The death of [29 Psionicist] Gukk -*Clan DemonRage*- (Githyanki)

in The Docks of Quietus Quay

from the perspective of [26 Cleric] Bryken -*Clan DemonRage*- (Duergar)

<worn on head>       a skin-wrapped steel helm from Sarmiz'Duul
<worn around neck>   a frost-rimed granite charm
<worn around neck>   a shimmering cured leather necklace
<worn on body>       some lizardhide robes
<worn about waist>   a toolbelt with ingredient pouches [poor]
<worn on arms>       some masterly-crafted steel sleeves
<held as shield>     a bloody bone shield
<primary weapon>     a stout oaken cudgel
<worn on legs>       some dark copper leggings
<worn on feet>       some soft leather boots [superior]

Obvious exits: -N -E
The Ketch *R*I*P* floats here.
The Ketch Yo Mama floats here.
The Ketch Koda floats here.
The Clipper . floats here.
A tall orc watches over the harbor.

< 501h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
Yza (Drow Elf)(medium) stands, floating here.
A lanky orcish sailor walks the docks with a rolling gait.

< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A small pile of coins lies here.
Fresh blood splatters cover the area.

< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
A lanky orcish sailor walks the docks with a rolling gait.
Yza enters from the south.

< 501h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A small pile of coins lies here.
Fresh blood splatters cover the area.
Yza enters from the south.

< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
A Barbarian (large)  Mutinous Legions stands in mid-air here.
A Human (medium)  Mutinous Legions stands, floating here.
A Halfling (small)  Mutinous Legions stands in mid-air here.
A lanky orcish sailor walks the docks with a rolling gait.

< 501h/501H 136v/139V Pos: standing >
Sorry, but you cannot do that here!

< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A small pile of coins lies here.
Fresh blood splatters cover the area.
Yza (Drow Elf)(medium) stands, floating here.

< 501h/501H 138v/139V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
A few coins lie scattered here.
Fresh blood covers everything in the area.

< 501h/501H 137v/139V Pos: standing >
Broad Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 501h/501H 136v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 501h/501H 137v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 501h/501H 138v/139V Pos: standing >

< 501h/501H 138v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.

< 501h/501H 137v/139V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.

< 501h/501H 138v/139V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your east.
An orcish pirate who is not far off to your east.

< 501h/501H 138v/139V Pos: standing >
Your group consists of ( 8/20):
( Head)   501/501   hit,  138/139  move Bryken
(Front)                                Gukk
(Front)                                Kenon
(Front)                                a deadly nightmare
(Front)                                Grahk
(Front)                                Yza
(Front)                                Zuks
(Front)                                Co

< 501h/501H 138v/139V Pos: standing >
You are carrying: (1/10)
a large leather backpack

< 501h/501H 138v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.

< 501h/501H 137v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 501h/501H 136v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 501h/501H 137v/139V Pos: standing >

< 501h/501H 138v/139V Pos: standing >
Broad Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 501h/501H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 501h/501H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 501h/501H 138v/139V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
A few coins lie scattered here.
Fresh blood covers everything in the area.

< 501h/501H 137v/139V Pos: standing >

< 501h/501H 139v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Co (Troll)(large) stands here.
A thin drow stands here, fighting a Barbarian.
A Dwarf (medium)  Mutinous Legions stands here, fighting a thin drow. (Casting) 
A Barbarian (large)  Mutinous Legions stands in mid-air here.
A Human (medium)  Mutinous Legions sits, floating here.
A Halfling (small)  Mutinous Legions stands in mid-air here.

< 501h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
A lanky orcish sailor walks the docks with a rolling gait.
Yza enters from the south.

< 501h/501H 137v/139V Pos: standing >
A Halfling enters from the north.
Yza leaves north.

< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E
The Ketch *R*I*P* floats here.
The Ketch Yo Mama floats here.
The Ketch Koda floats here.
The Clipper . floats here.
A tall orc watches over the harbor.

< 501h/501H 137v/139V Pos: standing >
A Halfling enters from the north.

< 501h/501H 139v/139V Pos: standing >
A Halfling suddenly attacks YOU!

< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You attempt to flee...
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
A lanky orcish sailor walks the docks with a rolling gait.
You flee northward!

< 501h/501H 108v/139V Pos: standing >

< 501h/501H 108v/139V Pos: standing >
Find a dock to swim from!

< 501h/501H 110v/139V Pos: standing >
Find a dock to swim from!

< 501h/501H 111v/139V Pos: standing >
Find a dock to swim from!

< 501h/501H 113v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A deadly nightmare stands here, red eyes glowing hotly. (minion) 
Kenon (Githyanki)(medium) sits here.
A thin drow stands here, fighting a Dwarf.
A Dwarf (medium)  Mutinous Legions sits here, fighting a thin drow.
A Human (medium)  Mutinous Legions crouches, floating here.
A Human's leap knocks into you, sending you slightly off balance...

