The death of [50 Water Magus] Plonus The Empire (Gnome)

in Hudak's Meats

from the perspective of [50 Water Magus] Plonus The Empire (Gnome)

<worn on head>       a twisted chitin hood
<worn on eyes>       a humming ivory eyepatch
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       some clown makeup
<worn around neck>   a bloody silver gorget
<worn around neck>   a skin-wrapped flesh medallion
<worn on body>       a high priest robe of Xlorkortor [poor]
<worn about body>    a red and white striped bodycloak
<worn about waist>   a belt of street sweepers [poor]
<worn on belt buckle>a cosmic tome
<worn around wrist>  a crude bone bracer
<worn around wrist>  a bracelet of astrology [poor]
<worn on hands>      some hardened steel mitts
<worn on finger>     a ring of the hierophant (magic)
<held>               a spellbook
<held>               a glowing quill (glowing)
<worn on legs>       some well-crafted bone leg plates from Killing Fields
<worn on feet>       a pair of rugged outdoors boots [poor]

You have finished memorizing dispel magic.

< 325h/325H 133v/133V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
water to life               [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
dread wave                  [in spellbook]
farsee                      [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]
transmute mud to water     

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 325h/325H 133v/133V Pos: sitting >
You clamber to your feet.

< 325h/325H 133v/133V Pos: standing >
A box turtle leaves down.

< 325h/325H 133v/133V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 325h/325H 133v/133V Pos: standing >
You sit down and relax.

< 325h/325H 133v/133V Pos: sitting >
You are memorizing fireshield, which will take about 3 seconds.

< 325h/325H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) fireshield

You can memorize 3 2nd and 2 4th circle spell(s).

< 325h/325H 133v/133V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
water to life               [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
dread wave                  [in spellbook]
farsee                      [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]
transmute mud to water     

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing fireshield.
Your studies are complete.

< 325h/325H 133v/133V Pos: sitting >
You clamber to your feet.

< 325h/325H 133v/133V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 325h/325H 133v/133V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 325h/325H 133v/133V Pos: standing >
You sit down and relax.

< 325h/325H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize 3 2nd and 2 4th circle spell(s).

< 325h/325H 133v/133V Pos: sitting >
You are memorizing lightning bolt, which will take about 3 seconds.

< 325h/325H 133v/133V Pos: sitting >
You are memorizing lightning bolt, which will take about 3 seconds.

< 325h/325H 133v/133V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
water to life               [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
dread wave                  [in spellbook]
farsee                      [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]
transmute mud to water     

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing lightning bolt.

< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 325h/325H 133v/133V Pos: sitting >
You clamber to your feet.

< 325h/325H 133v/133V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize 3 2nd circle spell(s).

< 325h/325H 133v/133V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 325h/325H 133v/133V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 325h/325H 133v/133V Pos: standing >
You sit down and relax.

< 325h/325H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize 3 2nd circle spell(s).

< 325h/325H 133v/133V Pos: sitting >
You are memorizing burning hands, which will take about 2 seconds.

< 325h/325H 133v/133V Pos: sitting >
You are memorizing burning hands, which will take about 2 seconds.

< 325h/325H 133v/133V Pos: sitting >
You are memorizing burning hands, which will take about 2 seconds.

< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing burning hands.
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  1 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) burning hands
    4 seconds:  ( 2nd) burning hands

You can memorize no more spells.

< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing burning hands.

< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 325h/325H 133v/133V Pos: sitting >
You clamber to your feet.

< 325h/325H 133v/133V Pos: standing >
Mathorn's Bar
Obvious exits: -D
A freshwater spring bubbles up into a small pool, here.
A drunk bounty-hunter tells improbable stories of his exploits here.
A tired bounty-hunter rests here with a mug of ale.
A tired bounty-hunter rests here with a mug of ale.
A drunken halfling leans heavily on the bar to keep standing.
A drunken halfling leans heavily on the bar to keep standing.
A bartender with a brutally scarred face serves drinks here.

