11
bandage                       10
blindfighting                 19
buddha palm               (obtained at level 15)
calm                          17
chant                         10
chi purge                 (obtained at level 21)
climb                         17
combination attack        (obtained at level 10)
diamond soul                  20
dragon punch                  15
feign death                   19
fishing                       17
heroism                       13
kick                          20
martial arts                  21
mount                         19
quivering palm            (obtained at level 10)
regenerate                (obtained at level 20)
retreat                       14
roundkick                     11
safe fall                     11
salvage                       19
springleap                    10
swim                          11
switch opponents              18
unarmed damage                15

< 48h/62H 112v/112V Pos: standing >

< 48h/62H 112v/112V Pos: standing >
Padh, the big black bouncer says in common 'Don't even think about it! Try your luck on those women!'

< 51h/62H 112v/112V Pos: standing >
A Side Hallway
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tired traveler is lying here.
The corpse of a grinning merchant is lying here.
Padh, the big black bouncer stands fiercly here.

< 51h/62H 112v/112V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West 
A sex crazed prostitute lays here, grinning eagerly.

< 51h/62H 111v/112V Pos: standing >
[Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a sex crazed prostitute.]=-

< 52h/62H 111v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: prostitute sta EP:  nasty wounds >
 You easily lean out of range of a sex crazed prostitute's vicious attack.
You whirl around, just avoiding a sex crazed prostitute's vicious attack.

< 52h/62H 111v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: prostitute sta EP:  nasty wounds >
 A sex crazed prostitute dodges your futile attack.

< 52h/62H 111v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: prostitute sta EP:  nasty wounds >
 You whirl around, just avoiding a sex crazed prostitute's vicious attack.
A sex crazed prostitute misses you with her clumsy kick at your chest.

< 52h/62H 111v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: prostitute sta EP:  nasty wounds >
 A sex crazed prostitute dodges your futile attack.

< 52h/62H 111v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: prostitute sta EP:  nasty wounds >
 You raise a level!
[Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a sex crazed prostitute.]=-
A sex crazed prostitute is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A sex crazed prostitute's death cry reverberates in your head as she falls to the ground.

< 57h/67H 111v/112V Pos: standing >
the corpse of a sex crazed prostitute does not contain the essence.

< 58h/67H 112v/112V Pos: standing >
You get a few coins from the corpse of a sex crazed prostitute.
There were: 1 gold coin, 4 silver coins, 6 copper coins. 

< 58h/67H 112v/112V Pos: standing >
A Room of Sex
  This room is kinda of like Vella's private room, except not as high
of quality.  Just like a lot of the other places around this house of
whores, the floor is entirly composed of big colorful pillows. The sides
walls are either have mirros mounted on them, or drapes with different
erotic paintings.
Obvious exits: -East 
A slot machine stands here making noises.
A sex crazed prostitute lays here, grinning eagerly.
A red headed slut, struts her stuff before you.
A well built prostitute is posing for you here.

< 58h/67H 111v/112V Pos: standing >
A sex crazed prostitute lifts a finger and vigorous motions you to near her.

< 58h/67H 111v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 59h/67H 111v/112V Pos: standing >
A well built prostitute says 'Promise me that you're not a two minute man like Maegor.'

< 59h/67H 112v/112V Pos: standing >
[Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a red headed slut.]=-

< 59h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  few wounds >
 A well built prostitute leaves east.
A red headed slut misses you.
You whirl around, just avoiding a red headed slut's vicious attack.
-=[A red headed slut's kick hits you in your side.]=-

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  few wounds >
 A red headed slut dodges your futile attack.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  few wounds >
 You whirl around, just avoiding a red headed slut's vicious attack.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  few wounds >
 A red headed slut dodges your futile attack.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  few wounds >
 [Damage: 21 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a red headed slut.]=-

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  awful >
 You easily lean out of range of a red headed slut's vicious attack.
You block a red headed slut's feeble kick with your arm.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  awful >
 You miss a red headed slut.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  awful >
 A sex crazed prostitute shakes violently trying to control herself.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  awful >
 You whirl around, just avoiding a red headed slut's vicious attack.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  awful >
 You feel your skill in unarmed damage improving.
You miss a red headed slut.

< 53h/67H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: red sta EP:  awful >
 You raise a level!
[Damage: 14 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a red headed slut.]=-
A red headed slut is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a red headed slut cause a sickening chill to run up your spine.

< 60h/74H 112v/112V Pos: standing >
You have ranked up to Serf.

< 60h/74H 112v/112V Pos: standing >
A Troll enters from the east.

< 61h/74H 112v/112V Pos: standing >
A Troll misses you.

