The death of [50 Psycheporter] Cebz The Empire (Githzerai)

in The Bronze Griffon Inn and Tavern

from the perspective of [55 Holyman] Lielz Suicide Squad (Kobold)

<worn as a badge>    a frost dragon's eye (glowing) [88%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn in ear>        a brightly flaming earring
<worn in ear>        an earring of hope and enlightenment [poor] (glowing) [80%]
<worn on face>       the scale of a hydrawyrm [88%]
<worn around neck>   a blood-stained githyanki rosary [81%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [84%]
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    a curtain of elemental fire (humming)
<worn on tail>       a black ring etched with runes (glowing) [89%]
<worn as quiver>     a quiver smeared with blood [51%]
<worn about waist>   a waistband of rock and stone [superior]
<worn on belt buckle>a blue moon charm (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [89%]
<worn on arms>       a pair of chromium dragonscale vambraces [88%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks [87%]
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn on hands>      the hands of justice (glowing) [85%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     an ancient ring of liquid rock [superior]
<primary weapon>     Tsunami, the trident of storms[196h 56m 9s]
<worn on legs>       some tattered leggings [61%]
<worn on feet>       a pair of clawed demon-hide moccasins

Zukus's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
The feathers swirl around Zukus!
Zukus floats up in the air!

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >
Jzz starts casting a spell.

< 961h/961H 241v/241V Pos: standing >
Laz sits down in a comfortable spot.

< 961h/961H 241v/241V Pos: standing >
Laz opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 961h/961H 241v/241V Pos: standing >
Jzz completes his spell...
Jzz utters the word 'saihpzfgszze'

< 961h/961H 241v/241V Pos: standing >
Laz closes her book and grins malevolently.

< 961h/961H 241v/241V Pos: standing >
Jzz sits down in a comfortable spot.
Laz clambers to her feet.

< 961h/961H 241v/241V Pos: standing >
Jzz stares off into space, entering a meditative trance.

< 961h/961H 241v/241V Pos: standing >
Laz starts casting a spell.

< 961h/961H 241v/241V Pos: standing >
Jzz snaps out of his meditative trance, grinning widely.

< 961h/961H 241v/241V Pos: standing >
Laz completes her spell...
Laz utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from Laz.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
Jzz clambers to his feet.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 961h/961H 241v/241V Pos: standing >
Laz sits down in a comfortable spot.

< 961h/961H 241v/241V Pos: standing >
Laz clambers to her feet.

< 961h/961H 241v/241V Pos: standing >
You follow Laz.


<map>
Zone: The City of Winterhaven.
Room: The Cozy Corner of the Bronze Griffon
</map>

<map>
Zone: The City of Winterhaven.
Room: The Cozy Corner of the Bronze Griffon
</map>
The Cozy Corner of the Bronze Griffon
Obvious exits: -E
An oddly placed bookcase sits against the wall.
Laz  Suicide Squad (Kobold)(small) stands in mid-air here.
A barkeep with a massive chin is busy serving drinks.
(Q)Aevenyl the Artist sits frustrated by an unfinished painting.
A really attractive barmaid stands here, waiting for orders.
A drunk patron sits on a bench.
A drunk patron sits on a bench.
Nils enters from the east.

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >
A drunk patron looks at you and laughs.


< 961h/961H 240v/241V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nils.

< 961h/961H 240v/241V Pos: standing >
A tiny brown cat enters from the east.

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >
A tiny brown cat sits down in a comfortable spot.

< 961h/961H 240v/241V Pos: standing >
A tiny brown cat opens a mystical tome covered in demon-skin and begins studying it intently.

< 961h/961H 240v/241V Pos: standing >
A tiny brown cat closes his book and grins malevolently.

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >
A tiny brown cat clambers to his feet.

< 961h/961H 240v/241V Pos: standing >
Yzari enters from the east.

< 961h/961H 240v/241V Pos: standing >

< 961h/961H 240v/241V Pos: standing >
Aevenyl gets up and walks around the room for a bit.


