The death of [45 Cleric] Gukk The Empire (Gnome)

in The Pier

from the perspective of [45 Cleric] Gukk The Empire (Gnome)


 ..****...^^^^  
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   ..^^MMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 71v/100V Pos: standing >
 
                
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 69v/100V Pos: standing >
 
                
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 ^^....@...^..  
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 68v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 66v/100V Pos: standing >
 
                
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 283h/283H 64v/100V Pos: standing >
 
                
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 ^^^^.^@.^...^  
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 283h/283H 61v/100V Pos: standing >
 
                
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 ^^^.^^@^...^.  
 .......^....^  
 ***......^..^  
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 60v/100V Pos: standing >
 
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 ^^.^^.@...^..  
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 **......^..^.  
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 283h/283H 58v/100V Pos: standing >
 
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 ^.^^.^@..^...  
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 56v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 54v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 53v/100V Pos: standing >
 
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 283h/283H 51v/100V Pos: standing >
 
      MMMMMS    
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 49v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 47v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 46v/100V Pos: standing >
 
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 ...^....^MMM^  
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 283h/283H 44v/100V Pos: standing >
 
                
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 ...^..@.^MMM^  
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 42v/100V Pos: standing >
 
                
                
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 MMM..^@.^^MMM  
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A hippogryph flies here, beating its wings majestically.

< 283h/283H 41v/100V Pos: standing >
 
                
                
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 39v/100V Pos: standing >
 
                
                
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 MM..^M.^^MMM^  
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  ^...^**MMM^   
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 38v/100V Pos: standing >
 
                
                
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  ...^**MMM^^   
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 283h/283H 36v/100V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 283h/283H 35v/100V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 283h/283H 33v/100V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 283h/283H 32v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A young Half-Elf wanders the road here.

< 283h/283H 30v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.

< 283h/283H 29v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 283h/283H 27v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 

< 283h/283H 25v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 283h/283H 23v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.

< 283h/283H 22v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.

< 283h/283H 20v/100V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A common resident of the city travels down the road.

< 283h/283H 19v/100V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.

< 283h/283H 17v/100V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 283h/283H 15v/100V Pos: standing >
You start chanting...

< 283h/283H 16v/100V Pos: standing >
Casting: invigorate 

< 283h/283H 17v/100V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!

< 283h/283H 100v/100V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 283h/283H 99v/100V Pos: standing >
Ok.

< 283h/283H 99v/100V Pos: standing >
It's cold!
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South

< 283h/283H 98v/100V Pos: standing >
Ok.

< 283h/283H 98v/100V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.

< 283h/283H 98v/100V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop WhirlWind floats here.
The Ketch NCC 1701-D floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 283h/283H 98v/100V Pos: standing >
You board the Ketch NCC 1701-D.
Aboard the Ketch NCC 1701-D
Obvious exits: -North -East  -West 

< 283h/283H 100v/100V Pos: standing >
Aboard the Ketch NCC 1701-D
Obvious exits: -East 
The corpse of a Gnome is lying here.

< 283h/283H 99v/100V Pos: standing >
It appears to be the corpse of Gukk.
Nothing.

< 283h/283H 99v/100V Pos: standing >
A magic mouth tells your guild 'Alert! a nightcrawler has trespassed into Outpost Gate!'

< 283h/283H 99v/100V Pos: standing >

< 283h/283H 99v/100V Pos: standing >

< 283h/283H 99v/100V Pos: standing >
You start chanting...

< 283h/283H 100v/100V Pos: standing >
You complete your spell...
You feel overwhelmed to honor the gods!

< 283h/283H 100v/100V Pos: standing >
You start chanting...

< 283h/283H 100v/100V Pos: standing >
Casting: vitality 

< 283h/283H 100v/100V Pos: standing >
You complete your spell...
You feel vitalized.

< 283h/283H 100v/100V Pos: standing >
A Kobold enters from the east.

< 463h/463H 100v/100V Pos: standing >
Out of nowhere, a Kobold stabs you in the back.
OUCH!  That really did HURT!

