The death of [21 Necromancer] Nudda (Kobold)

in a Well Traveled Path

from the perspective of [21 Necromancer] Nudda (Kobold)

<worn on head>       an exquisite steel hat from Shairak and Smokeveil Forest
<worn on eyes>       a bloody copper eyepatch
<worn on body>       some padded leather armor
<worn on arms>       some hardened hide vambraces
<held as shield>     a buckler
<primary weapon>     a dark copper stiletto

A small villager enters from the north.

< 118h/118H 114v/114V Pos: sitting >
You should level anytime now!

< 118h/118H 114v/114V Pos: sitting >
You have finished memorizing protection from living.

< 118h/118H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 118h/118H 114v/114V Pos: sitting >
A small villager leaves north.

< 118h/118H 114v/114V Pos: sitting >
A traveling merchant leaves west.

< 118h/118H 114v/114V Pos: sitting >
A peasant commoner leaves west.

< 118h/118H 114v/114V Pos: sitting >
A muscular villager leaves west.

< 118h/118H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 118h/118H 114v/114V Pos: sitting >
A small villager leaves west.

< 118h/118H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 118h/118H 114v/114V Pos: sitting >
A young villager leaves west.

< 118h/118H 114v/114V Pos: sitting >
A small villager enters from the west.

< 118h/118H 114v/114V Pos: sitting >
A traveling merchant enters from the west.

< 118h/118H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 118h/118H 114v/114V Pos: sitting >
You clamber to your feet.

< 118h/118H 114v/114V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 118h/118H 114v/114V Pos: standing >
Kick who?

< 118h/118H 114v/114V Pos: standing >
A young villager enters from the west.

< 118h/118H 114v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
[2] The corpse of a young villager is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
The skeleton of a peasant commoner enters from the east.
The zombie of a peasant commoner enters from the east.
The spectre of a peasant commoner enters from the east.

< 118h/118H 111v/114V Pos: standing >
A muscular villager leaves east.

< 118h/118H 111v/114V Pos: standing >
A wandering merchant enters from the west.

< 118h/118H 111v/114V Pos: standing >

< 118h/118H 111v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of a peasant commoner enters from the west.
The zombie of a peasant commoner enters from the west.
The spectre of a peasant commoner enters from the west.

< 118h/118H 108v/114V Pos: standing >
A wandering merchant enters from the north.
A young villager leaves west.

< 118h/118H 108v/114V Pos: standing >
A muscular villager leaves north.

< 118h/118H 110v/114V Pos: standing >
A small villager leaves west.
Kick who?

< 118h/118H 110v/114V Pos: standing >
A wandering adventurer enters from the west.

< 118h/118H 112v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
The skeleton of a peasant commoner enters from the south.
The zombie of a peasant commoner enters from the south.
The spectre of a peasant commoner enters from the south.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
The skeleton of a peasant commoner enters from the south.
The zombie of a peasant commoner enters from the south.
The spectre of a peasant commoner enters from the south.
A wandering merchant enters from the south.

< 118h/118H 111v/114V Pos: standing >
[Damage:  6 ] You hit a muscular villager in the face, sending him reeling.

< 118h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:excellent E: muscular sta EP: few scratches >
 The day has begun.
A muscular villager's fine punch strikes you.
A muscular villager's sweep catches you in the side and you almost stumble.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 The zombie of a peasant commoner says 'For glory!'
The zombie of a peasant commoner suddenly attacks a muscular villager!
[Damage:  3 ] The zombie of a peasant commoner's fine punch wounds a muscular villager.
A muscular villager dodges your futile attack.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 The spectre of a peasant commoner says in goblin 'For glory!'
[Damage:  5 ] The spectre of a peasant commoner's fine slash wounds a muscular villager.
[Damage:  2 ] The spectre of a peasant commoner's decent pierce wounds a muscular villager.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 A muscular villager dodges the spectre of a peasant commoner's attack.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 A village commoner leaves north.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 You dodge a muscular villager's vicious attack.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 You start chanting...