< 501h/501H 113v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
 A Dwarf clambers to his feet.

< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
 A Halfling enters from the south.

< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
 A thin drow kicks a Dwarf in the stomach, rendering him breathless.
A thin drow attacks a Dwarf. [1 Hits]

< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
 You attack a Human. [0 Hits]

< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
 A Barbarian enters from the north.

< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
 [Damage:  1 ] You feel your skill in shield block improving.
[Damage:  1 ] You feel your skill in shield block improving.
[Damage:  1 ] [Damage:  1 ] A Human attacks you. [4 Hits]

< 465h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Human sta EP: few scratches >
 A Human settles to his knees.

< 465h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Human kne EP: few scratches >
 A Dwarf attacks a thin drow. [0 Hits]
[Damage:  1 ] 
< 448h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Human kne EP: few scratches >
 A Dwarf's face turns pale as Co slams his head into his face.
A Dwarf is stunned!

< 448h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Human kne EP: few scratches >
 A thin drow attacks a Dwarf. [0 Hits]
Sorry, you aren't allowed to do that in combat.

< 448h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Human kne EP: few scratches >
 You clamber to your feet.
A Barbarian tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 448h/501H 114v/139V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Human kne EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 448h/501H 114v/139V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Human kne EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 448h/501H 114v/139V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Human kne EP: few scratches >
 You attempt to flee...
The Docks of Quietus Quay
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
A lanky orcish sailor walks the docks with a rolling gait.
You flee eastward!

< 448h/501H 86v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 448h/501H 87v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Drow Elf is lying here.
[2] Shattered bits of ice are scattered about the area.
Grahk (Drow Elf)(medium) stands, floating here.
A thin drow warrior patrols the docks.
Gukk (Githyanki)(medium) sits in mid-air here (Newbie).

< 448h/501H 89v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 448h/501H 89v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W

< 448h/501H 89v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -S -W
A stocky duergar patrols the docks.

< 448h/501H 92v/139V Pos: standing >
A Gray Stone Office
Obvious exits: -W
A leather waterskin has been tossed here.

< 448h/501H 92v/139V Pos: standing >
Pardon?

< 449h/501H 97v/139V Pos: standing >

< 449h/501H 98v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 449h/501H 99v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 449h/501H 100v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -S -W
A stocky duergar patrols the docks.

< 449h/501H 100v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Ketch Es'Shoik floats here.

< 449h/501H 100v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -W
The Ketch ncv3 floats here.
The Ketch burp floats here.
The Ketch GoAway   floats here.
The Clipper Death floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.

< 450h/501H 100v/139V Pos: standing >
Open what?

< 450h/501H 102v/139V Pos: standing >
You board the Ketch ncv3.
Aboard the Ketch ncv3
Obvious exits: -N -E -W

< 450h/501H 103v/139V Pos: standing >
On the Bridge of the Ketch ncv3
Obvious exits: -S

< 450h/501H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 451h/501H 108v/139V Pos: standing >
Aboard the Ketch ncv3
Obvious exits: -N -E -W

< 451h/501H 111v/139V Pos: standing >
Aboard the Ketch ncv3
Obvious exits: -E

< 451h/501H 111v/139V Pos: standing >
You sit down and relax.

< 451h/501H 113v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
( 4th circle)  5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               2 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
   11 seconds:  ( 5th) vitality
   21 seconds:  ( 4th) summon
   29 seconds:  ( 3rd) cause critical
   40 seconds:  ( 5th) heal
   51 seconds:  ( 5th) heal
   62 seconds:  ( 5th) heal
   73 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).
You continue your praying.

< 451h/501H 116v/139V Pos: sitting >

< 452h/501H 118v/139V Pos: sitting >

< 452h/501H 127v/139V Pos: sitting >

< 452h/501H 133v/139V Pos: sitting >

< 453h/501H 139v/139V Pos: sitting >

< 455h/501H 139v/139V Pos: sitting >

< 455h/501H 139v/139V Pos: sitting >

< 456h/501H 139v/139V Pos: sitting >
You have finished praying for vitality.

< 457h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
( 5th circle)  1 - vitality
( 4th circle)  5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               2 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 4th) summon
   14 seconds:  ( 3rd) cause critical
   25 seconds:  ( 5th) heal
   36 seconds:  ( 5th) heal
   47 seconds:  ( 5th) heal
   58 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).

< 459h/501H 139v/139V Pos: sitting >
You have finished praying for summon.

< 461h/501H 139v/139V Pos: sitting >

< 461h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
( 5th circle)  1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               2 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 3rd) cause critical
   16 seconds:  ( 5th) heal
   27 seconds:  ( 5th) heal
   38 seconds:  ( 5th) heal
   49 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).

