The death of [38 Zealot] Nokat (Dwarf)

in A Guest's Quarters

from the perspective of [56 Necrolyte] Nzzn Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz of regeneration
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a black pearl earring of agility
<worn in ear>        an emerald disc fashioned from bone (magic) [76%]
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords of endurance (magic)
<worn on body>       the armor of a MaDMaN of regeneration (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 36m 58s]
<worn on tail>       a fragment of the tail of Quturac of charisma (magic)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a darkmail belt [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a mystical tome covered in demon-skin (magic) [88%]
<attached to belt>   a spell tome of putrified zombie skin (magic) [82%]
<worn on arms>       some platinum linked sleeves of life (magic)[239h 36m 58s]
<held as shield>     the shield of the battle dragon of strength (magic)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands>      a pair of hazy green gloves of endurance (magic) (glowing) [43%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     the orb of the sea (magic) (glowing)[239h 36m 58s]
<worn on legs>       some bright blue leg plates of constitution [58%]
<worn on feet>       mystical boots of Volo the Traveller of greater constitution (magic) (glowing) [71%]


Obvious exits: -N -E -S -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A halfling merchant sells his wares here.
Shrek enters from the west.
A shadow dracolich enters from the west.

< 845h/832H 143v/145V Pos: standing >
Gruel sneaks east.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E# -S -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the west.
A shadow dracolich enters from the west.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 144v/145V Pos: standing >
Gruel opens the door.
There's too much stuff blocking your sight here to scan.

< 844h/832H 144v/145V Pos: standing >
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A cloud giant guard patrols here.(Gold Aura)
Shrek enters from the west.
A shadow dracolich enters from the west.

< 844h/832H 143v/145V Pos: standing >
Gruel closes the door.

< 844h/832H 143v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 145v/145V Pos: standing >
Gruel sneaks north.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the south.
A shadow dracolich enters from the south.
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Shrek  Suicide Squad (Ogre)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Shrek's head.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W#
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A cloud giant guard patrols here.(Gold Aura)
Shrek enters from the north.
A shadow dracolich enters from the north.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 143v/145V Pos: standing >
Gruel sneaks south.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
The corpse of a guest of the cloud giants is lying here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the north.
A shadow dracolich enters from the north.
You place a wicked grin on your face.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 145v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 145v/145V Pos: standing >
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W#
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A cloud giant guard patrols here.(Gold Aura)
Shrek enters from the south.
A shadow dracolich enters from the south.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
Gruel sneaks east.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S# -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the west.
A shadow dracolich enters from the west.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 143v/145V Pos: standing >
Gruel sneaks north.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the south.
A shadow dracolich enters from the south.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
Gruel sneaks south.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S# -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the north.
A shadow dracolich enters from the north.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 143v/145V Pos: standing >
Gruel opens the door.

< 844h/832H 145v/145V Pos: standing >
Gruel sneaks south.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: Within the Selanis Dining Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Selanis Dining Hall
</map>
Within the Selanis Dining Hall
Obvious exits: -N -E -S -W
[3] A small round shield has been dropped here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A halfling merchant sells his wares here.
Shrek enters from the north.
A shadow dracolich enters from the north.

< 844h/832H 144v/145V Pos: standing >
Gruel closes the door.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 144v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 144v/145V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N# -E -S -W
[3] A small round shield has been dropped here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Shrek  Suicide Squad (Ogre)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Shrek's head.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A halfling merchant sells his wares here.

< 844h/832H 144v/145V Pos: standing >
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: Within the Selanis Dining Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Selanis Dining Hall
</map>
Within the Selanis Dining Hall
Obvious exits: -E -S
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A guest of the cloud giants stands here.
A guest of the cloud giants stands here.
Shrek enters from the east.
A shadow dracolich enters from the east.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 145v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 145v/145V Pos: standing >
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: Within the Selanis Dining Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Selanis Dining Hall
</map>
Within the Selanis Dining Hall
Obvious exits: -N# -E -S -W
[3] A small round shield has been dropped here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A halfling merchant sells his wares here.
Shrek enters from the west.
A shadow dracolich enters from the west.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 144v/145V Pos: standing >
Gruel opens the door.

< 844h/832H 144v/145V Pos: standing >
Gruel sneaks north.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the south.
A shadow dracolich enters from the south.
There's too much stuff blocking your sight here to scan.

< 844h/832H 143v/145V Pos: standing >
Gruel closes the door.

< 844h/832H 143v/145V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 844h/832H 145v/145V Pos: standing >
Gruel sneaks east.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E# -S -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the west.
A shadow dracolich enters from the west.

< 844h/832H 144v/145V Pos: standing >

< 844h/832H 144v/145V Pos: standing >
Gruel sneaks north.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A servant of the castle brings drinks to the guests.
Shrek enters from the south.
A shadow dracolich enters from the south.
There's too much stuff blocking your sight here to scan.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 143v/145V Pos: standing >
Gruel sneaks south.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E# -S -W
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
Shrek enters from the north.
A shadow dracolich enters from the north.
There's too much stuff blocking your sight here to scan.