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP: few scratches >
 The skeleton of a peasant commoner says in goblin 'Prepare to fight me, too!'
The skeleton of a peasant commoner suddenly attacks a muscular villager!
[Damage:  4 ] The skeleton of a peasant commoner's fine slash wounds a muscular villager.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 Casting: chill touch 

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 You complete your spell...
[Damage: 13 ] You chill a muscular villager.
A muscular villager dodges your futile attack.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 A muscular villager dodges the spectre of a peasant commoner's attack.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 
< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 You start chanting...

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 Casting: life leech *

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 A muscular villager misses you.
You duck under a muscular villager's lame kick.

< 100h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC: small wounds E: muscular sta EP:  small wounds >
 You complete your spell...
[Damage: 21 ] You reach out and touch a muscular villager, leeching some of his lifeforce.

< 114h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A muscular villager dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner misses a muscular villager.
The spectre of a peasant commoner misses a muscular villager.
[Damage:  1 ] Your pierce grazes a muscular villager.

< 114h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A village commoner enters from the north.

< 114h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 114h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A wandering merchant enters from the north.

< 114h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A muscular villager dodges the spectre of a peasant commoner's attack.
[Damage:  3 ] The spectre of a peasant commoner's decent slash wounds a muscular villager.
You dodge a muscular villager's vicious attack.

< 114h/118H 111v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You are rescued by the skeleton of a peasant commoner, you are confused, but grateful!

< 114h/118H 111v/114V Pos: standing >
You complete your spell...
[Damage: 22 ] You reach out and touch a muscular villager, leeching some of his lifeforce.

< 118h/118H 111v/114V Pos: standing >
A muscular villager dodges the skeleton of a peasant commoner's attack.
[Damage:  3 ] The skeleton of a peasant commoner's decent slash wounds a muscular villager.
The skeleton of a peasant commoner stumbles with its attack, sending its weapon flying!

< 118h/118H 111v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A steel long sword has been left here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The spectre of a peasant commoner stands in mid-air here, fighting a muscular villager. (Minion) 
The zombie of a peasant commoner stands here, fighting a muscular villager. (Minion) 
The skeleton of a peasant commoner stands here, fighting a muscular villager. (Minion) 
A muscular villager stands here, fighting the skeleton of a peasant commoner.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
a Well Traveled Path
Obvious exits: -North -South
A steel long sword has been left here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The spectre of a peasant commoner stands in mid-air here, fighting a muscular villager. (Minion) 
The zombie of a peasant commoner stands here, fighting a muscular villager. (Minion) 
The skeleton of a peasant commoner stands here, fighting a muscular villager. (Minion) 
A muscular villager stands here, fighting the skeleton of a peasant commoner.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager dodges the spectre of a peasant commoner's attack.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 118h/118H 114v/114V Pos: standing >
The skeleton of a peasant commoner dodges a muscular villager's attack.
The skeleton of a peasant commoner sneers at a muscular villager while sidestepping his kick.

< 118h/118H 114v/114V Pos: standing >
The skeleton of a peasant commoner misses a muscular villager.
A muscular villager dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner starts moaning.
A muscular villager's critical hit dislodged one of the skeleton of a peasant commoner's bones, sending it tearing into a muscular villager's flesh.
[Damage:  3 ] 
< 118h/118H 114v/114V Pos: standing >
A muscular villager dodges the spectre of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
A muscular villager dodges the zombie of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
A muscular villager's fine punch strikes the skeleton of a peasant commoner.

< 118h/118H 114v/114V Pos: standing >
The spectre of a peasant commoner misses a muscular villager.
The spectre of a peasant commoner misses a muscular villager.

< 118h/118H 114v/114V Pos: standing >
[Damage:  3 ] The skeleton of a peasant commoner's fine punch strikes a muscular villager.
[Damage:  3 ] The skeleton of a peasant commoner's fine punch strikes a muscular villager.
A muscular villager dodges the skeleton of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
You assist the spectre of a peasant commoner heroically.
[Damage:  2 ] Your decent pierce wounds a muscular villager.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You feel your skill in 1h piercing improving.
You miss a muscular villager.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 The spectre of a peasant commoner misses a muscular villager.
The spectre of a peasant commoner misses a muscular villager.
You start chanting...

