The death of [41 Elaphidist] Fragle (Human)

in On Top of the Decaying Southeastern Tower

from the perspective of [41 Elaphidist] Fragle (Human)

<worn on head>       an ashen hemp skullcap from Desolate
<worn on eyes>       a pitted sapphire eyepatch from Desolate
<worn in ear>        a dangling chain crucifix of regeneration (glowing)
<worn on face>       an icy cured leather veil
<worn around neck>   the skin of a displacer beast of health (magic)
<worn around neck>   a crude emerald torque from Desolate
<worn on body>       a leather apron of power
<worn about body>    a glittering sapphire cloak from Desolate
<worn as quiver>     a glowing bard sack [superior] (glowing) [83%]
<worn around wrist>  a set of opal prayer beads [superior] [48%]
<worn around wrist>  a jeweled marble bracelet from The Motte and Bailey of Duke Delwyn
<worn on hands>      some tarnished cured leather gloves from Desolate
<worn on finger>     a glowing ruby ring of damage (magic)
<worn on finger>     the ring of the berserker lord [poor] (magic)

Your impressive punch seriously wounds a tall longbowman.
Your fine punch strikes a tall longbowman very hard.
Your fine punch seriously wounds a tall longbowman.
You miss a tall longbowman.

< 404h/405H 161v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: longbowman sta EP:  awful >
 You whirl around, just avoiding a tall longbowman's vicious attack.
You duck under a tall longbowman's lame kick.

< 404h/405H 161v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: longbowman sta EP:  awful >
 You hit a tall longbowman in the face, sending him reeling.

< 404h/405H 161v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: longbowman sta EP:  awful >
 Your fine punch enshrouds a tall longbowman in a mist of blood.
Your decent punch causes a tall longbowman to grimace in pain.
A tall longbowman is incapacitated and will slowly die, if not aided.
A tall longbowman slumps to the ground.
Your decent punch hits a tall longbowman.
A tall longbowman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a tall longbowman's last actions in this world.

< 404h/405H 161v/161V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a tall longbowman is lying here.

< 405h/405H 161v/161V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 405h/405H 160v/161V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 405h/405H 159v/161V Pos: standing >
Ok.

< 405h/405H 161v/161V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S

< 405h/405H 160v/161V Pos: standing >
Ok.

< 405h/405H 160v/161V Pos: standing >
 
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 405h/405H 159v/161V Pos: standing >
 
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MM+++++++  
 MMM^^^@......  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 158v/161V Pos: standing >
 
   ^^^^.MMMM    
  M^.^^MMMMM.   
 MM^.^^.^.^...  
 MM^MM++++++++  
 MM^^^.@......  
 MM^^.^.^..***  
 MM^^..^..****  
  M^^^.....**   
   M^^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 157v/161V Pos: standing >
 
   ^^^.MMMMM    
  ^.^^MMMMM.^   
 M^.^^.^.^....  
 M^MM+++++++++  
 M^^^..@......  
 M^^.^.^..***.  
 M^^..^..*****  
  ^^^.....***   
   ^^^.....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 155v/161V Pos: standing >
 
   ^^.MMMMM.    
  .^^MMMMM.^.   
 ^.^^.^.^.....  
 ^MM++++++++++  
 ^^^...@......  
 ^^.^.^..***..  
 ^^..^..******  
  ^^.....****   
   ^^.....**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 154v/161V Pos: standing >
 
   ^.MMMMM..    
  ^^MMMMM.^..   
 .^^.^.^......  
 MM+++++++++++  
 ^^....@.....^  
 ^.^.^..***...  
 ^..^..******.  
  ^.....*****   
   ^.....***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 152v/161V Pos: standing >
 
   .MMMMM..^    
  ^MMMMM.^...   
 ^^.^.^.......  
 M+++++++++++M  
 ^.....@....^^  
 .^.^..***....  
 ..^..******..  
  .....******   
   .....****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 150v/161V Pos: standing >
 