< 462h/501H 139v/139V Pos: sitting >
You start meditating...

< 463h/501H 139v/139V Pos: sitting >

< 463h/501H 139v/139V Pos: sitting >

< 464h/501H 139v/139V Pos: sitting >

		Score information for Bryken

Level: 26   Race: Duergar   Class: Cleric Sex: Male
Hit points: 465(501)  Moves: 139(139)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2332 platinum    20 gold     7 silver    20 copper
Playing time: 0 days / 15 hours/ 6 minutes
Received data: 3.4225 MB this session.
Send data:     0.0115 MB this session.
Compression ratio: none
Title: NightLord -*Clan DemonRage*-
Status:  Sitting around, resting.
         Praying Meditating
Epic points(total): 9(9)
Epic Bonus: Movement Regen Bonus (11.00%)
Frags:   +0.11   Deaths:   3
Enchantments:   Ultravision Armor Aware Levitation
Bartender Quests Remaining: 8.
Combat Pulse:   20 Spell Pulse:  0.95 
Leaderboard Points:  271 

Active Spells:
--------------
thornskin (10 minutes)
storm empathy (4 minutes)
elephantstrength (11 minutes)
vitality (5 minutes)
well-rested bonus (64 minutes)


< 465h/501H 139v/139V Pos: sitting >
You have finished praying for cause critical.

< 465h/501H 139v/139V Pos: sitting >

< 466h/501H 139v/139V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 466h/501H 139v/139V Pos: sitting >
You have finished praying for heal.

< 468h/501H 139v/139V Pos: sitting >

< 469h/501H 139v/139V Pos: sitting >
Frag Level Cap: 30 - Good, 29 - Others, Top Frag Amount: 3.07
Timer: 01:18:58:04 Frags needed: 3.60

Frag Information for Everyone:
Top Fraggers

   Rex                                          5.61
   Morrigu                                      3.80
   Nul                                          3.07
   Kaene                                        2.18
   Tyu                                          1.67
   Kenon                                        1.48
   Imeth                                        1.37
   Sxt                                          1.37
   Fatwa                                        1.37
   Ka                                           1.17


Lowest Fraggers

   Grahk                                       -1.50
   Yustro                                      -1.50
   Yzar                                        -1.00
   Sylvist                                     -1.00
   Yza                                         -0.95
   Yzari                                       -0.86
   Kroth                                       -0.70
   Xalfind                                     -0.50
   Sadash                                      -0.50
   Nudda                                       -0.50


< 469h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
( 5th circle)  1 - heal
               1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               3 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    3 seconds:  ( 5th) heal
   14 seconds:  ( 5th) heal
   25 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).

< 471h/501H 139v/139V Pos: sitting >

< 472h/501H 139v/139V Pos: sitting >
You stop meditating.
The Docks of Quietus Quay
Obvious exits: -N -W
The Ketch ncv3 floats here.
The Ketch burp floats here.
The Ketch GoAway   floats here.
The Clipper Death floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.

< 472h/501H 139v/139V Pos: sitting >
You have finished praying for heal.
You have memorized the following spells:
( 6th circle)  1 - darkness
( 5th circle)  2 - heal
               1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               3 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   21 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).

< 473h/501H 139v/139V Pos: sitting >
You start meditating...

< 473h/501H 139v/139V Pos: sitting >
You have finished praying for heal.

< 476h/501H 139v/139V Pos: sitting >

< 476h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
( 5th circle)  3 - heal
               1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               3 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    6 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).

< 478h/501H 139v/139V Pos: sitting >
You stop meditating.
Your group consists of ( 8/20):
( Head)   479/501   hit,  139/139  move Bryken
(Front)                                Gukk
(Front)                                Kenon
(Front)                                a deadly nightmare
(Front)                                Grahk
(Front)                                Someone
(Front)                                Zuks
(Front)                                Co

< 479h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
( 5th circle)  3 - heal
               1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  2 - cure critic
               2 - earthquake
               3 - cause critical
( 2nd circle)  4 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 5th) heal

You can pray 1 1st circle spell(s).

< 479h/501H 139v/139V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 481h/501H 139v/139V Pos: sitting >
You clamber to your feet.

< 481h/501H 139v/139V Pos: standing >

< 481h/501H 139v/139V Pos: standing >

< 481h/501H 139v/139V Pos: standing >

< 482h/501H 139v/139V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
Obvious exits: -N -W
The Ketch ncv3 floats here.
The Ketch burp floats here.
The Ketch GoAway   floats here.
The Clipper Death floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.

< 483h/501H 139v/139V Pos: standing >
Pardon?

< 483h/501H 139v/139V Pos: standing >
But you aren't fighting anything!

