The death of [50 Dark Dreamer] Kushkeel Suicide Squad (Kobold)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [50 Dark Dreamer] Kushkeel Suicide Squad (Kobold)

<worn as a badge>    a human-made dragonscale badge
<worn on head>       a gnomish crown of superiority
<worn on face>       a tight facemask of human flesh
<worn around neck>   a royal token of Valois (glowing)
<worn around neck>   a priest's holy collar
<worn about body>    a well-crafted silver cloak [88%]
<worn on back>       a large leather backpack
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       some polished sleeves of Dagon [poor]
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      a pair of royal blacksmith gloves [superior]
<primary weapon>     a high quality mining pick [68%]
<held>               a gnomish life giving gadget [poor] (glowing)
<worn on feet>       the mage boots of the maelstrom

Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 214v/214V Pos: sitting >
You start meditating...

< 425h/425H 214v/214V Pos: sitting >
You have finished memorizing gate to ardgral.

< 425h/425H 214v/214V Pos: sitting >
You have finished memorizing clone form.

< 425h/425H 214v/214V Pos: sitting >
You have finished memorizing reflection.

< 425h/425H 214v/214V Pos: sitting >
You are using:
<worn as a badge>    a human-made dragonscale badge
<worn on head>       a gnomish crown of superiority
<worn on face>       a tight facemask of human flesh
<worn around neck>   a royal token of Valois (glowing)
<worn around neck>   a priest's holy collar
<worn on body>       a torso vestment smeared with blood
<worn about body>    a well-crafted silver cloak
<worn on back>       a large leather backpack
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       some polished sleeves of Dagon [poor]
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      a pair of royal blacksmith gloves [superior]
<primary weapon>     a black staff headed with a goat skull [poor] (glowing)
<held>               a gnomish life giving gadget [poor] (glowing)
<worn on feet>       the mage boots of the maelstrom

< 425h/425H 214v/214V Pos: sitting >
You have finished memorizing shadow shield.

< 425h/425H 214v/214V Pos: sitting >
You have finished memorizing phantom armor.
Your studies are complete.

< 425h/425H 214v/214V Pos: sitting >
You clamber to your feet.

< 425h/425H 214v/214V Pos: standing >
You stop using a large leather backpack.

< 425h/425H 214v/214V Pos: standing >
You stop using a black staff headed with a goat skull [poor].

< 425h/425H 214v/214V Pos: standing >
You get a high quality mining pick from a large leather backpack.

< 425h/425H 214v/214V Pos: standing >
You wield a high quality mining pick.

< 425h/425H 214v/214V Pos: standing >
You begin to mine...

< 425h/425H 214v/214V Pos: standing >
 
         MMMMM    
       MMMMM***   
      MMMM****..  
      M^^***...M  
     M^.@.......  
   M^^^++M++..++  
  MM^^.+.M......  
  ^.M.....M.M..   
   ..^++......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 214v/214V Pos: standing >
You snap into visibility.
You continue mining...

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 212v/214V Pos: standing >

		Score information for Kushkeel

Level: 50   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 425(425)  Moves: 212(214)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 23502 platinum  1873 gold   881 silver     4 copper
Playing time: 3 days / 13 hours/ 54 minutes
Received data: 0.1259 MB this session.
Send data:     0.0026 MB this session.
Compression ratio: 81%
Title:  Suicide Squad
Followers:
   Kushkeel
   Kushkeel
   Kushkeel
   Kushkeel
Status:  Standing.
Epic points(total): 1291(2291)
Epic Bonus: Epic Points Bonus (0.28%)
Frags:   -1.30   Deaths:   16
Detecting:      Illusions Invisible Holiness
Enchantments:   Ultravision Farsee Fly Armor Levitation
Herbs:          Medicus
Bartender Quests Remaining: 8
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  447 

Active Spells:
--------------
phantom armor (14 minutes)
shadow shield (3 minutes)
rested bonus (125 minutes)
pantherspeed (25 minutes)
farsee (89 minutes)
levitate (10 minutes)
fly (61 minutes)
detect illusion (17 minutes)


< 425h/425H 212v/214V Pos: standing >
 
         MMMMM    
       MMMMM***   
      MMMM****..  
      M^^***....  
     M^.@.......  
   M^^^++M++..++  
  MM^^.+.M......  
  ^.M.....MM...   
   ..^++......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
You continue mining...

< 425h/425H 206v/214V Pos: standing >
You continue mining...

< 425h/425H 204v/214V Pos: standing >
You continue mining...

< 425h/425H 202v/214V Pos: standing >
The night has begun.

< 425h/425H 202v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 200v/214V Pos: standing >
You gently break the ore free from the rock, preserving its natural form.
Your mining efforts turn up a large piece of platinum ore!