   MMMMM..^^    
  MMMMM.^....   
 ^.^.^........  
 ++++++++++++M  
 ......@...^^^  
 ^.^..***.....  
 .^..******...  
  ....*******   
   ....*****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 149v/161V Pos: standing >
 
   MMMM..^^.    
  MMMM.^.....   
 .^.^.........  
 +++++++++++M+  
 ......@..^^^.  
 .^..***......  
 ^..******....  
  ...********   
   ...******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 147v/161V Pos: standing >
 
   MMM..^^.^    
  MMM.^.....^   
 ^.^.........M  
 ++++++++++M++  
 ......@.^^^..  
 ^..***......^  
 ..******.....  
  ..********.   
   ..*******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 145v/161V Pos: standing >
 
   MM.^.....    
  .^.........   
 ++++++++++M++  
 ........^^^..  
 ^..***@.....^  
 ..******.....  
 ...********..  
  ...********   
   M..******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 144v/161V Pos: standing >
 
 **...  
 **@*.  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 142v/161V Pos: standing >
 
 ****.  
 **@**  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 140v/161V Pos: standing >
 
 *****  
 **@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 139v/161V Pos: standing >
 
 *****  
 .*@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 137v/161V Pos: standing >
 
 .****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 135v/161V Pos: standing >
 
 .****  
 ..@**  
 ...M*  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 134v/161V Pos: standing >
 
   ..*******    
  .M..*******   
 .....********  
 ......*******  
 ^.^...@******  
 ..^^....*****  
 ^.^^....****.  
  ^.^.....**.   
   .^.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 132v/161V Pos: standing >
 
   M..******    
  ....*******   
 ......*******  
 ^.^....******  
 ..^^..@.*****  
 ^.^^....****.  
 ^^.^.....**..  
  ^.^........   
   ..^......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 131v/161V Pos: standing >
 
   ..*******    
  ...********   
 .....********  
 .^....*******  
 .^^...@*****.  
 .^^....****.+  
 ^.^.....**..M  
  .^.........   
   .^.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 130v/161V Pos: standing >
 
 .M***  
 ..@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 128v/161V Pos: standing >
 
 M****  
 .*@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 127v/161V Pos: standing >
 
 *****  
 **@**  
 ****.  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 125v/161V Pos: standing >
 
 *****  
 **@*.  
 ***.+  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 124v/161V Pos: standing >
 
 ****.  
 **@..  
 **.++  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 405h/405H 122v/161V Pos: standing >
 
   *******^.    
  ********..^   
 ********..^M.  
 *******.^...^  
 .*****@.+++M+  
 .****.+++...M  
 ..**..+M....^  
  .....+.....   
   ....M.M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 405h/405H 122v/161V Pos: standing >
 
   *******..    
  *******..^M   
 *******.^...^  
 .*****..+++M+  
 .****.@++...M  
 ..**..+M....^  
 ......+.....^  
  .....M.M...   
   ....M....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 405h/405H 121v/161V Pos: standing >
 
   ******..^    
  ******..^M.   
 ******.^...^^  
 *****..+++M++  
 ****.+@+...M.  
 .**..+M....^^  
 .....+.....^.  
  ....M.M...^   
   ...M.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 405h/405H 121v/161V Pos: standing >
 
   *****..^M    
  *****..^M.M   
 *****.^...^^^  
 ****..+++M++M  
 ***.++@...M.^  
 **..+M....^^.  
 ....+.....^..  
  ...M.M...^^   
   ..M......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 405h/405H 120v/161V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^M.M^  
 *****.^...^^^  
 ****..@++M++M  
 ***.+++...M.^  
 **..+M....^^.  
  ...+.....^.   
   ..M.M...^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 405h/405H 121v/161V Pos: standing >
Autosaving...
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.

< 405h/405H 120v/161V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 405h/405H 119v/161V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.

