The death of [54 Necrolyte] Lae The Empire (Gnome)

in The Magnificent Woodlands of Evermeet

from the perspective of [54 Necrolyte] Lae The Empire (Gnome)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [84%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [77%]
<worn around neck>   a mithril amulet of the magi [superior]
<worn about body>    the robes of the maelstrom
<worn as quiver>     a majestic bluejay feather (illuminating) [39%]
<worn about waist>   the translucent belt of anger [56%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [64%]
<attached to belt>   a pitch black spellbook (magic) (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [38%]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     a bluestone ring (magic)

  +^^...^^^M^^^MM   
   M.^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.

< 613h/613H 108v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 613h/613H 109v/111V Pos: standing >
You start chanting...

< 613h/613H 111v/111V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 *****  
 **@*.  
 **..   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Astali, the wandering Controller stands here.(Gold Aura)
A brightly glowing torch floats near Astali, the wandering Controller's head. (Illuminating)

< 613h/613H 111v/111V Pos: standing >
You start chanting...
You snap into visibility.

< 613h/613H 111v/111V Pos: standing >
You snap into visibility.
You complete your spell...
Your spell flows around Astali, the wandering Controller, leaving him unharmed!

< 613h/613H 111v/111V Pos: standing >
You start chanting...
You snap into visibility.
Astali, the wandering Controller suddenly attacks YOU!
-=[Astali, the wandering Controller's punch grazes you.]=-
The globe around Astali, the wandering Controller's body flares as it bears the brunt of your assault!
The globe around Astali, the wandering Controller's body flares as it bears the brunt of your assault!

< 612h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP: excellent >
 You snap into visibility.
Casting: energy drain 

< 612h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP: excellent >
 You snap into visibility.
You complete your spell...
Your spell flows around Astali, the wandering Controller, leaving him unharmed!

< 612h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP: excellent >
 You start chanting...
You snap into visibility.

< 612h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 97 ] -=[You drain Astali, the wandering Controller of some of his energy.]=-
[Damage:  1 ] -=[Your weak bludgeon grazes Astali, the wandering Controller.]=-
You miss Astali, the wandering Controller.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your bludgeon grazes Astali, the wandering Controller.]=-
Astali, the wandering Controller misses you.
Astali, the wandering Controller misses you.
Astali, the wandering Controller starts casting an offensive spell called 'prismatic ray'.

< 689h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 689h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  small wounds >
 You snap into visibility.
Casting: energy drain 

< 689h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  small wounds >
 Astali, the wandering Controller completes his spell...
Astali, the wandering Controller utters the words 'sfugwahuq grul'
You snap into visibility.
-=[Astali, the wandering Controller sends a shimmering shaft of light streaking towards YOU!]=-
OUCH!  That really did HURT!
-=[Astali, the wandering Controller sends a orange shaft of light streaking towards YOU!]=-
-=[Astali, the wandering Controller sends a red shaft of light streaking towards YOU!]=-

< 548h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP:  small wounds >
 You complete your spell...
[Damage: 95 ] -=[You drain Astali, the wandering Controller of some of his energy.]=-

< 624h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  few wounds >
 You miss Astali, the wandering Controller.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  1 ] -=[Your weak bludgeon grazes Astali, the wandering Controller.]=-
Astali, the wandering Controller misses you.
-=[ÄþV]=-
The globe around Astali, the wandering Controller's body flares as it bears the brunt of your assault!
The globe around Astali, the wandering Controller's body flares as it bears the brunt of your assault!
Astali, the wandering Controller starts casting an offensive spell.
Your power reserves are not sufficient to cast that spell!

< 622h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 622h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 622h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  few wounds >
 You start chanting...

< 622h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 86 ] -=[Your concussion blast rips into Astali, the wandering Controller, shattering his soul!]=-

< 650h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:excellent E: astali sta EP:  few wounds >
 Astali, the wandering Controller completes his spell...
Astali, the wandering Controller utters the words 'sfugwahuq grul'
You snap into visibility.
-=[Astali, the wandering Controller sends a shimmering shaft of light streaking towards YOU!]=-
OUCH!  That really did HURT!
Astali, the wandering Controller sends a yellow shaft of light streaking towards YOU!
Astali, the wandering Controller sends a green shaft of light streaking towards YOU!

< 576h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP:  few wounds >
 You start chanting...

< 576h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP:  few wounds >
 You snap into visibility.
Casting: negative concussion blast 
You dodge Astali, the wandering Controller's vicious attack.
You dodge Astali, the wandering Controller's vicious attack.
Astali, the wandering Controller starts casting an offensive spell.
You snap into visibility.

< 576h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
Your spell flows around Astali, the wandering Controller, leaving him unharmed!

< 576h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP:  few wounds >
 You start chanting...