< 425h/425H 200v/214V Pos: standing >
You get a large piece of platinum ore.
Some broken earth isn't takeable.

< 425h/425H 200v/214V Pos: standing >
You are not using it.

< 425h/425H 200v/214V Pos: standing >
You put 1 ore(s) into a large leather backpack.

< 425h/425H 200v/214V Pos: standing >
You strap a large leather backpack on your back.

< 425h/425H 201v/214V Pos: standing >
You begin to mine...

< 425h/425H 202v/214V Pos: standing >
You continue mining...

< 425h/425H 212v/214V Pos: standing >

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
You continue mining...

< 425h/425H 206v/214V Pos: standing >
You continue mining...

< 425h/425H 211v/214V Pos: standing >
You continue mining...

< 425h/425H 212v/214V Pos: standing >

< 425h/425H 212v/214V Pos: standing >

< 425h/425H 212v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 210v/214V Pos: standing >
 
        MMMM    
      MMMMM**   
     MMMM****.  
     M^^***...  
    M^.@.M....  
  M^^^++M++..+  
 MM^^.+.......  
  M......MM..   
   .^++.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 210v/214V Pos: standing >
It's cold!

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
You continue mining...

< 425h/425H 206v/214V Pos: standing >
You gently break the ore free from the rock, preserving its natural form.
Your mining efforts turn up a small piece of tin ore!
 
        MMMM    
      MMMMM**   
     MMMM****.  
     M^^***...  
    M^.@.M....  
  M^^^+++++..+  
 MM^^.+M......  
  M.....M.M..   
   .^++.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
a piece of ore is sitting here waiting to be picked up.
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 206v/214V Pos: standing >
You get a small piece of tin ore.
Some broken earth isn't takeable.

< 425h/425H 206v/214V Pos: standing >
You stop using a large leather backpack.

< 425h/425H 206v/214V Pos: standing >
You put 1 ore(s) into a large leather backpack.

< 425h/425H 206v/214V Pos: standing >
You strap a large leather backpack on your back.

< 425h/425H 207v/214V Pos: standing >
You begin to mine...

< 425h/425H 208v/214V Pos: standing >

		Score information for Kushkeel

Level: 50   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 425(425)  Moves: 209(214)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 23502 platinum  1873 gold   881 silver     4 copper
Playing time: 3 days / 13 hours/ 55 minutes
Received data: 0.1289 MB this session.
Send data:     0.0028 MB this session.
Compression ratio: 81%
Title:  Suicide Squad
Followers:
   Kushkeel
   Kushkeel
   Kushkeel
   Kushkeel
Status:  Standing.
Epic points(total): 1291(2291)
Epic Bonus: Epic Points Bonus (0.28%)
Frags:   -1.30   Deaths:   16
Detecting:      Illusions Invisible Holiness
Enchantments:   Ultravision Farsee Fly Armor Levitation
Herbs:          Medicus
Bartender Quests Remaining: 8
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  447 

Active Spells:
--------------
phantom armor (13 minutes)
shadow shield (2 minutes)
rested bonus (124 minutes)
pantherspeed (24 minutes)
farsee (88 minutes)
levitate (9 minutes)
fly (60 minutes)
detect illusion (16 minutes)


< 425h/425H 209v/214V Pos: standing >
Pardon?

< 425h/425H 214v/214V Pos: standing >
a rakshasa bartender gave you the following quest:
Go kill 1 a blacksmith (1 left) in The Valoisian Castle!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 425h/425H 214v/214V Pos: standing >
 
        MMMM    
      MMMMM**   
     MMMM****.  
     M^^***...  
    M^.@.M....  
  M^^^+++++..+  
 MM^^.+M......  
  M.....M.M..   
   .^++.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 214v/214V Pos: standing >
You continue mining...

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 208v/214V Pos: standing >
You continue mining...

< 425h/425H 206v/214V Pos: standing >
You continue mining...

< 425h/425H 204v/214V Pos: standing >
It is 7pm, on the Day of BloodLust
The 25th Day of the Month of The Rotting, Year 1803.
Time elapsed since boot-up: 49:33:05
Current time is: Tue Nov 21 15:22:08 2017 (GMT)
                 Tue Nov 21 10:22:08 2017 (EST)

< 425h/425H 204v/214V Pos: standing >
You continue mining...

< 425h/425H 202v/214V Pos: standing >
You continue mining...

< 425h/425H 200v/214V Pos: standing >
Your mining efforts turn up a medium piece of mithril ore!

< 425h/425H 200v/214V Pos: standing >
You get a medium piece of mithril ore.
Some broken earth isn't takeable.

< 425h/425H 200v/214V Pos: standing >
You stop using a large leather backpack.

