The death of [21 Summoner] Jace (Gnome)

in The Path of the Su

from the perspective of [51 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [76%]
<worn on head>       a shining helmet (magic)
<worn on eyes>       the black eyepiece of Menzellon [poor] [82%]
<worn in ear>        a scale of pulsating darkness [superior]
<worn on face>       a white hot mask of living flame (glowing) [73%]
<worn around neck>   some kharma mind beads (magic) [86%]
<worn around neck>   a snakebone collar [superior] [82%]
<worn on body>       a suit of elven chainmail [superior] (magic) (glowing) [84%]
<worn on tail>       a tarnished hemp tail protector
<worn as quiver>     a well-crafted pouch of spidersilk
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a cloth-bound tome of magical study (magic) [84%]
<attached to belt>   a mysterious tome [85%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[133h 36m 10s]
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some glittering dragonscale gloves
<worn on finger>     a diorite ring set with an opal [poor] (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock
<held>               a swirling staff of air conjuration (magic) (glowing)[133h 36m 10s]
<worn on legs>       some stylish dragonscale greaves
<worn on feet>       some gnomish rocket boots (magic) (humming)


< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
Pholik enters from the south.

< 689h/689H 271v/273V Pos: standing >
You quickly scan the area.
You see nothing.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
You see nothing.

< 689h/689H 269v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik enters from the east.

< 689h/689H 271v/273V Pos: standing >
You quickly scan the area.
You see nothing.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
You see nothing.

< 689h/689H 269v/273V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  5 - stunning visions
               2 - reflection
( 5th circle)  4 - illusionary wall
               3 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  4 - mirror image
               4 - shadow monster
( 2nd circle)  4 - burning hands
               1 - continual light
               3 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) shadow travel

You can memorize 1 2nd and 2 3rd circle spell(s).

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
Pholik enters from the south.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your west.

< 689h/689H 270v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
Pholik enters from the east.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 270v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 271v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
Pholik enters from the south.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 271v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 273v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
A su-monster stands here.
Pholik enters from the south.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
You start chanting...

< 689h/689H 271v/273V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Pholik enters from the east.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Pholik enters from the east.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is a brief walk away to your east.
Myle, the merchant who is close by to your south.

< 689h/689H 269v/273V Pos: standing >
Autosaving...
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Pholik enters from the west.

< 689h/689H 271v/273V Pos: standing >
You say in thrikreen 'refol'

< 689h/689H 273v/273V Pos: standing >

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik (Kobold)(small) stands in mid-air here.(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
A su-monster stands here.

< 689h/689H 273v/273V Pos: standing >
You quickly scan the area.
A su-monster who is not far off to your east.

< 689h/689H 273v/273V Pos: standing >
It is 9pm, on the Day of the Moon
The 7th Day of the Month of FullBloom, Year 1800.
Time elapsed since boot-up: 8:47:57
Current time is: Tue Oct 10 16:35:45 2017 (GMT)
                 Tue Oct 10 12:35:45 2017 (EDT)

< 689h/689H 273v/273V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure good)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (very good)     
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
  *Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Pholik enters from the east.

< 689h/689H 271v/273V Pos: standing >
Pholik stops following you.
Pholik starts following you.

< 689h/689H 271v/273V Pos: standing >
Pholik nods.

< 689h/689H 271v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -S
A su-monster stands here.
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
You see nothing.

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 273v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 269v/273V Pos: standing >

< 689h/689H 270v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
You see nothing.

< 689h/689H 271v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 273v/273V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
The corpse of a su-monster is lying here.
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
A small piece of bronze lies here on the ground.
A su-monster stands here.
A su-monster stands here.
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
Graly, the traveling bard who is close by to your south.

< 689h/689H 270v/273V Pos: standing >
A Campsite
Obvious exits: -N
A golden lyre lies here.
Graly, the traveling bard stands here humming.(Gold Aura)
Pholik enters from the north.
Saif enters from the north.
Saif enters from the north.
Saif enters from the north.
Saif enters from the north.

