The death of [40 Wizard] Mazell (Gnome)

in A Hidden Loft

from the perspective of [40 Wizard] Mazell (Gnome)

<worn on head>       a clown cap [poor]
<worn on eyes>       a troll-skin eyepatch [superior]
<worn in ear>        a green Cimmerian earring
<worn in ear>        a brutal iron earring from The Minizones of the Surface
<worn around neck>   a blue Cimmerian chain
<worn around neck>   an unique bone necklace
<worn on body>       some robes of sand weaving [superior]
<worn about body>    a large sand covered apron [poor]
<worn on back>       a large leather backpack
<worn about waist>   a belt of desert sands
<worn on belt buckle>a frozen emerald belt buckle
<worn on arms>       some sandy sleeves
<worn around wrist>  an orc-skin wrist protector
<worn around wrist>  a diabolical electrum wristguard
<worn on finger>     a ring of sand blasting [poor]
<primary weapon>     a hardened copper knife
<worn on legs>       some sandy leggings [superior]
<worn on feet>       some magical bone moccasins


< 242h/242H 118v/153V Pos: standing >
 
   ***.^^^MM    
  ***....MMMM   
 ****^.^MMMMM   
 ***.^.^M^MM    
 **...^@^^M     
 **..^^MMMM     
 **...MMMM      
  .^.^MMM       
   ^^MMM        
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W

< 242h/242H 117v/153V Pos: standing >
 
   ****.^^^M    
  ****....MMM   
 ^****^.^MMMMM  
 ****.^.^M^MM   
 ***...@^^^M    
 ***..^^MMMM    
 ***...MMMM     
  *.^.^MMM      
   .^^MMM       
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W

< 242h/242H 115v/153V Pos: standing >
 
   ^****.^^^    
  ^****....MM   
 *^****^.^MMMM  
 ^****.^.^M^MM  
 ^***..@^^^^M   
 ****..^^MMMM   
 ****...MMMM    
  **.^.^MMM     
   *.^^MMM      
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 113v/153V Pos: standing >
 
   ^^****.^^    
  *^****....M   
 **^****^.^MMM  
 *^****.^.^M^M  
 *^***.@.^^^^M  
 *****..^^MMMM  
 *****...MMMM   
  ***.^.^MMM    
   **.^^MMM     
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 112v/153V Pos: standing >
 
   *^^****.^    
  **^****....   
 ***^****^.^MM  
 **^****.^.^M^  
 **^***@..^^^^  
 ******..^^MMM  
 ******...MMMM  
  ****.^.^MMM   
   ***.^^MMM    
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 110v/153V Pos: standing >
 
 ****^  
 **@.^  
 **...  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 108v/153V Pos: standing >
 
 ****.  
 **@*^  
 ***.^  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 107v/153V Pos: standing >
 
 ^****  
 **@*.  
 ****^  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 105v/153V Pos: standing >
 
 ^M***  
 ^*@**  
 ****.  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 103v/153V Pos: standing >
 
 *****  
 ^M@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 101v/153V Pos: standing >
 
 *****  
 **@**  
 ^M***  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 100v/153V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 98v/153V Pos: standing >
 
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 97v/153V Pos: standing >
 
 ***M*  
 *^@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S

< 242h/242H 95v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 96v/153V Pos: standing >
 
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 95v/153V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 242h/242H 93v/153V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S

< 242h/242H 92v/153V Pos: standing >
Zone Name: The Forest City of Aravne     
Average mob level in zone: 36
 
< 242h/242H 93v/153V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S

< 242h/242H 97v/153V Pos: standing >
Looks like an exit.
You extend your sights northward.
Path Along the Forest Floor
Obvious exits: -N -S

< 242h/242H 98v/153V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S

< 242h/242H 97v/153V Pos: standing >
Looks like an exit.
You extend your sights northward.
Path Approaching a Small Clearing
Obvious exits: -N -S
A dangerous looking hook flier swoops about the forest.

< 242h/242H 98v/153V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A dangerous looking hook flier swoops about the forest.

< 242h/242H 98v/153V Pos: standing >
   Looking like a set of bones with a slimy black skin stretched over
them, the hook flier nonetheless possesses much strength for a flying
beast.  A large sharp hook, the size of a small dagger, sits at the top of
each wing.  Its two muscular feet are adorned with reverse facing claws, which
allow it to snag prey from the ground while in flight.
A hook flier appears to be Animal and is in excellent condition.
It's small in size.


