The death of [50 Air Magus] Etrios Suicide Squad (Drow Elf)

in Inside The Tall Wooden Gates

from the perspective of [45 Skald] Koms (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a fragile steel hat from The Motte and Bailey of Duke Delwyn [84%]
<worn on eyes>       a decorated leather eyepatch
<worn in ear>        a platinum stud [poor] (illuminating) [61%]
<worn in ear>        a pair of silver earrings with red rubies [70%]
<worn on face>       a pitted adamantium mask from The Motte and Bailey of Duke Delwyn
<worn around neck>   a psionicist locket of power [superior] (glowing)
<worn around neck>   a sandstone choker [75%]
<worn on body>       a frozen sapphire platemail from The Surface Realm of Duris [88%]
<worn about body>    a tight green cloak
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating) [73%]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a diabolical crystal belt buckle
<worn on arms>       some sparkling stone vambraces from The Motte and Bailey of Duke Delwyn [89%]
<held as shield>     a frozen flesh tower shield from Cloud Giant Kingdom [ 7%]
<worn around wrist>  a black and white zebra-hide wristband [superior] [88%]
<worn around wrist>  an exquisite gold and platinum loop
<worn on hands>      some angelic dragonscale talons
<worn on finger>     a glowing black ring
<worn on finger>     a polished scarlet ring
<primary weapon>     a barbed dagger [poor] (glowing)
<worn on legs>       a coconut kilt
<worn on feet>       some plain clerical ash-covered sandals [poor]


< 646h/646H 165v/166V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South# -West 
(Q)Nonstros, the cloud giant bard entertains here.
Nokat enters from the north.

< 646h/646H 164v/166V Pos: standing >
The gate seems to be closed.

< 646h/646H 164v/166V Pos: standing >
The gate seems to be closed.

< 646h/646H 164v/166V Pos: standing >
The gate seems to be closed.

< 646h/646H 165v/166V Pos: standing >
Ok.

< 646h/646H 166v/166V Pos: standing >
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
Nokat enters from the north.

< 646h/646H 165v/166V Pos: standing >
Ok.

< 646h/646H 165v/166V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Nokat enters from the north.

< 646h/646H 161v/166V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Nokat enters from the north.

< 646h/646H 157v/166V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Nokat enters from the north.

< 646h/646H 153v/166V Pos: standing >
The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 
Nokat enters from the north.

< 646h/646H 150v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 151v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up    -Down 
Nokat floats in from above.

< 646h/646H 151v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 152v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 153v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 154v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
A few coins lie scattered here.
[3] A small round shield has been dropped here.
Nokat floats in from above.

< 646h/646H 154v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nokat floats in from above.

< 646h/646H 156v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nokat floats in from above.

< 646h/646H 156v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nokat floats in from above.

< 646h/646H 156v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nokat floats in from above.

< 646h/646H 156v/166V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South# -Up    -Down #
A handful of coins lie here.
A leather strap lies here.
Nokat floats in from above.

< 646h/646H 155v/166V Pos: standing >
The secret seems to be closed.

< 646h/646H 156v/166V Pos: standing >
The secret seems to be closed.

< 646h/646H 157v/166V Pos: standing >
The secret seems to be closed.

< 646h/646H 158v/166V Pos: standing >
Ok.

< 646h/646H 162v/166V Pos: standing >
At The Base of a Mountain
 The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North -East  -South -West  -Up   
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
Ok.

< 646h/646H 164v/166V Pos: standing >
You quickly scan the area.
A large razor fish who is close by to your south.

< 646h/646H 166v/166V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
Nokat enters from the north.

< 646h/646H 160v/166V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Nokat enters from the north.

< 646h/646H 158v/166V Pos: standing >
You quickly scan the area.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is not far off to your north.
A large razor fish who is not far off to your north.
A village guard who is close by to your east.
A HUGE bat who is a brief walk away to your east.
A HUGE bat who is rather far off to your east.
A village guard who is close by to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
A Drow Elf who is not far off to your south.

< 646h/646H 160v/166V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
Nokat enters from the south.

< 646h/646H 161v/166V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Nokat enters from the north.

< 646h/646H 163v/166V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard scans the horizon for signs of trouble.
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A Drow Elf (medium)  Suicide Squad stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Nokat enters from the north.

< 646h/646H 163v/166V Pos: standing >
A Drow Elf enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 646h/646H 166v/166V Pos: standing >
A Drow Elf leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.

< 646h/646H 166v/166V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Nokat enters from the south.

< 646h/646H 165v/166V Pos: standing >
Backstab who?

< 646h/646H 165v/166V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Nokat enters from the north.

< 646h/646H 164v/166V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A handful of coins lie here.
Nokat enters from the north.

< 646h/646H 163v/166V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East  -West #
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
Nokat enters from the north.

< 646h/646H 162v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 164v/166V Pos: standing >
A village guard leaves east.
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West 
A village guard scans the horizon for signs of trouble.
Nokat enters from the west.

< 646h/646H 163v/166V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.
Nokat enters from the north.

< 646h/646H 163v/166V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A Drow Elf (medium)  Suicide Squad stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Nokat enters from the north.

< 646h/646H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 165v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 165v/166V Pos: standing >
A Drow Elf leaves west.
An air elemental leaves west.
An air elemental leaves west.
An air elemental leaves west.
Alas, you cannot go that way. . . .

< 646h/646H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 646h/646H 166v/166V Pos: standing >
Backstab who?

< 646h/646H 166v/166V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East  -South -West #
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
Nokat enters from the east.

< 646h/646H 165v/166V Pos: standing >
A Pleasant Village Path
  This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East  -South -West #
A rooster hops about here.(Gold Aura)
Nokat enters from the north.