< 483h/501H 139v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is not far off to your north.
A lanky orcish sailor who is in the distance to your west.
The harbor master who is in the distance to your west.

< 483h/501H 139v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Ketch Es'Shoik floats here.

< 483h/501H 138v/139V Pos: standing >
Find a dock to swim from!

< 483h/501H 138v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is close by to your north.
A stocky duergar who is close by to your south.
An elderly orcish shipwright who is close by to your south.
A Halfling who is in the distance to your west.
A lanky orcish sailor who is in the distance to your west.

< 484h/501H 138v/139V Pos: standing >
Find a dock to swim from!
Co is no longer in your group.

< 484h/501H 139v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is close by to your north.
A stocky duergar who is close by to your south.
An elderly orcish shipwright who is close by to your south.
A Halfling who is in the distance to your west.
A lanky orcish sailor who is in the distance to your west.

< 484h/501H 139v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -S -W
A stocky duergar patrols the docks.

< 484h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W

< 484h/501H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 484h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
A thin drow warrior patrols the docks.

< 485h/501H 137v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is not far off to your east.
A Halfling who is close by to your west.
A Gnome who is close by to your west.
A Githzerai who is close by to your west.
A Human who is close by to your west.
Gukk who is close by to your west.
A Halfling who is a brief walk away to your west.
Zuks who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A deadly nightmare who is a brief walk away to your west.
Kenon who is a brief walk away to your west.
Grahk who is a brief walk away to your west.
A Halfling who is a brief walk away to your west.
A thin drow who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
A Barbarian who is a brief walk away to your west.

< 485h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -W
[2] The corpse of a Drow Elf is lying here.
[2] Shattered bits of ice are scattered about the area.
A Halfling (small)  Mutinous Legions stands in mid-air here, fighting Gukk.
A Gnome (small)  Mutinous Legions stands in mid-air here. (Casting) 
A Githzerai (medium)  Mutinous Legions stands in mid-air here. (Casting) 
A Human (medium)  Mutinous Legions sits, floating here.
Gukk (Githyanki)(medium) sits in mid-air here (Newbie), fighting a Halfling.

< 485h/501H 138v/139V Pos: standing >
You quickly scan the area.
A dark-eyed duergar who is close by to your north.
A thin drow who is close by to your east.
A stocky duergar who is a brief walk away to your east.
A Halfling who is not far off to your west.
Zuks who is not far off to your west.
A Human who is not far off to your west.
A deadly nightmare who is not far off to your west.
Kenon who is not far off to your west.
Grahk who is not far off to your west.
A Halfling who is not far off to your west.
A thin drow who is not far off to your west.
A Dwarf who is not far off to your west.
A Barbarian who is not far off to your west.

< 485h/501H 138v/139V Pos: standing >
A Gnome completes her spell...
A Gnome utters the word 'yufzbarr'
A Gnome smirks as her fireball explodes into the face of Gukk.

< 485h/501H 138v/139V Pos: standing >
A Human clambers to his feet.

< 485h/501H 138v/139V Pos: standing >
A Human suddenly attacks Gukk!
A halo of white light settles over a Human as he charges into battle.

< 485h/501H 138v/139V Pos: standing >
Gukk screams out in pain!

< 486h/501H 138v/139V Pos: standing >
Gukk is incapacitated and will slowly die, if not aided.
A Halfling attacks Gukk. [4 Hits]
A Gnome closes the door.

< 486h/501H 138v/139V Pos: standing >
You start chanting...

< 486h/501H 138v/139V Pos: standing >
A Human enters from the west.

< 486h/501H 138v/139V Pos: standing >
Casting: heal 

< 486h/501H 138v/139V Pos: standing >
You complete your spell...
You heal Gukk.

< 487h/501H 138v/139V Pos: standing >

< 487h/501H 138v/139V Pos: standing >
Zuks enters from the west.
A Gnome waves an obsidian and steel wand and says 'w'.

< 487h/501H 138v/139V Pos: standing >
Gukk screams out in pain!

< 487h/501H 139v/139V Pos: standing >
A Human attacks Gukk. [2 Hits]
Gukk is incapacitated and will slowly die, if not aided.
A Halfling attacks Gukk. [3 Hits]

< 487h/501H 139v/139V Pos: standing >
You start chanting...

< 487h/501H 139v/139V Pos: standing >
[Damage:  1 ] You are knocked to the ground by a Human's mighty bash!
A Human assists a Human heroically.
Gukk's some unearthly flesh talons was completely destroyed by the massive blow!
Gukk's pair of drow-skin sleeves [poor] was completely destroyed by the massive blow!
Gukk's pair of traveling boots [superior] was completely destroyed by the massive blow!
Gukk is dead! R.I.P.