< 405h/405H 117v/161V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 405h/405H 119v/161V Pos: standing >
That's not a container.

< 405h/405H 122v/161V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S

< 405h/405H 126v/161V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.

< 405h/405H 126v/161V Pos: standing >
Intersection of Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
Pieces of a rusted iron gate hang from the ruins of their frame.

< 405h/405H 127v/161V Pos: standing >
Along the Ruins of Bliss Boulevard
Obvious exits: -N# -E -W
A sequoia sign extends from the building to the north.

< 405h/405H 128v/161V Pos: standing >
On the Ruins of Bliss Boulevard
Obvious exits: -N# -E -W
The skeleton of a small girl is here.
The zombie of a small boy is trudging about the area.
A skeleton of a citizen of Newhaven is walking here.
The skeleton of a young boy is lurking here.
The zombie of a citizen of Newhaven shuffles about.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven shuffles about.

< 405h/405H 128v/161V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 405h/405H 131v/161V Pos: standing >
On Top of the Decaying Southeastern Tower
Obvious exits: -D
Zombie-lord Strom of the Hammer of Newhaven sways here.
The zombie of a lieutenant of the Hammer of Newhaven stands here.
A zombie private of the Hammer of Newhaven shuffles about.
A zombie private of the Hammer of Newhaven shuffles about.
A zombie private of the Hammer of Newhaven shuffles about.

< 405h/405H 132v/161V Pos: standing >
It's hotter than anyone could imagine.

< 405h/405H 135v/161V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 405h/405H 137v/161V Pos: standing >
WHAP!  For a moment, you feel just like a dragon must as you punch the zombie-lord, Beltorian Strom.

< 405h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:excellent E: zombie sta EP:  small wounds >
 The zombie-lord, Beltorian Strom suddenly appears a bit confused!
You watch in glee as the zombie-lord, Beltorian Strom looks dazzled.
The zombie-lord, Beltorian Strom misses you.
You easily lean out of range of the zombie-lord, Beltorian Strom's vicious attack.
The zombie-lord, Beltorian Strom fills with BLoodLuST and makes a ferocious leap at YOU!
The zombie-lord, Beltorian Strom knocks you down with a mighty blow!
The zombie-lord, Beltorian Strom wavers in agony, as the positive energies purge your undead essence!
The zombie-lord, Beltorian Strom suffers from contact with the aura about you.
The zombie-lord, Beltorian Strom is burned severely as it hits you!

< 388h/405H 146v/161V Pos: kneeling >
< T: Fragle TP: kne TC:few scratches E: zombie sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
Your impressive punch strikes the zombie-lord, Beltorian Strom.

< 388h/405H 146v/161V Pos: kneeling >
< T: Fragle TP: kne TC:few scratches E: zombie sta EP:  few wounds >
 The zombie-lord, Beltorian Strom misses you.

< 388h/405H 146v/161V Pos: kneeling >
< T: Fragle TP: kne TC:few scratches E: zombie sta EP:  few wounds >
 Your decent punch strikes the zombie-lord, Beltorian Strom.

< 388h/405H 146v/161V Pos: kneeling >
< T: Fragle TP: kne TC:few scratches E: zombie sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 388h/405H 146v/161V Pos: kneeling >
< T: Fragle TP: kne TC:few scratches E: zombie sta EP:  few wounds >
 You completely sidestep the zombie-lord, Beltorian Strom's blow, shift your balance, and strike back at it!
You miss the zombie-lord, Beltorian Strom.
The zombie-lord, Beltorian Strom fills with BLoodLuST and makes a ferocious leap at YOU!
The zombie-lord, Beltorian Strom attempts to maul you, but falters and falls to its knees!

