The death of [56 Necrolyte] Gelcro Suicide Squad (Kobold)

in Before a Shimmering Portal

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    a frost dragon's eye (glowing) [89%]
<worn on head>       the helmet of corruption (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing) [56%]
<worn in ear>        an anti-matter earring
<worn in ear>        an anti-matter earring [75%]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   an amulet of the Neogi Lords [superior] [71%]
<worn around neck>   a psionicist locket of power (glowing) [87%]
<worn on body>       the Living Necroplasm[153h 11m 49s]
<worn about body>    a thin dragonskin cloak coated with brass of constitution [80%]
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt>   a dark bound tome [73%]
<attached to belt>   a demon skin book
<worn on arms>       some blue dragonscale shoulder guards of constitution
<held as shield>     an angel wyrm scale of constitution [80%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  some polished endurium bracers [88%]
<worn on hands>      the gloves of warding
<worn on finger>     a wisp of deadly mist of endurance [72%]
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of aboleth leggings of constitution [88%]
<worn on feet>       the boots of the dreamer


< 897h/914H 162v/162V Pos: standing >
Zhady closes his book and grins malevolently.

< 897h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant removes all of its equipment.

< 898h/914H 162v/162V Pos: standing >

< 898h/914H 162v/162V Pos: standing >
Zhady clambers to his feet.

< 898h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.

< 899h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant gives a flaming sabre to Mok.

< 899h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant gives a flaming sabre to Mok.

< 900h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant gives a flaming sabre to Mok.

< 900h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant gives a flaming sabre to Mok.

< 900h/914H 162v/162V Pos: standing >
A distant roar can be heard off in the distance...


< 900h/914H 162v/162V Pos: standing >
Mok makes a magical gesture, sending a diseased treant back to the nether plane.
A diseased treant stops following Mok.
a diseased treant is no longer in your group.
A diseased treant suddenly attacks Mok!
Mok snaps into visibility.
A diseased treant's weak crush wounds Mok.

< 901h/914H 162v/162V Pos: standing >

< 901h/914H 162v/162V Pos: standing >
An uglier side of Mok seems to eminate as they call forth their minion.
Mok utters a quick incantation, calling forth a diseased treant who softly says 'Your wish is my command, Mok!'
A diseased treant now follows Mok.

< 901h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
WindRusher has just given you his consent.

< 903h/914H 162v/162V Pos: standing >
WindRusher is no longer in your group.

< 903h/914H 162v/162V Pos: standing >

< 903h/914H 162v/162V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 903h/914H 162v/162V Pos: standing >
A distant roar can be heard off in the distance...


< 904h/914H 162v/162V Pos: standing >
Mok starts casting a spell.

< 904h/914H 162v/162V Pos: standing >

< 904h/914H 162v/162V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
Mok completes his spell...
Mok utters the words 'oculoinfra uizuguburuhl'

< 884h/914H 162v/162V Pos: standing >
WindRusher is now a member of your group.

< 885h/914H 162v/162V Pos: standing >
Before a Shimmering Portal
Obvious exits: -E# -S# -W#
A large portal hovers in mid-air.
A huge tree, rotted and diseased, stands here rooted to the floor. (minion) 
WindRusher, the Prince's personal pegasus stands here. (minion) 
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
*Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
Mok Foot soldier The Empire (Gnome)(small) stands in mid-air here.

< 885h/914H 162v/162V Pos: standing >
Mok gives a flaming sabre to a diseased treant.

< 886h/914H 162v/162V Pos: standing >
Mok gives a flaming sabre to a diseased treant.
A diseased treant doesn't want to be in your group.

< 886h/914H 162v/162V Pos: standing >
Mok gives a flaming sabre to a diseased treant.

< 886h/914H 162v/162V Pos: standing >

< 887h/914H 162v/162V Pos: standing >
Mok gives a flaming sabre to a diseased treant.

< 887h/914H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant wields a flaming sabre.
A diseased treant wields a flaming sabre.
A diseased treant wields a flaming sabre.
A diseased treant wields a flaming sabre.

< 887h/914H 162v/162V Pos: standing >

< 888h/914H 162v/162V Pos: standing >
Mok gives a diseased treant an order.
A diseased treant has just given you its consent.

< 888h/914H 162v/162V Pos: standing >
A diseased treant is now a member of your group.

< 889h/914H 162v/162V Pos: standing >
Before a Shimmering Portal
Obvious exits: -E# -S# -W#
A large portal hovers in mid-air.
A huge tree, rotted and diseased, stands here rooted to the floor. (minion) 
WindRusher, the Prince's personal pegasus stands here. (minion) 
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
*Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
Mok Foot soldier The Empire (Gnome)(small) stands in mid-air here.