< 425h/425H 200v/214V Pos: standing >
You put 1 ore(s) into a large leather backpack.

< 425h/425H 200v/214V Pos: standing >
You strap a large leather backpack on your back.

< 425h/425H 201v/214V Pos: standing >
You begin to mine...

< 425h/425H 202v/214V Pos: standing >
You continue mining...

< 425h/425H 212v/214V Pos: standing >
 
        MMMM    
      MMMMM**   
     MMMM****.  
     M^^***...  
    M^.@......  
  M^^^M++++..+  
 M^M^.+..M....  
  ...........   
   .^++..M..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)
Kushkeel  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)

< 425h/425H 212v/214V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (good)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (pure evil)     
  *The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (good)          
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (extremely evil)
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (evil)          
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very evil)     
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
You continue mining...

< 425h/425H 206v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 208v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 206v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 204v/214V Pos: standing >
You gently break the ore free from the rock, preserving its natural form.
Your mining efforts turn up a small piece of adamantium ore!

< 425h/425H 204v/214V Pos: standing >
You get a small piece of adamantium ore.
Some broken earth isn't takeable.

< 425h/425H 204v/214V Pos: standing >
You stop using a large leather backpack.

< 425h/425H 204v/214V Pos: standing >
You put 1 ore(s) into a large leather backpack.

< 425h/425H 204v/214V Pos: standing >
You strap a large leather backpack on your back.

< 425h/425H 205v/214V Pos: standing >
You begin to mine...

< 425h/425H 206v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
You continue mining...

< 425h/425H 206v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 204v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 202v/214V Pos: standing >
You continue mining...

< 425h/425H 200v/214V Pos: standing >
Your mining efforts turn up a medium piece of mithril ore!

< 425h/425H 200v/214V Pos: standing >
You get a medium piece of mithril ore.
Some broken earth isn't takeable.

< 425h/425H 200v/214V Pos: standing >
You stop using a large leather backpack.

< 425h/425H 200v/214V Pos: standing >
You put 1 ore(s) into a large leather backpack.

< 425h/425H 200v/214V Pos: standing >
You strap a large leather backpack on your back.

< 425h/425H 201v/214V Pos: standing >
You begin to mine...

< 425h/425H 202v/214V Pos: standing >
You continue mining...

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...
Kushkeel stops following you.
Kushkeel stops following you.
Kushkeel stops following you.
Kushkeel stops following you.

< 425h/425H 206v/214V Pos: standing >
Kushkeel quickly fades into the thin air!

< 425h/425H 209v/214V Pos: standing >
Your high quality mining pick was damaged from the massive blow!
You continue mining...

< 425h/425H 212v/214V Pos: standing >
Kushkeel quickly fades into the thin air!

< 425h/425H 212v/214V Pos: standing >
Kushkeel quickly fades into the thin air!

< 425h/425H 212v/214V Pos: standing >
Kushkeel quickly fades into the thin air!

< 425h/425H 212v/214V Pos: standing >
You continue mining...

< 425h/425H 210v/214V Pos: standing >
You continue mining...

< 425h/425H 208v/214V Pos: standing >
An immature leucrotta starts casting an offensive spell.
An immature leucrotta snaps into visibility.

< 425h/425H 208v/214V Pos: standing >
You start chanting...

< 425h/425H 208v/214V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard dances an acrobatic maneuver in battle, tripping you.

< 425h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 An immature leucrotta completes his spell...
An immature leucrotta utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
You can't do this sitting!
You abort your spell before it's done!

< 353h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
 An immature leucrotta snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 278h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 230h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 An immature leucrotta starts casting an offensive spell.

< 230h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard sings a song so well you feel your pain and suffering ebbing away.

< 230h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 You stop mining.

< 230h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 An immature leucrotta snaps into visibility.
An immature leucrotta completes his spell...
An immature leucrotta utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 179h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
 An immature leucrotta snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
Your well-crafted silver cloak was damaged from the massive blow!
A half-elf bard snaps into visibility.
You attack a half-elf bard. [0 Hits]

< 134h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
A half-elf bard snaps into visibility.
A half-elf bard attacks you. [4 Hits]

< 57h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: awful E: a half-elf bard sta EP: excellent >
 An immature leucrotta starts casting an offensive spell.

< 57h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: awful E: a half-elf bard sta EP: excellent >
 An immature leucrotta snaps into visibility.
An immature leucrotta completes his spell...
An immature leucrotta utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your torso vestment smeared with blood was damaged from the massive blow!

< 11h/425H 208v/214V Pos: sitting >
< T: Kushkeel TP: sit TC: awful E: a half-elf bard sta EP: excellent >
 An immature leucrotta snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Your torso vestment smeared with blood was completely destroyed by the massive blow!