The death of [20 Monk] Zokl (Human)

in The Spacious Cavern of the Lizardmen

from the perspective of [20 Monk] Zokl (Human)

<worn on hands>      a pair of warrior's gloves

 ...^@.^^.  
 .M^...^.^  
 .M..^^.^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 19v/112V Pos: standing >
 
 ^^^.^^^.M  
 ^^...^...  
 .^^^@^...  
 ...^..^^.  
 .M^...^.^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 17v/112V Pos: standing >
 
 ^.^.^^.^^  
 ^^^.^^^.M  
 ^^..@^...  
 .^^^.^...  
 ...^..^^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 15v/112V Pos: standing >
 
 .^^^^^^^M  
 ^.^.^^.^^  
 ^^^.@^^.M  
 ^^...^...  
 .^^^.^...  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 14v/112V Pos: standing >
 
 ^.^MM^^^M  
 .^^^^^^^M  
 ^.^.@^.^^  
 ^^^.^^^.M  
 ^^...^...  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 11v/112V Pos: standing >
 
 ^MMMMM^^M  
 ^.^MM^^^M  
 .^^^@^^^M  
 ^.^.^^.^^  
 ^^^.^^^.M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 8v/112V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 160h/160H 9v/112V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 160h/160H 9v/112V Pos: standing >
 
 MMMMM^^MM  
 .^MM^^^MM  
 ^^^^@^^MM  
 .^.^^.^^M  
 ^^.^^^.M^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 7v/112V Pos: standing >
 
 MMMM^^MMM  
 ^MM^^^MMM  
 ^^^^@^MMM  
 ^.^^.^^MM  
 ^.^^^.M^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 4v/112V Pos: standing >
You drop to your belly.

< 160h/160H 8v/112V Pos: on your ass >
Pardon?

< 160h/160H 9v/112V Pos: on your ass >
You drift off to sleep.

< 160h/160H 11v/112V Pos: on your ass >
You are already fast asleep.

< 160h/160H 28v/112V Pos: on your ass >
In your dreams, or what?

< 160h/160H 85v/112V Pos: on your ass >
You wake up.

< 160h/160H 98v/112V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 160h/160H 104v/112V Pos: on your ass >
 
 MMMM^^MMM  
 ^MM^^^MMM  
 ^^^^@^MMM  
 ^.^^.^MMM  
 ^.^^^.^^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 106v/112V Pos: on your ass >
 
 ^DMM^MMMM  
 MMMM^^MMM  
 ^MM^@^MMM  
 ^^^^^^MMM  
 ^.^^.^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 100v/112V Pos: on your ass >
 
 MMMM^MMMM  
 ^DMM^MMMM  
 MMMM@^MMM  
 ^MM^^^MMM  
 ^^^^^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 92v/112V Pos: on your ass >
 
 ^^^^^MMMM  
 MMMM^MMMM  
 ^DMM@MMMM  
 MMMM^^MMM  
 ^MM^^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 83v/112V Pos: on your ass >
 
 MMMM^MMMM  
 ^^^^^MMMM  
 MMMM@MMMM  
 ^DMM^MMMM  
 MMMM^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 75v/112V Pos: on your ass >
You clamber to your feet.

< 160h/160H 75v/112V Pos: standing >
 
 MMMM^M^M^  
 MMMM^MMMM  
 ^^^^@MMMM  
 MMMM^MMMM  
 ^DMM^MMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 73v/112V Pos: standing >
 
 MMMMM^M^M  
 MMMMM^MMM  
 M^^^@^MMM  
 MMMMM^MMM  
 M^DMM^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 71v/112V Pos: standing >
 
 MMMMMM^M^  
 MMMMMM^MM  
 MM^^@^^MM  
 MMMMMM^MM  
 MM^DMM^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 69v/112V Pos: standing >
 
 MMMMMMM^M  
 MMMMMMM^M  
 MMM^@^^^M  
 MMMMMMM^M  
 MMM^DMM^M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 160h/160H 66v/112V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 160h/160H 65v/112V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 160h/160H 64v/112V Pos: standing >
The gate seems to be closed.

< 160h/160H 65v/112V Pos: standing >
The gate seems to be closed.

< 160h/160H 65v/112V Pos: standing >
The gate seems to be closed.

< 160h/160H 65v/112V Pos: standing >
Ok.

< 160h/160H 70v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 160h/160H 69v/112V Pos: standing >
Ok.

< 160h/160H 70v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 160h/160H 70v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 160h/160H 70v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 160h/160H 71v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 71v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 72v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 72v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 72v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 160h/160H 73v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 73v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 74v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 74v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 160h/160H 74v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[4] A small bandage rests upon the ground here.
An elite dwarven guard of Kimordril is here.

< 160h/160H 73v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 73v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 73v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 74v/112V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 160h/160H 74v/112V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 160h/160H 73v/112V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 160h/160H 73v/112V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven commoner is here, shopping around the square.
(Q)A brutish bartender serves drinks to his patrons here.

< 160h/160H 72v/112V Pos: standing >
You ask a brutish bartender 'quesr'

< 160h/160H 78v/112V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold.'
You dont have the money, so you go sulk in the corner.

< 160h/160H 86v/112V Pos: standing >
You are carrying: (0/11)
Nothing.

< 160h/160H 88v/112V Pos: standing >

		Score information for Zokl

Level: 20   Race: Human   Class: Monk Sex: Male
Hit points: 160(160)  Moves: 89(112)
Coins carried:    0 platinum     2 gold     6 silver     8 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 28 minutes
Received data: 0.2215 MB this session.
Send data:     0.0051 MB this session.
Compression ratio: 77%
77%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Bartender Quests Remaining: 7.
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  199 


< 160h/160H 89v/112V Pos: standing >
A dwarven commoner leaves up.