< 242h/242H 102v/153V Pos: standing >
Now where did that chicken go?

< 242h/242H 103v/153V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A dangerous looking hook flier swoops about the forest.

< 242h/242H 104v/153V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 242h/242H 103v/153V Pos: standing >
You could do it with a needle!

< 242h/242H 105v/153V Pos: standing >
   This tall human looks experienced, as this is not the type of trip which
those new to the trade are called upon to make.  As they have already dropped
off their cargo in Aravne, this guard looks more relaxed than alert.
A caravan guard appears to be Human and is in excellent condition.
He's medium in size.

<primary weapon>     a brass longsword [poor]

< 242h/242H 107v/153V Pos: standing >
You could do it with a needle!

< 242h/242H 110v/153V Pos: standing >
Now where did that chicken go?

< 242h/242H 113v/153V Pos: standing >
Sorry, but you cannot do that here!

< 242h/242H 115v/153V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 242h/242H 116v/153V Pos: standing >
Looks like an exit.
You extend your sights upward.
Hidden Ladder on a Giant Tree
Obvious exits: -U -D

< 242h/242H 117v/153V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A large hopper leaps through the forest.

< 242h/242H 118v/153V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A large hopper leaps through the forest.

< 242h/242H 118v/153V Pos: standing >
The snow's coming down pretty fast now.

< 242h/242H 119v/153V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 242h/242H 117v/153V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D

< 242h/242H 116v/153V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 242h/242H 117v/153V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 242h/242H 117v/153V Pos: standing >
You could do it with a needle!

< 242h/242H 118v/153V Pos: standing >
   Tall and lanky, this confident looking human casts his gaze about looking
for targets.  His long, dexterous fingers rest on the sting of his longbow,
ready to let death rain down upon his enemies.  He is very noble looking for a
bandit, and has the appearance of a person of honor.
A bandit archer appears to be Human and is in excellent condition.
He's medium in size.


< 242h/242H 120v/153V Pos: standing >
   Tall and lanky, this confident looking human casts his gaze about looking
for targets.  His long, dexterous fingers rest on the sting of his longbow,
ready to let death rain down upon his enemies.  He is very noble looking for a
bandit, and has the appearance of a person of honor.
A bandit archer appears to be Human and is in excellent condition.
He's medium in size.


< 242h/242H 124v/153V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 242h/242H 125v/153V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - fly
               3 - shadow shield
( 7th circle)  4 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  3 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - dispel magic
               1 - minor paralysis
( 3rd circle)  4 - concealment
               2 - shocking grasp
               2 - acid blast
               1 - agility
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

You can memorize no more spells.

< 242h/242H 126v/153V Pos: standing >

		Score information for Mazell

Level: 40   Race: Gnome   Class: Sorcerer / Wizard Sex: Male
Hit points: 242(242)  Moves: 127(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 6907 platinum  6875 gold  6387 silver  7446 copper
Playing time: 2 days / 19 hours/ 41 minutes
Received data: 0.3411 MB this session.
Send data:     0.0195 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
         Soulshielded
Epic points(total): 6148(6148) Current task: find runestone of Clan Stoutdorf Settlement
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   13
Detecting:      Invisible Heat
Enchantments:   Ultravision Farsee Fly Invisibility
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  400 

Active Spells:
--------------
improved invisibility (6 minutes)
agility (26 minutes)
strength (26 minutes)
detect invisibility (26 minutes)
fly (34 minutes)


< 242h/242H 127v/153V Pos: standing >
You start chanting...

< 242h/242H 129v/153V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 242h/242H 130v/153V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 242h/242H 131v/153V Pos: standing >
You sit down and relax.

< 242h/242H 131v/153V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               2 - shadow shield
( 7th circle)  4 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - teleport
               4 - fireball
( 5th circle)  3 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - dispel magic
               1 - minor paralysis
( 3rd circle)  4 - concealment
               2 - shocking grasp
               2 - acid blast
               1 - agility
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 242h/242H 131v/153V Pos: sitting >
You start meditating...

< 242h/242H 132v/153V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 242h/242H 143v/153V Pos: sitting >
You clamber to your feet.

