The death of [50 Dark Dreamer] Morphos (Kobold)

in Inside the Eastern City Gates

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [70%]
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn in ear>        a platinum stud (illuminating)
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       a silk veil of the enchantress [poor] (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn around neck>   a silvery amulet (magic) (glowing) [87%]
<worn about body>    the cloak of a MaDMaN (magic)
<worn as quiver>     an old leather quiver
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a thick tome of legendary lores (magic)
<attached to belt>   a tome of mysticism (magic) (glowing)
<attached to belt>   an obsidian hookah
<worn on arms>       some mantis sleeves
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  the band of emerald flames (magic)[194h 35m 59s]
<worn on hands>      a pair of cured xorn-hide gauntlets [superior]
<worn on finger>     a tiny seashell [superior] (invis) (magic)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating) [56%]
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[85h 58m 33s]
<held>               a mummified deva's head [poor] (invis) (humming) [78%]
<worn on legs>       the leggings of Arkan'non (invis) (magic)
<worn on feet>       the shoes of sprinting (magic) (glowing) [74%]

   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (evil)          
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (extremely evil)
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 517h/611H 211v/211V Pos: standing >

< 518h/611H 211v/211V Pos: standing >

< 520h/611H 211v/211V Pos: standing >

< 522h/611H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Grubby Tavern
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Grubby Tavern
</map>
A Grubby Tavern
Obvious exits: -E -W
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
(Q)An extremely grubby looking man stands behind the bar, peering at you.

< 524h/611H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -W
*A huge rat is here, eyeing you with a vicious hunger.(Illusion)

< 524h/611H 209v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking youth is standing here, eyeing you with a devious glance.

< 526h/611H 210v/211V Pos: standing >
The day has begun.

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 526h/611H 209v/211V Pos: standing >

< 531h/611H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
*A huge rat is here, eyeing you with a vicious hunger.(Illusion)
A shady looking youth is standing here, eyeing you with a devious glance.
A huge rat leaves east.

< 532h/611H 210v/211V Pos: standing >

< 532h/611H 210v/211V Pos: standing >
A huge rat enters from the east.

< 533h/611H 210v/211V Pos: standing >
You see nothing special about him.
A huge rat appears to be Carnivore and is in excellent condition.
He's small in size.
He seems to waver slightly.
His body appears to be covered with swirling shadows!
He is encased in killing ice!
He's surrounded by a diffuse globe of light!

<worn on head>       a fanged emerald hood from Ny'Neth
<worn on eyes>       a masterly-crafted gold visor
<worn in ear>        a green and black oval earring [poor] (magic) [88%]
<worn in ear>        a carved turquoise stud [poor] (magic) (glowing) (illuminating)
<worn on face>       an angelic gem veil from Cloud Giant Kingdom
<worn around neck>   a necklace of swirling feathers (magic) (humming)
<worn around neck>   a brutal dragonscale necklace
<worn on body>       some flowing silk embroidered robes [poor]
<worn about body>    a robe of the forest magi (magic) (glowing)
<worn on back>       a large leather backpack [77%]
<worn on tail>       an unique diamond tail protector
<worn as quiver>     a boreal dragonscale quiver [83%]
<worn about waist>   a glittering leather belt
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<worn on arms>       some crude dragonscale sleeves
<held as shield>     an ashen dragonscale tower shield
<worn around wrist>  a blood-stained dragonscale bracer
<worn around wrist>  a frost-rimed dragonscale bracer [63%]
<worn on hands>      some crude dragonscale talons
<worn on finger>     a hardened flesh ring
<worn on finger>     a ring of barriers [poor] (magic)
<primary weapon>     a sparkling adamantium mace from The Kingdom of Torg
<worn on legs>       some frost-rimed sapphire greaves
<worn on feet>       some shimmering stone shoes from Golden Hall of the Crown

< 533h/611H 210v/211V Pos: standing >
A huge rat starts casting an offensive spell.
A huge rat snaps into visibility.

< 535h/611H 210v/211V Pos: standing >

< 535h/611H 210v/211V Pos: standing >
A huge rat completes his spell...
A huge rat utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 489h/611H 210v/211V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 440h/611H 210v/211V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 401h/611H 210v/211V Pos: standing >
<You attack a huge rat. [0 Hits]

< 401h/611H 210v/211V Pos: standing >
<A huge rat starts casting an offensive spell.

< 401h/611H 210v/211V Pos: standing >
<You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -W
You flee southward!

< 401h/611H 185v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Grubby Tavern
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Grubby Tavern
</map>
A Grubby Tavern
Obvious exits: -E -W
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
(Q)An extremely grubby looking man stands behind the bar, peering at you.

< 402h/611H 187v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -W

< 404h/611H 191v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -S -W

< 404h/611H 191v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/611H 192v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/611H 193v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -W
A huge rat is here, eyeing you with a vicious hunger.(Illusion)

< 405h/611H 193v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking youth is standing here, eyeing you with a devious glance.

< 406h/611H 194v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 406h/611H 194v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking youth is standing here, eyeing you with a devious glance.

