The death of [ 3 Monk] Sxtchat (Orc)

in A Large Hollowed Room

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    a symbol of Malch'hor Ganl of agility [56%]
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       a pair of gnomish eyeglasses (magic) [79%]
<worn in ear>        an earring of pure gold (magic)
<worn in ear>        a tiny amethyst earring
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a cloak of Eldros [superior] (magic)
<worn about waist>   a purple belt of sages [68%]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some mantis sleeves
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a dark religious bracer
<worn around wrist>  a band of pure negative energy (glowing) [86%]
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a polished scarlet ring (magic)
<worn on finger>     an ancient ring of liquid rock [poor]
<primary weapon>     the dagger of the seers (magic) (humming)
<worn on legs>       the weightless leggings of protection of regeneration
<worn on feet>       some boots of enchantment (glowing) [61%]


<map>
Zone: The Underworld.
Room: Rough Cave
</map>
Rough Cave
Obvious exits: -W -D

< 642h/642H 116v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 117v/136V Pos: standing >
You quickly scan the area.
A black steeder spider who is a brief walk away below you.
A black steeder spider who is a brief walk away below you.
A black steeder spider who is a brief walk away below you.
A black steeder spider who is a brief walk away below you.

< 642h/642H 117v/136V Pos: standing >

<map>
Zone: The Underworld.
Room: Rough Corridor
</map>
Rough Corridor
Obvious exits: -E -W#

< 642h/642H 116v/136V Pos: standing >
The secret seems to be closed.

< 642h/642H 116v/136V Pos: standing >
The secret seems to be closed.

< 642h/642H 117v/136V Pos: standing >
Ok.

< 642h/642H 118v/136V Pos: standing >

<map>
Zone: The Underworld.
Room: Thin Ledge on a Cavern Wall
</map>
Thin Ledge on a Cavern Wall
Obvious exits: -N -E -S

< 642h/642H 116v/136V Pos: standing >
You quickly scan the area.
You see nothing.

< 642h/642H 117v/136V Pos: standing >
Ok.

< 642h/642H 118v/136V Pos: standing >

<map>
Zone: The Underworld.
Room: North-West Edge of a Cavern Wall
</map>
North-West Edge of a Cavern Wall
Obvious exits: -S -W -D

< 642h/642H 116v/136V Pos: standing >
You quickly scan the area.
You see nothing.

< 642h/642H 117v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Obvious exits: -E -W

< 642h/642H 116v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Obvious exits: -E -S

< 642h/642H 114v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 115v/136V Pos: standing >
You quickly scan the area.
You see nothing.

< 642h/642H 115v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Obvious exits: -N -S

< 642h/642H 114v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 114v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
Obvious exits: -N -W -D

< 642h/642H 113v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
Obvious exits: -E -S -W

< 642h/642H 113v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Small Dark Cave
</map>
A Small Dark Cave
Obvious exits: -N

< 642h/642H 111v/136V Pos: standing >

< 642h/642H 115v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
Obvious exits: -E -S -W

< 642h/642H 114v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -E -S -W
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 642h/642H 112v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -N -E
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 642h/642H 111v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 111v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 112v/136V Pos: standing >
You start chanting...

< 642h/642H 114v/136V Pos: standing >
Casting: clone form *

< 642h/642H 117v/136V Pos: standing >
Casting: clone form 

< 642h/642H 119v/136V Pos: standing >
You complete your spell...
You blur and take on the form of a humanoid slave!

< 642h/642H 120v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -N# -S -W

< 642h/642H 124v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -E -S -U
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 642h/642H 123v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>

<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -N -W -D
A well-dressed illithid commoner travels the city.(Red Aura)
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 642h/642H 121v/136V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your west.
An illithid merchant who is not far off to your west.
A drow slave who is not far off to your west.
An illithid merchant who is a brief walk away to your west.
An auctioneer who is a brief walk away to your west.
An illithid merchant who is rather far off to your west.
An illithid merchant who is rather far off to your west.
A goblin slave who is rather far off to your west.
A well-dressed commoner who is in the distance to your west.
A duergar slave who is in the distance to your west.
A humanoid slave who is close by below you.

< 642h/642H 123v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W

< 642h/642H 121v/136V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your east.
A humanoid slave who is close by to your east.
An illithid provisions merchant who is close by to your south.
A poorly-dressed commoner who is close by to your west.
An illithid merchant who is close by to your west.
A drow slave who is close by to your west.
An illithid merchant who is not far off to your west.
An auctioneer who is not far off to your west.
An illithid merchant who is a brief walk away to your west.
An illithid merchant who is a brief walk away to your west.
A goblin slave who is a brief walk away to your west.
A well-dressed commoner who is rather far off to your west.
A duergar slave who is rather far off to your west.

< 642h/642H 122v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: An Illithid Merchant's Stall
</map>

<map>
Zone: Ixarkon.
Room: An Illithid Merchant's Stall
</map>
An Illithid Merchant's Stall
Obvious exits: -N -W
An illithid merchant stands among his wares.(Red Aura)

< 642h/642H 121v/136V Pos: standing >
You quickly scan the area.
An illithid clothing merchant who is close by to your west.
An illithid merchant who is close by to your west.
An illithid merchant who is not far off to your west.
An illithid merchant who is a brief walk away to your west.
A drow slave who is a brief walk away to your west.
A kobold slave who is a brief walk away to your west.
A poorly-dressed commoner who is rather far off to your west.
A poorly-dressed commoner who is rather far off to your west.
An illithid merchant who is in the distance to your west.
A human slave who is in the distance to your west.
A goblin slave who is in the distance to your west.