< 242h/242H 145v/153V Pos: standing >
You start chanting...
You snap into visibility.
You are knocked to the ground by a bandit archer's mighty bash!

< 241h/242H 150v/153V Pos: sitting >
< T: Mazell TP: sit TC:few scratches E: bandit sta EP: excellent >
 -=[A bandit archer's weak punch wounds you.]=-
-=[A bandit archer's weak punch wounds you.]=-

< 235h/242H 150v/153V Pos: sitting >
< T: Mazell TP: sit TC:few scratches E: bandit sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 235h/242H 150v/153V Pos: sitting >
< T: Mazell TP: sit TC:few scratches E: bandit sta EP: excellent >
 You miss a bandit archer.
-=[A bandit archer's decent punch strikes you.]=-
-=[A bandit archer's weak punch wounds you.]=-

< 220h/242H 150v/153V Pos: sitting >
< T: Mazell TP: sit TC:few scratches E: bandit sta EP: excellent >
 You clamber to your feet.

< 220h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC:few scratches E: bandit sta EP: excellent >
 You start chanting...

< 220h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC:few scratches E: bandit sta EP: excellent >
 -=[A bandit archer's fine punch strikes you.]=-
A bandit archer misses you.
You feel the swirling shadows around your body dissipate.
-=[You suddenly see a bandit archer's foot in your chest.]=-

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: bigbys clenched fist *

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: bigbys clenched fist 

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: excellent >
 You complete your spell...
-=[Your giant fist of force causes a bandit archer to stagger in agony!]=-

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
You feel a strange shadowy mist cover your body.

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You dodge a bandit archer's vicious attack.

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: bigbys clenched fist 

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
-=[Your giant fist of force causes a bandit archer to stagger in agony!]=-

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 You miss a bandit archer.

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 You start chanting...

< 207h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 A bandit archer misses you.
A bandit archer misses you.
-=[You suddenly see a bandit archer's foot in your chest.]=-

< 206h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 Casting: bigbys clenched fist *

< 206h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 Casting: bigbys clenched fist 

< 206h/242H 150v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 You complete your spell...
-=[Your giant fist of force causes a bandit archer to stagger in agony!]=-
A bandit archer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2324.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit archer.

< 206h/242H 150v/153V Pos: standing >
Experience till level: 8910545

< 206h/242H 150v/153V Pos: standing >
You get a handful of coins from the corpse of a bandit archer.
There were: 1 platinum coin, 8 gold coins. 

< 206h/242H 151v/153V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 206h/242H 151v/153V Pos: standing >
It appears to be the corpse of a bandit archer.
Nothing.

< 206h/242H 151v/153V Pos: standing >
You start chanting...

< 206h/242H 153v/153V Pos: standing >
You complete your spell...
-=[Your giant fist of force causes a bandit archer to stagger in agony!]=-
You dodge a bandit archer's vicious attack.
A bandit archer's kick parts your hair but does little else.

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 A bandit archer dodges your futile attack.

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You don't have that spell memorized.

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: fireball *

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: fireball 
You dodge a bandit archer's vicious attack.

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
-=[You throw a fireball at a bandit archer and have the satisfaction of seeing him enveloped in flames.]=-

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You miss a bandit archer.

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 
< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 Casting: fireball *

< 207h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You dodge a bandit archer's vicious attack.
-=[You suddenly see a bandit archer's foot in your chest.]=-

< 206h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 Casting: fireball 

< 206h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
-=[You throw a fireball at a bandit archer and have the satisfaction of seeing him enveloped in flames.]=-

< 206h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 206h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
-=[You throw a fireball at a bandit archer and have the satisfaction of seeing him enveloped in flames.]=-
A bandit archer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2324.
The smell of fresh blood enters your body, infusing you with power!
A bandit archer's death cry reverberates in your head as he falls to the ground.

< 206h/242H 153v/153V Pos: standing >
Experience till level: 8852231

< 206h/242H 153v/153V Pos: standing >
You get a few coins from the corpse of a bandit archer.
There were: 1 platinum coin, 11 gold coins. 

< 206h/242H 153v/153V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 206h/242H 153v/153V Pos: standing >
It appears to be the corpse of a bandit archer.
Nothing.

< 206h/242H 153v/153V Pos: standing >
The sun hangs low on the southern sky.