< 408h/611H 196v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W
A shady looking mercenary stands here, eyeing you with open contempt.

< 408h/611H 196v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 409h/611H 197v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 409h/611H 198v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 410h/611H 199v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 410h/611H 199v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 411h/611H 199v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 411h/611H 200v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 412h/611H 200v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 412h/611H 200v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A cat burglar who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A shady mercenary who is not far off to your south.

< 413h/611H 201v/211V Pos: standing >
A human merchant enters from the north.

< 414h/611H 204v/211V Pos: standing >

< 415h/611H 207v/211V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'

< 416h/611H 209v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
The shady youth who is close by to your south.
A cat burglar who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A shady mercenary who is not far off to your south.

< 417h/611H 211v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
The shady youth who is close by to your south.
A cat burglar who is close by to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A shady mercenary who is not far off to your south.
(Illusion) a huge rat who is rather far off to your west.

< 419h/611H 211v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
The shady youth who is close by to your south.
A cat burglar who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A shady mercenary who is not far off to your south.
(Illusion) a huge rat who is a brief walk away to your west.

< 420h/611H 211v/211V Pos: standing >
A huge rat enters from the west.

< 420h/611H 211v/211V Pos: standing >
A huge rat starts casting an offensive spell.

< 421h/611H 211v/211V Pos: standing >
A tharnadian thief-hunter leaves south.

< 422h/611H 211v/211V Pos: standing >
You start chanting...

< 423h/611H 211v/211V Pos: standing >
A huge rat completes his spell...
A huge rat utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 352h/611H 211v/211V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 305h/611H 211v/211V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 259h/611H 211v/211V Pos: standing >
<Casting: asphyxiate 

< 259h/611H 211v/211V Pos: standing >
<You complete your spell...
A pair of Ghostly Hands appear before a huge rat, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a huge rat's throat!

< 259h/611H 211v/211V Pos: standing >
<A militia guard enters from the north.
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a huge rat's throat!

< 259h/611H 211v/211V Pos: standing >
<[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a huge rat's throat!
The illusion surrounding a Kobold fades apart!
A Kobold leaves north.

< 259h/611H 211v/211V Pos: standing >
You failed.

< 259h/611H 211v/211V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 259h/611H 211v/211V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 259h/611H 211v/211V Pos: standing >
You failed.

< 260h/611H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
A Kobold (small) stands in mid-air here, fighting a tharnadian thief-hunter.
A tharnadian thief-hunter stands here, fighting a Kobold.
A tharnadian thief-hunter stands here, fighting a Kobold.

< 260h/611H 210v/211V Pos: standing >
You start chanting...
A Kobold starts casting an offensive spell.

< 261h/611H 210v/211V Pos: standing >
Casting: asphyxiate 

< 263h/611H 210v/211V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 263h/611H 210v/211V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A tharnadian thief-hunter shivers as he hits a Kobold.
A tharnadian thief-hunter shivers as he hits a Kobold.
A tharnadian thief-hunter attacks a Kobold. [2 Hits]

< 264h/611H 210v/211V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter attacks a Kobold. [0 Hits]

< 264h/611H 211v/211V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You attack a Kobold. [0 Hits]
You start chanting...

< 217h/611H 211v/211V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  nasty wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
A Kobold attacks a tharnadian thief-hunter. [0 Hits]

< 169h/611H 211v/211V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  nasty wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 129h/611H 211v/211V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
A Kobold attempts to flee.
A Kobold floats up.

< 129h/611H 211v/211V Pos: standing >
You abort your spell before it's done!
A Kobold floats in from above.

< 129h/611H 211v/211V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.

< 129h/611H 211v/211V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 129h/611H 211v/211V Pos: standing >
A tharnadian thief-hunter leaves south.
A tharnadian thief-hunter stops chanting abruptly!

< 129h/611H 211v/211V Pos: standing >
A militia guard leaves south.

< 130h/611H 211v/211V Pos: standing >
A tharnadian thief-hunter leaves south.

< 130h/611H 211v/211V Pos: standing >
You failed.

< 131h/611H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter stands here, fighting a Kobold.
A militia guard stands here, fighting a Kobold.
A tharnadian thief-hunter stands here, fighting a Kobold.
A Kobold (small) sits in mid-air here, fighting a tharnadian thief-hunter.
A militia guard stands here, fighting a Kobold.
A human merchant from another town stands here, perusing Tharnadia.
An elite guard stands here, fighting a Kobold.
An elite guard stands here, fighting a Kobold.
An elite guard stands here, fighting a Kobold.

< 133h/611H 210v/211V Pos: standing >
You start chanting...

< 133h/611H 210v/211V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 133h/611H 210v/211V Pos: standing >
A Kobold attacks a tharnadian thief-hunter. [0 Hits]

< 134h/611H 210v/211V Pos: standing >
Casting: asphyxiate 

< 135h/611H 210v/211V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold's some frost-rimed sapphire greaves was damaged from the massive blow!

< 136h/611H 210v/211V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 136h/611H 210v/211V Pos: standing >
[Damage: 22 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold's angelic gem veil from Cloud Giant Kingdom was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!