< 160h/160H 92v/112V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 160h/160H 94v/112V Pos: standing >
Reception Room
Obvious exits: -D
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] A long steel sword is here in the dirt.
[15] A small bandage rests upon the ground here.
A dwarven commoner is here, shopping around the square.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 160h/160H 94v/112V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 160h/160H 95v/112V Pos: standing >
Pardon?

< 160h/160H 98v/112V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 160h/160H 98v/112V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 160h/160H 99v/112V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.

< 160h/160H 99v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 100v/112V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.

< 160h/160H 102v/112V Pos: standing >
Brewers Guild
Obvious exits: -D
The master brewer is here, stirring some liquid in a vat.

< 160h/160H 102v/112V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.

< 160h/160H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 105v/112V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 160h/160H 105v/112V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 160h/160H 104v/112V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 160h/160H 105v/112V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 160h/160H 106v/112V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 160h/160H 107v/112V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A hearth guard who is a brief walk away to your north.
A large dog who is rather far off to your north.
A large dog who is in the distance to your north.
An elite guard who is a brief walk away to your east.
A dwarven commoner who is close by to your south.
A young male dwarf who is close by to your south.
A young female dwarf who is close by to your south.
A shopping commoner who is close by to your south.
A gully dwarf who is close by to your south.
A small pig who is close by to your west.
A dwarven commoner who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
A wild horse who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
A large dog who is in the distance to your west.

< 160h/160H 109v/112V Pos: standing >
A large dog enters from the north.

< 160h/160H 112v/112V Pos: standing >
As you enter a swirling rift, you feel your body begin to be torn apart!
You float up in the air!
Suddenly, you feel your body reform...
 
  MM..M   
 MMMMo.o  
 oM.@o    
 M.o..    
  ..M.    
The Spacious Cavern of the Lizardmen
Obvious exits: -N -E -S -W

< 160h/160H 112v/112V Pos: standing >
 
  MM..M   
 MMMMo.o  
 oM.@o    
 M.o..    
  ..M.    
The Spacious Cavern of the Lizardmen
Obvious exits: -N -E -S -W

< 160h/160H 112v/112V Pos: standing >
A lizardman hunter enters from the north.

< 160h/160H 112v/112V Pos: standing >
You are knocked to the ground by a lizardman hunter's mighty bash!
A lizardman hunter misses you.
A lizardman hunter's fine claw strikes you hard.
OUCH!  That really did HURT!

< 139h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: small wounds E: lizardman sta EP: excellent >
 You feel your skill in unarmed damage improving.
You miss a lizardman hunter.

< 139h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: small wounds E: lizardman sta EP: excellent >
 A lizardman hunter's fine claw strikes you hard.

< 123h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: small wounds E: lizardman sta EP: excellent >
 A lizardman hunter dodges your futile attack.

< 123h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: small wounds E: lizardman sta EP: excellent >
 You clamber to your feet.

< 123h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: small wounds E: lizardman sta EP: excellent >
 [Damage: 23 ] WHAP!  For a moment, you feel just like a dragon must as you punch a lizardman hunter.

< 123h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: small wounds E: lizardman sta EP: few scratches >
 You whirl around, just avoiding a lizardman hunter's vicious attack.
A lizardman hunter misses you.
A lizardman hunter's sweep catches you in the side and you almost stumble.

< 110h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: few wounds E: lizardman sta EP: few scratches >
 [Damage:  4 ] Your decent punch wounds a lizardman hunter.

< 110h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: few wounds E: lizardman sta EP: few scratches >
 A lizardman hunter misses you.
A lizardman hunter misses you.

< 110h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: few wounds E: lizardman sta EP: few scratches >
 A lizardman hunter dodges your futile attack.

< 110h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: few wounds E: lizardman sta EP: few scratches >
 [Damage: 22 ] WHAP!  For a moment, you feel just like a dragon must as you punch a lizardman hunter.

< 110h/160H 112v/112V Pos: standing >
< T: Zokl TP: sta TC: few wounds E: lizardman sta EP:  small wounds >
 A lizardman hunter misses you.
A lizardman hunter's claw strikes you hard.
You are knocked to the ground by a lizardman hunter's mighty bash!

< 96h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: few wounds E: lizardman sta EP:  small wounds >
 You miss a lizardman hunter.

< 96h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: few wounds E: lizardman sta EP:  small wounds >
 A lizardman hunter misses you.
A lizardman hunter's fine claw seriously wounds you.
OUCH!  That really did HURT!

< 79h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 A lizardman hunter dodges your futile attack.

< 79h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 Maybe you should get on your feet first?

< 79h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 Maybe you should get on your feet first?

< 79h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 A lizardman hunter's fine claw seriously wounds you.
A lizardman hunter's kick hits you in your side.

< 48h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 You miss a lizardman hunter.
A Drow Elf enters from the north.

< 48h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.

< 48h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 48h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: nasty wounds E: lizardman sta EP:  small wounds >
 A lizardman hunter's fine claw enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A lizardman hunter's fine claw causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 13h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: awful E: lizardman sta EP:  small wounds >
 A lizardman hunter dodges your futile attack.

< 13h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: awful E: lizardman sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 13h/160H 112v/112V Pos: sitting >
< T: Zokl TP: sit TC: awful E: lizardman sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'gqareuio bragh'
A Drow Elf points at you.
You scream in sudden pain as a scalding hot column of acid sent by a Drow Elf impacts you squarely in the chest.