< 689h/689H 271v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 271v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
A small piece of bronze lies here on the ground.
A su-monster stands here.
A su-monster stands here.
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 269v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 270v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -S -W
A su-monster stands here.
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 269v/273V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 269v/273V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 268v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/689H 272v/273V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.


< 689h/689H 273v/273V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 271v/273V Pos: standing >
A Tribal Path
Obvious exits: -E -W
The corpse of a Gnome is lying here.
A su-monster stands here.
A su-monster stands here.
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 269v/273V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 267v/273V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.

< 689h/689H 268v/273V Pos: standing >
A Tribal Path
Obvious exits: -E -W
The corpse of a Gnome is lying here.
A su-monster stands here.
A su-monster stands here.
Pholik enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.

< 689h/689H 271v/273V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your west.

< 689h/689H 271v/273V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
Pholik enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.

< 689h/689H 269v/273V Pos: standing >
You quickly scan the area.
A su-monster who is a brief walk away to your north.
The su-elder who is a brief walk away to your north.
A su-monster who is close by to your south.
A su-monster who is close by to your west.
A su-monster who is close by to your west.
A su-monster who is not far off to your west.

< 689h/689H 269v/273V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
Pholik enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.

< 689h/689H 271v/273V Pos: standing >
You start chanting...

< 689h/689H 271v/273V Pos: standing >
Pholik's body appears to recover from the affects of the potion.
You feel like a potion could do you good once again.
You become less hazy.

< 689h/689H 271v/273V Pos: standing >
Casting: illusionary wall *

< 689h/689H 273v/273V Pos: standing >
You complete your spell...

< 689h/689H 273v/273V Pos: standing >

< 689h/689H 273v/273V Pos: standing >
You quickly scan the area.
The su-elder who is not far off to your north.
A su-monster who is close by to your east.
A Gnome who is close by to your west.
A lesser conjured being who is close by to your west.
A Gnome who is close by to your west.
A su-monster who is close by above you.

< 689h/689H 273v/273V Pos: standing >

< 689h/689H 273v/273V Pos: standing >

< 689h/689H 273v/273V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
The corpse of a Gnome is lying here.
A Gnome (small) stands here. (Non-Fraggable)(Gold Aura)
A lesser conjured being is lying here, mortally wounded. (Minion) 
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)

< 689h/689H 273v/273V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
The corpse of a Gnome is lying here.
A Gnome (small) stands here. (Non-Fraggable)(Gold Aura)
A lesser conjured being is lying here, mortally wounded. (Minion) 
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
Pholik enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.

< 689h/689H 271v/273V Pos: standing >
You start chanting...

< 689h/689H 271v/273V Pos: standing >
Pholik starts casting an offensive spell.

< 689h/689H 271v/273V Pos: standing >

< 689h/689H 271v/273V Pos: standing >
Casting: illusionary wall *

< 689h/689H 271v/273V Pos: standing >
You complete your spell...

< 689h/689H 271v/273V Pos: standing >
Pholik completes his spell...
Pholik utters the words 'ruyz rzzqp'
Pholik seems to suck the life right out of a Gnome!

< 689h/689H 271v/273V Pos: standing >
Pholik starts casting an offensive spell.

< 689h/689H 271v/273V Pos: standing >
It was just an illusion!!
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.
The Path of the Su
Obvious exits: -N -E -W -U
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.

< 689h/689H 269v/273V Pos: standing >
You do not see that here.
A Gnome enters from the west.

< 689h/689H 269v/273V Pos: standing >
Now where did that chicken go?

< 689h/689H 270v/273V Pos: standing >
You start chanting...

< 689h/689H 271v/273V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 689h/689H 273v/273V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A Gnome's studded leather cloak was completely destroyed by the massive blow!
A Gnome's decent reed ring was completely destroyed by the massive blow!
A Gnome's some tight silk pants was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.