< 844h/832H 144v/145V Pos: standing >
Gruel sneaks south.
You follow Gruel.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a guest of the cloud giants is lying here.
*Gruel  Suicide Squad (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
A Dwarf (medium) sits resting. (Non-Fraggable)(Gold Aura)
A globe of darkness floats near a Dwarf's head.
A Human (medium) sits resting. (Non-Fraggable)(Gold Aura)
Shrek enters from the north.
A shadow dracolich enters from the north.

< 844h/832H 143v/145V Pos: standing >

< 844h/832H 143v/145V Pos: standing >
A Dwarf clambers to his feet.

< 844h/832H 144v/145V Pos: standing >
You start chanting...

< 844h/832H 145v/145V Pos: standing >
A Human raises his holy symbol and smiles broadly.
Shrek snaps into visibility.
Shrek suddenly looks a bit dumb, and madly slams at a Dwarf!
A Dwarf is stunned!
Gruel snaps into visibility.
Gruel leaps at a Human only to realize he is down already.

< 844h/832H 145v/145V Pos: standing >
A Human clambers to his feet.

< 844h/832H 145v/145V Pos: standing >
Casting: wall of bones *

< 844h/832H 145v/145V Pos: standing >
A Human leaves north.

< 844h/832H 145v/145V Pos: standing >
Casting: wall of bones 

< 844h/832H 145v/145V Pos: standing >
You complete your spell...

< 844h/832H 145v/145V Pos: standing >
Shrek's impressive crush strikes a Dwarf.
Shrek's impressive slash strikes a Dwarf.
Shrek's slash strikes a Dwarf.
Shrek's crush strikes a Dwarf.
Shrek's impressive crush strikes a Dwarf.
A Dwarf blocks Shrek's lunge at him.

< 844h/832H 145v/145V Pos: standing >
A Dwarf says 'The non-believer must be punished!
A Dwarf says 'Whet unci wes mosv, os pow foynd upun your tkuml!'
A Dwarf misses Shrek.
A Dwarf's weak bludgeon grazes Shrek.

< 844h/832H 145v/145V Pos: standing >
Ok.
A shadow dracolich suddenly attacks a Dwarf!
You snap into visibility.
A look of sheer horror and dread cover a Dwarf's face as a shadow dracolich locks him in unholy combat.
[Damage: 34 ] A shadow dracolich's impressive claw strikes a Dwarf.

< 844h/832H 145v/145V Pos: standing >

< 844h/832H 145v/145V Pos: standing >
Gruel clambers to his feet.

< 844h/832H 145v/145V Pos: standing >
Gruel snaps into visibility.
Gruel leaps at a Dwarf only to realize he is down already.

< 844h/832H 145v/145V Pos: standing >
Shrek's impressive crush strikes a Dwarf hard.
Shrek's impressive slash strikes a Dwarf.
Shrek's impressive slash strikes a Dwarf.
Shrek misses a Dwarf.
Shrek's impressive crush strikes a Dwarf hard.
A Dwarf blocks Shrek's lunge at him.

< 844h/832H 145v/145V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (extremely evil)
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
  *Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
  *Nizari                                        (pure evil)     
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (very good)     
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (pure good)     
   Lair of the Gibberling King                   (good)          
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
  *The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (good)          
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 844h/832H 145v/145V Pos: standing >
[Damage: 37 ] A shadow dracolich's powerful claw strikes a Dwarf hard.
[Damage: 33 ] A shadow dracolich's impressive claw strikes a Dwarf very hard.
A Dwarf blocks a shadow dracolich's lunge at him.
[Damage: 71 ] A shadow dracolich's mighty claw enshrouds a Dwarf in a mist of blood.
[Damage: 34 ] A shadow dracolich's impressive claw seriously wounds a Dwarf.
Ok.
A shadow dracolich seems a bit busy at the moment, try later.

< 844h/832H 145v/145V Pos: standing >
A Dwarf gasps suddenly as their body is enhanced by some other-worldly power!
A Dwarf says 'Fiml me woth yoyr ttringvh!'
A Dwarf misses Shrek.

< 844h/832H 145v/145V Pos: standing >
You start chanting...

< 844h/832H 145v/145V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Shrek.

< 844h/832H 145v/145V Pos: standing >
You complete your spell...
[Damage: 154 ] -=[You drain a Dwarf of some of his energy.]=-

< 923h/832H 145v/145V Pos: standing >
A Dwarf clambers to his feet.

< 923h/832H 145v/145V Pos: standing >
A Dwarf attempts to flee.
A Dwarf bumps into a thin wall of scales, visibly weakening it!
A Dwarf tries to flee, but can't make it out of here!

< 923h/832H 145v/145V Pos: standing >
A Dwarf attempts to flee.
A Dwarf bumps into a thin wall of scales, visibly weakening it!
A Dwarf tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.

< 923h/832H 145v/145V Pos: standing >
A Dwarf attempts to flee.
A Dwarf bumps into a thin wall of scales, visibly weakening it!
A Dwarf tries to flee, but can't make it out of here!

< 923h/832H 145v/145V Pos: standing >
You complete your spell...
[Damage:  9 ] -=[You drain a Dwarf of some of his energy.]=-
A Dwarf's demonic warmace 'Pure-Dark' was disintegrated by the negative energy!
A Dwarf's boreal clay tower shield was disintegrated by the negative energy!
A Dwarf's shadowsteel ring was disintegrated by the negative energy!
A Dwarf's jeweled bronze mask was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.