The death of [31 Necrolyte] Vednec (Human)

in A Small Sleeping Area in the Troglodyte Caves

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring (magic) [58%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       the mask of the plague [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn around neck>   a pulsating amulet
<worn on body>       the legendary platemail of defense of agility (magic) [77%]
<worn about body>    the cloak of the manta ray
<worn on tail>       some mithril ringlets [superior] (magic) [63%]
<worn as quiver>     a silken backsheath of flight (magic) [52%]
<worn about waist>   a belt of skulls [superior] (magic) [82%]
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [75%]
<attached to belt>   a pitch black spellbook (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [80%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of influence (magic) [74%]
<worn around wrist>  the writhing serpent of miracles of dexterity [62%]
<worn on hands>      the enchanted gloves of oblivion (humming) [59%]
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               the flaming orb of revenge (magic)
<worn on legs>       a pair of vapor leggings
<worn on feet>       a pair of indigo-plated boots of endurance (magic)


< 906h/906H 210v/212V Pos: standing >
Obvious exits:
    North- By a Weedy Section of The Grassy Plains
    East - Surrounded by The Fertile Plains
    South- On the Prairie Grasses
    West - On the Vast Field of Endolin

< 906h/906H 211v/212V Pos: standing >
A filthy vulture enters from the east.

< 906h/906H 212v/212V Pos: standing >
Surrounded by The Fertile Plains
Obvious exits: -N -E -S -W
A large and very shaggy buffalo grazes on the prairie.
A sparrow hops about the ground here.
A large and very shaggy buffalo grazes on the prairie.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 906h/906H 210v/212V Pos: standing >
You quickly scan the area.
A small rabbit who is close by to your north.
A large buffalo who is not far off to your north.
A filthy vulture who is not far off to your north.
A prairie dog who is not far off to your north.
A small rabbit who is close by to your east.
A prairie dog who is close by to your east.
A killer mosquito who is not far off to your east.
A prairie dog who is not far off to your east.
A prairie dog who is a brief walk away to your east.
A black wolf who is a brief walk away to your east.
A large buffalo who is close by to your south.
A wild horse who is not far off to your south.
A filthy vulture who is not far off to your south.
A small rabbit who is a brief walk away to your south.
A field mouse who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A field mouse who is a brief walk away to your south.
A filthy vulture who is close by to your west.
A small rabbit who is close by to your west.
A black wolf who is not far off to your west.
A sparrow who is not far off to your west.
A large buffalo who is not far off to your west.
A killer mosquito who is not far off to your west.
A filthy vulture who is a brief walk away to your west.
A large buffalo who is a brief walk away to your west.
A young buffalo who is rather far off to your west.
A field mouse who is rather far off to your west.
A filthy vulture who is rather far off to your west.
A black wolf who is rather far off to your west.
A half-elf explorer who is in the distance to your west.
A black wolf who is in the distance to your west.

< 906h/906H 210v/212V Pos: standing >
On The Field of Endolin
Obvious exits: -N -E -S -W
A small rabbit bounds over the prairie here.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 906h/906H 208v/212V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your north.
A filthy vulture who is close by to your north.
A prairie dog who is close by to your north.
A sparrow who is not far off to your east.
A small rabbit who is not far off to your east.
A large buffalo who is close by to your south.
A sparrow who is close by to your south.
A large buffalo who is close by to your south.
A large buffalo who is not far off to your south.
A wild horse who is a brief walk away to your south.
A filthy vulture who is a brief walk away to your south.
A small rabbit who is rather far off to your south.
A field mouse who is rather far off to your south.
A wild horse who is rather far off to your south.
A field mouse who is rather far off to your south.
A small rabbit who is close by to your west.
A young buffalo who is close by to your west.
A small rabbit who is close by to your west.
A young buffalo who is close by to your west.
A large buffalo who is close by to your west.
A large buffalo who is close by to your west.
A field mouse who is rather far off to your west.
A large buffalo who is rather far off to your west.
A young buffalo who is rather far off to your west.
A wild horse who is rather far off to your west.

< 906h/906H 208v/212V Pos: standing >
Obvious exits:
    North- On The Grasses of the Vast Prairie
    East - Surrounded by Miles Of Open Prairie
    South- Surrounded by The Fertile Plains
    West - By a Weedy Section of The Grassy Plains

< 906h/906H 210v/212V Pos: standing >
Surrounded by Miles Of Open Prairie
Obvious exits: -N -E -S -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 906h/906H 210v/212V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A sparrow who is close by to your east.
A small rabbit who is close by to your south.
A prairie dog who is close by to your south.
A wild horse who is not far off to your south.
A killer mosquito who is not far off to your south.
A hunter from Tentro who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prairie dog who is a brief walk away to your south.
A sparrow who is a brief walk away to your south.
A small rabbit who is close by to your west.
A small rabbit who is not far off to your west.
A young buffalo who is not far off to your west.
A small rabbit who is not far off to your west.
A young buffalo who is not far off to your west.
A large buffalo who is not far off to your west.
A large buffalo who is not far off to your west.
A field mouse who is in the distance to your west.
A young buffalo who is in the distance to your west.