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Padh, the big black bouncer enters from the east.
You're too busy fighting to be pulling things out of bags!

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Padh, the big black bouncer sizes you up and down.
You're too busy fighting to be pulling things out of bags!

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Padh, the big black bouncer suddenly attacks a Troll!
Padh, the big black bouncer's decent crush wounds a Troll.
You miss a Troll.
Sorry, you aren't allowed to do that in combat.

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Troll tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll kne EP: few scratches >
 You see nothing special about him.
This Troll has a few scratches.
He's large in size.

<worn on head>       a fragile marble hat
<worn around neck>   a brutal flesh charm
<worn around neck>   an unearthly iron gorget
<worn on body>       a gleaming bone platemail
<worn about body>    a drow-made ivory bodycloak
<worn about waist>   a fanged cured leather girth
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  an ashen tin bracer
<worn on hands>      some soldier's clay talons
<primary weapon>     a blue longsword [superior]
<secondary weapon>   a bandit shiv [superior]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some glittering granite moccasins

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll kne EP: few scratches >
 A sex crazed prostitute shakes violently trying to control herself.

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll kne EP: few scratches >
 You miss a Troll.

< 61h/74H 112v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll kne EP: few scratches >
 You attempt to flee...
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a sex crazed prostitute is lying here.
You flee eastward!

< 61h/74H 87v/112V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tired traveler is lying here.
The corpse of a grinning merchant is lying here.
A snowman has come to life before your eyes.

< 61h/74H 87v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/74H 87v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/74H 87v/112V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 
[2] The corpse of a tired traveler is lying here.
The corpse of a sex crazed prostitute is lying here.
The corpse of a grinning merchant is lying here.

< 61h/74H 88v/112V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 

< 61h/74H 87v/112V Pos: standing >
Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East  -South -West  -Up   

< 61h/74H 86v/112V Pos: standing >
Outside Vella's Bordello
Obvious exits: -North -South

< 61h/74H 86v/112V Pos: standing >
A Stone Path
Obvious exits: -North -South

< 61h/74H 84v/112V Pos: standing >
A Stone Path
Obvious exits: -North -South

< 61h/74H 83v/112V Pos: standing >
 
 ..^..  
 ..@++  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/74H 82v/112V Pos: standing >
 
 ..+++  
 ..@..  
 .M+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/74H 81v/112V Pos: standing >
 
 ..+..  
 .M@.*  
 ..+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/74H 81v/112V Pos: standing >
 
 .M+.*  
 ..@.*  
 ^.M**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/74H 80v/112V Pos: standing >
 
 ..+.*  
 ^.@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman in mid-air sits atop a magnificent horse.

< 62h/74H 79v/112V Pos: standing >
 
 ^.M**  
 .*@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/74H 79v/112V Pos: standing >

< 63h/74H 82v/112V Pos: standing >
 
 .*+**  
 .*@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/74H 83v/112V Pos: standing >
 
 .*+**  
 .*@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/74H 82v/112V Pos: standing >
 
 .*+**  
 **@**  
 .*+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/74H 82v/112V Pos: standing >
 
 **+**  
 .*@.*  
 .*+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/74H 81v/112V Pos: standing >
 
 .*+.*  
 .*@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/74H 80v/112V Pos: standing >
A Troll enters from the south.

< 64h/74H 85v/112V Pos: standing >
A Troll leaves east.

< 64h/74H 85v/112V Pos: standing >
A Troll enters from the south.

< 64h/74H 87v/112V Pos: standing >
A Troll leaves north.

< 64h/74H 88v/112V Pos: standing >
A Troll enters from the north.

< 65h/74H 89v/112V Pos: standing >
-=[Out of nowhere, a Troll stabs you in the back.]=-
OUCH!  That really did HURT!

< 57h/74H 89v/112V Pos: standing >
< T: Raks TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 57h/74H 89v/112V Pos: sitting >
< T: Raks TP: sit TC: small wounds E: A Troll sta EP: excellent >
 -=[A Troll's impressive slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Troll's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
A Troll misses you.

< 35h/74H 89v/112V Pos: sitting >
< T: Raks TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.

< 35h/74H 89v/112V Pos: sitting >
< T: Raks TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll misses you.
-=[A Troll's impressive pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Troll's impressive slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!

< 12h/74H 89v/112V Pos: sitting >
< T: Raks TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.

< 12h/74H 89v/112V Pos: sitting >
< T: Raks TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 
< 12h/74H 89v/112V Pos: sitting >
< T: Raks TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 You clamber to your feet.
-=[Everything is blurry after a Troll's head came crashing into your skull.]=-