< 576h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC:few scratches E: astali sta EP:  few wounds >
 Astali, the wandering Controller completes his spell...
Astali, the wandering Controller utters the words 'sfugwahuq grul'
You snap into visibility.
-=[Astali, the wandering Controller sends a shimmering shaft of light streaking towards YOU!]=-
OUCH!  That really did HURT!
Astali, the wandering Controller sends a azure shaft of light streaking towards YOU!
-=[Astali, the wandering Controller sends a blue shaft of light streaking towards YOU!]=-

< 452h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: few wounds E: astali sta EP:  few wounds >
 Casting: negative concussion blast 

< 452h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: few wounds E: astali sta EP:  few wounds >
 You complete your spell...
Your spell flows around Astali, the wandering Controller, leaving him unharmed!

< 452h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: few wounds E: astali sta EP:  few wounds >
 Astali, the wandering Controller dodges your futile attack.
Astali, the wandering Controller dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  1 ] -=[Your bludgeon grazes Astali, the wandering Controller.]=-
Astali, the wandering Controller misses you.
Astali, the wandering Controller strikes viciously at your wrist causing you to swing about madly.
-=[Astali, the wandering Controller's feeble punch grazes you.]=-
The globe around Astali, the wandering Controller's body flares as it bears the brunt of your assault!
The globe around Astali, the wandering Controller's body flares as it bears the brunt of your assault!
Astali, the wandering Controller starts casting an offensive spell.

< 449h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: few wounds E: astali sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 449h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: few wounds E: astali sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 87 ] -=[Your concussion blast rips into Astali, the wandering Controller, shattering his soul!]=-

< 478h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP:  nasty wounds >
 Astali, the wandering Controller completes his spell...
Astali, the wandering Controller utters the words 'sfugwahuq gsfal'
Astali, the wandering Controller sends a yellow shaft of light streaking towards YOU!
Astali, the wandering Controller sends a yellow shaft of light streaking towards YOU!

< 478h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 478h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 94 ] -=[Your concussion blast rips into Astali, the wandering Controller, shattering his soul!]=-

< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 Astali, the wandering Controller dodges your futile attack.
Astali, the wandering Controller dodges your futile attack.
You miss Astali, the wandering Controller.
You snap into visibility.
You dodge Astali, the wandering Controller's vicious attack.
You dodge Astali, the wandering Controller's vicious attack.
Astali, the wandering Controller starts casting an offensive spell.

< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
  *****  
 **@*.  
 **..   

< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 You appear to be Gnome and has some small wounds and bruises.
He's small in size.
His skin has a barklike texture..
His body seems to be made of stone!
His hands glow blood red!
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He does not wholly occupy this plane of existence.


< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 You start chanting...

< 509h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 You complete your spell...
You feel the powers of darkness strengthen you!
Astali, the wandering Controller completes his spell...
Astali, the wandering Controller utters the words 'sfugwahuq grul'
You snap into visibility.
-=[Astali, the wandering Controller sends a shimmering shaft of light streaking towards YOU!]=-
OUCH!  That really did HURT!
Astali, the wandering Controller sends a azure shaft of light streaking towards YOU!
-=[Astali, the wandering Controller sends a orange shaft of light streaking towards YOU!]=-
Your amulet of the Neogi Lords [superior] is burned from the blast!

< 517h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 517h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 517h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 You miss Astali, the wandering Controller.
You miss Astali, the wandering Controller.
You snap into visibility.
[Damage:  1 ] -=[Your bludgeon grazes Astali, the wandering Controller.]=-
You dodge Astali, the wandering Controller's vicious attack.
You dodge Astali, the wandering Controller's vicious attack.
Astali, the wandering Controller starts casting an offensive spell.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  0 of  5   (   6 seconds)
  9th circle:  0 of  5   (   6 seconds)
 10th circle:  4 of  5   (   1 seconds)
 11th circle:  3 of  3

< 517h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 You feel your skin soften and return to normal.
Sorry, you aren't allowed to do that in combat.

< 517h/613H 111v/111V Pos: standing >
< T: Lae TP: sta TC: small wounds E: astali sta EP: pretty hurt >
 You attempt to flee...
 *****  
 **@M*  
 ***..  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
You flee westward!

< 517h/613H 80v/111V Pos: standing >
You sit down and relax.

< 517h/613H 80v/111V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  0 of  5   (   6 seconds)
  9th circle:  0 of  5   (   6 seconds)
 10th circle:  4 of  5   (   1 seconds)
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 517h/613H 81v/111V Pos: sitting >
You start meditating...

< 517h/613H 83v/111V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 517h/613H 90v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 517h/613H 94v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 518h/613H 99v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 518h/613H 103v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 518h/613H 108v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 518h/613H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 519h/613H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 519h/613H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 519h/613H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 520h/613H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 520h/613H 111v/111V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 520h/613H 111v/111V Pos: sitting >
You clamber to your feet.