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 A muscular villager's punch strikes the skeleton of a peasant commoner.
The skeleton of a peasant commoner parries a muscular villager's lunge at it.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You complete your spell...
[Damage: 13 ] You chill a muscular villager.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You miss a muscular villager.
A muscular villager dodges the skeleton of a peasant commoner's attack.
A muscular villager dodges the skeleton of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You start chanting...

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A muscular villager dodges the spectre of a peasant commoner's attack.
A muscular villager dodges the spectre of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a muscular villager.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A muscular villager dodges the zombie of a peasant commoner's attack.
A piece of rotted flesh drops from the zombie of a peasant commoner's body.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 The skeleton of a peasant commoner parries a muscular villager's lunge at it.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A young villager leaves south.
You miss a muscular villager.
You start chanting...

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A muscular villager dodges the skeleton of a peasant commoner's attack.
[Damage:  3 ] The skeleton of a peasant commoner's fine punch strikes a muscular villager.
The skeleton of a peasant commoner throws back its head and cackles with insane glee!

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
 A muscular villager dodges the spectre of a peasant commoner's attack.
A muscular villager dodges the spectre of a peasant commoner's attack.
[Damage:  3 ] The spectre of a peasant commoner's decent slash strikes a muscular villager.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
 You complete your spell...
[Damage: 25 ] You chill a muscular villager.
The chilling cold causes a muscular villager to stammer, apparently weakened.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 You start chanting...

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 A muscular villager dodges the zombie of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 Casting: chill touch 
A muscular villager's punch strikes the skeleton of a peasant commoner.
A muscular villager's fine punch strikes the skeleton of a peasant commoner.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 You complete your spell...
[Damage: 12 ] You chill a muscular villager.
The spectre of a peasant commoner misses a muscular villager.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 A muscular villager dodges the skeleton of a peasant commoner's attack.
[Damage:  3 ] The skeleton of a peasant commoner's punch strikes a muscular villager very hard.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 You start chanting...

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 A muscular villager dodges the spectre of a peasant commoner's attack.

< 118h/118H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: muscular sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a muscular villager!
[Damage:  7 ] The shadowy hand slashes a muscular villager viciously.
A muscular villager is stunned!
[Damage:  7 ] The shadowy hand slashes a muscular villager viciously.
A muscular villager is mortally wounded, and will die soon, if not aided.

< 118h/118H 114v/114V Pos: standing >
[Damage:  3 ] Your kick crashes into a muscular villager's chest.
A muscular villager is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a muscular villager dies in agony.

< 124h/124H 114v/114V Pos: standing >
A wandering adventurer leaves south.

< 124h/124H 114v/114V Pos: standing >
A peasant commoner enters from the north.

< 124h/124H 114v/114V Pos: standing >
Autosaving...

< 124h/124H 114v/114V Pos: standing >
A traveling merchant enters from the south.
You get a small pile of coins from the corpse of a muscular villager.
There were: 5 gold coins, 16 silver coins, 15 copper coins. 

< 124h/124H 114v/114V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 16 silver, and 15 copper coins into a large leather backpack.

< 124h/124H 114v/114V Pos: standing >
Into what?

< 124h/124H 114v/114V Pos: standing >
It appears to be the corpse of a muscular villager.
Nothing.

< 124h/124H 114v/114V Pos: standing >
You sit down and relax.