< 388h/405H 146v/161V Pos: kneeling >
< T: Fragle TP: kne TC:few scratches E: zombie kne EP:  few wounds >
 You rise to your feet.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie kne EP:  few wounds >
 Your fine punch strikes the zombie-lord, Beltorian Strom.
Your fine punch strikes the zombie-lord, Beltorian Strom.
Your fine punch strikes the zombie-lord, Beltorian Strom.
Your fine punch strikes the zombie-lord, Beltorian Strom.
You score a CRITICAL HIT!!!!!
Your impressive punch strikes the zombie-lord, Beltorian Strom very hard.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie kne EP:  nasty wounds >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie kne EP:  nasty wounds >
 The zombie-lord, Beltorian Strom rises to its feet.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
Your punch strikes the zombie-lord, Beltorian Strom very hard.
Your decent punch strikes the zombie-lord, Beltorian Strom.
Your decent punch strikes the zombie-lord, Beltorian Strom.
Your decent punch strikes the zombie-lord, Beltorian Strom.
Your decent punch strikes the zombie-lord, Beltorian Strom.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie sta EP:  nasty wounds >
 A Kobold snaps into visibility.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie sta EP:  nasty wounds >
 The zombie-lord, Beltorian Strom misses you.
The zombie-lord, Beltorian Strom groans loudly.

< 388h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC:few scratches E: zombie sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'garabra yrabraz'
A burst of pure fire slams into your chest burning the skin of your body.
OUCH!  That really did HURT!
A fiery conflagration spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 290h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC: few wounds E: zombie sta EP:  nasty wounds >
 A Kobold snaps into visibility.

< 290h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC: few wounds E: zombie sta EP:  nasty wounds >
 Your fine punch strikes the zombie-lord, Beltorian Strom hard.
Your decent punch strikes the zombie-lord, Beltorian Strom.
Your decent punch strikes the zombie-lord, Beltorian Strom.
You score a CRITICAL HIT!!!!!
Your impressive punch seriously wounds the zombie-lord, Beltorian Strom.
Your fine punch strikes the zombie-lord, Beltorian Strom very hard.

< 290h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC: few wounds E: zombie sta EP: pretty hurt >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'garabra yrabraz'
A burst of pure fire slams into your chest burning the skin of your body.
OUCH!  That really did HURT!
A fiery conflagration spews from a Kobold striking you full on!
A Kobold snaps into visibility.
A Kobold's weak punch grazes you.
A Kobold misses you.
You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 188h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC: nasty wounds E: zombie sta EP: pretty hurt >
 A Kobold snaps into visibility.

< 188h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC: nasty wounds E: zombie sta EP: pretty hurt >
 The fire burns white hot as it consumes your flesh!
The zombie-lord, Beltorian Strom suddenly appears a bit confused!
You watch in glee as the zombie-lord, Beltorian Strom looks dazzled.
The zombie-lord, Beltorian Strom misses you.
You whirl around, just avoiding the zombie-lord, Beltorian Strom's vicious attack.

< 169h/405H 146v/161V Pos: standing >
< T: Fragle TP: sta TC: nasty wounds E: zombie sta EP: pretty hurt >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'garabra yrabraz'
A burst of pure fire slams into your chest burning the skin of your body.
OUCH!  That really did HURT!
You have been blinded!
A fiery conflagration spews from someone striking you full on!
You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 72h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: pretty hurt >
 Your decent punch strikes someone very hard.
Your decent punch strikes someone very hard.
Your fine punch seriously wounds someone.
Your punch seriously wounds someone.
Your decent punch enshrouds someone in a mist of blood.

< 72h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 Someone misses you.
Someone misses you.
Someone misses you.

< 72h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  awful >
 The fire burns white hot as it consumes your flesh!

< 52h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 52h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 The fire burns white hot as it consumes your flesh!
You wish that your wounds would stop BLEEDING so much!

< 29h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 Someone misses you.
Someone misses you.

< 29h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/405H 146v/161V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 Someone completes his spell...
Someone utters the words 'garabra yrabraz'
A burst of pure fire slams into your chest burning the skin of your body.
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!