< 206h/242H 153v/153V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[2] The corpse of a bandit archer is lying here.
A strong looking vine hangs here.

< 206h/242H 153v/153V Pos: standing >
It appears to be the corpse of a bandit archer.
Nothing.

< 207h/242H 153v/153V Pos: standing >
It appears to be the corpse of a bandit archer.
Nothing.

< 207h/242H 153v/153V Pos: standing >
You sit down and relax.

< 207h/242H 153v/153V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               2 - shadow shield
( 7th circle)  1 - improved invisibility
( 6th circle)  2 - teleport
               1 - fireball
( 5th circle)  3 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - dispel magic
               1 - minor paralysis
( 3rd circle)  4 - concealment
               2 - shocking grasp
               2 - acid blast
               1 - agility
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) bigbys clenched fist
   13 seconds:  ( 8th) shadow shield
   20 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist
   33 seconds:  ( 7th) bigbys clenched fist
   39 seconds:  ( 6th) fireball
   45 seconds:  ( 6th) fireball
   51 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 207h/242H 153v/153V Pos: sitting >
You start meditating...

< 207h/242H 153v/153V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 208h/242H 153v/153V Pos: sitting >
You have finished memorizing shadow shield.

< 209h/242H 153v/153V Pos: sitting >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
2304   R Forever  All     Gain 300% bonus to exp when you kill 1 Half Orc(s).
2305   R Forever  All     Gain 300% bonus to exp when you kill 1 Phantom(s).
2306   R Forever  All     Gain 10 epics when you kill 1 Undead(s).
2324   R  7:39:55 All     Gain 400% bonus to exp when you kill 1 Human(s).
2342   R  7:37:34 All     Receive 'An viscous potion called 'Escape'' when you kill 5 an unworried hill giant(s).
2343   R  7:37:36 All     Receive 'An viscous potion called 'Escape'' when you kill 5 a wandering hill giant(s).
2344   R  7:38:12 All     Receive 'a potion of iNSaNe STrEnGTh' when you kill 5 a wandering hill giant(s).
2345   R  7:38:15 All     Receive 'a potion of iNSaNe STrEnGTh' when you kill 5 an unworried hill giant(s).
2346   R  7:38:33 All     Receive 'a potion of ultimate protection' when you kill 5 an unworried hill giant(s).
2347   R  7:38:35 All     Receive 'a potion of ultimate protection' when you kill 5 a wandering hill giant(s).
2350   R  9:49:45 All     Gain 500% bonus to exp when you kill 1 Humanoid(s).
2353   R  9:51:14 All     Receive 10 platinum when you kill 1 Humanoid(s).
Displaying 12 result(s).

< 210h/242H 153v/153V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 210h/242H 153v/153V Pos: sitting >
Experience till level: 8852231

< 211h/242H 153v/153V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 211h/242H 153v/153V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 212h/242H 153v/153V Pos: sitting >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 212h/242H 153v/153V Pos: sitting >
You have finished memorizing fireball.

< 213h/242H 153v/153V Pos: sitting >
You have finished memorizing fireball.

< 213h/242H 153v/153V Pos: sitting >
A Kobold enters from below.
A Goblin snaps into visibility.
You abandon your studies.
A Goblin does some sort of dance, and winds up flat on his ass.

< 213h/242H 153v/153V Pos: sitting >
< T: Mazell TP: sit TC: small wounds E: A Goblin sit EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 213h/242H 153v/153V Pos: sitting >
< T: Mazell TP: sit TC: small wounds E: A Goblin sit EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!

< 49h/242H 153v/153V Pos: sitting >
< T: Mazell TP: sit TC:pretty hurt E: A Goblin sit EP: excellent >
 You feel your skill in 1h piercing improving.
You miss a Goblin.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 49h/242H 153v/153V Pos: sitting >
< T: Mazell TP: sit TC:pretty hurt E: A Goblin sit EP: excellent >
 You clamber to your feet.

< 49h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC:pretty hurt E: A Goblin sit EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 49h/242H 153v/153V Pos: standing >
< T: Mazell TP: sta TC:pretty hurt E: A Goblin sit EP: excellent >
 A Kobold completes her spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at you.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
Your flaming steel signet freezes and shatters into million pieces from the intense cold!
Your hallowed Cimmerian mask of Winduin [superior] freezes and shatters into million pieces from the intense cold!