< 521h/613H 111v/111V Pos: standing >
You start chanting...

< 521h/613H 111v/111V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 521h/613H 111v/111V Pos: standing >
You start chanting...

< 522h/613H 111v/111V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 613h/613H 111v/111V Pos: standing >
 *****  
 **@*.  
 **..   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Astali, the wandering Controller stands here.(Gold Aura)
A brightly glowing torch floats near Astali, the wandering Controller's head. (Illuminating)

< 613h/613H 109v/111V Pos: standing >
You start chanting...
You snap into visibility.

< 613h/613H 109v/111V Pos: standing >
You complete your spell...
[Damage: 97 ] -=[You drain Astali, the wandering Controller of some of his energy.]=-

< 690h/613H 109v/111V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly good) 
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (pure evil)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (evil)          
  *Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (extremely evil)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (pure evil)     
  *Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (very evil)     
  *The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (evil)          
  *New Cave city                                 (evil)          
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (extremely evil)
  *The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
  *Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (pure good)     
   Lair of the Gibberling King                   (slightly good) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (good)          
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (slightly good) 
  *The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (good)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
  *Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 690h/613H 111v/111V Pos: standing >
You start chanting...
You snap into visibility.

< 690h/613H 111v/111V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 42 ] -=[You drain Astali, the wandering Controller of some of his energy.]=-
Astali, the wandering Controller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the blessing of the Gods wash over you.
Your guild gained prestige!
You have gained 12 epic points.
You feel the bloodlust in your heart as you hear the death cry of Astali, the wandering Controller.
You are not willing to summon pets from death blows.

< 766h/613H 111v/111V Pos: standing >

< 766h/613H 111v/111V Pos: standing >
You failed.

< 766h/613H 111v/111V Pos: standing >
It appears to be the corpse of Astali, the wandering Controller.
a small pile of coins
a magical essence of Hitroll

< 766h/613H 111v/111V Pos: standing >
You sit down and relax.

< 766h/613H 111v/111V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   1 seconds)
  9th circle:  3 of  5   (   2 seconds)
 10th circle:  5 of  5
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 766h/613H 111v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 766h/613H 111v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 765h/613H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!
You can't concentrate enough while resting.
You can't do this sitting!

< 765h/613H 111v/111V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 765h/613H 111v/111V Pos: sitting >

< 765h/613H 111v/111V Pos: sitting >
 *****  
 **@*.  
 **..   
You clamber to your feet.

< 764h/613H 111v/111V Pos: standing >
You start chanting...

< 764h/613H 111v/111V Pos: standing >
 *****  
 **@*.  
 **..   

< 764h/613H 111v/111V Pos: standing >
You complete your spell...
You failed.
 *****  
 **@*.  
 P*..   

< 764h/613H 111v/111V Pos: standing >
 *****  
 P*@*.  
 **..   

< 764h/613H 111v/111V Pos: standing >
 *****  
 *P@*.  
 **..   
A Kobold sneaks in from the west.
A LARGE water elemental enters from the west.
An ice elemental enters from the west.
A swarm of insects enters from the west.

< 764h/613H 111v/111V Pos: standing >
 *****  
 **@*.  
 **..   
A swarm of insects starts casting an offensive spell.

< 763h/613H 111v/111V Pos: standing >
A Kobold gives an order to his followers.
You snap into visibility.
You are knocked to the ground by an ice elemental's mighty bash!
You dodge a bash from a LARGE water elemental, who loses its balance and falls.

< 762h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: excellent >
 -=[An ice elemental's feeble punch grazes you.]=-
-=[An ice elemental's feeble punch grazes you.]=-

< 760h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 715h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 665h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 621h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 621h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: excellent >
 You miss an ice elemental.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive bludgeon wounds an ice elemental.]=-
The globe around your body flares as it bears the brunt of an ice elemental's assault!

< 624h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:excellent E: ice sta EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 580h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:few scratches E: ice sta EP: few scratches >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 538h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC: small wounds E: ice sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 495h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC: small wounds E: ice sta EP: few scratches >
 A swarm of insects starts casting an offensive spell.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 495h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC: small wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You snap into visibility.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!
-=[An ice elemental's feeble punch grazes you.]=-

< 277h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 229h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 188h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 141h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 A swarm of insects starts casting an offensive spell.

< 141h/613H 111v/111V Pos: sitting >
< T: Lae TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
Your mace of mentality freezes and shatters into million pieces from the intense cold!
Your ghostly armor of the abyssal lord of endurance freezes and shatters into million pieces from the intense cold!
Your some blue dragonscale shoulder guards freezes and shatters into million pieces from the intense cold!
Your centaurian legplates of honor freezes and shatters into million pieces from the intense cold!
Your boots of brain golem skin freezes and shatters into million pieces from the intense cold!
Your polished scale of Tiamat freezes and shatters into million pieces from the intense cold!