The death of [52 Star Magus] Sylvist The Empire (Grey Elf)

in An Inclined Pathway

from the perspective of [52 Animalist] Jzz Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a transparent helm [superior] (magic) (humming) [88%]
<worn on eyes>       a pair of golden spectacles [superior] (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a grotesque quasit-skin mask (magic) [26%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       some bandedmail bearing a cloak and dagger crest [superior]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming) [70%]
<worn on tail>       some mithril ringlets [superior] (magic)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a white magic book (magic) (glowing)
<worn on arms>       some mantis sleeves [59%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of influence (magic) [62%]
<worn around wrist>  bracelet of the master summoner (magic)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     an ancient ring of liquid rock
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       the leggings of Arkan'non [superior] (invis) (magic) [64%]
<worn on feet>       a pair of clawed demon-hide moccasins

An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Laz sneaks west.
You follow Laz.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Wash enters from the east.
Wash enters from the east.
Wash enters from the east.
Wash enters from the east.
Wash enters from the east.
A beautiful undine enters from the east.
A beautiful undine enters from the east.
A beautiful undine enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ber enters from the east.
Lielz sneaks in from the east.
Sxt enters from the east.
Gruel enters from the east.
Shizam enters from the east.
An orog shadowpriest enters from the east.
An orog shadowpriest enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yzari enters from the east.

< 991h/991H 248v/250V Pos: standing >

< 991h/991H 248v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your east.

< 991h/991H 248v/250V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*Shizam  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*Sxt  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Ber  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 991h/991H 249v/250V Pos: standing >
Wash says 'globe' to the staff of blue flames.
Wash's staff of blue flames glows intently!
Lielz begins to shimmer.
Ber begins to shimmer.
Wash begins to shimmer.
Wash begins to shimmer.
Wash begins to shimmer.
Wash begins to shimmer.
Laz sneaks west.
You follow Laz.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Wash enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Wash enters from the east.
Wash enters from the east.
Wash enters from the east.
Wash enters from the east.
A beautiful undine enters from the east.
A beautiful undine enters from the east.
A beautiful undine enters from the east.
Ber enters from the east.
Sxt enters from the east.
Gruel enters from the east.
Shizam enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An orog shadowpriest enters from the east.
An orog shadowpriest enters from the east.
Yzari enters from the east.

< 991h/991H 248v/250V Pos: standing >

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your east.

< 991h/991H 249v/250V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*Shizam  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*Sxt  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Ber  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your east.

< 991h/991H 250v/250V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*Shizam  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*Sxt  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Ber  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 991h/991H 250v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your east.

< 991h/991H 250v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is not far off to your east.

< 991h/991H 250v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your east.

< 991h/991H 250v/250V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your east.
A swarm of insects enters from the east.

< 991h/991H 250v/250V Pos: standing >

< 991h/991H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 991h/991H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 991h/991H 250v/250V Pos: standing >
Laz sneaks up.
You follow Laz.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Wash enters from below.
Wash enters from below.
Wash enters from below.
Wash enters from below.
Wash enters from below.
A beautiful undine enters from below.
A beautiful undine enters from below.
A beautiful undine enters from below.
Ber enters from below.
Lielz floats in from below.
Sxt floats in from below.
Gruel enters from below.
A swarm of insects floats in from below.
Shizam enters from below.
An orog shadowpriest enters from below.
An orog shadowpriest enters from below.
Yzari enters from below.

< 991h/991H 249v/250V Pos: standing >

< 991h/991H 249v/250V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*Shizam  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*A swarm of insects flies through the air.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*Sxt  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Ber  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 991h/991H 249v/250V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Ber.
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >
Wash looks at a swarm of insects.

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >

< 991h/991H 249v/250V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (good)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (pure evil)     
  *The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (good)          
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (pure evil)     
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (evil)          
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very evil)     
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 991h/991H 249v/250V Pos: standing >
Sxt gets a tightly rolled vellum recipe for a pair of white healer gloves.

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
Laz gets a bunch of stuff from a net of endless currents.

< 991h/991H 249v/250V Pos: standing >
Laz starts casting a spell.

< 991h/991H 249v/250V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*Shizam  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*A swarm of insects flies through the air.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*Sxt  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Ber  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >
Laz completes her spell...
Laz utters the words 'xarr ay baizg'
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A huge rat who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
A large wall of bones is here to the west. (magic)
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*Shizam  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*A swarm of insects flies through the air.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*Sxt  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Ber  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*A beautiful undine summoned from her watery home swims around here. (minion) 
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Wash  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >

< 991h/991H 249v/250V Pos: standing >
A swarm of insects sits down in a comfortable spot.
Laz puts a bunch of pile(s) into a net of endless currents.