< 325h/325H 133v/133V Pos: standing >
a freshwater spring
   Clear and cool to the touch, a freshwater spring bubbles up from through
the soil of the fields.

< 325h/325H 133v/133V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
water to life               [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
dread wave                  [in spellbook]
farsee                      [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]
transmute mud to water     

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 325h/325H 133v/133V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 325h/325H 133v/133V Pos: standing >
Mathorn's Bar
Obvious exits: -D
A freshwater spring bubbles up into a small pool, here.
A drunk bounty-hunter tells improbable stories of his exploits here.
A tired bounty-hunter rests here with a mug of ale.
A tired bounty-hunter rests here with a mug of ale.
A drunken halfling leans heavily on the bar to keep standing.
A drunken halfling leans heavily on the bar to keep standing.
A bartender with a brutally scarred face serves drinks here.

< 325h/325H 133v/133V Pos: standing >
Mathorn's Outer Office
Obvious exits: -N -S -U
A small box turtle ambles by.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small chipmunk searches for nuts among the flowers.
A young receptionist is here ready to accept contracts.

< 325h/325H 132v/133V Pos: standing >
Orchid Way
Obvious exits: -N -E -W
A young halfling child plays here.
A young duck searches for food here.

< 325h/325H 131v/133V Pos: standing >
Orchid Way
Obvious exits: -N -E -W

< 325h/325H 130v/133V Pos: standing >

		Score information for Plonus

Level: 50   Race: Gnome   Class: Conjurer / Water Magus Sex: Male
Hit points: 325(325)  Moves: 131(133)
Coins carried:   24 platinum     0 gold    10 silver    15 copper
Coins in bank: 10531 platinum   544 gold     0 silver     0 copper
Playing time: 4 days / 14 hours/ 34 minutes
Received data: 0.0300 MB this session.
Send data:     0.0014 MB this session.
Compression ratio: 82%
Title: High Templar - The Empire
Status:  Standing.
Epic points(total): 3676(3686)
Epic Bonus: Epic Points Bonus (2.30%)
Frags:   -2.83   Deaths:   11
Detecting:      Invisible Good Magic Heat
Protected from: Fire Cold
Enchantments:   Ultravision Farsee Fly Haste Waterbreathing
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  230 

Active Spells:
--------------
haste (10 minutes)
fly (95 minutes)
detect invisibility (25 minutes)


< 325h/325H 131v/133V Pos: standing >
A fuzzy duckling enters from the north.

< 325h/325H 133v/133V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 325h/325H 132v/133V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
water to life               [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
dread wave                  [in spellbook]
farsee                      [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]
transmute mud to water     

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 325h/325H 132v/133V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 325h/325H 132v/133V Pos: standing >
The small woman enters from the east.

< 325h/325H 132v/133V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 325h/325H 132v/133V Pos: standing >
You start chanting...

< 325h/325H 132v/133V Pos: standing >
Casting: conjure elemental *

< 325h/325H 132v/133V Pos: standing >
The small woman leaves east.

< 325h/325H 132v/133V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 325h/325H 132v/133V Pos: standing >
You sit down and relax.

< 325h/325H 132v/133V Pos: sitting >
A water elemental is now a member of your group.

< 325h/325H 132v/133V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 325h/325H 132v/133V Pos: sitting >
You are already resting.

< 325h/325H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 325h/325H 133v/133V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 325h/325H 133v/133V Pos: standing >
You must sit down before meditating!

< 325h/325H 133v/133V Pos: standing >
You start chanting...

< 325h/325H 133v/133V Pos: standing >
Casting: conjure elemental *

< 325h/325H 133v/133V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 325h/325H 133v/133V Pos: standing >
You don't have that spell memorized.

< 325h/325H 133v/133V Pos: standing >
The sun hangs low on the southern sky.
A water elemental is now a member of your group.
A water elemental already grouped by you.

< 325h/325H 133v/133V Pos: standing >
You sit down and relax.