< 124h/124H 114v/114V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 124h/124H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   20 seconds:  ( 4th) life leech
   31 seconds:  ( 4th) life leech
   40 seconds:  ( 2nd) chill touch
   48 seconds:  ( 2nd) chill touch
   56 seconds:  ( 2nd) chill touch
   64 seconds:  ( 2nd) chill touch
   70 seconds:  ( 1st) slashing darkness

You can memorize 1 5th circle spell(s).
You continue your study.
You have memorized the following spells:
( 4th circle)  3 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   20 seconds:  ( 4th) life leech
   31 seconds:  ( 4th) life leech
   40 seconds:  ( 2nd) chill touch
   48 seconds:  ( 2nd) chill touch
   56 seconds:  ( 2nd) chill touch
   64 seconds:  ( 2nd) chill touch

< 124h/124H 114v/114V Pos: sitting >
A village commoner leaves north.
You start meditating...

< 124h/124H 114v/114V Pos: sitting >
A wandering adventurer enters from the south.

< 124h/124H 114v/114V Pos: sitting >
A traveling merchant leaves south.

< 124h/124H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) chill touch
   15 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   35 seconds:  ( 2nd) chill touch
   43 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   59 seconds:  ( 2nd) chill touch
   65 seconds:  ( 1st) slashing darkness

You can memorize 1 5th circle spell(s).
You have memorized the following spells:
( 4th circle)  3 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) chill touch
   15 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   35 seconds:  ( 2nd) chill touch
   43 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   59 seconds:  ( 2nd) chill touch
   65 seconds:  ( 1st) slashing darkness

You can memorize 1 5th circle spell(s).

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 124h/124H 114v/114V Pos: sitting >
A wandering adventurer leaves south.

< 124h/124H 114v/114V Pos: sitting >
A wandering merchant leaves north.

< 124h/124H 114v/114V Pos: sitting >

< 124h/124H 114v/114V Pos: sitting >
A village commoner enters from the north.

< 124h/124H 114v/114V Pos: sitting >
A wandering merchant leaves north.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 124h/124H 114v/114V Pos: sitting >

< 124h/124H 114v/114V Pos: sitting >
It rains a bit harder.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 124h/124H 114v/114V Pos: sitting >
A wandering merchant leaves north.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 124h/124H 114v/114V Pos: sitting >
A wandering merchant enters from the north.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 124h/124H 114v/114V Pos: sitting >
A wandering merchant enters from the north.

< 124h/124H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 124h/124H 114v/114V Pos: sitting >
You clamber to your feet.

< 124h/124H 114v/114V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 124h/124H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Fresh blood covers everything in the area.
A steel long sword has been left here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
The spectre of a peasant commoner stands here. (minion) 
The zombie of a peasant commoner stands here. (minion) 
The skeleton of a peasant commoner stands here. (minion) 
A small villager wanders here looking for something to do.(Gold Aura)

< 124h/124H 114v/114V Pos: standing >
A village commoner enters from the south.
A small villager leaves north.

< 124h/124H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The skeleton of a peasant commoner appears to be Skeleton and has some small wounds and bruises.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..

<worn on body>       some spiked splint mail
<secondary weapon>   a steel long sword

< 124h/124H 114v/114V Pos: standing >
A wandering merchant leaves north.

< 124h/124H 114v/114V Pos: standing >
You give the skeleton of a peasant commoner an order.
The skeleton of a peasant commoner gets a steel long sword.

< 124h/124H 114v/114V Pos: standing >
Ok.
The skeleton of a peasant commoner wields a steel long sword.

< 124h/124H 114v/114V Pos: standing >
The winds of time have reclaimed the corpse of a village commoner.
The corpse of a village commoner crumbles to dust and blows away.
A wandering merchant leaves south.

< 124h/124H 114v/114V Pos: standing >
A peasant commoner leaves north.

< 124h/124H 114v/114V Pos: standing >

< 124h/124H 114v/114V Pos: standing >
Pardon?

< 124h/124H 114v/114V Pos: standing >
A village commoner leaves north.

< 124h/124H 114v/114V Pos: standing >
Kick who?

< 124h/124H 114v/114V Pos: standing >

< 124h/124H 114v/114V Pos: standing >
A village commoner leaves south.

< 124h/124H 114v/114V Pos: standing >
A small villager enters from the north.
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a pudgy commoner is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
The skeleton of a peasant commoner enters from the north.
The zombie of a peasant commoner enters from the north.
The spectre of a peasant commoner enters from the north.