< 646h/646H 164v/166V Pos: standing >
Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A Drow Elf (medium)  Suicide Squad stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A chicken pecks at the seed on the floor around here.
Nokat enters from the north.

< 646h/646H 163v/166V Pos: standing >
The gates seems to be closed.

< 646h/646H 163v/166V Pos: standing >
The gates seems to be closed.

< 646h/646H 164v/166V Pos: standing >
The gates seems to be closed.

< 646h/646H 165v/166V Pos: standing >
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
An air elemental snaps into visibility.
Your spell flows around an air elemental, leaving it unharmed!
[Damage:  2 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 645h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few scratches >
 Nokat suddenly attacks a Drow Elf!
Nokat misses a Drow Elf.

< 645h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few scratches >
 An air elemental snaps into visibility.
-=[An air elemental's fine crush wounds you.]=-
[Damage:  7 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 10 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 11 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's fine crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's fine crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 610h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  small wounds >
 An air elemental blocks your futile lunge at it.

< 610h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  small wounds >
 A Drow Elf misses Nokat.
Nokat blocks a Drow Elf's lunge at him.

< 610h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  small wounds >
 -=[An air elemental's fine crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's decent crush grazes you.]=-
[Damage:  5 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  8 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
Nokat starts casting an offensive spell.

< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell.

< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  few wounds >
 Nokat completes his spell...
Nokat utters the words 'yrawz ghfutz'
Nokat's spell flows around a Drow Elf, leaving him unharmed!
Nokat calls down a roaring flamestrike at a Drow Elf who starts to melt!

< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Nokat is engulfed by a shower of arcing electricity sent by a Drow Elf.

< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP:  few wounds >
 You clamber to your feet.

< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP:  few wounds >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
An air elemental dodges your futile attack.
An air elemental snaps into visibility.
[Damage:  1 ] -=[Your weak pierce grazes an air elemental.]=-
You are already about as tense as you can get.

< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP:  few wounds >
 You are already standing.
Nokat starts casting an offensive spell.

< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP:  few wounds >
 You attempt to flee...
A Pleasant Village Path
  This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East  -South -West #
A rooster hops about here.(Gold Aura)
A rooster hops about here.(Gold Aura)
You flee northward!

< 595h/646H 141v/166V Pos: standing >
You start chanting...

< 595h/646H 141v/166V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 595h/646H 142v/166V Pos: standing >
Casting: mirror image ***

< 595h/646H 145v/166V Pos: standing >
You faintly hear Nokat say the words 'The non-believer must be punished!'.

< 595h/646H 146v/166V Pos: standing >
Casting: mirror image **

< 595h/646H 148v/166V Pos: standing >
You faintly hear A Drow Elf say the words '(mumble)'.

< 596h/646H 149v/166V Pos: standing >
You faintly hear A Drow Elf say the words 'stune'.

< 596h/646H 149v/166V Pos: standing >
Casting: mirror image 

< 596h/646H 154v/166V Pos: standing >
A chicken enters from the south.
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 597h/646H 157v/166V Pos: standing >
Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
Nokat (Dwarf)(medium) stands, floating here, fighting a Drow Elf. (Casting) (Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
An air elemental stands in mid-air here, fighting Nokat. (Minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Drow Elf (medium)  Suicide Squad stands in mid-air here, fighting Nokat. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.

< 597h/646H 159v/166V Pos: standing >
Electrical arcs continue to blacken and pincushion Nokat.
[Damage: 22 ] -=[A Drow Elf makes a strange sound as you place a barbed dagger [poor] in his back.]=-

< 597h/646H 160v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 Nokat completes his spell...
Nokat utters the words 'yrawz ghfutz'
Nokat's spell flows around a Drow Elf, leaving him unharmed!

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 Nokat's bludgeon wounds a Drow Elf.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Nokat is engulfed by a shower of arcing electricity sent by a Drow Elf.
You start chanting...

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Nokat starts casting an offensive spell.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 An air elemental misses Nokat.
An air elemental's decent crush wounds Nokat.
An air elemental's fine crush strikes Nokat.
An air elemental's decent crush wounds Nokat.
A Drow Elf gives an order to his followers.
Nokat avoids being bashed by an air elemental, who loses its balance and falls.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Nokat blocks a Drow Elf's lunge at him.
A Drow Elf misses Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 The arcs of electricity surrounding Nokat ground out!
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Nokat completes his spell...
Nokat utters the words 'yrawz ghfutz'
Nokat's spell flows around a Drow Elf, leaving him unharmed!
Nokat calls down a roaring flamestrike at a Drow Elf who starts to melt!

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf dodges Nokat's attack.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Nokat starts casting a spell.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.
Casting: bigbys clenched fist *

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion Nokat.
A Drow Elf starts casting an offensive spell.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 115 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
Nokat completes his spell...
Nokat utters the words 'yjrr pzar'
A torrent of divine energy flows from Nokat into Nokat's body, and his wounds begin to heal!

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 The arcs of electricity surrounding Nokat ground out!

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'fireball'
A Drow Elf smirks as his fireball explodes into the face of Nokat.
You start chanting...

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 Nokat misses a Drow Elf.
Nokat starts casting a spell.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 Casting: bigbys clenched fist *

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 Electrical arcs continue to blacken and pincushion Nokat.

< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Nokat.
You complete your spell...
[Damage: 196 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
A Drow Elf's dark dragonscale necklace from Bloodstone Keep was completely destroyed by the massive blow!
A Drow Elf's stretched drow-skin weapons sheath was completely destroyed by the massive blow!
An air elemental stops following a Drow Elf.
An air elemental stops following a Drow Elf.
An air elemental moves to a different position.
An air elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!