< 325h/325H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - dread wave
( 9th circle)  2 - relocate
               1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               2 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - water to life
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
               2 - wall of iron
( 5th circle)  1 - identify
               1 - slowness
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               2 - ray of enfeeblement
( 3rd circle)  5 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               5 - chill touch
               2 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) conjure elemental
    7 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 325h/325H 133v/133V Pos: sitting >
You start meditating...

< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing conjure elemental.

< 325h/325H 133v/133V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 325h/325H 133v/133V Pos: sitting >
You clamber to your feet.

< 325h/325H 133v/133V Pos: standing >
The small woman enters from the east.

< 325h/325H 133v/133V Pos: standing >
The wealthy merchant enters from the south.

< 325h/325H 133v/133V Pos: standing >
A young duck enters from the north.

< 325h/325H 133v/133V Pos: standing >
A halfling child enters from the east.

< 325h/325H 133v/133V Pos: standing >
A young duck leaves east.

< 325h/325H 133v/133V Pos: standing >
A halfling child leaves north.

< 325h/325H 133v/133V Pos: standing >
The wealthy merchant leaves south.

< 325h/325H 133v/133V Pos: standing >
A halfling child enters from the north.

< 325h/325H 133v/133V Pos: standing >
The small woman leaves north.

< 325h/325H 133v/133V Pos: standing >
The halfling boy enters from the north.

< 325h/325H 133v/133V Pos: standing >
The wealthy merchant enters from the south.

< 325h/325H 133v/133V Pos: standing >
A halfling child leaves north.

< 325h/325H 133v/133V Pos: standing >
The wealthy merchant leaves east.

< 325h/325H 133v/133V Pos: standing >

< 325h/325H 133v/133V Pos: standing >

< 325h/325H 133v/133V Pos: standing >
Autosaving...

< 325h/325H 133v/133V Pos: standing >
The halfling boy leaves north.

< 325h/325H 133v/133V Pos: standing >

< 325h/325H 133v/133V Pos: standing >
The sun starts to set in the south.

< 325h/325H 133v/133V Pos: standing >
A young duck enters from the east.

< 325h/325H 133v/133V Pos: standing >

< 325h/325H 133v/133V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 325h/325H 133v/133V Pos: standing >

< 325h/325H 133v/133V Pos: standing >
The halfling boy enters from the north.

< 325h/325H 133v/133V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A young duck searches for food here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 325h/325H 133v/133V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S
A water elemental enters from the north.
A water elemental enters from the north.

< 325h/325H 132v/133V Pos: standing >

< 325h/325H 132v/133V Pos: standing >
You start chanting...

< 325h/325H 132v/133V Pos: standing >
Casting: globe of invulnerability 

< 325h/325H 132v/133V Pos: standing >
You complete your spell...
You begin to shimmer.

< 325h/325H 132v/133V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
A father duck with a bright green head watches the ducklings.
A water elemental enters from the north.
A water elemental enters from the north.

< 325h/325H 132v/133V Pos: standing >
You start chanting...

< 325h/325H 132v/133V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 325h/325H 132v/133V Pos: standing >
A father duck leaves north.

< 325h/325H 133v/133V Pos: standing >
You get some heirloom Blue Haze from a large leather backpack.

< 325h/325H 133v/133V Pos: standing >

< 325h/325H 133v/133V Pos: standing >
You get a handcarved pipe from a large leather backpack.

< 325h/325H 133v/133V Pos: standing >
You pack some heirloom Blue Haze into a handcarved pipe.
You spark some heirloom Blue Haze and inhale deep the smoke from a handcarved pipe.
The smoke brings a haze down upon you.
You finish smoking some heirloom Blue Haze.
You don't think your lungs could handle smoking for a bit.

< 325h/325H 133v/133V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 400h/400H 133v/133V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A water elemental enters from above.
A water elemental enters from above.

< 400h/400H 132v/133V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D
A water elemental enters from above.
A water elemental enters from above.

< 400h/400H 131v/133V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A water elemental enters from above.
A water elemental enters from above.

< 400h/400H 130v/133V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A speckled mother duck protects her young.
A water elemental enters from above.
A water elemental enters from above.

