The death of [50 Dark Dreamer] Ojo The Empire (Gnome)

in Rugged Hills Covered in Vines

from the perspective of [52 Animalist] Jzz Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a transparent helm [superior] (magic) (humming) [88%]
<worn on eyes>       a pair of golden spectacles [superior] (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a grotesque quasit-skin mask (magic) [26%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       some bandedmail bearing a cloak and dagger crest [superior]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming) [70%]
<worn on tail>       some mithril ringlets [superior] (magic)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a white magic book (magic) (glowing)
<worn on arms>       some mantis sleeves [59%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of influence (magic) [62%]
<worn around wrist>  bracelet of the master summoner (magic)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     an ancient ring of liquid rock
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       the leggings of Arkan'non [superior] (invis) (magic) [64%]
<worn on feet>       a pair of clawed demon-hide moccasins


< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.******M**   
 **^*******M**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
 *****  
 ^^@**  
 M^^^*  

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
 *****  
 ^^@**  
 M^^^*  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Karnik  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Karnik's head.
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
Gruul stops using a rugged adventurers satchel.
Looks like an exit.
You extend your sights westward.
   M***^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 M*MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Gruul gets a dark misty potion from his rugged adventurers satchel.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (pure evil)     
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (extremely evil)
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 630h/630H 247v/247V Pos: standing >
Gruul attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 630h/630H 247v/247V Pos: standing >
Gruul quaffs a dark misty potion.
Gruul looks vitalized.

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
You start chanting...

< 630h/630H 247v/247V Pos: standing >
Casting: etherportal **

< 630h/630H 247v/247V Pos: standing >
Casting: etherportal *

< 630h/630H 247v/247V Pos: standing >
Casting: etherportal 

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 630h/630H 247v/247V Pos: standing >
You sit down and relax.

< 630h/630H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  3 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
               1 - scent of the bloodhound
( 7th circle)  2 - greater soul disturbance
               1 - spirit ward
               1 - elephantstrength
               1 - ravenflight
               1 - animal growth
( 6th circle)  1 - spirit sight
               6 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               1 - malison
               5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               3 - summon beast
               1 - hawkvision
               3 - mending
( 3rd circle)  1 - snailspeed
               7 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 630h/630H 247v/247V Pos: sitting >
Nils steps out of the etherportal.
You start meditating...

< 630h/630H 247v/247V Pos: sitting >
 *****  
 ^^@**  
 M^^^*  

< 630h/630H 247v/247V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 630h/630H 247v/247V Pos: sitting >
 *****  
 ^^@**  
 M^^^*  

< 630h/630H 247v/247V Pos: sitting >
You clamber to your feet.

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
Nils now follows Laz.
 *****  
 ^^@**  
 M^^^*  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Karnik  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Karnik's head.
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
Nils is now a member of Laz's group.

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
Nils says 'power'
Nils's warhammer of the ancient dwarven battleragers bestows them with power.
Nils's skin seems to turn to stone.
Nils fills with BloodLust

< 630h/630H 247v/247V Pos: standing >

< 630h/630H 247v/247V Pos: standing >
 *****  
 ^^@**  
 M^^^*  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Karnik  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Karnik's head.
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 630h/630H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights westward.
   .M**^****    
  *.*********   
 **^******MM**  
 MM*P^********  
 MMMM^^^@*****  
 ^^MMMM^^^****  
 **MMMMM^^^^^^  
  ***MMMMMMMM   
   ******^^^    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 630h/630H 247v/247V Pos: standing >
Laz sneaks north.
Nils leaves north.
A water elemental leaves north.
Gruul leaves north.
You follow Laz.

 ****M  
 **@**  
 ^^P**  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
You smell a scent in the area.
Karnik sneaks in from the south.

< 630h/630H 245v/247V Pos: standing >
Nils leaves west.
A water elemental leaves west.
Gruul leaves west.
You follow Laz.

 *****  
 ^*@P*  
 ^^^**  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
You smell a scent in the area.
There is a slight disturbance in the spirit realm here.
Karnik sneaks in from the east.