< 991h/991H 249v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
An Inclined Pathway
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)

< 991h/991H 249v/250V Pos: standing >
A Grey Elf floats in from below.

< 991h/991H 249v/250V Pos: standing >
Oof! a Grey Elf bumps into a wall of bones...

< 991h/991H 249v/250V Pos: standing >
Oof! a Grey Elf bumps into a wall of bones...

< 991h/991H 249v/250V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 991h/991H 249v/250V Pos: standing >
You snap into visibility.
You miss a Grey Elf.
A Grey Elf snaps into visibility.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Yzari snaps into visibility.
A dark shroud encases Yzari as she charges into battle.
A Grey Elf is knocked to the ground by Yzari's mighty bash!

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Sxt snaps into visibility.
A Grey Elf avoids being bashed by Sxt, who loses his balance and falls.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Laz suddenly attacks a Grey Elf!
Laz snaps into visibility.
Laz misses a Grey Elf.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 
< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Gruel snaps into visibility.
A Grey Elf snaps into visibility.
Gruel places a bright silver dagger [poor] in the back of a Grey Elf, resulting in some strange noises and some blood.
Wash gives an order to her followers.
Wash snaps into visibility.
A beautiful undine snaps into visibility.
A Grey Elf avoids being bashed by a beautiful undine, who loses its balance and falls.
A beautiful undine snaps into visibility.
A Grey Elf avoids being bashed by a beautiful undine, who loses its balance and falls.
A beautiful undine snaps into visibility.
A Grey Elf avoids being bashed by a beautiful undine, who loses its balance and falls.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Gruel snaps into visibility.
A Grey Elf snaps into visibility.
Gruel's impressive slash wounds a Grey Elf.
Gruel's pierce wounds a Grey Elf.
Gruel's impressive slash strikes a Grey Elf.
Gruel's slash wounds a Grey Elf.
A swarm of insects opens a tome of immeasurable knowledge [poor] and begins studying it intently.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Grey Elf snaps into visibility.
Yzari's impressive slash strikes a Grey Elf.
Yzari's slash strikes a Grey Elf.
Yzari's impressive slash strikes a Grey Elf.
Shizam gives an order to his followers.
An orog shadowpriest assists Yzari heroically.
An orog shadowpriest suddenly attacks a Grey Elf!
Shizam snaps into visibility.
An orog shadowpriest snaps into visibility.
An orog shadowpriest's fine punch strikes a Grey Elf.
An orog shadowpriest assists Yzari heroically.
An orog shadowpriest suddenly attacks a Grey Elf!
An orog shadowpriest snaps into visibility.
An orog shadowpriest's fine punch strikes a Grey Elf.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A swarm of insects clambers to his feet.
A swarm of insects, looking very frustrated, packs up his book.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Ber snaps into visibility.
Ber fills with BLooDLuST and makes a ferocious leap at a Grey Elf!
A Grey Elf avoids Ber's ferocious maul, and down he goes!
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.
Gruel snaps into visibility.
Gruel leaps at a Grey Elf only to realize he is down already.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Lielz starts casting an offensive spell.
Lielz snaps into visibility.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A Grey Elf snaps into visibility.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Grey Elf blocks Laz's lunge at him.
A Grey Elf blocks Laz's lunge at him.
A Grey Elf blocks Laz's lunge at him.
A Grey Elf snaps into visibility.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A Grey Elf snaps into visibility.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
Remove what?

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Lielz completes his spell...
Lielz utters the word 'gurunsoqz'
You do not seem to have the 'totem'.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You start chanting...

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A swarm of insects starts casting an offensive spell.

< 991h/991H 249v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf kicks up a cloud of dust, obscuring your vision!
You have been blinded!

< 991h/991H 249v/250V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sit EP:  nasty wounds >
 You complete your spell...
You point at someone.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 97 ] -=[Someone's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 991h/991H 249v/250V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sit EP:  nasty wounds >
 Someone's slash strikes someone hard.
Someone's impressive slash strikes someone hard.
Someone's impressive slash strikes someone very hard.

< 991h/991H 249v/250V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sit EP: pretty hurt >
 Someone completes her spell...
Someone utters the words 'efzae xazz'
Someone's punch seriously wounds someone.
Someone's fine punch seriously wounds someone.
Someone's fine punch enshrouds someone in a mist of blood.
Someone's fine punch enshrouds someone in a mist of blood.
Someone's punch causes someone to grimace in pain.
Someone's fine punch hits someone.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!