< 961h/961H 240v/241V Pos: standing >
You are surrounded by a blood-red glow.

< 961h/961H 240v/241V Pos: standing >
A tiny brown cat sits down in a comfortable spot.

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat opens a mystical tome covered in demon-skin and begins studying it intently.

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat closes his book and grins malevolently.

< 961h/961H 241v/241V Pos: standing >
Nils suddenly enters a ferocious rage!
Nils starts to move with uncanny speed!

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat clambers to his feet.

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat sits down in a comfortable spot.

< 961h/961H 241v/241V Pos: standing >
A drunk patron looks at you and laughs.


< 961h/961H 241v/241V Pos: standing >
A tiny brown cat opens a mystical tome covered in demon-skin and begins studying it intently.

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat closes his book and grins malevolently.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat clambers to his feet.

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat starts casting a spell.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat completes his spell...
A tiny brown cat utters the word 'iaiznughunsoqz'
Karnik shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
Karnik slowly fades out of existence.
Yzari shimmers in and out of view as a tiny brown cat's illusion starts to cover her.
Yzari slowly fades out of existence.
A tiny brown cat shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
A tiny brown cat slowly fades out of existence.
Zukus shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
Zukus slowly fades out of existence.
Jzz shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
Jzz slowly fades out of existence.
Nils shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
Nils slowly fades out of existence.
Pane shimmers in and out of view as a tiny brown cat's illusion starts to cover her.
Pane slowly fades out of existence.
You shimmer in and out of existence as a tiny brown cat's illusion starts to cover you.
You vanish.
Laz shimmers in and out of view as a tiny brown cat's illusion starts to cover her.
Laz slowly fades out of existence.
A large-chinned barkeep shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
A large-chinned barkeep slowly fades out of existence.
Aevenyl shimmers in and out of view as a tiny brown cat's illusion starts to cover her.
Aevenyl slowly fades out of existence.
A cute barmaid shimmers in and out of view as a tiny brown cat's illusion starts to cover her.
A cute barmaid slowly fades out of existence.
A drunk patron shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
A drunk patron slowly fades out of existence.
A drunk patron shimmers in and out of view as a tiny brown cat's illusion starts to cover him.
A drunk patron slowly fades out of existence.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
Yzari starts casting a spell.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 961h/961H 241v/241V Pos: standing >
Yzari completes her spell...
Yzari utters the words 'bahhrz zqghagl'
Yzari begins to drool, a bloodthirsty look passing over her face.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Yzari.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
Yzari sits down in a comfortable spot.

< 961h/961H 241v/241V Pos: standing >
Yzari takes out her unholy symbol and begins praying intently.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
Yzari raises her unholy symbol and smiles malevolently.

< 961h/961H 241v/241V Pos: standing >
Yzari clambers to her feet.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by someone.

< 961h/961H 241v/241V Pos: standing >
A drunk patron looks at you and laughs.


< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Yzari.

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.
A Githzerai who is not far off to your east.
(Illusion) a deer who is not far off to your east.
A Grey Elf who is not far off to your east.
A beautiful pegasus who is not far off to your east.
A Human who is not far off to your east.
Muredach who is a brief walk away to your east.
The High Priest of Winterhaven who is rather far off to your east.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >
All the patrons get excited as a cute barmaid bends over to pick up something from the floor.


< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
(Illusion) a deer who is close by to your east.
A Grey Elf who is close by to your east.
A Human who is close by to your east.
A beautiful pegasus who is close by to your east.
A receptionist who is close by to your east.

< 961h/961H 241v/241V Pos: standing >
A Human rides in on a beautiful pegasus from the east.
A Grey Elf enters from the east.
A deer enters from the east.
A Githzerai enters from the east.

< 961h/961H 241v/241V Pos: standing >
Yzari snaps into visibility.
Yzari makes a valiant attempt to bash a Grey Elf, but simply falls through him.

< 961h/961H 241v/241V Pos: standing >

< 961h/961H 241v/241V Pos: standing >
A Human sneaks east riding on a beautiful pegasus.
A Grey Elf leaves east.
A deer leaves east.

