The death of [52 Holyman] Lielz Suicide Squad (Kobold)

in The Main Hallway of the Castle

from the perspective of [52 Holyman] Lielz Suicide Squad (Kobold)



< 578h/578H 92v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a patrolling doomguard is lying here.
The corpse of a patrolling doomguard is lying here.
The corpse of a Kobold is lying here.
A Grey Elf (medium) Crusader - The Empire stands in mid-air here.
You barely sense a lifeform nearby.
A Human (medium) Allah - The Empire stands in mid-air here.
You sense a lifeform nearby.
A Gnome (medium) Crusader - The Empire sits resting.
A Gnome (small) Allah - The Empire stands in mid-air here.
A Halfling (small) Allah - The Empire stands in mid-air here.
A Human (small) Allah - The Empire in mid-air sits atop a beautiful pegasus.

< 578h/578H 91v/122V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.
[Damage:  1 ] A Halfling suffers from contact with the holy aura about you.
Sorry, you aren't allowed to do that in combat.

< 568h/578H 92v/122V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 568h/578H 92v/122V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 [Damage:  1 ] A Halfling suffers from contact with the holy aura about you.
[Damage:  1 ] A Halfling suffers from contact with the holy aura about you.
You send a prayer to Torm the True, to shroud your foes in darkness.
A Halfling seems to be blinded!
A Halfling attacks you. [2 Hits]
Saving Lielz.

< 557h/578H 92v/122V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
You flee southward!

< 557h/578H 71v/122V Pos: standing >
Saving Lielz.

< 557h/578H 71v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -S

< 557h/578H 70v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -SW
You sense a lifeform nearby.

< 557h/578H 69v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 557h/578H 69v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 557h/578H 70v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -SW -NE
A doomguard patrols the hallways of the castle.

< 557h/578H 69v/122V Pos: standing >

< 557h/578H 70v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -W -NE

< 557h/578H 69v/122V Pos: standing >

< 557h/578H 70v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 557h/578H 70v/122V Pos: standing >
A Human rides in on a beautiful pegasus from the northeast.
A Grey Elf enters from the northeast.
A Gnome enters from the northeast.
A Gnome enters from the northeast.
A Human enters from the northeast.

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -W

< 557h/578H 69v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 557h/578H 69v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: A Split in the Hallway of the Castle
</map>
A Split in the Hallway of the Castle
Obvious exits: -E -S -W
[2] A rusted dagger sits here rotting away.

< 557h/578H 69v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -W
The corpse of a Kobold is lying here.

< 557h/578H 68v/122V Pos: standing >

< 557h/578H 69v/122V Pos: standing >
A Human rides in on a beautiful pegasus from the east.
A Grey Elf enters from the east.
A Gnome enters from the east.
A Gnome enters from the east.
A Human enters from the east.

< 557h/578H 69v/122V Pos: standing >
A Gnome starts casting an offensive spell.
Someone suddenly attacks YOU!
A Thri-Kreen snaps into visibility.
[Damage:  2 ] A Thri-Kreen suffers from contact with the holy aura about you.
Sorry, you aren't allowed to do that in combat.

< 548h/578H 69v/122V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Human sneaks west riding on a beautiful pegasus.
A Grey Elf leaves west.
A Gnome leaves west.
A Human leaves west.
Sorry, you aren't allowed to do that in combat.

< 549h/578H 69v/122V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 Saving Lielz.

< 549h/578H 69v/122V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Human rides in on a beautiful pegasus from the west.
A Grey Elf enters from the west.
A Gnome enters from the west.
A Human enters from the west.
You attempt to flee...

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -NW
The corpse of a patrolling doomguard is lying here.
The corpse of a Halfling is lying here.
You flee westward!

< 473h/578H 42v/122V Pos: standing >
Saving Lielz.

< 473h/578H 42v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -W
The corpse of a Kobold is lying here.
A lumbering ghoul stands in mid-air here, fighting a Human.
A Human (small) Crusader - The Empire stands in mid-air here, fighting a lumbering ghoul.
A Human (medium) Allah - The Empire stands in mid-air here.
A Gnome (small) Allah - The Empire stands in mid-air here.
A Grey Elf (medium) Crusader - The Empire stands in mid-air here.
A Human (small) Allah - The Empire in mid-air sits atop a beautiful pegasus.
A Thri-Kreen (medium) Allah - The Empire stands in mid-air here.
A Gnome (medium) Crusader - The Empire stands in mid-air here.
A Gnome snaps into visibility.

< 473h/578H 41v/122V Pos: standing >
A Gnome starts casting an offensive spell.

<map>
Zone: Apocalypse Castle.
Room: A Split in the Hallway of the Castle
</map>
A Split in the Hallway of the Castle
Obvious exits: -E -S -W
[2] A rusted dagger sits here rotting away.

< 473h/578H 40v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -W

< 473h/578H 39v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -W -NE
You sense a lifeform nearby.

< 473h/578H 39v/122V Pos: standing >

< 473h/578H 39v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -SW -NE

< 473h/578H 38v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -SW
A doomguard patrols the hallways of the castle.

< 473h/578H 37v/122V Pos: standing >

< 473h/578H 38v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -S

< 473h/578H 37v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.

< 473h/578H 36v/122V Pos: standing >

< 473h/578H 36v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a patrolling doomguard is lying here.
The corpse of a patrolling doomguard is lying here.
The corpse of a Kobold is lying here.
A patrolling doomguard stands in mid-air here, fighting a Halfling.
A Halfling (small) Allah - The Empire stands in mid-air here, fighting a patrolling doomguard.