< 400h/400H 130v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 130v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 130v/133V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
An elven merchant wanders the cathedral with a sneer on his face
A water elemental enters from the north.
A water elemental enters from the north.

< 400h/400H 130v/133V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
A water elemental enters from the north.
A water elemental enters from the north.

< 400h/400H 129v/133V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 400h/400H 129v/133V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 129v/133V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A kitten jumps here playing with leaves tossed by the wind.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 128v/133V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 128v/133V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 127v/133V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 126v/133V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 125v/133V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A merchant wanders aimlessly.(Gold Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 125v/133V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 124v/133V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A giant dragonfly zips around here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 400h/400H 123v/133V Pos: standing >
You make a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following you.
a water elemental is no longer in your group.
You make a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following you.
Your group has been disbanded.
A water elemental suddenly attacks YOU!

< 400h/400H 124v/133V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 400h/400H 124v/133V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 400h/400H 123v/133V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 400h/400H 123v/133V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 400h/400H 122v/133V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 400h/400H 122v/133V Pos: standing >
 
   ......***^M    
  .......^^^MMM   
 ........^^^MM^^  
 ........^^MMM^^  
 +++++++@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^^^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 400h/400H 122v/133V Pos: standing >
 
   .......***^    
  ........^^^MM   
 .........^^^MM^  
 .........^^MMM^  
 M++++++@+^MMM^^  
 ......*^^MMMM^^  
 .....**^MMM^^^.  
  ..***^^MMM^^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 400h/400H 121v/133V Pos: standing >
 
   .^......***    
  ........***^M   
 .........^^^MMM  
 .........^^^MM^  
 .......@.^^MMM^  
 M++++++++^MMM^^  
 ......*^^MMMM^^  
  ....**^MMM^^^   
   .***^^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 400h/400H 121v/133V Pos: standing >
You start chanting...

< 400h/400H 122v/133V Pos: standing >
Casting: relocate *

< 400h/400H 124v/133V Pos: standing >
Casting: relocate 

< 400h/400H 125v/133V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
Hudak's Meats
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of hudak is lying here.
A half-orc stands here, hacking into the leg of some animal.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
Que Crusader - The Empire (Gnome)(small) sits resting.
You materialize elsewhere!

< 400h/400H 125v/133V Pos: standing >
Que clambers to his feet.

< 400h/400H 126v/133V Pos: standing >
Que starts casting a spell called 'detect invisibility'.

< 400h/400H 126v/133V Pos: standing >
Que completes his spell...
Que utters the words 'oculoinfra uizuguburuhl'

< 400h/400H 127v/133V Pos: standing >
An Orc enters from the south.
An Orc enters from the south.
A Kobold enters from the south.
Que sits down.

< 400h/400H 128v/133V Pos: standing >
Que relaxes a bit.

< 400h/400H 129v/133V Pos: standing >
Que opens a spellbook and begins studying it intently.

< 400h/400H 129v/133V Pos: standing >
An Orc tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 400h/400H 129v/133V Pos: standing >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 400h/400H 130v/133V Pos: standing >
An Orc starts casting an offensive spell called 'bigbys clenched fist'.

< 400h/400H 130v/133V Pos: standing >
Que closes his book and grins malevolently.
An Orc attacks you. [0 Hits]

< 400h/400H 131v/133V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 275h/400H 131v/133V Pos: standing >
Que clambers to his feet.

< 275h/400H 131v/133V Pos: standing >
Que gives an order to his followers.
A blue dracolich misses a kick at an Orc due to her small size.
A red dracolich kicks an Orc in the stomach, rendering her breathless.

< 275h/400H 132v/133V Pos: standing >
An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold starts casting an offensive spell.

< 15h/400H 132v/133V Pos: standing >
< T: blue TP: sta TC:excellent E: An Orc sta EP: few scratches >
 A blue dracolich attacks an Orc. [1 Hits]

< 15h/400H 132v/133V Pos: standing >
< T: blue TP: sta TC:excellent E: An Orc sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your sleeves of the swamp troll [poor] freezes and shatters into million pieces from the intense cold!