< 961h/961H 241v/241V Pos: standing >
A Githzerai snaps into visibility.

< 961h/961H 241v/241V Pos: standing >
Jzz starts casting an offensive spell.
Jzz snaps into visibility.

< 961h/961H 241v/241V Pos: standing >
Nils leaves east.

< 961h/961H 241v/241V Pos: standing >
Jzz completes his spell...
Jzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Jzz points at a Githzerai.
Jzz's spell flows around a Githzerai, leaving him unharmed!

< 961h/961H 241v/241V Pos: standing >
Yzari suddenly clutches their head, as if trying to shrug off some unknown malady.
Yzari's eyes briefly cloud over as her body is painfully ripped apart from within.
A dark shroud encases Yzari as she charges into battle.
You start chanting...
You snap into visibility.

< 961h/961H 241v/241V Pos: standing >
A tiny brown cat leaves east.
Pane sneaks east.

< 961h/961H 241v/241V Pos: standing >
You complete your spell...
[Damage: 69 ] You send a Githzerai reeling with your word of power.
A large-chinned barkeep snaps into visibility.
[Damage: 50 ] You send a large-chinned barkeep reeling with your word of power.
Aevenyl snaps into visibility.
[Damage: 46 ] You send Aevenyl reeling with your word of power.
A cute barmaid snaps into visibility.
[Damage: 49 ] You send a cute barmaid reeling with your word of power.
Someone is not good enough to be affected!
Someone is not good enough to be affected!
A cute barmaid turns to focus her attack on Yzari!
A cute barmaid attacks you. [0 Hits]
Aevenyl turns to focus her attack on Yzari!
Aevenyl attacks you. [1 Hits]
You dodge a bash from a large-chinned barkeep, who loses his balance and falls.
A large-chinned barkeep attacks you. [0 Hits]
Nils enters from the east.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP:  nasty wounds >
 Jzz starts casting an offensive spell.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP:  nasty wounds >
 [Damage: 11 ] You attack a cute barmaid. [1 Hits]

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 Nils leaves east.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 Jzz completes his spell...
Jzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Jzz points at a Githzerai.
Jzz's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 Yzari attacks a Githzerai. [2 Hits]

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 Jzz starts casting an offensive spell.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 Jzz completes his spell...
Jzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Jzz points at a Githzerai.
Jzz's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Yzari's eyes briefly cloud over as her body is painfully ripped apart from within.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 A tiny brown cat enters from the east.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 
< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP: pretty hurt >
 [Damage:  9 ] [Damage: 10 ] You attack a cute barmaid. [2 Hits]
Jzz starts casting an offensive spell.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP:  awful >
 Aevenyl suddenly appears a bit confused!
Aevenyl misses a kick at Yzari due to her small size.
Aevenyl attacks Yzari. [2 Hits]
A cute barmaid misses a kick at Yzari due to her small size.
A cute barmaid attacks Yzari. [0 Hits]
A large-chinned barkeep attacks you. [0 Hits]

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP:  awful >
 A Githzerai attempts to flee.
A Githzerai leaves east.

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP:  awful >
 Jzz stops invoking abruptly!

< 960h/961H 241v/241V Pos: standing >
< T: Yzari TP: sit TC:few scratches E: cute sta EP:  awful >
 You feel your skin soften and return to normal.
Your heroic urges slowly fade away.
A Githzerai enters from the east.
Yzari clambers to her feet.
Karnik starts casting an offensive spell.
Karnik snaps into visibility.
You see nothing special about him.
This Githzerai has some big nasty wounds and scratches.
He's medium in size.
He is in the front rank.
He's surrounded by a diffuse globe of light!