< 413h/463H 100v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.

< 413h/463H 100v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 
< 413h/463H 100v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
Aboard the Ketch NCC 1701-D
Obvious exits: -North -East  -West 
You flee eastward!

< 413h/463H 75v/100V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop WhirlWind floats here.
The Ketch NCC 1701-D floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 413h/463H 75v/100V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.

< 413h/463H 75v/100V Pos: standing >
That's impossible, I'm afraid.

< 413h/463H 76v/100V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#

< 413h/463H 75v/100V Pos: standing >

< 413h/463H 75v/100V Pos: standing >
That's absurd.

< 413h/463H 76v/100V Pos: standing >
The gates seems to be closed.

< 414h/463H 77v/100V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold enters from the north.

< 414h/463H 77v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/463H 77v/100V Pos: standing >

< 414h/463H 78v/100V Pos: standing >
Out of nowhere, a Kobold stabs you in the back.

< 386h/463H 78v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 That's tough to do in battle, but still you try...

< 386h/463H 78v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 386h/463H 78v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold's fine whip wounds you.
A Kobold's fine pierce wounds you.
A Kobold's whip wounds you.
A Kobold's whip wounds you.
You dodge a Kobold's vicious attack.

< 357h/463H 78v/100V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 357h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 You miss a Kobold.

< 357h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 
< 357h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold's fine whip wounds you.
A Kobold's fine pierce wounds you.
A Kobold's powerful whip strikes you.
A Kobold's fine whip wounds you.
A Kobold's impressive whip strikes you.
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing intA large rift opens in front of you, you see stars through it, and then a comet flies forth smashing into him!
OUCH!  That really did HURT!

< 210h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 
< 210h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 You miss a Kobold.

< 210h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold's impressive whip strikes you.
A Kobold's impressive pierce strikes you.
A Kobold's impressive whip strikes you.
A Kobold's fine whip strikes you.

< 168h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 
< 168h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 You miss a Kobold.
Sorry, you aren't allowed to do that in combat.
A Kobold lunges at you, crushing your windpipe.

< 160h/463H 78v/100V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 You scramble madly to your feet!

< 160h/463H 78v/100V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.
You flee northward!

< 160h/463H 51v/100V Pos: standing >
Your throat hurts too much to cast. 

< 160h/463H 51v/100V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
Fresh blood covers everything in the area.
A Kobold (small)  Suicide Squad stands in mid-air here.

< 160h/463H 52v/100V Pos: standing >
The gates seems to be closed.

< 160h/463H 52v/100V Pos: standing >
The gates seems to be closed.

< 160h/463H 53v/100V Pos: standing >
Your throat hurts too much to cast. 
A Kobold leaves north.

< 160h/463H 53v/100V Pos: standing >
A Kobold enters from the north.

< 160h/463H 54v/100V Pos: standing >
A Kobold's fine pierce strikes you.

< 152h/463H 54v/100V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/463H 55v/100V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold's fine whip strikes you.
A Kobold's fine pierce strikes you.
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 138h/463H 55v/100V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.
You flee northward!

< 138h/463H 25v/100V Pos: standing >

< 138h/463H 25v/100V Pos: standing >
Your throat hurts too much to cast. 

< 138h/463H 25v/100V Pos: standing >
A Kobold enters from the south.

< 138h/463H 27v/100V Pos: standing >
Out of nowhere, a Kobold stabs you in the back.

< 109h/463H 28v/100V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.
A Kobold tackles you square in the chest knocking the wind out of you!

< 109h/463H 28v/100V Pos: sitting >
< T: Gukk TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 Your throat ceases to hurt; you feel your beautiful(?) voice returning!
A Kobold's whip seriously wounds you.
A Kobold's impressive pierce strikes you very hard.
A Kobold's impressive whip seriously wounds you.
A Kobold's impressive whip strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Kobold's impressive whip seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 38h/463H 28v/100V Pos: sitting >
< T: Gukk TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold's powerful whip causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold's impressive pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold's impressive whip hits you.
Your consciousness begins to fade in and out as your mortality slips away.....