< 889h/914H 162v/162V Pos: standing >

< 890h/914H 162v/162V Pos: standing >

< 891h/914H 162v/162V Pos: standing >

< 895h/914H 162v/162V Pos: standing >

< 895h/914H 162v/162V Pos: standing >
Autosaving...

< 899h/914H 162v/162V Pos: standing >

< 901h/914H 162v/162V Pos: standing >
The chaotic aura about you fades and dissapates.
Before a Shimmering Portal
Obvious exits: -E# -S# -W#
A large portal hovers in mid-air.
A huge tree, rotted and diseased, stands here rooted to the floor. (minion) 
WindRusher, the Prince's personal pegasus stands here. (minion) 
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
*Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
Mok Foot soldier The Empire (Gnome)(small) stands in mid-air here.

< 902h/914H 162v/162V Pos: standing >

< 903h/914H 162v/162V Pos: standing >
You start chanting...

< 903h/914H 162v/162V Pos: standing >
Casting: chaos shield *

< 904h/914H 162v/162V Pos: standing >
Casting: chaos shield 

< 904h/914H 162v/162V Pos: standing >
You complete your spell...
A wild magical aura swirls up and around you.

< 904h/914H 162v/162V Pos: standing >
You sit down and relax.

< 905h/914H 162v/162V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  3 of  4   (   1 seconds)
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 906h/914H 162v/162V Pos: sitting >
You feel infused by 11th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 906h/914H 162v/162V Pos: sitting >
You clamber to your feet.

< 906h/914H 162v/162V Pos: standing >
Before a Shimmering Portal
Obvious exits: -E# -S# -W#
A large portal hovers in mid-air.
A huge tree, rotted and diseased, stands here rooted to the floor. (minion) 
WindRusher, the Prince's personal pegasus stands here. (minion) 
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
*Zhady BoneLord - The Empire (Gnome)(small) stands in mid-air here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
Mok Foot soldier The Empire (Gnome)(small) stands in mid-air here.

< 907h/914H 162v/162V Pos: standing >

< 908h/914H 162v/162V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
  *The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 910h/914H 162v/162V Pos: standing >

< 914h/914H 162v/162V Pos: standing >

< 914h/914H 162v/162V Pos: standing >

< 914h/914H 162v/162V Pos: standing >
Mok settles to his knees.

< 914h/914H 162v/162V Pos: standing >
You feel like a potion could do you good once again.
Your heroic urges slowly fade away.

< 890h/890H 162v/162V Pos: standing >
Mok gives an order to his followers.
WindRusher starts casting a spell.

< 890h/890H 162v/162V Pos: standing >

< 890h/890H 162v/162V Pos: standing >
WindRusher completes his spell...
WindRusher utters the word 'zuharuhl'

< 890h/890H 162v/162V Pos: standing >
Mok gets some heirloom Blue Haze from his net of endless currents.

< 890h/890H 162v/162V Pos: standing >
Mok gives an order to his followers.
WindRusher starts casting a spell.

< 890h/890H 162v/162V Pos: standing >
WindRusher completes his spell...
WindRusher utters the word 'zuharuhl'
You feel a slight magical surge that reinforces and refreshes your vitality.

< 890h/890H 162v/162V Pos: standing >

< 890h/890H 162v/162V Pos: standing >
Mok rises to his feet.

< 890h/890H 162v/162V Pos: standing >
Mok kindles some heirloom Blue Haze and contently puffs the smoke from an obsidian hookah.
Mok finishes smoking his obsidian hookah.
Mok exhales the smoke with a grin.

< 890h/890H 162v/162V Pos: standing >
Mok gives an order to his followers.
WindRusher starts casting a spell.

< 890h/890H 162v/162V Pos: standing >
WindRusher completes his spell...
WindRusher utters the word 'zuharuhl'

< 890h/890H 162v/162V Pos: standing >
Mok settles to his knees.

< 890h/890H 162v/162V Pos: standing >
Mok rises to his feet.

< 890h/890H 162v/162V Pos: standing >
A shadow dracolich slowly fades into existence.
A green dracolich slowly fades into existence.

< 890h/890H 162v/162V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 870h/890H 162v/162V Pos: standing >
A Kobold opens the door.