< 642h/642H 122v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>

<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -W
A richly dressed illithid displays his clothing for sale.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)

< 642h/642H 121v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>

<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)

< 642h/642H 119v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>

<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
Outskirts of the Ixarkon Markets
Obvious exits: -N -S -W
A duergar slave stands here, being led to the slave markets.(Red Aura)

< 642h/642H 118v/136V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your north.
An illithid merchant who is not far off to your north.
An auctioneer who is not far off to your north.
A well-dressed commoner who is a brief walk away to your north.
A slave fighter who is a brief walk away to your north.
A slave fighter who is a brief walk away to your north.
An illithid food merchant who is rather far off to your north.
A well-dressed commoner who is close by to your south.
A poorly-dressed commoner who is close by to your south.
A poorly-dressed commoner who is not far off to your south.
A human slave who is close by to your west.

< 642h/642H 118v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>

<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
Outskirts of the Ixarkon Markets
Obvious exits: -N -E
A human slave stands here, being led to the slave markets.

< 642h/642H 117v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 118v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>

<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)

< 642h/642H 117v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: Outskirts of The Crowded Markets of Ixarkon
</map>

<map>
Zone: Ixarkon.
Room: Outskirts of The Crowded Markets of Ixarkon
</map>
Outskirts of The Crowded Markets of Ixarkon
Obvious exits: -N -E -W
A poorly-dressed illithid commoner travels the city.(Red Aura)
A poorly-dressed illithid commoner travels the city.(Red Aura)
A well-dressed illithid commoner travels the city.(Red Aura)

< 642h/642H 116v/136V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A duergar slave who is close by to your north.
An illithid merchant who is close by to your east.
A drow slave who is close by to your east.
A kobold slave who is close by to your east.
An illithid merchant who is not far off to your east.
An illithid clothing merchant who is a brief walk away to your east.
An illithid merchant who is a brief walk away to your east.
An illithid merchant who is close by to your west.
A human slave who is close by to your west.
A goblin slave who is close by to your west.
An illithid merchant who is not far off to your west.
A kobold slave who is not far off to your west.

< 642h/642H 116v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 117v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Well-Worn Path Near The Slave Markets
</map>

<map>
Zone: Ixarkon.
Room: A Well-Worn Path Near The Slave Markets
</map>
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -W
A richly dressed illithid leads his slaves to the market.(Red Aura)
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 642h/642H 116v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -S -W

< 642h/642H 115v/136V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your north.
A human slave who is close by to your north.
A goblin slave who is close by to your north.
A brain golem who is close by to your west.
A well-dressed commoner who is close by to your west.
A human slave who is close by to your west.

< 642h/642H 115v/136V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (pure evil)     
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (extremely evil)
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (evil)          
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 642h/642H 116v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>

<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A hulking golem made from brain tissue surveys the area.(Red Aura)
A well-dressed illithid commoner travels the city.(Red Aura)
A human slave stands here, being led to the slave markets.

< 642h/642H 115v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/642H 115v/136V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your north.
A kobold slave who is close by to your north.

< 642h/642H 116v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 642h/642H 115v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 642h/642H 114v/136V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your north.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A poorly-dressed commoner who is not far off to your west.

< 642h/642H 114v/136V Pos: standing >

< 642h/642H 115v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 642h/642H 116v/136V Pos: standing >
A large structure hollowed out of the rock.
You extend your sights southward.
A Large Hollowed Room
Obvious exits: -N
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 642h/642H 117v/136V Pos: standing >

< 642h/642H 123v/136V Pos: standing >

< 642h/642H 124v/136V Pos: standing >

< 642h/642H 128v/136V Pos: standing >

< 642h/642H 130v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 642h/642H 136v/136V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 642h/642H 136v/136V Pos: standing >
You quickly scan the area.
A brain golem who is close by to your north.
A poorly-dressed commoner who is not far off to your north.
A brain golem who is not far off to your east.
A well-dressed commoner who is rather far off to your east.
A poorly-dressed commoner who is rather far off to your east.
A poorly-dressed commoner who is in the distance to your east.
An Orc who is close by to your south.
Xiixeaxzzixi, the illithid arch-mage who is close by to your south.

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >
You feel like a potion could do you good once again.

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >
A large structure hollowed out of the rock.
You extend your sights southward.
A Large Hollowed Room
Obvious exits: -N
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 642h/642H 136v/136V Pos: standing >

< 642h/642H 136v/136V Pos: standing >

<map>
Zone: Ixarkon.
Room: A Large Hollowed Room
</map>

<map>
Zone: Ixarkon.
Room: A Large Hollowed Room
</map>
A Large Hollowed Room
Obvious exits: -N
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 642h/642H 134v/136V Pos: standing >
You start chanting...
You snap into visibility.

< 642h/642H 134v/136V Pos: standing >
Casting: asphyxiate 

< 642h/642H 135v/136V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 60 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
An Orc is dead! R.I.P.
You receive your share of experience.