<worn as a badge>    a decent gold badge
<worn on head>       a misshaped dragonscale skullcap
<worn on eyes>       some sun-glasses with pink-painted frames [superior] [78%]
<worn in ear>        a gnomish ear amplifier
<worn in ear>        an ashen dragonscale stud
<worn on face>       a gold-lined mesh fencing mask
<worn around neck>   a necklace of swirling feathers (humming)
<worn around neck>   a blood-stained obsidian pendant [70%]
<worn on body>       the flowing robes of vitality [poor] (glowing)
<worn about body>    the shroud of corruption
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a silken sash of raw silk [poor] [78%]
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of sleeves woven from mist
<held as shield>     a knight's dragonscale shield from New Cave city [76%]
<worn around wrist>  a bracelet of twisted roots (glowing) [85%]
<worn around wrist>  a stylish platinum bracelet
<worn on hands>      the inquitous gloves of submission [poor]
<worn on finger>     a bone band of infinite power (humming) [87%]
<worn on finger>     a silver ring engraved with leaves (glowing) [86%]
<held>               a severed illithid tentacle [56%]
<worn on legs>       a pair of flayed illithid hide leggings (glowing) [75%]
<worn on feet>       some boots of forest running of endurance

< 937h/938H 241v/241V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: cute sta EP:  awful >
 A Githzerai leaves east.
Pane lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
You say 'stone'
Your legendary platemail of defense [poor] hums briefly.
You feel your skin harden to stone.

< 937h/938H 241v/241V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: cute sta EP:  awful >
 ROARRRRRRRRRRRRRRR!

< 937h/938H 241v/241V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: cute sta EP:  awful >
 You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: The Bronze Griffon Inn and Tavern
</map>

<map>
Zone: The City of Winterhaven.
Room: The Bronze Griffon Inn and Tavern
</map>
The Bronze Griffon Inn and Tavern
Obvious exits: -E# -W
Jzz  Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) 
A Githzerai (medium) Allahling - The Empire stands, floating here.
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.
*Zukus The JoKeR Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz  Suicide Squad (Kobold)(small) stands in mid-air here.
An attractive receptionist stands here waiting to help you.
You flee eastward!

< 937h/938H 220v/241V Pos: standing >

< 937h/938H 220v/241V Pos: standing >
Jzz completes his spell...
Jzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Jzz points at a Githzerai.
Jzz's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai opens the door.
Nils closes the door.
Yzari enters from the west.

< 937h/938H 220v/241V Pos: standing >

< 937h/938H 220v/241V Pos: standing >
Jzz starts casting an offensive spell.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (good)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (pure evil)     
  *The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (good)          
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (good)          
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (extremely evil)
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (evil)          
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very evil)     
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 937h/938H 221v/241V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves west.
A tiny brown cat enters from the west.
I see no secret there.

< 938h/938H 221v/241V Pos: standing >
I see no secret there.

< 938h/938H 221v/241V Pos: standing >
I see no secret there.

< 938h/938H 222v/241V Pos: standing >
Jzz stops invoking abruptly!

< 938h/938H 222v/241V Pos: standing >
A Githzerai enters from the west.

< 938h/938H 223v/241V Pos: standing >
A Githzerai opens the door.
Nils closes the door.
Zukus sneaks west.

< 938h/938H 223v/241V Pos: standing >
A tiny brown cat starts casting an offensive spell called 'asphyxiate'.
A tiny brown cat snaps into visibility.

< 938h/938H 223v/241V Pos: standing >
Jzz sneaks in from the west.

< 938h/938H 224v/241V Pos: standing >
Jzz starts casting an offensive spell.

< 938h/938H 224v/241V Pos: standing >
Zukus sneaks in from the west.

< 938h/938H 224v/241V Pos: standing >
A tiny brown cat completes his spell...
A tiny brown cat utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A tiny brown cat's spell flows around a Githzerai, leaving him unharmed!

< 938h/938H 224v/241V Pos: standing >
Jzz completes his spell...
Jzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Jzz points at a Githzerai.
Jzz's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's inquitous gloves of submission [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's flowing robes of vitality [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's pair of flayed illithid hide leggings freezes and shatters into million pieces from the intense cold!
A Githzerai's some sun-glasses with pink-painted frames [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's ashen dragonscale stud freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!