< 870h/890H 162v/162V Pos: standing >
Mok gives an order to his followers.
A diseased treant suddenly attacks a Kobold!
A Kobold snaps into visibility.
A diseased treant's weak slash grazes a Kobold.
A Kobold quickly slides off a shadow dracolich's back.
WindRusher suddenly attacks a Kobold!
WindRusher misses a Kobold.
A shadow dracolich sneers in contempt.
You snap into visibility.
[Damage:  1 ] -=[Your weak bludgeon grazes a Kobold.]=-

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Zhady gives an order to his followers.
A Kobold easily ducks under a silver dracolich's lame kick.
Zhady snaps into visibility.
A Kobold gives an order to his followers.
A glowing portal. Suddenly glows brightly!
A green dracolich slowly fades out of existence.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold dodges a silver dracolich's attack.
A silver dracolich's crush wounds a Kobold.
A Kobold dodges a silver dracolich's attack.
A Kobold dodges a silver dracolich's attack.
A silver dracolich's fine crush wounds a Kobold.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold starts casting a spell.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'hzrzsafh'
A shadow dracolich's decent claw wounds Mok.
A shadow dracolich's impressive claw strikes Mok.
A shadow dracolich's decent claw wounds Mok.
Mok dodges a shadow dracolich's attack.
A shadow dracolich's claw strikes Mok.
A shadow dracolich's decent claw wounds Mok.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold misses a diseased treant.
A diseased treant parries a Kobold's lunge at it.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Kobold dodges your futile attack.
You snap into visibility.
A Kobold snaps into visibility.
[Damage:  1 ] -=[Your bludgeon grazes a Kobold.]=-
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold dodges WindRusher's attack.
A Kobold dodges WindRusher's attack.
A Kobold snaps into visibility.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Zhady closes the door.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A diseased treant's weak slash grazes a Kobold.
A diseased treant's weak slash grazes a Kobold.
A diseased treant's weak slash grazes a Kobold.
A Kobold dodges a diseased treant's attack.
A diseased treant's weak slash grazes a Kobold.
A diseased treant's fine slash grazes a Kobold.
A diseased treant's slash grazes a Kobold.
A Kobold dodges a diseased treant's attack.
A diseased treant's weak slash grazes a Kobold.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A silver dracolich's fine crush wounds a Kobold.
A Kobold snaps into visibility.
A silver dracolich's fine crush wounds a Kobold.
A silver dracolich's impressive crush strikes a Kobold.
A Kobold dodges a silver dracolich's attack.
A silver dracolich's powerful crush strikes a Kobold.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Zhady starts casting an offensive spell called 'energy drain'.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Zhady completes his spell...
Zhady utters the words 'unsozfol efaui'
A Kobold snaps into visibility.
Zhady drains a Kobold - what a waste of energy!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
A Kobold opens the door.

< 870h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You complete your spell...
[Damage: 140 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Kobold.]=-
[Damage: 49 ] -=[Twin bolts of writhing power slam into a Kobold's chest.]=-
A Kobold's ring of sandstone was damaged from the massive blow!
A shadow dracolich dodges Mok's attack.
Mok misses a shadow dracolich.

< 932h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold misses a diseased treant.
A diseased treant deflects a Kobold's blow and strikes back at him!
A diseased treant's impressive slash strikes a Kobold.

< 932h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Mok dodges a shadow dracolich's attack.
Mok dodges a shadow dracolich's attack.
Mok dodges a shadow dracolich's attack.
A shadow dracolich's claw strikes Mok.
A shadow dracolich's claw wounds Mok.
Zhady starts casting an offensive spell.
Zhady snaps into visibility.

< 932h/890H 162v/162V Pos: standing >
< T: treant TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Kobold snaps into visibility.
[Damage:  2 ] -=[Your crude bludgeon grazes a Kobold.]=-
[Damage:  2 ] -=[Your bludgeon grazes a Kobold.]=-
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
The unmistakable scent of fresh blood can be smelled as a Kobold dies in agony.
A Kobold is dead! R.I.P.

< 932h/890H 162v/162V Pos: standing >
You failed.

< 932h/890H 162v/162V Pos: standing >
Zhady snaps into visibility.
Zhady completes his spell...
Zhady utters the words 'unsozfol efaui'
A Kobold snaps into visibility.
Zhady drains a Kobold - what a waste of energy!

< 932h/890H 162v/162V Pos: standing >
WindRusher suddenly attacks a shadow dracolich!
WindRusher misses a shadow dracolich.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
  *The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 932h/890H 162v/162V Pos: standing >
Zhady starts casting an offensive spell called 'energy drain'.
Zhady snaps into visibility.

< 932h/890H 162v/162V Pos: standing >
Mok gives an order to his followers.
One of a diseased treant's branches reaches towards a Kobold.
A Kobold narrowly avoids a diseased treant's grasp.
You start chanting...
You snap into visibility.

< 932h/890H 162v/162V Pos: standing >
Zhady snaps into visibility.

< 932h/890H 162v/162V Pos: standing >
A Kobold's skin seems to turn to stone.
You complete your spell...
A Kobold snaps into visibility.
[Damage: 129 ] -=[A Kobold is grabbed by your giant fist, which begins crushing him.]=-
A Kobold's the robes of the maelstrom was completely destroyed by the massive blow!
A Kobold's gory string of cyclops eyes [poor] was completely destroyed by the massive blow!
A Kobold's winged boots of angelic movement was completely destroyed by the massive blow!
A shadow dracolich stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!