< 473h/578H 36v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 473h/578H 36v/122V Pos: standing >
A Halfling attacks a patrolling doomguard. [1 Hits]
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (extremely good)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 473h/578H 38v/122V Pos: standing >
A patrolling doomguard attempts to flee.
A patrolling doomguard leaves south.

< 473h/578H 38v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -S -NW
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling doomguard is lying here.
The corpse of a dracolich is lying here.

< 474h/578H 38v/122V Pos: standing >

< 474h/578H 38v/122V Pos: standing >
You start chanting...

< 474h/578H 39v/122V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!

< 474h/578H 116v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -NW -SE

< 474h/578H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 474h/578H 116v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -W -SE

< 474h/578H 116v/122V Pos: standing >

< 474h/578H 116v/122V Pos: standing >
You quickly scan the area.
A wise zombie who is close by to your west.
A Halfling who is not far off to your southeast.

< 475h/578H 117v/122V Pos: standing >
A wise zombie enters from the west.

< 475h/578H 117v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -E -W
The corpse of izykyzz, the enslaver is lying here.
[2] The corpse of a seer is lying here.

< 475h/578H 116v/122V Pos: standing >
You quickly scan the area.
A patrolling doomguard who is close by to your north.
A wise zombie who is close by to your east.

< 475h/578H 117v/122V Pos: standing >
A wise zombie enters from the east.

< 475h/578H 117v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -S# -W

< 475h/578H 118v/122V Pos: standing >
A wise zombie enters from the east.

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -N -E -W
The corpse of a dracolich is lying here.
The corpse of a seer is lying here.

< 475h/578H 117v/122V Pos: standing >

< 475h/578H 117v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -E -SW

< 475h/578H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/578H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/578H 117v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -SW -NE
The corpse of a vicious hellhound is lying here.
The corpse of a dracolich is lying here.

< 475h/578H 117v/122V Pos: standing >

< 476h/578H 117v/122V Pos: standing >

<map>
Zone: Apocalypse Castle.
Room: The Main Hallway of the Castle
</map>
The Main Hallway of the Castle
Obvious exits: -S -NE
The corpse of a dracolich is lying here.

< 476h/578H 117v/122V Pos: standing >
You quickly scan the area.
A wretched zombie who is close by to your south.
A Human who is not far off to your south.
A Gnome who is not far off to your south.
A Gnome who is not far off to your south.
A beautiful pegasus who is not far off to your south.
A Human who is not far off to your south.
A wise zombie who is not far off to your northeast.

< 476h/578H 117v/122V Pos: standing >

< 476h/578H 117v/122V Pos: standing >
A beautiful pegasus trots in from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Human enters from the south.
A Gnome suddenly attacks YOU!
[Damage:  1 ] A Gnome suffers from contact with the holy aura about you.
Your god rewards your faithfulness by sending aid from the Heavens!
[Damage: 12 ] [Damage: 12 ] You call down a roaring flamestrike which hits a Gnome dead on!

< 473h/578H 117v/122V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 473h/578H 118v/122V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 473h/578H 118v/122V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 [Damage:  1 ] A Human suffers from contact with the holy aura about you.
You are knocked to the ground by a Human's mighty bash!

< 471h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 471h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: small wounds E: A Gnome sta EP: few scratches >
 A wretched zombie enters from the south.
A Gnome snaps into visibility.

< 471h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: small wounds E: A Gnome sta EP: few scratches >
 A faint hum can be heard from the mace of light and darkness carried by a Human.
A Human avoids being bashed by a wretched zombie, who loses its balance and falls.

< 471h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: small wounds E: A Gnome sta EP: few scratches >
 A wise zombie enters from the northeast.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 393h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 289h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A wise zombie suddenly attacks a Human!

< 289h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 You attack a Gnome. [0 Hits]
A Gnome starts casting an offensive spell.

< 289h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome attacks you. [0 Hits]

< 289h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 Grrrrrrrrrrrr... A beautiful pegasus growls at you.
A beautiful pegasus suddenly attacks YOU!
[Damage:  7 ] A beautiful pegasus suffers from contact with the holy aura about you.
You send a prayer to Torm the True, who smiles upon you and mends some of your wounds.
A warm feeling fills your body!
[Damage:  2 ] A Human suffers from contact with the holy aura about you.
[Damage:  2 ] A Human suffers from contact with the holy aura about you.
[Damage:  2 ] A Human suffers from contact with the holy aura about you.
[Damage:  2 ] A Human suffers from contact with the holy aura about you.
A Human attacks you. [4 Hits]
A Gnome snaps into visibility.

< 332h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 257h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 156h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 156h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: A Gnome sta EP: few scratches >
 A Human's holy avenger of Ambran glows as its pommel smashes into you, knocking you off-balance and back several steps!

< 156h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 A Human's mace of light and darkness flares with pure light, unleashing the virtue of the gods at a wretched zombie!
A wretched zombie wavers in agony, as the positive energies sent by a Human purge her essence!
A wretched zombie screams in utter terror as he is judged before a Human's God.
A Human attacks a wretched zombie. [9 Hits]
A Gnome suddenly attacks YOU!
A Gnome snaps into visibility.

< 156h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!
You attack a Human. [0 Hits]

< 79h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: awful E: A Human sta EP: few scratches >
 A faint hum can be heard from the stone mace 'Godsfury' carried by a Gnome.

< 79h/578H 118v/122V Pos: sitting >
< T: Lielz TP: sit TC: awful E: A Human sta EP: few scratches >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.