< 630h/630H 243v/247V Pos: standing >
Laz sneaks west.
Nils leaves west.
A water elemental leaves west.
Gruul leaves west.
You follow Laz.

 *****  
 P^@P*  
 M^^^*  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
You smell a scent in the area.
There is a slight disturbance in the spirit realm here.

< 630h/630H 241v/247V Pos: standing >
Laz sneaks west.
Nils leaves west.
A water elemental leaves west.
Gruul leaves west.
You follow Laz.

   **.******    
  ***.***^***   
 M^M*.********  
 MM**^********  
 ^MMM*P@******  
 M^MMMM^^^****  
 *^^^MMMM^^^**  
  ***MMMMM^^^   
   ****MMMMM    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
You smell a scent in the area.

< 630h/630H 239v/247V Pos: standing >

< 630h/630H 240v/247V Pos: standing >
Nils leaves west.
A water elemental leaves west.
Gruul leaves west.
You follow Laz.

   ***.*****    
  ****.***^**   
 MM^M*.*******  
 MMM**^*******  
 ^^MMM*@P*****  
 *M^MMMM^^^***  
 **^^^MMMM^^^*  
  ****MMMMM^^   
   *****MMMM    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Gruul  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) StormBender of The Empire stands in mid-air here.
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Gnome (small) Allahling - The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Mujahadin The Empire stands in mid-air here.(Gold Aura)
*A Gnome (small) Allah - The Empire stands in mid-air here.(Gold Aura)
*A Human (medium) Allah The Empire in mid-air sits atop a beautiful pegasus.(Gold Aura)
A LARGE water elemental is here, flowing like a living current. (minion) 
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
A Gnome (small) aKhBar The Empire stands in mid-air here.(Gold Aura)
You smell a scent in the area.
You smell a scent in the area.

< 630h/630H 240v/247V Pos: standing >

< 630h/630H 241v/247V Pos: standing >
You start chanting...

< 630h/630H 243v/247V Pos: standing >
A Grey Elf now follows a Human.
Karnik starts casting an offensive spell.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 630h/630H 244v/247V Pos: standing >
A Grey Elf is now a member of a Human's group.

< 630h/630H 246v/247V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 170 ] -=[Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.]=-

< 630h/630H 247v/247V Pos: standing >
A Gnome snaps into visibility.
A Gnome completes her spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
-=[You reel in pain as a Gnome's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!
Laz starts casting an offensive spell.

< 513h/630H 247v/247V Pos: standing >
   ***.*****    
  ****.***^**   
 MM^M*.*******  
 MMM**^*******  
 ^^MMM*@^*****  
 *M^MMMM^^^***  
 **^^^MMMM^^^*  
  ****MMMMM^^   
   *****MMMM    

< 513h/630H 247v/247V Pos: standing >
Laz completes her spell...
Laz utters the words 'unsozfol efaui'
Laz drains a Gnome - what a waste of energy!
Karnik completes his spell...
Karnik utters the words 'buoblg qfjgpuio paie'
A Gnome is encircled by a huge fist sent by Karnik, which begins to crush his body.
A Gnome starts casting an offensive spell.
You kneel.

< 513h/630H 247v/247V Pos: kneeling >
A Grey Elf starts casting an offensive spell called 'sunray'.
A Gnome starts casting an offensive spell.

< 513h/630H 247v/247V Pos: kneeling >
Laz starts casting an offensive spell.
A Gnome starts casting a spell.

< 513h/630H 247v/247V Pos: kneeling >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 374h/630H 247v/247V Pos: kneeling >
<Nils snaps into visibility.
A Gnome is knocked to the ground by Nils's skillful bash!
A Gnome starts casting a spell.

< 374h/630H 247v/247V Pos: kneeling >
<Laz completes her spell...
Laz utters the words 'unsozfol efaui'
Laz drains a Gnome - what a waste of energy!
A Gnome's staff of the plague was disintegrated by the negative energy!
A Gnome's glowing bard sack [poor] was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!