< 906h/906H 210v/212V Pos: standing >
The Site of a Watering Hole
Obvious exits: -S -W
The corpse of a large buffalo is lying here.
The watering hole is filled with cool water.
A golden prairie dog sits here looking at your queerly.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 906h/906H 208v/212V Pos: standing >
You quickly scan the area.
A small rabbit who is not far off to your south.
A prairie dog who is not far off to your south.
A wild horse who is a brief walk away to your south.
A killer mosquito who is a brief walk away to your south.
A hunter from Tentro who is rather far off to your south.
A wild horse who is rather far off to your south.
A sparrow who is rather far off to your south.
A large buffalo who is close by to your west.
A filthy vulture who is close by to your west.
A prairie dog who is close by to your west.
A young buffalo who is a brief walk away to your west.
A field mouse who is a brief walk away to your west.
A large buffalo who is a brief walk away to your west.
A prairie dog who is a brief walk away to your west.

< 906h/906H 208v/212V Pos: standing >
Obvious exits:
    South- Surrounded by Miles Of Open Prairie
    West - On The Grasses of the Vast Prairie

< 906h/906H 208v/212V Pos: standing >
Surrounded by Miles Of Open Prairie
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 906h/906H 209v/212V Pos: standing >
A prairie dog enters from the south.
Near the Black Dog Mountains
Obvious exits: -S -W
A sparrow hops about the ground here.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 906h/906H 207v/212V Pos: standing >
You quickly scan the area.
A small rabbit who is close by to your south.
A killer mosquito who is close by to your south.
A prairie dog who is close by to your south.
A prairie dog who is close by to your west.
A large buffalo who is not far off to your west.
A large buffalo who is not far off to your west.
A small rabbit who is not far off to your west.
A small rabbit who is a brief walk away to your west.
A young buffalo who is a brief walk away to your west.
A small rabbit who is a brief walk away to your west.
A young buffalo who is a brief walk away to your west.

< 906h/906H 208v/212V Pos: standing >
Surrounded by Miles Of Open Prairie
Obvious exits: -N -E -S -W
A golden prairie dog sits here looking at your queerly.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 906h/906H 207v/212V Pos: standing >
The Site of a Watering Hole
Obvious exits: -S -W
The corpse of a large buffalo is lying here.
The watering hole is filled with cool water.
A golden prairie dog sits here looking at your queerly.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 906h/906H 206v/212V Pos: standing >
It is 8pm, on the Day of the Moon
The 35th Day of the Month of HeatsEnd, Year 1815.
Time elapsed since boot-up: 34:40:53
Current time is: Wed Apr 18 03:11:18 2018 (GMT)
                 Tue Apr 17 22:11:18 2018 (EST)

< 906h/906H 207v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
  *Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
  *Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (extremely evil)
  *The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 906h/906H 207v/212V Pos: standing >

< 906h/906H 208v/212V Pos: standing >
The Site of a Watering Hole
Obvious exits: -S -W
The corpse of a large buffalo is lying here.
The watering hole is filled with cool water.
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
A golden prairie dog sits here looking at your queerly.

< 906h/906H 210v/212V Pos: standing >
Ok.

< 906h/906H 212v/212V Pos: standing >
The Site of a Watering Hole
Obvious exits: -S -W
The corpse of a large buffalo is lying here.
The watering hole is filled with cool water.
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
A golden prairie dog sits here looking at your queerly.

< 906h/906H 212v/212V Pos: standing >
a small pond
   The water looks cool and refreshing.  Many animals have taken a dip in this
pool to cool off.

< 906h/906H 212v/212V Pos: standing >
Ok.
Something suddenly glows brightly!
A water elemental slowly fades out of existence.
Something suddenly glows brightly!
A water elemental slowly fades out of existence.
Something suddenly glows brightly!
A water elemental slowly fades out of existence.

< 906h/906H 212v/212V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -N -U
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 

< 906h/906H 212v/212V Pos: standing >
In an Underwater Passage
Obvious exits: -N -S
A water elemental swims in from the south.
A water elemental swims in from the south.
A water elemental swims in from the south.

< 906h/906H 210v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 906h/906H 210v/212V Pos: standing >
Inside the Dark Passageway
Obvious exits: -S -U
A HUGE stone golem stands here protecting the passageway.(Red Aura)
A water elemental swims in from the south.
A water elemental swims in from the south.
A water elemental swims in from the south.

< 906h/906H 208v/212V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 906h/906H 208v/212V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -E -D
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from below.
A water elemental enters from below.
A water elemental enters from below.

< 906h/906H 207v/212V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 906h/906H 210v/212V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 906h/906H 209v/212V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by to your north.
A troglodyte berserker who is not far off to your north.
A troglodyte female who is a brief walk away to your north.
A troglodyte sentinel who is a brief walk away to your north.
A troglodyte sentinel who is close by to your west.

< 906h/906H 210v/212V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 906h/906H 210v/212V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A troglodyte female who is not far off to your north.
A troglodyte sentinel who is not far off to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
The zombie of a wild horse who is close by to your west.
The wraith of a large buffalo who is close by to your west.
The wraith of a large buffalo who is close by to your west.
The zombie of a large buffalo who is close by to your west.
A Human who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.