< 124h/124H 111v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of a peasant commoner enters from the south.
The zombie of a peasant commoner enters from the south.
The spectre of a peasant commoner enters from the south.

< 124h/124H 108v/114V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
[2] The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The skeleton of a peasant commoner enters from the south.
The zombie of a peasant commoner enters from the south.
The spectre of a peasant commoner enters from the south.

< 124h/124H 105v/114V Pos: standing >
A peasant commoner steps back, and your kick misses him.

< 124h/124H 106v/114V Pos: standing >
< T: Nudda TP: sta TC:excellent E: peasant sta EP: excellent >
 A village commoner leaves south.
You dodge a peasant commoner's vicious attack.
You dodge a peasant commoner's feeble leg sweep.

< 124h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:excellent E: peasant sta EP: excellent >
 A wandering merchant enters from the south.

< 124h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:excellent E: peasant sta EP: excellent >
 A peasant commoner dodges your futile attack.

< 124h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:excellent E: peasant sta EP: excellent >
 A peasant commoner's fine punch strikes you.
A Grey Elf starts casting an offensive spell.

< 118h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: peasant sta EP: excellent >
 The skeleton of a peasant commoner says in goblin 'Prepare to fight me, too!'
The skeleton of a peasant commoner suddenly attacks a peasant commoner!
The skeleton of a peasant commoner misses a peasant commoner.

< 118h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: peasant sta EP: excellent >
 A ravenous chipmunk enters from the north.

< 118h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:few scratches E: peasant sta EP: excellent >
 The spectre of a peasant commoner says in goblin 'Today is a good day to die!'
[Damage:  3 ] The spectre of a peasant commoner's decent slash strikes a peasant commoner.
[Damage:  2 ] The spectre of a peasant commoner's pierce wounds a peasant commoner.
The zombie of a peasant commoner fails miserably in its attempt to rescue you.
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
OUCH!  That really did HURT!
A ravenous chipmunk suddenly attacks a Grey Elf!
A ravenous chipmunk misses a Grey Elf.

< 89h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP: few scratches >
 You start chanting...
A Grey Elf starts casting an offensive spell.

< 89h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP: few scratches >
 Casting: chill touch 
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
OUCH!  That really did HURT!

< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP: few scratches >
 You complete your spell...
[Damage: 25 ] You chill a peasant commoner.
The chilling cold causes a peasant commoner to stammer, apparently weakened.

< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP:  few wounds >
 [Damage:  3 ] The spectre of a peasant commoner's decent slash strikes a peasant commoner.
A peasant commoner dodges the spectre of a peasant commoner's attack.

< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP:  few wounds >
 The skeleton of a peasant commoner misses a peasant commoner.
A peasant commoner dodges the skeleton of a peasant commoner's attack.
You dodge a peasant commoner's vicious attack.
A Grey Elf starts casting an offensive spell called 'lightning bolt'.

< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP:  few wounds >
 A ravenous chipmunk misses a Grey Elf.
A ravenous chipmunk misses a Grey Elf.
A Grey Elf blocks a ravenous chipmunk's kick with his arm.

< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP:  few wounds >
 
< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP:  few wounds >
 You feel your skill in 1h piercing improving.
[Damage:  2 ] Your decent pierce strikes a peasant commoner.

< 64h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: peasant sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
OUCH!  That really did HURT!

< 32h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:pretty hurt E: peasant sta EP:  few wounds >
 A peasant commoner dodges the spectre of a peasant commoner's attack.

< 32h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:pretty hurt E: peasant sta EP:  few wounds >
 The zombie of a peasant commoner says 'I must assist my master!'
A peasant commoner avoids being bashed by the zombie of a peasant commoner, who loses its balance and falls.
A Grey Elf starts casting an offensive spell.

< 32h/124H 107v/114V Pos: standing >
< T: Nudda TP: sta TC:pretty hurt E: peasant sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
You flee southward!

< 32h/124H 79v/114V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.