< 906h/906H 210v/212V Pos: standing >

< 906h/906H 210v/212V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 906h/906H 208v/212V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 906h/906H 208v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] The corpse of a troglodyte female is lying here.
The zombie of a wild horse stands here. (minion) (Red Aura)
*The wraith of a large buffalo stands here. (minion) (Red Aura)
*The wraith of a large buffalo stands here. (minion) (Red Aura)
The zombie of a large buffalo stands here. (minion) (Red Aura)
A Human (medium) sits resting. (Non-Fraggable)(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)

< 906h/906H 209v/212V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 906h/906H 208v/212V Pos: standing >

< 906h/906H 212v/212V Pos: standing >
You get a scepter of barriers from a net of endless currents.

< 906h/906H 212v/212V Pos: standing >
You stop using the flaming orb of revenge.

< 865h/865H 212v/212V Pos: standing >
You hold a scepter of barriers.

< 865h/865H 212v/212V Pos: standing >
You wave a scepter of barriers and say 'w'.

< 865h/865H 212v/212V Pos: standing >

< 865h/865H 212v/212V Pos: standing >

< 865h/865H 212v/212V Pos: standing >
You stop using a scepter of barriers.

< 865h/865H 212v/212V Pos: standing >
You hold the flaming orb of revenge.

< 865h/865H 212v/212V Pos: standing >
A water elemental's body appears to recover from the affects of the potion.
A water elemental's body appears to recover from the affects of the potion.
A water elemental's body appears to recover from the affects of the potion.

< 906h/906H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
In the Dark Troglodyte Caves
Obvious exits: -N -S -W

< 906h/906H 212v/212V Pos: standing >

< 906h/906H 212v/212V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 906h/906H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] The corpse of a troglodyte female is lying here.
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
The zombie of a wild horse stands here. (minion) (Red Aura)
*The wraith of a large buffalo stands here. (minion) (Red Aura)
*The wraith of a large buffalo stands here. (minion) (Red Aura)
The zombie of a large buffalo stands here. (minion) (Red Aura)
A Human (medium) sits resting. (Non-Fraggable)(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)

< 906h/906H 210v/212V Pos: standing >
A troglodyte assassin sneaks in from the west.

< 906h/906H 210v/212V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] The corpse of a troglodyte female is lying here.
The zombie of a wild horse stands here. (minion) (Red Aura)
*The wraith of a large buffalo stands here. (minion) (Red Aura)
*The wraith of a large buffalo stands here. (minion) (Red Aura)
The zombie of a large buffalo stands here. (minion) (Red Aura)
A Human (medium) sits resting. (Non-Fraggable)(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 906h/906H 208v/212V Pos: standing >
You start chanting...
You snap into visibility.

< 906h/906H 208v/212V Pos: standing >
You complete your spell...
A gigantic red dragon appears from nowhere!
A Human is disrupted from meditation.
A Human, looking very frustrated, packs up his book.
[Damage: 20 ] A gigantic red dragon's fine claw strikes a Human.
[Damage:  7 ] A gigantic red dragon's claw wounds a Human.
[Damage: 21 ] A gigantic red dragon's impressive claw strikes a Human hard.
A gigantic red dragon lashes out with his mighty tail!
The zombie of a wild horse crashes to the ground!
[Damage:  7 ] The zombie of a large buffalo crashes to the ground!
[Damage:  6 ] A troglodyte mother crashes to the ground!
[Damage:  9 ] 
< 906h/906H 210v/212V Pos: standing >
The wraith of a large buffalo says 'Today is a good day to die!'
The wraith of a large buffalo suddenly attacks a gigantic red dragon!
The wraith of a large buffalo snaps into visibility.
The wraith of a large buffalo misses a gigantic red dragon.

< 906h/906H 211v/212V Pos: standing >
This Human has some small wounds and bruises.
He's medium in size.
He is in the front rank.
His body seems to be made of stone!


< 906h/906H 212v/212V Pos: standing >
You start chanting...

< 906h/906H 212v/212V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 49 ] -=[You smirk as a pair of ghostly hands tighten around a Human's throat!]=-

< 906h/906H 212v/212V Pos: standing >
[Damage: 76 ] -=[You smirk as a pair of ghostly hands tighten around a Human's throat!]=-

< 906h/906H 212v/212V Pos: standing >
[Damage: 81 ] -=[You smirk as a pair of ghostly hands tighten around a Human's throat!]=-

< 906h/906H 212v/212V Pos: standing >
You start chanting...

< 906h/906H 212v/212V Pos: standing >
A gigantic red dragon dodges the wraith of a large buffalo's attack.

< 906h/906H 212v/212V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 18 ] -=[You smirk as a pair of ghostly hands tighten around a Human's throat!]=-
A Human's dark black robe was completely destroyed by the massive blow!
A Human's large glowing ring was completely destroyed by the massive blow!
The zombie of a large buffalo stops following a Human.
The wraith of a large buffalo stops following a Human.
The wraith of a large buffalo stops following a Human.
The zombie of a wild horse stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.